
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 4e+152) (+ (* x (+ x (* y 2.0))) (* y y)) (pow y 2.0)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 4e+152) {
tmp = (x * (x + (y * 2.0))) + (y * y);
} else {
tmp = pow(y, 2.0);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4d+152) then
tmp = (x * (x + (y * 2.0d0))) + (y * y)
else
tmp = y ** 2.0d0
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (y <= 4e+152) {
tmp = (x * (x + (y * 2.0))) + (y * y);
} else {
tmp = Math.pow(y, 2.0);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if y <= 4e+152: tmp = (x * (x + (y * 2.0))) + (y * y) else: tmp = math.pow(y, 2.0) return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 4e+152) tmp = Float64(Float64(x * Float64(x + Float64(y * 2.0))) + Float64(y * y)); else tmp = y ^ 2.0; end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (y <= 4e+152)
tmp = (x * (x + (y * 2.0))) + (y * y);
else
tmp = y ^ 2.0;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 4e+152], N[(N[(x * N[(x + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision], N[Power[y, 2.0], $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{+152}:\\
\;\;\;\;x \cdot \left(x + y \cdot 2\right) + y \cdot y\\
\mathbf{else}:\\
\;\;\;\;{y}^{2}\\
\end{array}
\end{array}
if y < 4.0000000000000002e152Initial program 94.8%
+-commutative94.8%
associate-*l*94.8%
distribute-lft-out97.0%
Applied egg-rr97.0%
if 4.0000000000000002e152 < y Initial program 82.6%
Taylor expanded in x around 0 100.0%
Final simplification97.3%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 4e+235) (+ (* x (+ x (* y 2.0))) (* y y)) (* y (+ y (* x 2.0)))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 4e+235) {
tmp = (x * (x + (y * 2.0))) + (y * y);
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4d+235) then
tmp = (x * (x + (y * 2.0d0))) + (y * y)
else
tmp = y * (y + (x * 2.0d0))
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (y <= 4e+235) {
tmp = (x * (x + (y * 2.0))) + (y * y);
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if y <= 4e+235: tmp = (x * (x + (y * 2.0))) + (y * y) else: tmp = y * (y + (x * 2.0)) return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 4e+235) tmp = Float64(Float64(x * Float64(x + Float64(y * 2.0))) + Float64(y * y)); else tmp = Float64(y * Float64(y + Float64(x * 2.0))); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (y <= 4e+235)
tmp = (x * (x + (y * 2.0))) + (y * y);
else
tmp = y * (y + (x * 2.0));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 4e+235], N[(N[(x * N[(x + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision], N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{+235}:\\
\;\;\;\;x \cdot \left(x + y \cdot 2\right) + y \cdot y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y + x \cdot 2\right)\\
\end{array}
\end{array}
if y < 4.0000000000000002e235Initial program 94.3%
+-commutative94.3%
associate-*l*94.3%
distribute-lft-out97.1%
Applied egg-rr97.1%
if 4.0000000000000002e235 < y Initial program 81.8%
Taylor expanded in x around 0 81.8%
associate-*r*81.8%
*-commutative81.8%
*-commutative81.8%
*-commutative81.8%
Simplified81.8%
Taylor expanded in y around 0 100.0%
Final simplification97.3%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (* y (+ y (* x 2.0))))
assert(x < y);
double code(double x, double y) {
return y * (y + (x * 2.0));
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (y + (x * 2.0d0))
end function
assert x < y;
public static double code(double x, double y) {
return y * (y + (x * 2.0));
}
[x, y] = sort([x, y]) def code(x, y): return y * (y + (x * 2.0))
x, y = sort([x, y]) function code(x, y) return Float64(y * Float64(y + Float64(x * 2.0))) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = y * (y + (x * 2.0));
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
y \cdot \left(y + x \cdot 2\right)
\end{array}
Initial program 93.7%
Taylor expanded in x around 0 50.3%
associate-*r*50.3%
*-commutative50.3%
*-commutative50.3%
*-commutative50.3%
Simplified50.3%
Taylor expanded in y around 0 53.8%
Final simplification53.8%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (* y (* x 2.0)))
assert(x < y);
double code(double x, double y) {
return y * (x * 2.0);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (x * 2.0d0)
end function
assert x < y;
public static double code(double x, double y) {
return y * (x * 2.0);
}
[x, y] = sort([x, y]) def code(x, y): return y * (x * 2.0)
x, y = sort([x, y]) function code(x, y) return Float64(y * Float64(x * 2.0)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = y * (x * 2.0);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
y \cdot \left(x \cdot 2\right)
\end{array}
Initial program 93.7%
Taylor expanded in x around 0 50.3%
associate-*r*50.3%
*-commutative50.3%
*-commutative50.3%
*-commutative50.3%
Simplified50.3%
Taylor expanded in x around inf 50.5%
*-commutative50.5%
unpow250.5%
associate-/l*48.9%
distribute-lft-out48.9%
Simplified48.9%
Taylor expanded in x around inf 14.3%
*-commutative14.3%
*-commutative14.3%
associate-*r*14.3%
*-commutative14.3%
Simplified14.3%
Final simplification14.3%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024066
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:alt
(+ (* x x) (+ (* y y) (* (* x y) 2.0)))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))