
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 1.7e-10) (cos x) (+ 1.0 (* 0.16666666666666666 (pow y 2.0)))))
double code(double x, double y) {
double tmp;
if (y <= 1.7e-10) {
tmp = cos(x);
} else {
tmp = 1.0 + (0.16666666666666666 * pow(y, 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.7d-10) then
tmp = cos(x)
else
tmp = 1.0d0 + (0.16666666666666666d0 * (y ** 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.7e-10) {
tmp = Math.cos(x);
} else {
tmp = 1.0 + (0.16666666666666666 * Math.pow(y, 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.7e-10: tmp = math.cos(x) else: tmp = 1.0 + (0.16666666666666666 * math.pow(y, 2.0)) return tmp
function code(x, y) tmp = 0.0 if (y <= 1.7e-10) tmp = cos(x); else tmp = Float64(1.0 + Float64(0.16666666666666666 * (y ^ 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.7e-10) tmp = cos(x); else tmp = 1.0 + (0.16666666666666666 * (y ^ 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.7e-10], N[Cos[x], $MachinePrecision], N[(1.0 + N[(0.16666666666666666 * N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.7 \cdot 10^{-10}:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;1 + 0.16666666666666666 \cdot {y}^{2}\\
\end{array}
\end{array}
if y < 1.70000000000000007e-10Initial program 100.0%
Taylor expanded in y around 0 90.7%
Taylor expanded in y around 0 73.6%
if 1.70000000000000007e-10 < y Initial program 100.0%
Taylor expanded in y around 0 55.3%
Taylor expanded in y around 0 49.1%
Taylor expanded in x around 0 38.6%
Final simplification65.4%
(FPCore (x y) :precision binary64 (cos x))
double code(double x, double y) {
return cos(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x)
end function
public static double code(double x, double y) {
return Math.cos(x);
}
def code(x, y): return math.cos(x)
function code(x, y) return cos(x) end
function tmp = code(x, y) tmp = cos(x); end
code[x_, y_] := N[Cos[x], $MachinePrecision]
\begin{array}{l}
\\
\cos x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 82.4%
Taylor expanded in y around 0 57.7%
Final simplification57.7%
herbie shell --seed 2024066
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))