
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
z_m = (fabs.f64 z)
z_s = (copysign.f64 1 z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(if (<= z_m 3.5e-208)
(* z_m (/ (* x y_m) (sqrt (* a (- t)))))
(if (<= z_m 3.8e+96)
(* x (* y_m (/ z_m (sqrt (- (* z_m z_m) (* a t))))))
(* x y_m))))))y_m = fabs(y);
y_s = copysign(1.0, y);
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 3.5e-208) {
tmp = z_m * ((x * y_m) / sqrt((a * -t)));
} else if (z_m <= 3.8e+96) {
tmp = x * (y_m * (z_m / sqrt(((z_m * z_m) - (a * t)))));
} else {
tmp = x * y_m;
}
return z_s * (y_s * tmp);
}
y_m = abs(y)
y_s = copysign(1.0d0, y)
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 3.5d-208) then
tmp = z_m * ((x * y_m) / sqrt((a * -t)))
else if (z_m <= 3.8d+96) then
tmp = x * (y_m * (z_m / sqrt(((z_m * z_m) - (a * t)))))
else
tmp = x * y_m
end if
code = z_s * (y_s * tmp)
end function
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 3.5e-208) {
tmp = z_m * ((x * y_m) / Math.sqrt((a * -t)));
} else if (z_m <= 3.8e+96) {
tmp = x * (y_m * (z_m / Math.sqrt(((z_m * z_m) - (a * t)))));
} else {
tmp = x * y_m;
}
return z_s * (y_s * tmp);
}
y_m = math.fabs(y) y_s = math.copysign(1.0, y) z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y_m, z_m, t, a] = sort([x, y_m, z_m, t, a]) def code(z_s, y_s, x, y_m, z_m, t, a): tmp = 0 if z_m <= 3.5e-208: tmp = z_m * ((x * y_m) / math.sqrt((a * -t))) elif z_m <= 3.8e+96: tmp = x * (y_m * (z_m / math.sqrt(((z_m * z_m) - (a * t))))) else: tmp = x * y_m return z_s * (y_s * tmp)
y_m = abs(y) y_s = copysign(1.0, y) z_m = abs(z) z_s = copysign(1.0, z) x, y_m, z_m, t, a = sort([x, y_m, z_m, t, a]) function code(z_s, y_s, x, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 3.5e-208) tmp = Float64(z_m * Float64(Float64(x * y_m) / sqrt(Float64(a * Float64(-t))))); elseif (z_m <= 3.8e+96) tmp = Float64(x * Float64(y_m * Float64(z_m / sqrt(Float64(Float64(z_m * z_m) - Float64(a * t)))))); else tmp = Float64(x * y_m); end return Float64(z_s * Float64(y_s * tmp)) end
y_m = abs(y);
y_s = sign(y) * abs(1.0);
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y_m, z_m, t, a = num2cell(sort([x, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 3.5e-208)
tmp = z_m * ((x * y_m) / sqrt((a * -t)));
elseif (z_m <= 3.8e+96)
tmp = x * (y_m * (z_m / sqrt(((z_m * z_m) - (a * t)))));
else
tmp = x * y_m;
end
tmp_2 = z_s * (y_s * tmp);
end
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * If[LessEqual[z$95$m, 3.5e-208], N[(z$95$m * N[(N[(x * y$95$m), $MachinePrecision] / N[Sqrt[N[(a * (-t)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z$95$m, 3.8e+96], N[(x * N[(y$95$m * N[(z$95$m / N[Sqrt[N[(N[(z$95$m * z$95$m), $MachinePrecision] - N[(a * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * y$95$m), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y_m, z_m, t, a] = \mathsf{sort}([x, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 3.5 \cdot 10^{-208}:\\
\;\;\;\;z\_m \cdot \frac{x \cdot y\_m}{\sqrt{a \cdot \left(-t\right)}}\\
\mathbf{elif}\;z\_m \leq 3.8 \cdot 10^{+96}:\\
\;\;\;\;x \cdot \left(y\_m \cdot \frac{z\_m}{\sqrt{z\_m \cdot z\_m - a \cdot t}}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\_m\\
\end{array}\right)
\end{array}
if z < 3.49999999999999991e-208Initial program 62.2%
*-commutative62.2%
associate-/l*61.6%
*-commutative61.6%
pow261.6%
Applied egg-rr61.6%
Taylor expanded in z around 0 38.1%
associate-*r*38.1%
neg-mul-138.1%
Simplified38.1%
if 3.49999999999999991e-208 < z < 3.8000000000000002e96Initial program 89.1%
associate-/l*92.6%
associate-*l*91.0%
Simplified91.0%
if 3.8000000000000002e96 < z Initial program 40.5%
associate-/l*44.0%
associate-*l*44.0%
Simplified44.0%
Taylor expanded in z around inf 96.8%
*-commutative96.8%
Simplified96.8%
Final simplification62.1%
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
z_m = (fabs.f64 z)
z_s = (copysign.f64 1 z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(if (<= z_m 2e+95)
(* x (* z_m (/ y_m (sqrt (- (pow z_m 2.0) (* a t))))))
(* x y_m)))))y_m = fabs(y);
y_s = copysign(1.0, y);
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 2e+95) {
tmp = x * (z_m * (y_m / sqrt((pow(z_m, 2.0) - (a * t)))));
} else {
tmp = x * y_m;
}
return z_s * (y_s * tmp);
}
y_m = abs(y)
y_s = copysign(1.0d0, y)
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 2d+95) then
tmp = x * (z_m * (y_m / sqrt(((z_m ** 2.0d0) - (a * t)))))
else
tmp = x * y_m
end if
code = z_s * (y_s * tmp)
end function
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 2e+95) {
tmp = x * (z_m * (y_m / Math.sqrt((Math.pow(z_m, 2.0) - (a * t)))));
} else {
tmp = x * y_m;
}
return z_s * (y_s * tmp);
}
y_m = math.fabs(y) y_s = math.copysign(1.0, y) z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y_m, z_m, t, a] = sort([x, y_m, z_m, t, a]) def code(z_s, y_s, x, y_m, z_m, t, a): tmp = 0 if z_m <= 2e+95: tmp = x * (z_m * (y_m / math.sqrt((math.pow(z_m, 2.0) - (a * t))))) else: tmp = x * y_m return z_s * (y_s * tmp)
y_m = abs(y) y_s = copysign(1.0, y) z_m = abs(z) z_s = copysign(1.0, z) x, y_m, z_m, t, a = sort([x, y_m, z_m, t, a]) function code(z_s, y_s, x, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 2e+95) tmp = Float64(x * Float64(z_m * Float64(y_m / sqrt(Float64((z_m ^ 2.0) - Float64(a * t)))))); else tmp = Float64(x * y_m); end return Float64(z_s * Float64(y_s * tmp)) end
y_m = abs(y);
y_s = sign(y) * abs(1.0);
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y_m, z_m, t, a = num2cell(sort([x, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 2e+95)
tmp = x * (z_m * (y_m / sqrt(((z_m ^ 2.0) - (a * t)))));
else
tmp = x * y_m;
end
tmp_2 = z_s * (y_s * tmp);
end
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * If[LessEqual[z$95$m, 2e+95], N[(x * N[(z$95$m * N[(y$95$m / N[Sqrt[N[(N[Power[z$95$m, 2.0], $MachinePrecision] - N[(a * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y_m, z_m, t, a] = \mathsf{sort}([x, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 2 \cdot 10^{+95}:\\
\;\;\;\;x \cdot \left(z\_m \cdot \frac{y\_m}{\sqrt{{z\_m}^{2} - a \cdot t}}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\_m\\
\end{array}\right)
\end{array}
if z < 2.00000000000000004e95Initial program 69.4%
associate-/l*70.1%
associate-*l*69.5%
Simplified69.5%
clear-num69.0%
un-div-inv69.0%
pow269.0%
Applied egg-rr69.0%
associate-/r/69.9%
*-commutative69.9%
Simplified69.9%
if 2.00000000000000004e95 < z Initial program 40.5%
associate-/l*44.0%
associate-*l*44.0%
Simplified44.0%
Taylor expanded in z around inf 96.8%
*-commutative96.8%
Simplified96.8%
Final simplification75.9%
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
z_m = (fabs.f64 z)
z_s = (copysign.f64 1 z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(if (<= z_m 3.8e-67)
(* x (* y_m (/ z_m (sqrt (* a (- t))))))
(* x (* y_m (/ z_m (+ z_m (* -0.5 (* a (/ t z_m)))))))))))y_m = fabs(y);
y_s = copysign(1.0, y);
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 3.8e-67) {
tmp = x * (y_m * (z_m / sqrt((a * -t))));
} else {
tmp = x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
}
return z_s * (y_s * tmp);
}
y_m = abs(y)
y_s = copysign(1.0d0, y)
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 3.8d-67) then
tmp = x * (y_m * (z_m / sqrt((a * -t))))
else
tmp = x * (y_m * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m))))))
end if
code = z_s * (y_s * tmp)
end function
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 3.8e-67) {
tmp = x * (y_m * (z_m / Math.sqrt((a * -t))));
} else {
tmp = x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
}
return z_s * (y_s * tmp);
}
y_m = math.fabs(y) y_s = math.copysign(1.0, y) z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y_m, z_m, t, a] = sort([x, y_m, z_m, t, a]) def code(z_s, y_s, x, y_m, z_m, t, a): tmp = 0 if z_m <= 3.8e-67: tmp = x * (y_m * (z_m / math.sqrt((a * -t)))) else: tmp = x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))) return z_s * (y_s * tmp)
y_m = abs(y) y_s = copysign(1.0, y) z_m = abs(z) z_s = copysign(1.0, z) x, y_m, z_m, t, a = sort([x, y_m, z_m, t, a]) function code(z_s, y_s, x, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 3.8e-67) tmp = Float64(x * Float64(y_m * Float64(z_m / sqrt(Float64(a * Float64(-t)))))); else tmp = Float64(x * Float64(y_m * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m))))))); end return Float64(z_s * Float64(y_s * tmp)) end
y_m = abs(y);
y_s = sign(y) * abs(1.0);
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y_m, z_m, t, a = num2cell(sort([x, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 3.8e-67)
tmp = x * (y_m * (z_m / sqrt((a * -t))));
else
tmp = x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
end
tmp_2 = z_s * (y_s * tmp);
end
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * If[LessEqual[z$95$m, 3.8e-67], N[(x * N[(y$95$m * N[(z$95$m / N[Sqrt[N[(a * (-t)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y$95$m * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y_m, z_m, t, a] = \mathsf{sort}([x, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 3.8 \cdot 10^{-67}:\\
\;\;\;\;x \cdot \left(y\_m \cdot \frac{z\_m}{\sqrt{a \cdot \left(-t\right)}}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y\_m \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\right)\\
\end{array}\right)
\end{array}
if z < 3.79999999999999988e-67Initial program 64.4%
associate-/l*65.4%
associate-*l*64.6%
Simplified64.6%
Taylor expanded in z around 0 36.2%
mul-1-neg36.2%
distribute-rgt-neg-out36.2%
Simplified36.2%
if 3.79999999999999988e-67 < z Initial program 60.2%
associate-/l*62.3%
associate-*l*62.4%
Simplified62.4%
Taylor expanded in z around inf 83.3%
associate-/l*85.5%
Simplified85.5%
Final simplification53.5%
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
z_m = (fabs.f64 z)
z_s = (copysign.f64 1 z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(if (<= z_m 5.2e-70)
(* x (* z_m (/ y_m (sqrt (* a (- t))))))
(* x (* y_m (/ z_m (+ z_m (* -0.5 (* a (/ t z_m)))))))))))y_m = fabs(y);
y_s = copysign(1.0, y);
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 5.2e-70) {
tmp = x * (z_m * (y_m / sqrt((a * -t))));
} else {
tmp = x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
}
return z_s * (y_s * tmp);
}
y_m = abs(y)
y_s = copysign(1.0d0, y)
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 5.2d-70) then
tmp = x * (z_m * (y_m / sqrt((a * -t))))
else
tmp = x * (y_m * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m))))))
end if
code = z_s * (y_s * tmp)
end function
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 5.2e-70) {
tmp = x * (z_m * (y_m / Math.sqrt((a * -t))));
} else {
tmp = x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
}
return z_s * (y_s * tmp);
}
y_m = math.fabs(y) y_s = math.copysign(1.0, y) z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y_m, z_m, t, a] = sort([x, y_m, z_m, t, a]) def code(z_s, y_s, x, y_m, z_m, t, a): tmp = 0 if z_m <= 5.2e-70: tmp = x * (z_m * (y_m / math.sqrt((a * -t)))) else: tmp = x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))) return z_s * (y_s * tmp)
y_m = abs(y) y_s = copysign(1.0, y) z_m = abs(z) z_s = copysign(1.0, z) x, y_m, z_m, t, a = sort([x, y_m, z_m, t, a]) function code(z_s, y_s, x, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 5.2e-70) tmp = Float64(x * Float64(z_m * Float64(y_m / sqrt(Float64(a * Float64(-t)))))); else tmp = Float64(x * Float64(y_m * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m))))))); end return Float64(z_s * Float64(y_s * tmp)) end
y_m = abs(y);
y_s = sign(y) * abs(1.0);
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y_m, z_m, t, a = num2cell(sort([x, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 5.2e-70)
tmp = x * (z_m * (y_m / sqrt((a * -t))));
else
tmp = x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))));
end
tmp_2 = z_s * (y_s * tmp);
end
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * If[LessEqual[z$95$m, 5.2e-70], N[(x * N[(z$95$m * N[(y$95$m / N[Sqrt[N[(a * (-t)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y$95$m * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y_m, z_m, t, a] = \mathsf{sort}([x, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 5.2 \cdot 10^{-70}:\\
\;\;\;\;x \cdot \left(z\_m \cdot \frac{y\_m}{\sqrt{a \cdot \left(-t\right)}}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y\_m \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\right)\\
\end{array}\right)
\end{array}
if z < 5.20000000000000004e-70Initial program 64.4%
associate-/l*65.4%
associate-*l*64.6%
Simplified64.6%
clear-num64.1%
un-div-inv64.1%
pow264.1%
Applied egg-rr64.1%
associate-/r/65.7%
*-commutative65.7%
Simplified65.7%
Taylor expanded in z around 0 38.7%
neg-mul-138.7%
distribute-rgt-neg-in38.7%
Simplified38.7%
if 5.20000000000000004e-70 < z Initial program 60.2%
associate-/l*62.3%
associate-*l*62.4%
Simplified62.4%
Taylor expanded in z around inf 83.3%
associate-/l*85.5%
Simplified85.5%
Final simplification55.2%
y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) z_m = (fabs.f64 z) z_s = (copysign.f64 1 z) NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x y_m z_m t a) :precision binary64 (* z_s (* y_s (* x (* y_m (/ z_m (+ z_m (* -0.5 (* a (/ t z_m))))))))))
y_m = fabs(y);
y_s = copysign(1.0, y);
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))));
}
y_m = abs(y)
y_s = copysign(1.0d0, y)
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x * (y_m * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m))))))))
end function
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))));
}
y_m = math.fabs(y) y_s = math.copysign(1.0, y) z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y_m, z_m, t, a] = sort([x, y_m, z_m, t, a]) def code(z_s, y_s, x, y_m, z_m, t, a): return z_s * (y_s * (x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))))
y_m = abs(y) y_s = copysign(1.0, y) z_m = abs(z) z_s = copysign(1.0, z) x, y_m, z_m, t, a = sort([x, y_m, z_m, t, a]) function code(z_s, y_s, x, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x * Float64(y_m * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m))))))))) end
y_m = abs(y);
y_s = sign(y) * abs(1.0);
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y_m, z_m, t, a = num2cell(sort([x, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x, y_m, z_m, t, a)
tmp = z_s * (y_s * (x * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))));
end
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x * N[(y$95$m * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y_m, z_m, t, a] = \mathsf{sort}([x, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x \cdot \left(y\_m \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\right)\right)\right)
\end{array}
Initial program 62.9%
associate-/l*64.3%
associate-*l*63.8%
Simplified63.8%
Taylor expanded in z around inf 49.0%
associate-/l*49.7%
Simplified49.7%
Final simplification49.7%
y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) z_m = (fabs.f64 z) z_s = (copysign.f64 1 z) NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x y_m z_m t a) :precision binary64 (* z_s (* y_s (* y_m (/ (* z_m x) z_m)))))
y_m = fabs(y);
y_s = copysign(1.0, y);
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (y_m * ((z_m * x) / z_m)));
}
y_m = abs(y)
y_s = copysign(1.0d0, y)
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (y_m * ((z_m * x) / z_m)))
end function
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (y_m * ((z_m * x) / z_m)));
}
y_m = math.fabs(y) y_s = math.copysign(1.0, y) z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y_m, z_m, t, a] = sort([x, y_m, z_m, t, a]) def code(z_s, y_s, x, y_m, z_m, t, a): return z_s * (y_s * (y_m * ((z_m * x) / z_m)))
y_m = abs(y) y_s = copysign(1.0, y) z_m = abs(z) z_s = copysign(1.0, z) x, y_m, z_m, t, a = sort([x, y_m, z_m, t, a]) function code(z_s, y_s, x, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(y_m * Float64(Float64(z_m * x) / z_m)))) end
y_m = abs(y);
y_s = sign(y) * abs(1.0);
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y_m, z_m, t, a = num2cell(sort([x, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x, y_m, z_m, t, a)
tmp = z_s * (y_s * (y_m * ((z_m * x) / z_m)));
end
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(y$95$m * N[(N[(z$95$m * x), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y_m, z_m, t, a] = \mathsf{sort}([x, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(y\_m \cdot \frac{z\_m \cdot x}{z\_m}\right)\right)
\end{array}
Initial program 62.9%
associate-/l*64.3%
*-commutative64.3%
associate-*l*63.8%
associate-*r/61.4%
Simplified61.4%
Taylor expanded in z around inf 39.9%
Final simplification39.9%
y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) z_m = (fabs.f64 z) z_s = (copysign.f64 1 z) NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x y_m z_m t a) :precision binary64 (* z_s (* y_s (* x y_m))))
y_m = fabs(y);
y_s = copysign(1.0, y);
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x * y_m));
}
y_m = abs(y)
y_s = copysign(1.0d0, y)
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x * y_m))
end function
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x * y_m));
}
y_m = math.fabs(y) y_s = math.copysign(1.0, y) z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y_m, z_m, t, a] = sort([x, y_m, z_m, t, a]) def code(z_s, y_s, x, y_m, z_m, t, a): return z_s * (y_s * (x * y_m))
y_m = abs(y) y_s = copysign(1.0, y) z_m = abs(z) z_s = copysign(1.0, z) x, y_m, z_m, t, a = sort([x, y_m, z_m, t, a]) function code(z_s, y_s, x, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x * y_m))) end
y_m = abs(y);
y_s = sign(y) * abs(1.0);
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y_m, z_m, t, a = num2cell(sort([x, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x, y_m, z_m, t, a)
tmp = z_s * (y_s * (x * y_m));
end
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y_m, z_m, t, a] = \mathsf{sort}([x, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x \cdot y\_m\right)\right)
\end{array}
Initial program 62.9%
associate-/l*64.3%
associate-*l*63.8%
Simplified63.8%
Taylor expanded in z around inf 43.6%
*-commutative43.6%
Simplified43.6%
Final simplification43.6%
(FPCore (x y z t a)
:precision binary64
(if (< z -3.1921305903852764e+46)
(- (* y x))
(if (< z 5.976268120920894e+90)
(/ (* x z) (/ (sqrt (- (* z z) (* a t))) y))
(* y x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z < (-3.1921305903852764d+46)) then
tmp = -(y * x)
else if (z < 5.976268120920894d+90) then
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (Math.sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z < -3.1921305903852764e+46: tmp = -(y * x) elif z < 5.976268120920894e+90: tmp = (x * z) / (math.sqrt(((z * z) - (a * t))) / y) else: tmp = y * x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z < -3.1921305903852764e+46) tmp = Float64(-Float64(y * x)); elseif (z < 5.976268120920894e+90) tmp = Float64(Float64(x * z) / Float64(sqrt(Float64(Float64(z * z) - Float64(a * t))) / y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z < -3.1921305903852764e+46) tmp = -(y * x); elseif (z < 5.976268120920894e+90) tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[z, -3.1921305903852764e+46], (-N[(y * x), $MachinePrecision]), If[Less[z, 5.976268120920894e+90], N[(N[(x * z), $MachinePrecision] / N[(N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(a * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -3.1921305903852764 \cdot 10^{+46}:\\
\;\;\;\;-y \cdot x\\
\mathbf{elif}\;z < 5.976268120920894 \cdot 10^{+90}:\\
\;\;\;\;\frac{x \cdot z}{\frac{\sqrt{z \cdot z - a \cdot t}}{y}}\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
herbie shell --seed 2024062
(FPCore (x y z t a)
:name "Statistics.Math.RootFinding:ridders from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< z -3.1921305903852764e+46) (- (* y x)) (if (< z 5.976268120920894e+90) (/ (* x z) (/ (sqrt (- (* z z) (* a t))) y)) (* y x)))
(/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))