
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z))))) (if (or (<= t_0 -1e-251) (not (<= t_0 0.0))) t_0 (- (- z) (* z (/ x y))))))
double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -1e-251) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = -z - (z * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (1.0d0 - (y / z))
if ((t_0 <= (-1d-251)) .or. (.not. (t_0 <= 0.0d0))) then
tmp = t_0
else
tmp = -z - (z * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -1e-251) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = -z - (z * (x / y));
}
return tmp;
}
def code(x, y, z): t_0 = (x + y) / (1.0 - (y / z)) tmp = 0 if (t_0 <= -1e-251) or not (t_0 <= 0.0): tmp = t_0 else: tmp = -z - (z * (x / y)) return tmp
function code(x, y, z) t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) tmp = 0.0 if ((t_0 <= -1e-251) || !(t_0 <= 0.0)) tmp = t_0; else tmp = Float64(Float64(-z) - Float64(z * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + y) / (1.0 - (y / z)); tmp = 0.0; if ((t_0 <= -1e-251) || ~((t_0 <= 0.0))) tmp = t_0; else tmp = -z - (z * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e-251], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[((-z) - N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-251} \lor \neg \left(t\_0 \leq 0\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - z \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -1.00000000000000002e-251 or 0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) Initial program 99.8%
if -1.00000000000000002e-251 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < 0.0Initial program 8.2%
Taylor expanded in y around inf 8.2%
neg-mul-18.2%
distribute-neg-frac28.2%
Simplified8.2%
Taylor expanded in x around 0 97.5%
mul-1-neg97.5%
unsub-neg97.5%
mul-1-neg97.5%
*-commutative97.5%
associate-/l*99.9%
Simplified99.9%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ y t_0)))
(if (<= y -3e+56)
(- z)
(if (<= y -2e+22)
(/ x t_0)
(if (<= y -3.4e-5)
t_1
(if (<= y 4e-33)
(+ x y)
(if (<= y 1.8e+36)
t_1
(if (<= y 1.75e+93) (/ (* x z) (- y)) (- z)))))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double tmp;
if (y <= -3e+56) {
tmp = -z;
} else if (y <= -2e+22) {
tmp = x / t_0;
} else if (y <= -3.4e-5) {
tmp = t_1;
} else if (y <= 4e-33) {
tmp = x + y;
} else if (y <= 1.8e+36) {
tmp = t_1;
} else if (y <= 1.75e+93) {
tmp = (x * z) / -y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = y / t_0
if (y <= (-3d+56)) then
tmp = -z
else if (y <= (-2d+22)) then
tmp = x / t_0
else if (y <= (-3.4d-5)) then
tmp = t_1
else if (y <= 4d-33) then
tmp = x + y
else if (y <= 1.8d+36) then
tmp = t_1
else if (y <= 1.75d+93) then
tmp = (x * z) / -y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double tmp;
if (y <= -3e+56) {
tmp = -z;
} else if (y <= -2e+22) {
tmp = x / t_0;
} else if (y <= -3.4e-5) {
tmp = t_1;
} else if (y <= 4e-33) {
tmp = x + y;
} else if (y <= 1.8e+36) {
tmp = t_1;
} else if (y <= 1.75e+93) {
tmp = (x * z) / -y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = y / t_0 tmp = 0 if y <= -3e+56: tmp = -z elif y <= -2e+22: tmp = x / t_0 elif y <= -3.4e-5: tmp = t_1 elif y <= 4e-33: tmp = x + y elif y <= 1.8e+36: tmp = t_1 elif y <= 1.75e+93: tmp = (x * z) / -y else: tmp = -z return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(y / t_0) tmp = 0.0 if (y <= -3e+56) tmp = Float64(-z); elseif (y <= -2e+22) tmp = Float64(x / t_0); elseif (y <= -3.4e-5) tmp = t_1; elseif (y <= 4e-33) tmp = Float64(x + y); elseif (y <= 1.8e+36) tmp = t_1; elseif (y <= 1.75e+93) tmp = Float64(Float64(x * z) / Float64(-y)); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = y / t_0; tmp = 0.0; if (y <= -3e+56) tmp = -z; elseif (y <= -2e+22) tmp = x / t_0; elseif (y <= -3.4e-5) tmp = t_1; elseif (y <= 4e-33) tmp = x + y; elseif (y <= 1.8e+36) tmp = t_1; elseif (y <= 1.75e+93) tmp = (x * z) / -y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y / t$95$0), $MachinePrecision]}, If[LessEqual[y, -3e+56], (-z), If[LessEqual[y, -2e+22], N[(x / t$95$0), $MachinePrecision], If[LessEqual[y, -3.4e-5], t$95$1, If[LessEqual[y, 4e-33], N[(x + y), $MachinePrecision], If[LessEqual[y, 1.8e+36], t$95$1, If[LessEqual[y, 1.75e+93], N[(N[(x * z), $MachinePrecision] / (-y)), $MachinePrecision], (-z)]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{y}{t\_0}\\
\mathbf{if}\;y \leq -3 \cdot 10^{+56}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq -2 \cdot 10^{+22}:\\
\;\;\;\;\frac{x}{t\_0}\\
\mathbf{elif}\;y \leq -3.4 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 4 \cdot 10^{-33}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;y \leq 1.8 \cdot 10^{+36}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.75 \cdot 10^{+93}:\\
\;\;\;\;\frac{x \cdot z}{-y}\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -3.00000000000000006e56 or 1.74999999999999999e93 < y Initial program 67.5%
Taylor expanded in y around inf 73.8%
mul-1-neg73.8%
Simplified73.8%
if -3.00000000000000006e56 < y < -2e22Initial program 100.0%
Taylor expanded in x around inf 86.3%
if -2e22 < y < -3.4e-5 or 4.0000000000000002e-33 < y < 1.7999999999999999e36Initial program 99.8%
Taylor expanded in x around 0 75.2%
if -3.4e-5 < y < 4.0000000000000002e-33Initial program 99.9%
Taylor expanded in z around inf 81.0%
+-commutative81.0%
Simplified81.0%
if 1.7999999999999999e36 < y < 1.74999999999999999e93Initial program 80.3%
Taylor expanded in y around inf 70.5%
neg-mul-170.5%
distribute-neg-frac270.5%
Simplified70.5%
Taylor expanded in x around inf 70.3%
associate-*r/70.3%
mul-1-neg70.3%
Simplified70.3%
Final simplification77.6%
(FPCore (x y z) :precision binary64 (if (<= y -2.05e+51) (- z) (if (<= y 4.5e-33) (+ x y) (if (<= y 1.5e+93) (* z (/ (- x) y)) (- z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.05e+51) {
tmp = -z;
} else if (y <= 4.5e-33) {
tmp = x + y;
} else if (y <= 1.5e+93) {
tmp = z * (-x / y);
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.05d+51)) then
tmp = -z
else if (y <= 4.5d-33) then
tmp = x + y
else if (y <= 1.5d+93) then
tmp = z * (-x / y)
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.05e+51) {
tmp = -z;
} else if (y <= 4.5e-33) {
tmp = x + y;
} else if (y <= 1.5e+93) {
tmp = z * (-x / y);
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.05e+51: tmp = -z elif y <= 4.5e-33: tmp = x + y elif y <= 1.5e+93: tmp = z * (-x / y) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.05e+51) tmp = Float64(-z); elseif (y <= 4.5e-33) tmp = Float64(x + y); elseif (y <= 1.5e+93) tmp = Float64(z * Float64(Float64(-x) / y)); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.05e+51) tmp = -z; elseif (y <= 4.5e-33) tmp = x + y; elseif (y <= 1.5e+93) tmp = z * (-x / y); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.05e+51], (-z), If[LessEqual[y, 4.5e-33], N[(x + y), $MachinePrecision], If[LessEqual[y, 1.5e+93], N[(z * N[((-x) / y), $MachinePrecision]), $MachinePrecision], (-z)]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{+51}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{-33}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+93}:\\
\;\;\;\;z \cdot \frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -2.05000000000000005e51 or 1.49999999999999989e93 < y Initial program 68.2%
Taylor expanded in y around inf 73.3%
mul-1-neg73.3%
Simplified73.3%
if -2.05000000000000005e51 < y < 4.49999999999999991e-33Initial program 99.9%
Taylor expanded in z around inf 78.7%
+-commutative78.7%
Simplified78.7%
if 4.49999999999999991e-33 < y < 1.49999999999999989e93Initial program 88.2%
Taylor expanded in y around inf 73.8%
neg-mul-173.8%
distribute-neg-frac273.8%
Simplified73.8%
Taylor expanded in x around inf 52.8%
mul-1-neg52.8%
associate-/l*46.7%
distribute-rgt-neg-in46.7%
distribute-neg-frac246.7%
Simplified46.7%
Taylor expanded in x around 0 52.8%
associate-*r/52.8%
*-commutative52.8%
associate-*r*52.8%
associate-*r/52.5%
neg-mul-152.5%
Simplified52.5%
Final simplification73.6%
(FPCore (x y z) :precision binary64 (if (<= y -1.55e+51) (- z) (if (<= y 5.7e-33) (+ x y) (if (<= y 2.8e+93) (/ (* x z) (- y)) (- z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.55e+51) {
tmp = -z;
} else if (y <= 5.7e-33) {
tmp = x + y;
} else if (y <= 2.8e+93) {
tmp = (x * z) / -y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.55d+51)) then
tmp = -z
else if (y <= 5.7d-33) then
tmp = x + y
else if (y <= 2.8d+93) then
tmp = (x * z) / -y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.55e+51) {
tmp = -z;
} else if (y <= 5.7e-33) {
tmp = x + y;
} else if (y <= 2.8e+93) {
tmp = (x * z) / -y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.55e+51: tmp = -z elif y <= 5.7e-33: tmp = x + y elif y <= 2.8e+93: tmp = (x * z) / -y else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.55e+51) tmp = Float64(-z); elseif (y <= 5.7e-33) tmp = Float64(x + y); elseif (y <= 2.8e+93) tmp = Float64(Float64(x * z) / Float64(-y)); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.55e+51) tmp = -z; elseif (y <= 5.7e-33) tmp = x + y; elseif (y <= 2.8e+93) tmp = (x * z) / -y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.55e+51], (-z), If[LessEqual[y, 5.7e-33], N[(x + y), $MachinePrecision], If[LessEqual[y, 2.8e+93], N[(N[(x * z), $MachinePrecision] / (-y)), $MachinePrecision], (-z)]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.55 \cdot 10^{+51}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 5.7 \cdot 10^{-33}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{+93}:\\
\;\;\;\;\frac{x \cdot z}{-y}\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -1.55000000000000006e51 or 2.79999999999999989e93 < y Initial program 68.2%
Taylor expanded in y around inf 73.3%
mul-1-neg73.3%
Simplified73.3%
if -1.55000000000000006e51 < y < 5.70000000000000025e-33Initial program 99.9%
Taylor expanded in z around inf 78.7%
+-commutative78.7%
Simplified78.7%
if 5.70000000000000025e-33 < y < 2.79999999999999989e93Initial program 88.2%
Taylor expanded in y around inf 73.8%
neg-mul-173.8%
distribute-neg-frac273.8%
Simplified73.8%
Taylor expanded in x around inf 52.8%
associate-*r/52.8%
mul-1-neg52.8%
Simplified52.8%
Final simplification73.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.8e-16) (not (<= y 3.5e-33))) (* z (/ (+ x y) (- y))) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.8e-16) || !(y <= 3.5e-33)) {
tmp = z * ((x + y) / -y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.8d-16)) .or. (.not. (y <= 3.5d-33))) then
tmp = z * ((x + y) / -y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.8e-16) || !(y <= 3.5e-33)) {
tmp = z * ((x + y) / -y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.8e-16) or not (y <= 3.5e-33): tmp = z * ((x + y) / -y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.8e-16) || !(y <= 3.5e-33)) tmp = Float64(z * Float64(Float64(x + y) / Float64(-y))); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.8e-16) || ~((y <= 3.5e-33))) tmp = z * ((x + y) / -y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.8e-16], N[Not[LessEqual[y, 3.5e-33]], $MachinePrecision]], N[(z * N[(N[(x + y), $MachinePrecision] / (-y)), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.8 \cdot 10^{-16} \lor \neg \left(y \leq 3.5 \cdot 10^{-33}\right):\\
\;\;\;\;z \cdot \frac{x + y}{-y}\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < -6.8e-16 or 3.4999999999999999e-33 < y Initial program 75.8%
Taylor expanded in z around 0 73.8%
mul-1-neg73.8%
associate-/l*84.2%
distribute-lft-neg-in84.2%
+-commutative84.2%
Simplified84.2%
if -6.8e-16 < y < 3.4999999999999999e-33Initial program 99.9%
Taylor expanded in z around inf 81.5%
+-commutative81.5%
Simplified81.5%
Final simplification82.8%
(FPCore (x y z) :precision binary64 (if (<= y -9.5e-10) (- z) (if (<= y -5.8e-140) y (if (<= y 4.5e-33) x (- z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -9.5e-10) {
tmp = -z;
} else if (y <= -5.8e-140) {
tmp = y;
} else if (y <= 4.5e-33) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9.5d-10)) then
tmp = -z
else if (y <= (-5.8d-140)) then
tmp = y
else if (y <= 4.5d-33) then
tmp = x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9.5e-10) {
tmp = -z;
} else if (y <= -5.8e-140) {
tmp = y;
} else if (y <= 4.5e-33) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -9.5e-10: tmp = -z elif y <= -5.8e-140: tmp = y elif y <= 4.5e-33: tmp = x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -9.5e-10) tmp = Float64(-z); elseif (y <= -5.8e-140) tmp = y; elseif (y <= 4.5e-33) tmp = x; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -9.5e-10) tmp = -z; elseif (y <= -5.8e-140) tmp = y; elseif (y <= 4.5e-33) tmp = x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -9.5e-10], (-z), If[LessEqual[y, -5.8e-140], y, If[LessEqual[y, 4.5e-33], x, (-z)]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{-10}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq -5.8 \cdot 10^{-140}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{-33}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -9.50000000000000028e-10 or 4.49999999999999991e-33 < y Initial program 75.6%
Taylor expanded in y around inf 60.9%
mul-1-neg60.9%
Simplified60.9%
if -9.50000000000000028e-10 < y < -5.79999999999999995e-140Initial program 99.9%
Taylor expanded in x around 0 56.8%
Taylor expanded in y around 0 48.1%
if -5.79999999999999995e-140 < y < 4.49999999999999991e-33Initial program 99.9%
Taylor expanded in y around 0 69.7%
Final simplification62.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.15e+51) (not (<= y 5.7e-33))) (- z) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.15e+51) || !(y <= 5.7e-33)) {
tmp = -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.15d+51)) .or. (.not. (y <= 5.7d-33))) then
tmp = -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.15e+51) || !(y <= 5.7e-33)) {
tmp = -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.15e+51) or not (y <= 5.7e-33): tmp = -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.15e+51) || !(y <= 5.7e-33)) tmp = Float64(-z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.15e+51) || ~((y <= 5.7e-33))) tmp = -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.15e+51], N[Not[LessEqual[y, 5.7e-33]], $MachinePrecision]], (-z), N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.15 \cdot 10^{+51} \lor \neg \left(y \leq 5.7 \cdot 10^{-33}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < -2.1499999999999999e51 or 5.70000000000000025e-33 < y Initial program 73.6%
Taylor expanded in y around inf 63.5%
mul-1-neg63.5%
Simplified63.5%
if -2.1499999999999999e51 < y < 5.70000000000000025e-33Initial program 99.9%
Taylor expanded in z around inf 78.7%
+-commutative78.7%
Simplified78.7%
Final simplification71.6%
(FPCore (x y z) :precision binary64 (if (<= x -5e-126) x (if (<= x 9.4e-163) y x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -5e-126) {
tmp = x;
} else if (x <= 9.4e-163) {
tmp = y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5d-126)) then
tmp = x
else if (x <= 9.4d-163) then
tmp = y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5e-126) {
tmp = x;
} else if (x <= 9.4e-163) {
tmp = y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5e-126: tmp = x elif x <= 9.4e-163: tmp = y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5e-126) tmp = x; elseif (x <= 9.4e-163) tmp = y; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5e-126) tmp = x; elseif (x <= 9.4e-163) tmp = y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5e-126], x, If[LessEqual[x, 9.4e-163], y, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-126}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 9.4 \cdot 10^{-163}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -5.00000000000000006e-126 or 9.4e-163 < x Initial program 86.5%
Taylor expanded in y around 0 40.3%
if -5.00000000000000006e-126 < x < 9.4e-163Initial program 90.7%
Taylor expanded in x around 0 78.9%
Taylor expanded in y around 0 46.5%
Final simplification42.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 87.7%
Taylor expanded in y around 0 32.8%
Final simplification32.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (+ y x) (- y)) z)))
(if (< y -3.7429310762689856e+171)
t_0
(if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y + x) / -y) * z
if (y < (-3.7429310762689856d+171)) then
tmp = t_0
else if (y < 3.5534662456086734d+168) then
tmp = (x + y) / (1.0d0 - (y / z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y + x) / -y) * z tmp = 0 if y < -3.7429310762689856e+171: tmp = t_0 elif y < 3.5534662456086734e+168: tmp = (x + y) / (1.0 - (y / z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z) tmp = 0.0 if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y + x) / -y) * z; tmp = 0.0; if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = (x + y) / (1.0 - (y / z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024062
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:herbie-target
(if (< y -3.7429310762689856e+171) (* (/ (+ y x) (- y)) z) (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) (* (/ (+ y x) (- y)) z)))
(/ (+ x y) (- 1.0 (/ y z))))