
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0))) end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Final simplification99.7%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a1 a1) (* a2 a2))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a1 * a1) + (a2 * a2))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (* (* (cos th) a2) (pow 2.0 -0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * ((cos(th) * a2) * pow(2.0, -0.5));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((cos(th) * a2) * (2.0d0 ** (-0.5d0)))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * ((Math.cos(th) * a2) * Math.pow(2.0, -0.5));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * ((math.cos(th) * a2) * math.pow(2.0, -0.5))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * Float64(Float64(cos(th) * a2) * (2.0 ^ -0.5))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * ((cos(th) * a2) * (2.0 ^ -0.5));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \left(\left(\cos th \cdot a2\right) \cdot {2}^{-0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 55.0%
pow242.8%
Applied egg-rr55.0%
div-inv54.9%
associate-*l*54.9%
associate-*l*54.9%
*-commutative54.9%
pow1/254.9%
pow-flip55.0%
metadata-eval55.0%
Applied egg-rr55.0%
Final simplification55.0%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (/ (* (cos th) a2) (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * ((cos(th) * a2) / sqrt(2.0));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((cos(th) * a2) / sqrt(2.0d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * ((Math.cos(th) * a2) / Math.sqrt(2.0));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * ((math.cos(th) * a2) / math.sqrt(2.0))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * Float64(Float64(cos(th) * a2) / sqrt(2.0))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * ((cos(th) * a2) / sqrt(2.0));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \frac{\cos th \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 55.0%
pow242.8%
Applied egg-rr55.0%
associate-*l*55.0%
associate-/l*54.9%
*-commutative54.9%
Applied egg-rr54.9%
Final simplification54.9%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (/ 1.0 (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (1.0 / sqrt(2.0));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (1.0d0 / sqrt(2.0d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (1.0 / Math.sqrt(2.0));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (1.0 / math.sqrt(2.0))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(1.0 / sqrt(2.0))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = ((a1 * a1) + (a2 * a2)) * (1.0 / sqrt(2.0));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \frac{1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 72.1%
Final simplification72.1%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return math.sqrt(0.5) * ((a1 * a1) + (a2 * a2))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 72.1%
Final simplification72.1%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a1 * (a1 / sqrt(2.0));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 72.1%
Taylor expanded in a1 around inf 45.5%
unpow245.5%
associate-/l*45.5%
Applied egg-rr45.5%
Final simplification45.5%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (a2 * sqrt(0.5));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 72.1%
Taylor expanded in a1 around 0 42.8%
pow242.8%
associate-/l*42.8%
Applied egg-rr42.8%
div-inv42.8%
pow1/242.8%
pow-flip42.8%
metadata-eval42.8%
*-commutative42.8%
add-sqr-sqrt42.6%
sqrt-unprod42.8%
pow-prod-up42.8%
metadata-eval42.8%
metadata-eval42.8%
Applied egg-rr42.8%
Final simplification42.8%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (a2 / sqrt(2.0));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 72.1%
Taylor expanded in a1 around 0 42.8%
pow242.8%
associate-/l*42.8%
Applied egg-rr42.8%
Final simplification42.8%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) a2)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / a2);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / a2)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / a2);
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 / (math.sqrt(2.0) / a2)
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / a2)) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 / (sqrt(2.0) / a2);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 72.1%
Taylor expanded in a1 around 0 42.8%
pow242.8%
associate-/l*42.8%
Applied egg-rr42.8%
clear-num42.8%
un-div-inv42.8%
Applied egg-rr42.8%
Final simplification42.8%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = (a2 * a2) / sqrt(2.0);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 72.1%
Taylor expanded in a1 around 0 42.8%
pow242.8%
Applied egg-rr42.8%
Final simplification42.8%
herbie shell --seed 2024060
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))