
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (- x z) (* y 0.25)) 2.0))
double code(double x, double y, double z) {
return ((x - z) / (y * 0.25)) + 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - z) / (y * 0.25d0)) + 2.0d0
end function
public static double code(double x, double y, double z) {
return ((x - z) / (y * 0.25)) + 2.0;
}
def code(x, y, z): return ((x - z) / (y * 0.25)) + 2.0
function code(x, y, z) return Float64(Float64(Float64(x - z) / Float64(y * 0.25)) + 2.0) end
function tmp = code(x, y, z) tmp = ((x - z) / (y * 0.25)) + 2.0; end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / N[(y * 0.25), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - z}{y \cdot 0.25} + 2
\end{array}
Initial program 100.0%
+-commutative100.0%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
+-commutative99.7%
distribute-lft-in99.7%
associate-+l+99.7%
associate-*l/99.7%
*-commutative99.7%
associate-*l*99.7%
metadata-eval99.7%
*-rgt-identity99.7%
*-inverses99.7%
metadata-eval99.7%
Simplified99.7%
*-commutative99.7%
clear-num99.7%
div-inv99.7%
metadata-eval99.7%
un-div-inv100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z (/ -4.0 y)))))
(if (<= z -1.45e+44)
t_0
(if (<= z 2.8e-82)
(+ 1.0 (* x (/ 4.0 y)))
(if (<= z 520000000000.0) 2.0 t_0)))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * (-4.0 / y));
double tmp;
if (z <= -1.45e+44) {
tmp = t_0;
} else if (z <= 2.8e-82) {
tmp = 1.0 + (x * (4.0 / y));
} else if (z <= 520000000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (z * ((-4.0d0) / y))
if (z <= (-1.45d+44)) then
tmp = t_0
else if (z <= 2.8d-82) then
tmp = 1.0d0 + (x * (4.0d0 / y))
else if (z <= 520000000000.0d0) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * (-4.0 / y));
double tmp;
if (z <= -1.45e+44) {
tmp = t_0;
} else if (z <= 2.8e-82) {
tmp = 1.0 + (x * (4.0 / y));
} else if (z <= 520000000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * (-4.0 / y)) tmp = 0 if z <= -1.45e+44: tmp = t_0 elif z <= 2.8e-82: tmp = 1.0 + (x * (4.0 / y)) elif z <= 520000000000.0: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * Float64(-4.0 / y))) tmp = 0.0 if (z <= -1.45e+44) tmp = t_0; elseif (z <= 2.8e-82) tmp = Float64(1.0 + Float64(x * Float64(4.0 / y))); elseif (z <= 520000000000.0) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * (-4.0 / y)); tmp = 0.0; if (z <= -1.45e+44) tmp = t_0; elseif (z <= 2.8e-82) tmp = 1.0 + (x * (4.0 / y)); elseif (z <= 520000000000.0) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.45e+44], t$95$0, If[LessEqual[z, 2.8e-82], N[(1.0 + N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 520000000000.0], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot \frac{-4}{y}\\
\mathbf{if}\;z \leq -1.45 \cdot 10^{+44}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{-82}:\\
\;\;\;\;1 + x \cdot \frac{4}{y}\\
\mathbf{elif}\;z \leq 520000000000:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.4500000000000001e44 or 5.2e11 < z Initial program 100.0%
Taylor expanded in z around inf 68.7%
associate-*r/68.7%
metadata-eval68.7%
associate-*r*68.7%
neg-mul-168.7%
associate-*l/68.5%
*-commutative68.5%
distribute-lft-neg-out68.5%
distribute-rgt-neg-in68.5%
distribute-neg-frac68.5%
metadata-eval68.5%
Simplified68.5%
if -1.4500000000000001e44 < z < 2.80000000000000024e-82Initial program 100.0%
Taylor expanded in x around inf 61.2%
associate-*r/61.2%
associate-*l/61.1%
*-commutative61.1%
Simplified61.1%
if 2.80000000000000024e-82 < z < 5.2e11Initial program 100.0%
Taylor expanded in y around inf 65.6%
Final simplification65.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z (/ -4.0 y)))))
(if (<= z -2.3e+44)
t_0
(if (<= z 3.3e-83)
(+ 1.0 (/ (* x 4.0) y))
(if (<= z 5400000000.0) 2.0 t_0)))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * (-4.0 / y));
double tmp;
if (z <= -2.3e+44) {
tmp = t_0;
} else if (z <= 3.3e-83) {
tmp = 1.0 + ((x * 4.0) / y);
} else if (z <= 5400000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (z * ((-4.0d0) / y))
if (z <= (-2.3d+44)) then
tmp = t_0
else if (z <= 3.3d-83) then
tmp = 1.0d0 + ((x * 4.0d0) / y)
else if (z <= 5400000000.0d0) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * (-4.0 / y));
double tmp;
if (z <= -2.3e+44) {
tmp = t_0;
} else if (z <= 3.3e-83) {
tmp = 1.0 + ((x * 4.0) / y);
} else if (z <= 5400000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * (-4.0 / y)) tmp = 0 if z <= -2.3e+44: tmp = t_0 elif z <= 3.3e-83: tmp = 1.0 + ((x * 4.0) / y) elif z <= 5400000000.0: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * Float64(-4.0 / y))) tmp = 0.0 if (z <= -2.3e+44) tmp = t_0; elseif (z <= 3.3e-83) tmp = Float64(1.0 + Float64(Float64(x * 4.0) / y)); elseif (z <= 5400000000.0) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * (-4.0 / y)); tmp = 0.0; if (z <= -2.3e+44) tmp = t_0; elseif (z <= 3.3e-83) tmp = 1.0 + ((x * 4.0) / y); elseif (z <= 5400000000.0) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.3e+44], t$95$0, If[LessEqual[z, 3.3e-83], N[(1.0 + N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 5400000000.0], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot \frac{-4}{y}\\
\mathbf{if}\;z \leq -2.3 \cdot 10^{+44}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3.3 \cdot 10^{-83}:\\
\;\;\;\;1 + \frac{x \cdot 4}{y}\\
\mathbf{elif}\;z \leq 5400000000:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.30000000000000004e44 or 5.4e9 < z Initial program 100.0%
Taylor expanded in z around inf 68.7%
associate-*r/68.7%
metadata-eval68.7%
associate-*r*68.7%
neg-mul-168.7%
associate-*l/68.5%
*-commutative68.5%
distribute-lft-neg-out68.5%
distribute-rgt-neg-in68.5%
distribute-neg-frac68.5%
metadata-eval68.5%
Simplified68.5%
if -2.30000000000000004e44 < z < 3.2999999999999999e-83Initial program 100.0%
Taylor expanded in x around inf 61.2%
associate-*r/61.2%
Simplified61.2%
if 3.2999999999999999e-83 < z < 5.4e9Initial program 100.0%
Taylor expanded in y around inf 65.6%
Final simplification65.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (/ (* z -4.0) y) 1.0)))
(if (<= z -2.5e-12)
t_0
(if (<= z 4.8e-83)
(+ 1.0 (/ (* x 4.0) y))
(if (<= z 212000000.0) 2.0 t_0)))))
double code(double x, double y, double z) {
double t_0 = ((z * -4.0) / y) + 1.0;
double tmp;
if (z <= -2.5e-12) {
tmp = t_0;
} else if (z <= 4.8e-83) {
tmp = 1.0 + ((x * 4.0) / y);
} else if (z <= 212000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((z * (-4.0d0)) / y) + 1.0d0
if (z <= (-2.5d-12)) then
tmp = t_0
else if (z <= 4.8d-83) then
tmp = 1.0d0 + ((x * 4.0d0) / y)
else if (z <= 212000000.0d0) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((z * -4.0) / y) + 1.0;
double tmp;
if (z <= -2.5e-12) {
tmp = t_0;
} else if (z <= 4.8e-83) {
tmp = 1.0 + ((x * 4.0) / y);
} else if (z <= 212000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((z * -4.0) / y) + 1.0 tmp = 0 if z <= -2.5e-12: tmp = t_0 elif z <= 4.8e-83: tmp = 1.0 + ((x * 4.0) / y) elif z <= 212000000.0: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(z * -4.0) / y) + 1.0) tmp = 0.0 if (z <= -2.5e-12) tmp = t_0; elseif (z <= 4.8e-83) tmp = Float64(1.0 + Float64(Float64(x * 4.0) / y)); elseif (z <= 212000000.0) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((z * -4.0) / y) + 1.0; tmp = 0.0; if (z <= -2.5e-12) tmp = t_0; elseif (z <= 4.8e-83) tmp = 1.0 + ((x * 4.0) / y); elseif (z <= 212000000.0) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[z, -2.5e-12], t$95$0, If[LessEqual[z, 4.8e-83], N[(1.0 + N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 212000000.0], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z \cdot -4}{y} + 1\\
\mathbf{if}\;z \leq -2.5 \cdot 10^{-12}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{-83}:\\
\;\;\;\;1 + \frac{x \cdot 4}{y}\\
\mathbf{elif}\;z \leq 212000000:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.49999999999999985e-12 or 2.12e8 < z Initial program 100.0%
Taylor expanded in z around inf 67.8%
*-commutative67.8%
associate-*l/67.8%
Simplified67.8%
if -2.49999999999999985e-12 < z < 4.8000000000000002e-83Initial program 100.0%
Taylor expanded in x around inf 61.8%
associate-*r/61.8%
Simplified61.8%
if 4.8000000000000002e-83 < z < 2.12e8Initial program 100.0%
Taylor expanded in y around inf 65.6%
Final simplification65.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.65e+74) (not (<= z 1.1e+120))) (+ (/ (* z -4.0) y) 1.0) (+ 2.0 (* 4.0 (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e+74) || !(z <= 1.1e+120)) {
tmp = ((z * -4.0) / y) + 1.0;
} else {
tmp = 2.0 + (4.0 * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.65d+74)) .or. (.not. (z <= 1.1d+120))) then
tmp = ((z * (-4.0d0)) / y) + 1.0d0
else
tmp = 2.0d0 + (4.0d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e+74) || !(z <= 1.1e+120)) {
tmp = ((z * -4.0) / y) + 1.0;
} else {
tmp = 2.0 + (4.0 * (x / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.65e+74) or not (z <= 1.1e+120): tmp = ((z * -4.0) / y) + 1.0 else: tmp = 2.0 + (4.0 * (x / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.65e+74) || !(z <= 1.1e+120)) tmp = Float64(Float64(Float64(z * -4.0) / y) + 1.0); else tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.65e+74) || ~((z <= 1.1e+120))) tmp = ((z * -4.0) / y) + 1.0; else tmp = 2.0 + (4.0 * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.65e+74], N[Not[LessEqual[z, 1.1e+120]], $MachinePrecision]], N[(N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.65 \cdot 10^{+74} \lor \neg \left(z \leq 1.1 \cdot 10^{+120}\right):\\
\;\;\;\;\frac{z \cdot -4}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < -1.6500000000000001e74 or 1.1000000000000001e120 < z Initial program 100.0%
Taylor expanded in z around inf 75.7%
*-commutative75.7%
associate-*l/75.7%
Simplified75.7%
if -1.6500000000000001e74 < z < 1.1000000000000001e120Initial program 100.0%
+-commutative100.0%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
+-commutative99.7%
distribute-lft-in99.7%
associate-+l+99.7%
associate-*l/99.7%
*-commutative99.7%
associate-*l*99.7%
metadata-eval99.7%
*-rgt-identity99.7%
*-inverses99.7%
metadata-eval99.7%
Simplified99.7%
*-commutative99.7%
clear-num99.7%
div-inv99.7%
metadata-eval99.7%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 86.5%
Final simplification82.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -8.5e-10) (not (<= z 5.2e-34))) (+ 2.0 (/ (* z -4.0) y)) (+ 2.0 (* 4.0 (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -8.5e-10) || !(z <= 5.2e-34)) {
tmp = 2.0 + ((z * -4.0) / y);
} else {
tmp = 2.0 + (4.0 * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-8.5d-10)) .or. (.not. (z <= 5.2d-34))) then
tmp = 2.0d0 + ((z * (-4.0d0)) / y)
else
tmp = 2.0d0 + (4.0d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -8.5e-10) || !(z <= 5.2e-34)) {
tmp = 2.0 + ((z * -4.0) / y);
} else {
tmp = 2.0 + (4.0 * (x / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -8.5e-10) or not (z <= 5.2e-34): tmp = 2.0 + ((z * -4.0) / y) else: tmp = 2.0 + (4.0 * (x / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -8.5e-10) || !(z <= 5.2e-34)) tmp = Float64(2.0 + Float64(Float64(z * -4.0) / y)); else tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -8.5e-10) || ~((z <= 5.2e-34))) tmp = 2.0 + ((z * -4.0) / y); else tmp = 2.0 + (4.0 * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -8.5e-10], N[Not[LessEqual[z, 5.2e-34]], $MachinePrecision]], N[(2.0 + N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.5 \cdot 10^{-10} \lor \neg \left(z \leq 5.2 \cdot 10^{-34}\right):\\
\;\;\;\;2 + \frac{z \cdot -4}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < -8.4999999999999996e-10 or 5.1999999999999999e-34 < z Initial program 100.0%
+-commutative100.0%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
+-commutative99.7%
distribute-lft-in99.7%
associate-+l+99.7%
associate-*l/99.7%
*-commutative99.7%
associate-*l*99.7%
metadata-eval99.7%
*-rgt-identity99.7%
*-inverses99.7%
metadata-eval99.7%
Simplified99.7%
*-commutative99.7%
clear-num99.7%
div-inv99.7%
metadata-eval99.7%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 83.5%
associate-*r/83.5%
Simplified83.5%
if -8.4999999999999996e-10 < z < 5.1999999999999999e-34Initial program 100.0%
+-commutative100.0%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
+-commutative99.7%
distribute-lft-in99.8%
associate-+l+99.8%
associate-*l/99.8%
*-commutative99.8%
associate-*l*99.8%
metadata-eval99.8%
*-rgt-identity99.8%
*-inverses99.8%
metadata-eval99.8%
Simplified99.8%
*-commutative99.8%
clear-num99.8%
div-inv99.8%
metadata-eval99.8%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 95.6%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (if (<= y -5.8e+121) 2.0 (if (<= y 1.28e+125) (+ 1.0 (* x (/ 4.0 y))) 2.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.8e+121) {
tmp = 2.0;
} else if (y <= 1.28e+125) {
tmp = 1.0 + (x * (4.0 / y));
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.8d+121)) then
tmp = 2.0d0
else if (y <= 1.28d+125) then
tmp = 1.0d0 + (x * (4.0d0 / y))
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.8e+121) {
tmp = 2.0;
} else if (y <= 1.28e+125) {
tmp = 1.0 + (x * (4.0 / y));
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5.8e+121: tmp = 2.0 elif y <= 1.28e+125: tmp = 1.0 + (x * (4.0 / y)) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5.8e+121) tmp = 2.0; elseif (y <= 1.28e+125) tmp = Float64(1.0 + Float64(x * Float64(4.0 / y))); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5.8e+121) tmp = 2.0; elseif (y <= 1.28e+125) tmp = 1.0 + (x * (4.0 / y)); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5.8e+121], 2.0, If[LessEqual[y, 1.28e+125], N[(1.0 + N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.8 \cdot 10^{+121}:\\
\;\;\;\;2\\
\mathbf{elif}\;y \leq 1.28 \cdot 10^{+125}:\\
\;\;\;\;1 + x \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if y < -5.7999999999999998e121 or 1.27999999999999997e125 < y Initial program 99.9%
Taylor expanded in y around inf 73.6%
if -5.7999999999999998e121 < y < 1.27999999999999997e125Initial program 100.0%
Taylor expanded in x around inf 45.8%
associate-*r/45.8%
associate-*l/45.7%
*-commutative45.7%
Simplified45.7%
Final simplification54.2%
(FPCore (x y z) :precision binary64 (if (<= y -5.8e+121) 2.0 (if (<= y 3.7e-66) (* 4.0 (/ x y)) 2.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.8e+121) {
tmp = 2.0;
} else if (y <= 3.7e-66) {
tmp = 4.0 * (x / y);
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.8d+121)) then
tmp = 2.0d0
else if (y <= 3.7d-66) then
tmp = 4.0d0 * (x / y)
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.8e+121) {
tmp = 2.0;
} else if (y <= 3.7e-66) {
tmp = 4.0 * (x / y);
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5.8e+121: tmp = 2.0 elif y <= 3.7e-66: tmp = 4.0 * (x / y) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5.8e+121) tmp = 2.0; elseif (y <= 3.7e-66) tmp = Float64(4.0 * Float64(x / y)); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5.8e+121) tmp = 2.0; elseif (y <= 3.7e-66) tmp = 4.0 * (x / y); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5.8e+121], 2.0, If[LessEqual[y, 3.7e-66], N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.8 \cdot 10^{+121}:\\
\;\;\;\;2\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{-66}:\\
\;\;\;\;4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if y < -5.7999999999999998e121 or 3.7000000000000002e-66 < y Initial program 100.0%
Taylor expanded in y around inf 58.5%
if -5.7999999999999998e121 < y < 3.7000000000000002e-66Initial program 100.0%
+-commutative100.0%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
+-commutative99.7%
distribute-lft-in99.7%
associate-+l+99.7%
associate-*l/99.7%
*-commutative99.7%
associate-*l*99.7%
metadata-eval99.7%
*-rgt-identity99.7%
*-inverses99.7%
metadata-eval99.7%
Simplified99.7%
*-commutative99.7%
clear-num99.7%
div-inv99.7%
metadata-eval99.7%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 56.7%
Taylor expanded in x around inf 49.4%
Final simplification53.5%
(FPCore (x y z) :precision binary64 (+ 2.0 (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
return 2.0 + ((x - z) * (4.0 / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((x - z) * (4.0d0 / y))
end function
public static double code(double x, double y, double z) {
return 2.0 + ((x - z) * (4.0 / y));
}
def code(x, y, z): return 2.0 + ((x - z) * (4.0 / y))
function code(x, y, z) return Float64(2.0 + Float64(Float64(x - z) * Float64(4.0 / y))) end
function tmp = code(x, y, z) tmp = 2.0 + ((x - z) * (4.0 / y)); end
code[x_, y_, z_] := N[(2.0 + N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + \left(x - z\right) \cdot \frac{4}{y}
\end{array}
Initial program 100.0%
+-commutative100.0%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
+-commutative99.7%
distribute-lft-in99.7%
associate-+l+99.7%
associate-*l/99.7%
*-commutative99.7%
associate-*l*99.7%
metadata-eval99.7%
*-rgt-identity99.7%
*-inverses99.7%
metadata-eval99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 40.4%
associate-*r/40.4%
associate-*l/40.3%
*-commutative40.3%
Simplified40.3%
Taylor expanded in x around 0 7.7%
Final simplification7.7%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 31.1%
Final simplification31.1%
herbie shell --seed 2024061
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))