
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.7e-87)
(and (not (<= x 1.35e-83)) (or (<= x 4.3e-48) (not (<= x 2.7)))))
(* 0.5 x)
(* 0.5 (* y (sqrt z)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.7e-87) || (!(x <= 1.35e-83) && ((x <= 4.3e-48) || !(x <= 2.7)))) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y * sqrt(z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.7d-87)) .or. (.not. (x <= 1.35d-83)) .and. (x <= 4.3d-48) .or. (.not. (x <= 2.7d0))) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * (y * sqrt(z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.7e-87) || (!(x <= 1.35e-83) && ((x <= 4.3e-48) || !(x <= 2.7)))) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y * Math.sqrt(z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.7e-87) or (not (x <= 1.35e-83) and ((x <= 4.3e-48) or not (x <= 2.7))): tmp = 0.5 * x else: tmp = 0.5 * (y * math.sqrt(z)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.7e-87) || (!(x <= 1.35e-83) && ((x <= 4.3e-48) || !(x <= 2.7)))) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * Float64(y * sqrt(z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.7e-87) || (~((x <= 1.35e-83)) && ((x <= 4.3e-48) || ~((x <= 2.7))))) tmp = 0.5 * x; else tmp = 0.5 * (y * sqrt(z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.7e-87], And[N[Not[LessEqual[x, 1.35e-83]], $MachinePrecision], Or[LessEqual[x, 4.3e-48], N[Not[LessEqual[x, 2.7]], $MachinePrecision]]]], N[(0.5 * x), $MachinePrecision], N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \cdot 10^{-87} \lor \neg \left(x \leq 1.35 \cdot 10^{-83}\right) \land \left(x \leq 4.3 \cdot 10^{-48} \lor \neg \left(x \leq 2.7\right)\right):\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if x < -1.6999999999999999e-87 or 1.34999999999999996e-83 < x < 4.3e-48 or 2.7000000000000002 < x Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 76.5%
if -1.6999999999999999e-87 < x < 1.34999999999999996e-83 or 4.3e-48 < x < 2.7000000000000002Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 82.2%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 53.3%
Final simplification53.3%
herbie shell --seed 2024062
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))