
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.4%
remove-double-neg98.4%
distribute-rgt-neg-out98.4%
neg-sub098.4%
neg-sub098.4%
*-commutative98.4%
distribute-lft-neg-in98.4%
remove-double-neg98.4%
distribute-rgt-out--98.4%
*-lft-identity98.4%
associate-+l-98.4%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= x -5.5e+124)
t_0
(if (<= x -6e-20)
(* x z)
(if (<= x 0.00031)
y
(if (or (<= x 1.92e+104) (and (not (<= x 2e+207)) (<= x 4.4e+263)))
(* x z)
t_0))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -5.5e+124) {
tmp = t_0;
} else if (x <= -6e-20) {
tmp = x * z;
} else if (x <= 0.00031) {
tmp = y;
} else if ((x <= 1.92e+104) || (!(x <= 2e+207) && (x <= 4.4e+263))) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-5.5d+124)) then
tmp = t_0
else if (x <= (-6d-20)) then
tmp = x * z
else if (x <= 0.00031d0) then
tmp = y
else if ((x <= 1.92d+104) .or. (.not. (x <= 2d+207)) .and. (x <= 4.4d+263)) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -5.5e+124) {
tmp = t_0;
} else if (x <= -6e-20) {
tmp = x * z;
} else if (x <= 0.00031) {
tmp = y;
} else if ((x <= 1.92e+104) || (!(x <= 2e+207) && (x <= 4.4e+263))) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -5.5e+124: tmp = t_0 elif x <= -6e-20: tmp = x * z elif x <= 0.00031: tmp = y elif (x <= 1.92e+104) or (not (x <= 2e+207) and (x <= 4.4e+263)): tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -5.5e+124) tmp = t_0; elseif (x <= -6e-20) tmp = Float64(x * z); elseif (x <= 0.00031) tmp = y; elseif ((x <= 1.92e+104) || (!(x <= 2e+207) && (x <= 4.4e+263))) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -5.5e+124) tmp = t_0; elseif (x <= -6e-20) tmp = x * z; elseif (x <= 0.00031) tmp = y; elseif ((x <= 1.92e+104) || (~((x <= 2e+207)) && (x <= 4.4e+263))) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -5.5e+124], t$95$0, If[LessEqual[x, -6e-20], N[(x * z), $MachinePrecision], If[LessEqual[x, 0.00031], y, If[Or[LessEqual[x, 1.92e+104], And[N[Not[LessEqual[x, 2e+207]], $MachinePrecision], LessEqual[x, 4.4e+263]]], N[(x * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -5.5 \cdot 10^{+124}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -6 \cdot 10^{-20}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 0.00031:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 1.92 \cdot 10^{+104} \lor \neg \left(x \leq 2 \cdot 10^{+207}\right) \land x \leq 4.4 \cdot 10^{+263}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.49999999999999977e124 or 1.9199999999999999e104 < x < 2.0000000000000001e207 or 4.4e263 < x Initial program 94.8%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 67.1%
mul-1-neg67.1%
distribute-rgt-neg-out67.1%
Simplified67.1%
if -5.49999999999999977e124 < x < -6.00000000000000057e-20 or 3.1e-4 < x < 1.9199999999999999e104 or 2.0000000000000001e207 < x < 4.4e263Initial program 99.9%
Taylor expanded in y around 0 58.2%
if -6.00000000000000057e-20 < x < 3.1e-4Initial program 100.0%
Taylor expanded in x around 0 70.7%
Final simplification66.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.5e-28) (not (<= x 0.00033))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.5e-28) || !(x <= 0.00033)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.5d-28)) .or. (.not. (x <= 0.00033d0))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.5e-28) || !(x <= 0.00033)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.5e-28) or not (x <= 0.00033): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.5e-28) || !(x <= 0.00033)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.5e-28) || ~((x <= 0.00033))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.5e-28], N[Not[LessEqual[x, 0.00033]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-28} \lor \neg \left(x \leq 0.00033\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -5.49999999999999967e-28 or 3.3e-4 < x Initial program 97.0%
Taylor expanded in x around inf 95.8%
mul-1-neg95.8%
unsub-neg95.8%
Simplified95.8%
if -5.49999999999999967e-28 < x < 3.3e-4Initial program 100.0%
Taylor expanded in x around 0 71.1%
Final simplification84.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -27500.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -27500.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-27500.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -27500.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -27500.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -27500.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -27500.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -27500.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -27500 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -27500 or 1 < x Initial program 96.8%
Taylor expanded in x around inf 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
if -27500 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 97.2%
neg-mul-197.2%
distribute-rgt-neg-in97.2%
Simplified97.2%
sub-neg97.2%
+-commutative97.2%
distribute-rgt-neg-out97.2%
remove-double-neg97.2%
Applied egg-rr97.2%
Final simplification98.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.5e-20) (not (<= x 0.00031))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.5e-20) || !(x <= 0.00031)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.5d-20)) .or. (.not. (x <= 0.00031d0))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.5e-20) || !(x <= 0.00031)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.5e-20) or not (x <= 0.00031): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.5e-20) || !(x <= 0.00031)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.5e-20) || ~((x <= 0.00031))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.5e-20], N[Not[LessEqual[x, 0.00031]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-20} \lor \neg \left(x \leq 0.00031\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -5.4999999999999996e-20 or 3.1e-4 < x Initial program 97.0%
Taylor expanded in y around 0 47.4%
if -5.4999999999999996e-20 < x < 3.1e-4Initial program 100.0%
Taylor expanded in x around 0 70.7%
Final simplification58.4%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.4%
Taylor expanded in x around 0 35.6%
Final simplification35.6%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024060
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))