
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z 9.5e+109) (+ (* x (sin y)) z) (+ (* z (cos y)) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (z <= 9.5e+109) {
tmp = (x * sin(y)) + z;
} else {
tmp = (z * cos(y)) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 9.5d+109) then
tmp = (x * sin(y)) + z
else
tmp = (z * cos(y)) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 9.5e+109) {
tmp = (x * Math.sin(y)) + z;
} else {
tmp = (z * Math.cos(y)) + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 9.5e+109: tmp = (x * math.sin(y)) + z else: tmp = (z * math.cos(y)) + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 9.5e+109) tmp = Float64(Float64(x * sin(y)) + z); else tmp = Float64(Float64(z * cos(y)) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 9.5e+109) tmp = (x * sin(y)) + z; else tmp = (z * cos(y)) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 9.5e+109], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision], N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 9.5 \cdot 10^{+109}:\\
\;\;\;\;x \cdot \sin y + z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y + x \cdot y\\
\end{array}
\end{array}
if z < 9.49999999999999972e109Initial program 99.8%
Taylor expanded in y around 0 86.5%
if 9.49999999999999972e109 < z Initial program 99.9%
Taylor expanded in y around 0 91.4%
Final simplification87.1%
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) z))
double code(double x, double y, double z) {
return (x * sin(y)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + z
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + z;
}
def code(x, y, z): return (x * math.sin(y)) + z
function code(x, y, z) return Float64(Float64(x * sin(y)) + z) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + z; end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 83.8%
Final simplification83.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.02e+137) (not (<= x 9.6e+112))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e+137) || !(x <= 9.6e+112)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.02d+137)) .or. (.not. (x <= 9.6d+112))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e+137) || !(x <= 9.6e+112)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.02e+137) or not (x <= 9.6e+112): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.02e+137) || !(x <= 9.6e+112)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.02e+137) || ~((x <= 9.6e+112))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.02e+137], N[Not[LessEqual[x, 9.6e+112]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{+137} \lor \neg \left(x \leq 9.6 \cdot 10^{+112}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -1.02000000000000004e137 or 9.6e112 < x Initial program 99.8%
Taylor expanded in y around 0 95.8%
Taylor expanded in y around 0 45.6%
Taylor expanded in x around inf 33.3%
*-commutative33.3%
Simplified33.3%
if -1.02000000000000004e137 < x < 9.6e112Initial program 99.8%
Taylor expanded in y around 0 78.4%
Taylor expanded in y around 0 56.7%
Taylor expanded in z around -inf 56.5%
mul-1-neg56.5%
*-commutative56.5%
distribute-rgt-neg-in56.5%
fma-neg56.5%
*-commutative56.5%
associate-/l*55.9%
metadata-eval55.9%
Simplified55.9%
Taylor expanded in y around 0 51.1%
Final simplification45.5%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 83.8%
Taylor expanded in y around 0 53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 83.8%
Taylor expanded in y around 0 53.2%
Taylor expanded in x around inf 16.9%
*-commutative16.9%
Simplified16.9%
Final simplification16.9%
herbie shell --seed 2024060
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))