
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (let* ((t_0 (/ (sqrt y_m) z))) (* y_s (* t_0 (* t_0 (/ x (+ z 1.0)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double t_0 = sqrt(y_m) / z;
return y_s * (t_0 * (t_0 * (x / (z + 1.0))));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
t_0 = sqrt(y_m) / z
code = y_s * (t_0 * (t_0 * (x / (z + 1.0d0))))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double t_0 = Math.sqrt(y_m) / z;
return y_s * (t_0 * (t_0 * (x / (z + 1.0))));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): t_0 = math.sqrt(y_m) / z return y_s * (t_0 * (t_0 * (x / (z + 1.0))))
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) t_0 = Float64(sqrt(y_m) / z) return Float64(y_s * Float64(t_0 * Float64(t_0 * Float64(x / Float64(z + 1.0))))) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) t_0 = sqrt(y_m) / z; tmp = y_s * (t_0 * (t_0 * (x / (z + 1.0)))); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := Block[{t$95$0 = N[(N[Sqrt[y$95$m], $MachinePrecision] / z), $MachinePrecision]}, N[(y$95$s * N[(t$95$0 * N[(t$95$0 * N[(x / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
\begin{array}{l}
t_0 := \frac{\sqrt{y\_m}}{z}\\
y\_s \cdot \left(t\_0 \cdot \left(t\_0 \cdot \frac{x}{z + 1}\right)\right)
\end{array}
\end{array}
Initial program 79.2%
*-commutative79.2%
frac-times86.5%
add-sqr-sqrt55.7%
associate-*l*55.8%
sqrt-div45.5%
sqrt-prod27.5%
add-sqr-sqrt35.2%
sqrt-div35.3%
sqrt-prod30.3%
add-sqr-sqrt51.2%
Applied egg-rr51.2%
Final simplification51.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ x z) (/ y_m (* z z)))
(/ (* y_m (/ x z)) z))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x / z) * (y_m / (z * z));
} else {
tmp = (y_m * (x / z)) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x / z) * (y_m / (z * z))
else
tmp = (y_m * (x / z)) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x / z) * (y_m / (z * z));
} else {
tmp = (y_m * (x / z)) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (x / z) * (y_m / (z * z)) else: tmp = (y_m * (x / z)) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(x / z) * Float64(y_m / Float64(z * z))); else tmp = Float64(Float64(y_m * Float64(x / z)) / z); end return Float64(y_s * tmp) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = (x / z) * (y_m / (z * z)); else tmp = (y_m * (x / z)) / z; end tmp_2 = y_s * tmp; end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{x}{z} \cdot \frac{y\_m}{z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m \cdot \frac{x}{z}}{z}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 82.9%
*-commutative82.9%
sqr-neg82.9%
times-frac96.8%
sqr-neg96.8%
Simplified96.8%
Taylor expanded in z around inf 95.2%
if -1 < z < 1Initial program 76.2%
*-commutative76.2%
associate-/l*78.1%
sqr-neg78.1%
associate-/r*78.1%
sqr-neg78.1%
Simplified78.1%
associate-*r/78.1%
*-commutative78.1%
associate-*r/78.1%
associate-/r*91.0%
associate-*l/96.9%
Applied egg-rr96.9%
Taylor expanded in z around 0 94.0%
Final simplification94.5%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(/ (* (/ x z) (/ y_m z)) z)
(/ (* y_m (/ x z)) z))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((x / z) * (y_m / z)) / z;
} else {
tmp = (y_m * (x / z)) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = ((x / z) * (y_m / z)) / z
else
tmp = (y_m * (x / z)) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((x / z) * (y_m / z)) / z;
} else {
tmp = (y_m * (x / z)) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = ((x / z) * (y_m / z)) / z else: tmp = (y_m * (x / z)) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(Float64(x / z) * Float64(y_m / z)) / z); else tmp = Float64(Float64(y_m * Float64(x / z)) / z); end return Float64(y_s * tmp) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = ((x / z) * (y_m / z)) / z; else tmp = (y_m * (x / z)) / z; end tmp_2 = y_s * tmp; end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(N[(x / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{x}{z} \cdot \frac{y\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m \cdot \frac{x}{z}}{z}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 82.9%
*-commutative82.9%
associate-/l*87.6%
sqr-neg87.6%
associate-/r*91.1%
sqr-neg91.1%
Simplified91.1%
associate-*r/94.3%
*-commutative94.3%
associate-*r/93.9%
associate-/r*96.4%
associate-*l/99.4%
Applied egg-rr99.4%
Taylor expanded in z around inf 97.9%
if -1 < z < 1Initial program 76.2%
*-commutative76.2%
associate-/l*78.1%
sqr-neg78.1%
associate-/r*78.1%
sqr-neg78.1%
Simplified78.1%
associate-*r/78.1%
*-commutative78.1%
associate-*r/78.1%
associate-/r*91.0%
associate-*l/96.9%
Applied egg-rr96.9%
Taylor expanded in z around 0 94.0%
Final simplification95.7%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (* (/ y_m z) (/ (/ x (+ z 1.0)) z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((y_m / z) * ((x / (z + 1.0)) / z));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((y_m / z) * ((x / (z + 1.0d0)) / z))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((y_m / z) * ((x / (z + 1.0)) / z));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * ((y_m / z) * ((x / (z + 1.0)) / z))
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(y_m / z) * Float64(Float64(x / Float64(z + 1.0)) / z))) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * ((y_m / z) * ((x / (z + 1.0)) / z)); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{\frac{x}{z + 1}}{z}\right)
\end{array}
Initial program 79.2%
*-commutative79.2%
frac-times86.5%
associate-*l/84.9%
times-frac96.4%
Applied egg-rr96.4%
Final simplification96.4%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (* (/ x z) (/ y_m (+ z 1.0))) z)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * (((x / z) * (y_m / (z + 1.0))) / z);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (((x / z) * (y_m / (z + 1.0d0))) / z)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (((x / z) * (y_m / (z + 1.0))) / z);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * (((x / z) * (y_m / (z + 1.0))) / z)
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(Float64(x / z) * Float64(y_m / Float64(z + 1.0))) / z)) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * (((x / z) * (y_m / (z + 1.0))) / z); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(N[(x / z), $MachinePrecision] * N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \frac{\frac{x}{z} \cdot \frac{y\_m}{z + 1}}{z}
\end{array}
Initial program 79.2%
*-commutative79.2%
associate-/l*82.3%
sqr-neg82.3%
associate-/r*83.9%
sqr-neg83.9%
Simplified83.9%
associate-*r/85.4%
*-commutative85.4%
associate-*r/85.2%
associate-/r*93.4%
associate-*l/98.1%
Applied egg-rr98.1%
Final simplification98.1%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (* y_m (/ (/ x z) z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m * ((x / z) / z));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (y_m * ((x / z) / z))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m * ((x / z) / z));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * (y_m * ((x / z) / z))
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(y_m * Float64(Float64(x / z) / z))) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * (y_m * ((x / z) / z)); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(y$95$m * N[(N[(x / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \left(y\_m \cdot \frac{\frac{x}{z}}{z}\right)
\end{array}
Initial program 79.2%
*-commutative79.2%
sqr-neg79.2%
times-frac86.5%
sqr-neg86.5%
Simplified86.5%
Taylor expanded in z around 0 70.9%
associate-/r*73.1%
associate-*l/74.9%
Applied egg-rr74.9%
associate-*r/75.3%
associate-*l/75.6%
associate-/l*75.6%
Applied egg-rr75.6%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024066
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z))
(/ (* x y) (* (* z z) (+ z 1.0))))