
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b)))
(t_2 (* 2.0 (sqrt x)))
(t_3 (* t (* z -0.3333333333333333))))
(if (<= (cos (- y (/ (* z t) 3.0))) 1.0)
(- (* t_2 (- (* (cos t_3) (cos y)) (* (sin t_3) (sin y)))) t_1)
(-
(*
t_2
(cos
(*
z
(/
(* t 0.6666666666666666)
(+ 1.0 (+ 1.0 (* t 0.3333333333333333)))))))
t_1))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double t_3 = t * (z * -0.3333333333333333);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_2 * ((cos(t_3) * cos(y)) - (sin(t_3) * sin(y)))) - t_1;
} else {
tmp = (t_2 * cos((z * ((t * 0.6666666666666666) / (1.0 + (1.0 + (t * 0.3333333333333333))))))) - t_1;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = 2.0d0 * sqrt(x)
t_3 = t * (z * (-0.3333333333333333d0))
if (cos((y - ((z * t) / 3.0d0))) <= 1.0d0) then
tmp = (t_2 * ((cos(t_3) * cos(y)) - (sin(t_3) * sin(y)))) - t_1
else
tmp = (t_2 * cos((z * ((t * 0.6666666666666666d0) / (1.0d0 + (1.0d0 + (t * 0.3333333333333333d0))))))) - t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double t_3 = t * (z * -0.3333333333333333);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_2 * ((Math.cos(t_3) * Math.cos(y)) - (Math.sin(t_3) * Math.sin(y)))) - t_1;
} else {
tmp = (t_2 * Math.cos((z * ((t * 0.6666666666666666) / (1.0 + (1.0 + (t * 0.3333333333333333))))))) - t_1;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = 2.0 * math.sqrt(x) t_3 = t * (z * -0.3333333333333333) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 1.0: tmp = (t_2 * ((math.cos(t_3) * math.cos(y)) - (math.sin(t_3) * math.sin(y)))) - t_1 else: tmp = (t_2 * math.cos((z * ((t * 0.6666666666666666) / (1.0 + (1.0 + (t * 0.3333333333333333))))))) - t_1 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(t * Float64(z * -0.3333333333333333)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 1.0) tmp = Float64(Float64(t_2 * Float64(Float64(cos(t_3) * cos(y)) - Float64(sin(t_3) * sin(y)))) - t_1); else tmp = Float64(Float64(t_2 * cos(Float64(z * Float64(Float64(t * 0.6666666666666666) / Float64(1.0 + Float64(1.0 + Float64(t * 0.3333333333333333))))))) - t_1); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
t_2 = 2.0 * sqrt(x);
t_3 = t * (z * -0.3333333333333333);
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 1.0)
tmp = (t_2 * ((cos(t_3) * cos(y)) - (sin(t_3) * sin(y)))) - t_1;
else
tmp = (t_2 * cos((z * ((t * 0.6666666666666666) / (1.0 + (1.0 + (t * 0.3333333333333333))))))) - t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t * N[(z * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1.0], N[(N[(t$95$2 * N[(N[(N[Cos[t$95$3], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$3], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(t$95$2 * N[Cos[N[(z * N[(N[(t * 0.6666666666666666), $MachinePrecision] / N[(1.0 + N[(1.0 + N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := t \cdot \left(z \cdot -0.3333333333333333\right)\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\
\;\;\;\;t\_2 \cdot \left(\cos t\_3 \cdot \cos y - \sin t\_3 \cdot \sin y\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \cos \left(z \cdot \frac{t \cdot 0.6666666666666666}{1 + \left(1 + t \cdot 0.3333333333333333\right)}\right) - t\_1\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 1Initial program 74.4%
*-commutative74.4%
*-commutative74.4%
*-commutative74.4%
*-commutative74.4%
associate-/l*74.5%
*-commutative74.5%
Simplified74.5%
associate-*r/74.4%
div-inv74.6%
metadata-eval74.6%
metadata-eval74.6%
cancel-sign-sub-inv74.6%
metadata-eval74.6%
metadata-eval74.6%
div-inv74.4%
metadata-eval74.4%
frac-2neg74.4%
+-commutative74.4%
cos-sum76.4%
div-inv76.5%
metadata-eval76.5%
associate-*r*76.1%
*-commutative76.1%
associate-*r*76.2%
Applied egg-rr76.1%
if 1 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in y around 0 0.0%
cos-neg0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l*0.0%
Simplified0.0%
*-commutative0.0%
metadata-eval0.0%
associate-/r/0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
clear-num0.0%
div-inv0.0%
metadata-eval0.0%
clear-num0.0%
div-inv0.0%
metadata-eval0.0%
swap-sqr0.0%
metadata-eval0.0%
metadata-eval0.0%
swap-sqr0.0%
sqrt-unprod0.0%
add-sqr-sqrt0.0%
log1p-expm1-u0.0%
log1p-undefine0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
swap-sqr0.0%
metadata-eval0.0%
metadata-eval0.0%
swap-sqr0.0%
*-commutative0.0%
metadata-eval0.0%
associate-/r/0.0%
*-commutative0.0%
metadata-eval0.0%
associate-/r/0.0%
Applied egg-rr0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
log1p-define0.0%
log1p-expm1-u0.0%
log1p-define0.0%
log1p-expm1-u0.0%
swap-sqr0.0%
metadata-eval0.0%
metadata-eval0.0%
swap-sqr0.0%
expm1-log1p-u0.0%
expm1-log1p-u0.0%
sqrt-unprod0.0%
add-sqr-sqrt0.0%
expm1-undefine0.0%
flip--0.0%
Applied egg-rr0.0%
Taylor expanded in t around 0 55.0%
*-commutative55.0%
Simplified55.0%
Final simplification73.7%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
(if (<= (cos (- y (/ (* z t) 3.0))) 1.0)
(-
(*
t_1
(-
(* (cos y) (cos (* 0.3333333333333333 (* z t))))
(* (sin y) (sin (* z (* t -0.3333333333333333))))))
t_2)
(-
(*
t_1
(cos
(*
z
(/
(* t 0.6666666666666666)
(+ 1.0 (+ 1.0 (* t 0.3333333333333333)))))))
t_2))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * ((cos(y) * cos((0.3333333333333333 * (z * t)))) - (sin(y) * sin((z * (t * -0.3333333333333333)))))) - t_2;
} else {
tmp = (t_1 * cos((z * ((t * 0.6666666666666666) / (1.0 + (1.0 + (t * 0.3333333333333333))))))) - t_2;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = a / (3.0d0 * b)
if (cos((y - ((z * t) / 3.0d0))) <= 1.0d0) then
tmp = (t_1 * ((cos(y) * cos((0.3333333333333333d0 * (z * t)))) - (sin(y) * sin((z * (t * (-0.3333333333333333d0))))))) - t_2
else
tmp = (t_1 * cos((z * ((t * 0.6666666666666666d0) / (1.0d0 + (1.0d0 + (t * 0.3333333333333333d0))))))) - t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * ((Math.cos(y) * Math.cos((0.3333333333333333 * (z * t)))) - (Math.sin(y) * Math.sin((z * (t * -0.3333333333333333)))))) - t_2;
} else {
tmp = (t_1 * Math.cos((z * ((t * 0.6666666666666666) / (1.0 + (1.0 + (t * 0.3333333333333333))))))) - t_2;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = a / (3.0 * b) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 1.0: tmp = (t_1 * ((math.cos(y) * math.cos((0.3333333333333333 * (z * t)))) - (math.sin(y) * math.sin((z * (t * -0.3333333333333333)))))) - t_2 else: tmp = (t_1 * math.cos((z * ((t * 0.6666666666666666) / (1.0 + (1.0 + (t * 0.3333333333333333))))))) - t_2 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 1.0) tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(Float64(0.3333333333333333 * Float64(z * t)))) - Float64(sin(y) * sin(Float64(z * Float64(t * -0.3333333333333333)))))) - t_2); else tmp = Float64(Float64(t_1 * cos(Float64(z * Float64(Float64(t * 0.6666666666666666) / Float64(1.0 + Float64(1.0 + Float64(t * 0.3333333333333333))))))) - t_2); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
t_2 = a / (3.0 * b);
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 1.0)
tmp = (t_1 * ((cos(y) * cos((0.3333333333333333 * (z * t)))) - (sin(y) * sin((z * (t * -0.3333333333333333)))))) - t_2;
else
tmp = (t_1 * cos((z * ((t * 0.6666666666666666) / (1.0 + (1.0 + (t * 0.3333333333333333))))))) - t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1.0], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(z * N[(t * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(t$95$1 * N[Cos[N[(z * N[(N[(t * 0.6666666666666666), $MachinePrecision] / N[(1.0 + N[(1.0 + N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\
\;\;\;\;t\_1 \cdot \left(\cos y \cdot \cos \left(0.3333333333333333 \cdot \left(z \cdot t\right)\right) - \sin y \cdot \sin \left(z \cdot \left(t \cdot -0.3333333333333333\right)\right)\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos \left(z \cdot \frac{t \cdot 0.6666666666666666}{1 + \left(1 + t \cdot 0.3333333333333333\right)}\right) - t\_2\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 1Initial program 74.4%
*-commutative74.4%
*-commutative74.4%
*-commutative74.4%
*-commutative74.4%
associate-/l*74.5%
*-commutative74.5%
Simplified74.5%
Applied egg-rr76.1%
fma-define76.1%
*-rgt-identity76.1%
fma-neg76.1%
*-rgt-identity76.1%
associate-*l*76.0%
*-commutative76.0%
associate-*r*76.3%
*-commutative76.3%
metadata-eval76.3%
*-commutative76.3%
distribute-lft-neg-in76.3%
cos-neg76.3%
*-commutative76.3%
*-commutative76.3%
associate-*l*76.0%
associate-*l*76.1%
*-commutative76.1%
Simplified76.1%
Taylor expanded in z around inf 76.4%
if 1 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in y around 0 0.0%
cos-neg0.0%
*-commutative0.0%
*-commutative0.0%
associate-*l*0.0%
Simplified0.0%
*-commutative0.0%
metadata-eval0.0%
associate-/r/0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
clear-num0.0%
div-inv0.0%
metadata-eval0.0%
clear-num0.0%
div-inv0.0%
metadata-eval0.0%
swap-sqr0.0%
metadata-eval0.0%
metadata-eval0.0%
swap-sqr0.0%
sqrt-unprod0.0%
add-sqr-sqrt0.0%
log1p-expm1-u0.0%
log1p-undefine0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
swap-sqr0.0%
metadata-eval0.0%
metadata-eval0.0%
swap-sqr0.0%
*-commutative0.0%
metadata-eval0.0%
associate-/r/0.0%
*-commutative0.0%
metadata-eval0.0%
associate-/r/0.0%
Applied egg-rr0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
log1p-define0.0%
log1p-expm1-u0.0%
log1p-define0.0%
log1p-expm1-u0.0%
swap-sqr0.0%
metadata-eval0.0%
metadata-eval0.0%
swap-sqr0.0%
expm1-log1p-u0.0%
expm1-log1p-u0.0%
sqrt-unprod0.0%
add-sqr-sqrt0.0%
expm1-undefine0.0%
flip--0.0%
Applied egg-rr0.0%
Taylor expanded in t around 0 55.0%
*-commutative55.0%
Simplified55.0%
Final simplification74.0%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (or (<= b -7e+201) (not (<= b 3.8e+83))) (* 2.0 (* (sqrt x) (cos y))) (- (* 2.0 (sqrt x)) (/ a (* 3.0 b)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((b <= -7e+201) || !(b <= 3.8e+83)) {
tmp = 2.0 * (sqrt(x) * cos(y));
} else {
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b <= (-7d+201)) .or. (.not. (b <= 3.8d+83))) then
tmp = 2.0d0 * (sqrt(x) * cos(y))
else
tmp = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((b <= -7e+201) || !(b <= 3.8e+83)) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(y));
} else {
tmp = (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if (b <= -7e+201) or not (b <= 3.8e+83): tmp = 2.0 * (math.sqrt(x) * math.cos(y)) else: tmp = (2.0 * math.sqrt(x)) - (a / (3.0 * b)) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if ((b <= -7e+201) || !(b <= 3.8e+83)) tmp = Float64(2.0 * Float64(sqrt(x) * cos(y))); else tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if ((b <= -7e+201) || ~((b <= 3.8e+83)))
tmp = 2.0 * (sqrt(x) * cos(y));
else
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[b, -7e+201], N[Not[LessEqual[b, 3.8e+83]], $MachinePrecision]], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq -7 \cdot 10^{+201} \lor \neg \left(b \leq 3.8 \cdot 10^{+83}\right):\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\
\end{array}
\end{array}
if b < -7.0000000000000004e201 or 3.8000000000000002e83 < b Initial program 54.8%
*-commutative54.8%
*-commutative54.8%
*-commutative54.8%
*-commutative54.8%
associate-/l*55.0%
*-commutative55.0%
Simplified55.0%
Taylor expanded in z around 0 54.9%
Taylor expanded in a around 0 54.9%
metadata-eval54.9%
times-frac54.9%
associate-*l/54.9%
associate-/r/54.9%
associate-*r/54.8%
associate-/r*54.8%
metadata-eval54.8%
Simplified54.8%
Taylor expanded in x around inf 49.6%
if -7.0000000000000004e201 < b < 3.8000000000000002e83Initial program 70.2%
*-commutative70.2%
*-commutative70.2%
*-commutative70.2%
*-commutative70.2%
associate-/l*70.2%
*-commutative70.2%
Simplified70.2%
Taylor expanded in z around 0 78.1%
Taylor expanded in y around 0 75.4%
Final simplification68.4%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ 0.3333333333333333 (/ b a))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 / (b / a));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (0.3333333333333333d0 / (b / a))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (0.3333333333333333 / (b / a));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (0.3333333333333333 / (b / a))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(0.3333333333333333 / Float64(b / a))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 / (b / a));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
associate-/l*66.0%
*-commutative66.0%
Simplified66.0%
Taylor expanded in z around 0 71.7%
Taylor expanded in a around 0 71.7%
metadata-eval71.7%
times-frac71.7%
associate-*l/71.7%
associate-/r/71.7%
associate-*r/71.7%
associate-/r*71.7%
metadata-eval71.7%
Simplified71.7%
Final simplification71.7%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
associate-/l*66.0%
*-commutative66.0%
Simplified66.0%
Taylor expanded in z around 0 71.7%
Final simplification71.7%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
associate-/l*66.0%
*-commutative66.0%
Simplified66.0%
Taylor expanded in z around 0 71.7%
Taylor expanded in y around 0 62.5%
Final simplification62.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = -0.3333333333333333 * (a / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
associate-/l*66.0%
*-commutative66.0%
Simplified66.0%
Taylor expanded in z around 0 71.7%
Taylor expanded in a around inf 48.2%
Final simplification48.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ -0.3333333333333333 (/ b a)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) / (b / a)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return -0.3333333333333333 / (b / a)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 / Float64(b / a)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = -0.3333333333333333 / (b / a);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{-0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
associate-/l*66.0%
*-commutative66.0%
Simplified66.0%
Taylor expanded in z around 0 71.7%
Taylor expanded in a around inf 48.2%
clear-num48.2%
un-div-inv48.2%
Applied egg-rr48.2%
Final simplification48.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a / (b * -3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a / (b * -3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
associate-/l*66.0%
*-commutative66.0%
Simplified66.0%
Taylor expanded in z around 0 71.7%
Taylor expanded in a around inf 48.2%
clear-num48.2%
un-div-inv48.2%
Applied egg-rr48.2%
associate-/r/48.1%
Simplified48.1%
*-commutative48.1%
clear-num48.1%
un-div-inv48.2%
div-inv48.2%
metadata-eval48.2%
Applied egg-rr48.2%
Final simplification48.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ (/ a -3.0) b))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (a / -3.0) / b;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / (-3.0d0)) / b
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / -3.0) / b;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (a / -3.0) / b
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(a / -3.0) / b) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (a / -3.0) / b;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{\frac{a}{-3}}{b}
\end{array}
Initial program 66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
*-commutative66.0%
associate-/l*66.0%
*-commutative66.0%
Simplified66.0%
Taylor expanded in z around 0 71.7%
Taylor expanded in a around inf 48.2%
metadata-eval48.2%
times-frac48.2%
*-lft-identity48.2%
associate-/r*48.2%
Simplified48.2%
Final simplification48.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024060
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))