
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (- (- (+ x (* y (- 1.0 (log y)))) (* (log y) 0.5)) z))
double code(double x, double y, double z) {
return ((x + (y * (1.0 - log(y)))) - (log(y) * 0.5)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + (y * (1.0d0 - log(y)))) - (log(y) * 0.5d0)) - z
end function
public static double code(double x, double y, double z) {
return ((x + (y * (1.0 - Math.log(y)))) - (Math.log(y) * 0.5)) - z;
}
def code(x, y, z): return ((x + (y * (1.0 - math.log(y)))) - (math.log(y) * 0.5)) - z
function code(x, y, z) return Float64(Float64(Float64(x + Float64(y * Float64(1.0 - log(y)))) - Float64(log(y) * 0.5)) - z) end
function tmp = code(x, y, z) tmp = ((x + (y * (1.0 - log(y)))) - (log(y) * 0.5)) - z; end
code[x_, y_, z_] := N[(N[(N[(x + N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x + y \cdot \left(1 - \log y\right)\right) - \log y \cdot 0.5\right) - z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ x (- (fma (log y) (- -0.5 y) y) z)))
double code(double x, double y, double z) {
return x + (fma(log(y), (-0.5 - y), y) - z);
}
function code(x, y, z) return Float64(x + Float64(fma(log(y), Float64(-0.5 - y), y) - z)) end
code[x_, y_, z_] := N[(x + N[(N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\mathsf{fma}\left(\log y, -0.5 - y, y\right) - z\right)
\end{array}
Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+r-99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-define99.9%
+-commutative99.9%
distribute-neg-in99.9%
unsub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(if (<= y 260000000.0)
(- (- x (* (log y) 0.5)) z)
(if (or (<= y 8.5e+74) (not (<= y 4.3e+82)))
(- (* y (- 1.0 (log y))) z)
(- x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 260000000.0) {
tmp = (x - (log(y) * 0.5)) - z;
} else if ((y <= 8.5e+74) || !(y <= 4.3e+82)) {
tmp = (y * (1.0 - log(y))) - z;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 260000000.0d0) then
tmp = (x - (log(y) * 0.5d0)) - z
else if ((y <= 8.5d+74) .or. (.not. (y <= 4.3d+82))) then
tmp = (y * (1.0d0 - log(y))) - z
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 260000000.0) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else if ((y <= 8.5e+74) || !(y <= 4.3e+82)) {
tmp = (y * (1.0 - Math.log(y))) - z;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 260000000.0: tmp = (x - (math.log(y) * 0.5)) - z elif (y <= 8.5e+74) or not (y <= 4.3e+82): tmp = (y * (1.0 - math.log(y))) - z else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 260000000.0) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); elseif ((y <= 8.5e+74) || !(y <= 4.3e+82)) tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 260000000.0) tmp = (x - (log(y) * 0.5)) - z; elseif ((y <= 8.5e+74) || ~((y <= 4.3e+82))) tmp = (y * (1.0 - log(y))) - z; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 260000000.0], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], If[Or[LessEqual[y, 8.5e+74], N[Not[LessEqual[y, 4.3e+82]], $MachinePrecision]], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 260000000:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{+74} \lor \neg \left(y \leq 4.3 \cdot 10^{+82}\right):\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if y < 2.6e8Initial program 100.0%
Taylor expanded in y around 0 98.9%
*-commutative98.9%
Simplified98.9%
if 2.6e8 < y < 8.50000000000000028e74 or 4.30000000000000015e82 < y Initial program 99.6%
Taylor expanded in x around inf 79.1%
Simplified80.6%
Taylor expanded in y around inf 63.8%
associate-*r/63.8%
div-sub63.8%
mul-1-neg63.8%
log-rec63.8%
remove-double-neg63.8%
Simplified63.8%
Taylor expanded in x around 0 82.7%
if 8.50000000000000028e74 < y < 4.30000000000000015e82Initial program 100.0%
Taylor expanded in x around inf 100.0%
Final simplification91.8%
(FPCore (x y z)
:precision binary64
(if (<= y 5.8e-43)
(- x z)
(if (<= y 4e-7)
(- (- z) (* (log y) 0.5))
(if (<= y 5800000.0) (- x z) (- (* y (- 1.0 (log y))) z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 5.8e-43) {
tmp = x - z;
} else if (y <= 4e-7) {
tmp = -z - (log(y) * 0.5);
} else if (y <= 5800000.0) {
tmp = x - z;
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.8d-43) then
tmp = x - z
else if (y <= 4d-7) then
tmp = -z - (log(y) * 0.5d0)
else if (y <= 5800000.0d0) then
tmp = x - z
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.8e-43) {
tmp = x - z;
} else if (y <= 4e-7) {
tmp = -z - (Math.log(y) * 0.5);
} else if (y <= 5800000.0) {
tmp = x - z;
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 5.8e-43: tmp = x - z elif y <= 4e-7: tmp = -z - (math.log(y) * 0.5) elif y <= 5800000.0: tmp = x - z else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 5.8e-43) tmp = Float64(x - z); elseif (y <= 4e-7) tmp = Float64(Float64(-z) - Float64(log(y) * 0.5)); elseif (y <= 5800000.0) tmp = Float64(x - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 5.8e-43) tmp = x - z; elseif (y <= 4e-7) tmp = -z - (log(y) * 0.5); elseif (y <= 5800000.0) tmp = x - z; else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 5.8e-43], N[(x - z), $MachinePrecision], If[LessEqual[y, 4e-7], N[((-z) - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5800000.0], N[(x - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.8 \cdot 10^{-43}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;y \leq 4 \cdot 10^{-7}:\\
\;\;\;\;\left(-z\right) - \log y \cdot 0.5\\
\mathbf{elif}\;y \leq 5800000:\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 5.8000000000000003e-43 or 3.9999999999999998e-7 < y < 5.8e6Initial program 100.0%
Taylor expanded in x around inf 78.4%
if 5.8000000000000003e-43 < y < 3.9999999999999998e-7Initial program 99.8%
Taylor expanded in x around 0 68.3%
Taylor expanded in y around 0 62.2%
mul-1-neg62.2%
+-commutative62.2%
*-commutative62.2%
Simplified62.2%
if 5.8e6 < y Initial program 99.6%
Taylor expanded in x around inf 80.0%
Simplified81.4%
Taylor expanded in y around inf 61.2%
associate-*r/61.2%
div-sub61.2%
mul-1-neg61.2%
log-rec61.2%
remove-double-neg61.2%
Simplified61.2%
Taylor expanded in x around 0 79.3%
Final simplification77.2%
(FPCore (x y z)
:precision binary64
(if (<= y 6.2e+28)
(- (- x (* (log y) 0.5)) z)
(if (<= y 2.8e+94)
(+ x (* y (+ 1.0 (log (/ 1.0 y)))))
(- (* y (- 1.0 (log y))) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 6.2e+28) {
tmp = (x - (log(y) * 0.5)) - z;
} else if (y <= 2.8e+94) {
tmp = x + (y * (1.0 + log((1.0 / y))));
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.2d+28) then
tmp = (x - (log(y) * 0.5d0)) - z
else if (y <= 2.8d+94) then
tmp = x + (y * (1.0d0 + log((1.0d0 / y))))
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.2e+28) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else if (y <= 2.8e+94) {
tmp = x + (y * (1.0 + Math.log((1.0 / y))));
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 6.2e+28: tmp = (x - (math.log(y) * 0.5)) - z elif y <= 2.8e+94: tmp = x + (y * (1.0 + math.log((1.0 / y)))) else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 6.2e+28) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); elseif (y <= 2.8e+94) tmp = Float64(x + Float64(y * Float64(1.0 + log(Float64(1.0 / y))))); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 6.2e+28) tmp = (x - (log(y) * 0.5)) - z; elseif (y <= 2.8e+94) tmp = x + (y * (1.0 + log((1.0 / y)))); else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 6.2e+28], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], If[LessEqual[y, 2.8e+94], N[(x + N[(y * N[(1.0 + N[Log[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.2 \cdot 10^{+28}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{+94}:\\
\;\;\;\;x + y \cdot \left(1 + \log \left(\frac{1}{y}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 6.2000000000000001e28Initial program 99.9%
Taylor expanded in y around 0 97.7%
*-commutative97.7%
Simplified97.7%
if 6.2000000000000001e28 < y < 2.79999999999999998e94Initial program 99.7%
associate--l+99.7%
sub-neg99.7%
associate-+l+99.7%
associate-+r-99.7%
*-commutative99.7%
distribute-rgt-neg-in99.7%
fma-define99.8%
+-commutative99.8%
distribute-neg-in99.8%
unsub-neg99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in y around inf 99.9%
Taylor expanded in y around inf 80.1%
if 2.79999999999999998e94 < y Initial program 99.6%
Taylor expanded in x around inf 76.4%
Simplified78.2%
Taylor expanded in y around inf 64.4%
associate-*r/64.4%
div-sub64.4%
mul-1-neg64.4%
log-rec64.4%
remove-double-neg64.4%
Simplified64.4%
Taylor expanded in x around 0 85.8%
Final simplification91.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -62.0) (not (<= x 5.8e+14))) (- x z) (- (- z) (* (log y) 0.5))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -62.0) || !(x <= 5.8e+14)) {
tmp = x - z;
} else {
tmp = -z - (log(y) * 0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-62.0d0)) .or. (.not. (x <= 5.8d+14))) then
tmp = x - z
else
tmp = -z - (log(y) * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -62.0) || !(x <= 5.8e+14)) {
tmp = x - z;
} else {
tmp = -z - (Math.log(y) * 0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -62.0) or not (x <= 5.8e+14): tmp = x - z else: tmp = -z - (math.log(y) * 0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -62.0) || !(x <= 5.8e+14)) tmp = Float64(x - z); else tmp = Float64(Float64(-z) - Float64(log(y) * 0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -62.0) || ~((x <= 5.8e+14))) tmp = x - z; else tmp = -z - (log(y) * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -62.0], N[Not[LessEqual[x, 5.8e+14]], $MachinePrecision]], N[(x - z), $MachinePrecision], N[((-z) - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -62 \lor \neg \left(x \leq 5.8 \cdot 10^{+14}\right):\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - \log y \cdot 0.5\\
\end{array}
\end{array}
if x < -62 or 5.8e14 < x Initial program 99.9%
Taylor expanded in x around inf 80.0%
if -62 < x < 5.8e14Initial program 99.7%
Taylor expanded in x around 0 99.2%
Taylor expanded in y around 0 65.4%
mul-1-neg65.4%
+-commutative65.4%
*-commutative65.4%
Simplified65.4%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (if (<= y 0.000104) (- (- x (* (log y) 0.5)) z) (+ x (- (* y (+ 1.0 (log (/ 1.0 y)))) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 0.000104) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 + log((1.0 / y)))) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 0.000104d0) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = x + ((y * (1.0d0 + log((1.0d0 / y)))) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 0.000104) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 + Math.log((1.0 / y)))) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 0.000104: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = x + ((y * (1.0 + math.log((1.0 / y)))) - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 0.000104) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(x + Float64(Float64(y * Float64(1.0 + log(Float64(1.0 / y)))) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 0.000104) tmp = (x - (log(y) * 0.5)) - z; else tmp = x + ((y * (1.0 + log((1.0 / y)))) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 0.000104], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x + N[(N[(y * N[(1.0 + N[Log[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.000104:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;x + \left(y \cdot \left(1 + \log \left(\frac{1}{y}\right)\right) - z\right)\\
\end{array}
\end{array}
if y < 1.03999999999999994e-4Initial program 100.0%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
if 1.03999999999999994e-4 < y Initial program 99.6%
associate--l+99.6%
sub-neg99.6%
associate-+l+99.6%
associate-+r-99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
fma-define99.7%
+-commutative99.7%
distribute-neg-in99.7%
unsub-neg99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in y around inf 99.2%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (if (<= y 0.000104) (- (- x (* (log y) 0.5)) z) (+ x (- (* y (- 1.0 (log y))) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 0.000104) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - log(y))) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 0.000104d0) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = x + ((y * (1.0d0 - log(y))) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 0.000104) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - Math.log(y))) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 0.000104: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = x + ((y * (1.0 - math.log(y))) - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 0.000104) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(x + Float64(Float64(y * Float64(1.0 - log(y))) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 0.000104) tmp = (x - (log(y) * 0.5)) - z; else tmp = x + ((y * (1.0 - log(y))) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 0.000104], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x + N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.000104:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;x + \left(y \cdot \left(1 - \log y\right) - z\right)\\
\end{array}
\end{array}
if y < 1.03999999999999994e-4Initial program 100.0%
Taylor expanded in y around 0 98.8%
*-commutative98.8%
Simplified98.8%
if 1.03999999999999994e-4 < y Initial program 99.6%
associate--l+99.6%
sub-neg99.6%
associate-+l+99.6%
associate-+r-99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
fma-define99.7%
+-commutative99.7%
distribute-neg-in99.7%
unsub-neg99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in y around inf 99.2%
log-rec99.2%
sub-neg99.2%
Simplified99.2%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 58.3%
Final simplification58.3%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 66.7%
Taylor expanded in z around inf 25.5%
neg-mul-125.5%
Simplified25.5%
Final simplification25.5%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2024066
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:alt
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))