
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* s (- (log1p (* u -4.0)))))
float code(float s, float u) {
return s * -log1pf((u * -4.0f));
}
function code(s, u) return Float32(s * Float32(-log1p(Float32(u * Float32(-4.0))))) end
\begin{array}{l}
\\
s \cdot \left(-\mathsf{log1p}\left(u \cdot -4\right)\right)
\end{array}
Initial program 60.7%
log-rec63.2%
distribute-rgt-neg-out63.2%
distribute-lft-neg-out63.2%
cancel-sign-sub-inv63.2%
log1p-define99.3%
*-commutative99.3%
metadata-eval99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (s u) :precision binary32 (* u (+ (* s 4.0) (* u (+ (* s 8.0) (* u (* s (+ 21.333333333333332 (* u 64.0)))))))))
float code(float s, float u) {
return u * ((s * 4.0f) + (u * ((s * 8.0f) + (u * (s * (21.333333333333332f + (u * 64.0f)))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * 4.0e0) + (u * ((s * 8.0e0) + (u * (s * (21.333333333333332e0 + (u * 64.0e0)))))))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(4.0)) + Float32(u * Float32(Float32(s * Float32(8.0)) + Float32(u * Float32(s * Float32(Float32(21.333333333333332) + Float32(u * Float32(64.0))))))))) end
function tmp = code(s, u) tmp = u * ((s * single(4.0)) + (u * ((s * single(8.0)) + (u * (s * (single(21.333333333333332) + (u * single(64.0)))))))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4 + u \cdot \left(s \cdot 8 + u \cdot \left(s \cdot \left(21.333333333333332 + u \cdot 64\right)\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 92.3%
Taylor expanded in s around 0 92.3%
*-commutative92.3%
Simplified92.3%
Final simplification92.3%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u (+ 21.333333333333332 (* u 64.0)))))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * (21.333333333333332f + (u * 64.0f)))))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * (21.333333333333332e0 + (u * 64.0e0)))))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(Float32(21.333333333333332) + Float32(u * Float32(64.0))))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * (single(21.333333333333332) + (u * single(64.0)))))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot \left(21.333333333333332 + u \cdot 64\right)\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 92.1%
*-commutative92.1%
Simplified92.1%
Final simplification92.1%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 89.7%
*-commutative89.7%
Simplified89.7%
Final simplification89.7%
(FPCore (s u) :precision binary32 (* u (+ (* s 4.0) (* 8.0 (* s u)))))
float code(float s, float u) {
return u * ((s * 4.0f) + (8.0f * (s * u)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * 4.0e0) + (8.0e0 * (s * u)))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(4.0)) + Float32(Float32(8.0) * Float32(s * u)))) end
function tmp = code(s, u) tmp = u * ((s * single(4.0)) + (single(8.0) * (s * u))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4 + 8 \cdot \left(s \cdot u\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 85.9%
Final simplification85.9%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 85.8%
*-commutative85.8%
Simplified85.8%
Final simplification85.8%
(FPCore (s u) :precision binary32 (* u (* s (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return u * (s * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(u * Float32(s * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = u * (s * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 85.9%
*-commutative85.9%
*-commutative85.9%
associate-*l*85.9%
*-commutative85.9%
distribute-lft-out85.8%
+-commutative85.8%
*-commutative85.8%
fma-define85.8%
Simplified85.8%
Taylor expanded in s around 0 85.8%
Final simplification85.8%
(FPCore (s u) :precision binary32 (* 4.0 (* s u)))
float code(float s, float u) {
return 4.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(4.0) * (s * u); end
\begin{array}{l}
\\
4 \cdot \left(s \cdot u\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 74.1%
*-commutative74.1%
Simplified74.1%
Final simplification74.1%
(FPCore (s u) :precision binary32 (* s (* u 4.0)))
float code(float s, float u) {
return s * (u * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * 4.0e0)
end function
function code(s, u) return Float32(s * Float32(u * Float32(4.0))) end
function tmp = code(s, u) tmp = s * (u * single(4.0)); end
\begin{array}{l}
\\
s \cdot \left(u \cdot 4\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0 74.1%
*-commutative74.1%
associate-*r*74.3%
Simplified74.3%
Final simplification74.3%
(FPCore (s u) :precision binary32 (* s 0.0))
float code(float s, float u) {
return s * 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * 0.0e0
end function
function code(s, u) return Float32(s * Float32(0.0)) end
function tmp = code(s, u) tmp = s * single(0.0); end
\begin{array}{l}
\\
s \cdot 0
\end{array}
Initial program 60.7%
Applied egg-rr17.1%
+-inverses17.1%
Simplified17.1%
Final simplification17.1%
herbie shell --seed 2024066
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))