
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0
(*
2.0
(pow (exp (* 0.25 (- (log (- (- y) z)) (log (/ -1.0 x))))) 2.0)))
(t_1 (* z (+ y x))))
(if (<= y -1.02e+79)
t_0
(if (<= y -6.4e-193)
(* 2.0 (sqrt (fma x y t_1)))
(if (<= y 3.3e-267)
t_0
(if (<= y 8.5e-255)
(* 2.0 (* (sqrt z) (sqrt y)))
(if (<= y 130000000000.0)
(* 2.0 (sqrt t_1))
(*
2.0
(*
z
(fma
0.5
(* y (* x (sqrt (/ (/ 1.0 (pow z 3.0)) (+ y x)))))
(sqrt (/ (+ y x) z))))))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 2.0 * pow(exp((0.25 * (log((-y - z)) - log((-1.0 / x))))), 2.0);
double t_1 = z * (y + x);
double tmp;
if (y <= -1.02e+79) {
tmp = t_0;
} else if (y <= -6.4e-193) {
tmp = 2.0 * sqrt(fma(x, y, t_1));
} else if (y <= 3.3e-267) {
tmp = t_0;
} else if (y <= 8.5e-255) {
tmp = 2.0 * (sqrt(z) * sqrt(y));
} else if (y <= 130000000000.0) {
tmp = 2.0 * sqrt(t_1);
} else {
tmp = 2.0 * (z * fma(0.5, (y * (x * sqrt(((1.0 / pow(z, 3.0)) / (y + x))))), sqrt(((y + x) / z))));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(Float64(-y) - z)) - log(Float64(-1.0 / x))))) ^ 2.0)) t_1 = Float64(z * Float64(y + x)) tmp = 0.0 if (y <= -1.02e+79) tmp = t_0; elseif (y <= -6.4e-193) tmp = Float64(2.0 * sqrt(fma(x, y, t_1))); elseif (y <= 3.3e-267) tmp = t_0; elseif (y <= 8.5e-255) tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); elseif (y <= 130000000000.0) tmp = Float64(2.0 * sqrt(t_1)); else tmp = Float64(2.0 * Float64(z * fma(0.5, Float64(y * Float64(x * sqrt(Float64(Float64(1.0 / (z ^ 3.0)) / Float64(y + x))))), sqrt(Float64(Float64(y + x) / z))))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[N[((-y) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.02e+79], t$95$0, If[LessEqual[y, -6.4e-193], N[(2.0 * N[Sqrt[N[(x * y + t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.3e-267], t$95$0, If[LessEqual[y, 8.5e-255], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 130000000000.0], N[(2.0 * N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(z * N[(0.5 * N[(y * N[(x * N[Sqrt[N[(N[(1.0 / N[Power[z, 3.0], $MachinePrecision]), $MachinePrecision] / N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(N[(y + x), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := 2 \cdot {\left(e^{0.25 \cdot \left(\log \left(\left(-y\right) - z\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2}\\
t_1 := z \cdot \left(y + x\right)\\
\mathbf{if}\;y \leq -1.02 \cdot 10^{+79}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -6.4 \cdot 10^{-193}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, y, t\_1\right)}\\
\mathbf{elif}\;y \leq 3.3 \cdot 10^{-267}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-255}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\mathbf{elif}\;y \leq 130000000000:\\
\;\;\;\;2 \cdot \sqrt{t\_1}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(z \cdot \mathsf{fma}\left(0.5, y \cdot \left(x \cdot \sqrt{\frac{\frac{1}{{z}^{3}}}{y + x}}\right), \sqrt{\frac{y + x}{z}}\right)\right)\\
\end{array}
\end{array}
if y < -1.02000000000000006e79 or -6.40000000000000011e-193 < y < 3.30000000000000004e-267Initial program 68.7%
+-commutative68.7%
associate-+r+68.7%
*-commutative68.7%
+-commutative68.7%
associate-+l+68.7%
*-commutative68.7%
distribute-rgt-in68.7%
Simplified68.7%
+-commutative68.7%
distribute-rgt-in68.7%
associate-+l+68.7%
+-commutative68.7%
associate-+r+68.7%
*-commutative68.7%
distribute-lft-in68.7%
fma-undefine69.1%
add-sqr-sqrt68.6%
pow268.6%
Applied egg-rr68.6%
Taylor expanded in x around -inf 54.2%
if -1.02000000000000006e79 < y < -6.40000000000000011e-193Initial program 84.2%
associate-+l+84.2%
*-commutative84.2%
*-commutative84.2%
*-commutative84.2%
+-commutative84.2%
+-commutative84.2%
associate-+l+84.2%
*-commutative84.2%
*-commutative84.2%
+-commutative84.2%
+-commutative84.2%
*-commutative84.2%
*-commutative84.2%
associate-+l+84.2%
+-commutative84.2%
*-commutative84.2%
fma-define84.2%
Simplified84.2%
if 3.30000000000000004e-267 < y < 8.49999999999999982e-255Initial program 100.0%
distribute-lft-out100.0%
*-commutative100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 3.7%
*-commutative3.7%
Simplified3.7%
sqrt-prod3.8%
Applied egg-rr3.8%
if 8.49999999999999982e-255 < y < 1.3e11Initial program 89.4%
+-commutative89.4%
associate-+r+89.4%
*-commutative89.4%
+-commutative89.4%
associate-+l+89.4%
*-commutative89.4%
distribute-rgt-in89.4%
Simplified89.4%
Taylor expanded in z around inf 56.6%
+-commutative56.6%
Simplified56.6%
if 1.3e11 < y Initial program 45.6%
+-commutative45.6%
associate-+r+45.6%
*-commutative45.6%
+-commutative45.6%
associate-+l+45.6%
*-commutative45.6%
distribute-rgt-in45.8%
Simplified45.8%
Taylor expanded in z around inf 22.3%
+-commutative22.3%
fma-define22.3%
*-commutative22.3%
associate-*l*28.2%
associate-/r*28.2%
+-commutative28.2%
+-commutative28.2%
Simplified28.2%
Final simplification55.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0
(*
2.0
(pow (exp (* 0.25 (- (log (- (- y) z)) (log (/ -1.0 x))))) 2.0)))
(t_1 (* z (+ y x))))
(if (<= y -1.02e+79)
t_0
(if (<= y -6.4e-193)
(* 2.0 (sqrt (fma x y t_1)))
(if (<= y 2.2e-267)
t_0
(if (<= y 8.5e-255)
(* 2.0 (* (sqrt z) (sqrt y)))
(if (<= y 1.65e+45)
(* 2.0 (sqrt t_1))
(*
2.0
(*
z
(+
(sqrt (/ (+ y x) z))
(* 0.5 (* y (sqrt (/ x (pow z 3.0)))))))))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 2.0 * pow(exp((0.25 * (log((-y - z)) - log((-1.0 / x))))), 2.0);
double t_1 = z * (y + x);
double tmp;
if (y <= -1.02e+79) {
tmp = t_0;
} else if (y <= -6.4e-193) {
tmp = 2.0 * sqrt(fma(x, y, t_1));
} else if (y <= 2.2e-267) {
tmp = t_0;
} else if (y <= 8.5e-255) {
tmp = 2.0 * (sqrt(z) * sqrt(y));
} else if (y <= 1.65e+45) {
tmp = 2.0 * sqrt(t_1);
} else {
tmp = 2.0 * (z * (sqrt(((y + x) / z)) + (0.5 * (y * sqrt((x / pow(z, 3.0)))))));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(Float64(-y) - z)) - log(Float64(-1.0 / x))))) ^ 2.0)) t_1 = Float64(z * Float64(y + x)) tmp = 0.0 if (y <= -1.02e+79) tmp = t_0; elseif (y <= -6.4e-193) tmp = Float64(2.0 * sqrt(fma(x, y, t_1))); elseif (y <= 2.2e-267) tmp = t_0; elseif (y <= 8.5e-255) tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); elseif (y <= 1.65e+45) tmp = Float64(2.0 * sqrt(t_1)); else tmp = Float64(2.0 * Float64(z * Float64(sqrt(Float64(Float64(y + x) / z)) + Float64(0.5 * Float64(y * sqrt(Float64(x / (z ^ 3.0)))))))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[N[((-y) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.02e+79], t$95$0, If[LessEqual[y, -6.4e-193], N[(2.0 * N[Sqrt[N[(x * y + t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.2e-267], t$95$0, If[LessEqual[y, 8.5e-255], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.65e+45], N[(2.0 * N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(z * N[(N[Sqrt[N[(N[(y + x), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] + N[(0.5 * N[(y * N[Sqrt[N[(x / N[Power[z, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := 2 \cdot {\left(e^{0.25 \cdot \left(\log \left(\left(-y\right) - z\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2}\\
t_1 := z \cdot \left(y + x\right)\\
\mathbf{if}\;y \leq -1.02 \cdot 10^{+79}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -6.4 \cdot 10^{-193}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, y, t\_1\right)}\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{-267}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-255}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{+45}:\\
\;\;\;\;2 \cdot \sqrt{t\_1}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(z \cdot \left(\sqrt{\frac{y + x}{z}} + 0.5 \cdot \left(y \cdot \sqrt{\frac{x}{{z}^{3}}}\right)\right)\right)\\
\end{array}
\end{array}
if y < -1.02000000000000006e79 or -6.40000000000000011e-193 < y < 2.19999999999999988e-267Initial program 68.7%
+-commutative68.7%
associate-+r+68.7%
*-commutative68.7%
+-commutative68.7%
associate-+l+68.7%
*-commutative68.7%
distribute-rgt-in68.7%
Simplified68.7%
+-commutative68.7%
distribute-rgt-in68.7%
associate-+l+68.7%
+-commutative68.7%
associate-+r+68.7%
*-commutative68.7%
distribute-lft-in68.7%
fma-undefine69.1%
add-sqr-sqrt68.6%
pow268.6%
Applied egg-rr68.6%
Taylor expanded in x around -inf 54.2%
if -1.02000000000000006e79 < y < -6.40000000000000011e-193Initial program 84.2%
associate-+l+84.2%
*-commutative84.2%
*-commutative84.2%
*-commutative84.2%
+-commutative84.2%
+-commutative84.2%
associate-+l+84.2%
*-commutative84.2%
*-commutative84.2%
+-commutative84.2%
+-commutative84.2%
*-commutative84.2%
*-commutative84.2%
associate-+l+84.2%
+-commutative84.2%
*-commutative84.2%
fma-define84.2%
Simplified84.2%
if 2.19999999999999988e-267 < y < 8.49999999999999982e-255Initial program 100.0%
distribute-lft-out100.0%
*-commutative100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 3.7%
*-commutative3.7%
Simplified3.7%
sqrt-prod3.8%
Applied egg-rr3.8%
if 8.49999999999999982e-255 < y < 1.65e45Initial program 90.6%
+-commutative90.6%
associate-+r+90.6%
*-commutative90.6%
+-commutative90.6%
associate-+l+90.6%
*-commutative90.6%
distribute-rgt-in90.6%
Simplified90.6%
Taylor expanded in z around inf 52.3%
+-commutative52.3%
Simplified52.3%
if 1.65e45 < y Initial program 38.8%
+-commutative38.8%
associate-+r+38.8%
*-commutative38.8%
+-commutative38.8%
associate-+l+38.8%
*-commutative38.8%
distribute-rgt-in39.0%
Simplified39.0%
Taylor expanded in z around inf 24.6%
+-commutative24.6%
*-commutative24.6%
associate-/r*24.6%
+-commutative24.6%
Simplified24.6%
Taylor expanded in y around 0 27.7%
Final simplification55.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.02e+79)
(* 2.0 (pow (exp (* 0.25 (- (log (- y)) (log (/ -1.0 x))))) 2.0))
(if (<= y 5.1e+47)
(* 2.0 (sqrt (fma x y (* z (+ y x)))))
(*
2.0
(* z (+ (sqrt (/ (+ y x) z)) (* 0.5 (* y (sqrt (/ x (pow z 3.0)))))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.02e+79) {
tmp = 2.0 * pow(exp((0.25 * (log(-y) - log((-1.0 / x))))), 2.0);
} else if (y <= 5.1e+47) {
tmp = 2.0 * sqrt(fma(x, y, (z * (y + x))));
} else {
tmp = 2.0 * (z * (sqrt(((y + x) / z)) + (0.5 * (y * sqrt((x / pow(z, 3.0)))))));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.02e+79) tmp = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(-y)) - log(Float64(-1.0 / x))))) ^ 2.0)); elseif (y <= 5.1e+47) tmp = Float64(2.0 * sqrt(fma(x, y, Float64(z * Float64(y + x))))); else tmp = Float64(2.0 * Float64(z * Float64(sqrt(Float64(Float64(y + x) / z)) + Float64(0.5 * Float64(y * sqrt(Float64(x / (z ^ 3.0)))))))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.02e+79], N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[(-y)], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5.1e+47], N[(2.0 * N[Sqrt[N[(x * y + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(z * N[(N[Sqrt[N[(N[(y + x), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] + N[(0.5 * N[(y * N[Sqrt[N[(x / N[Power[z, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.02 \cdot 10^{+79}:\\
\;\;\;\;2 \cdot {\left(e^{0.25 \cdot \left(\log \left(-y\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2}\\
\mathbf{elif}\;y \leq 5.1 \cdot 10^{+47}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, y, z \cdot \left(y + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(z \cdot \left(\sqrt{\frac{y + x}{z}} + 0.5 \cdot \left(y \cdot \sqrt{\frac{x}{{z}^{3}}}\right)\right)\right)\\
\end{array}
\end{array}
if y < -1.02000000000000006e79Initial program 59.4%
+-commutative59.4%
associate-+r+59.4%
*-commutative59.4%
+-commutative59.4%
associate-+l+59.4%
*-commutative59.4%
distribute-rgt-in59.4%
Simplified59.4%
Taylor expanded in z around 0 37.9%
*-commutative37.9%
Simplified37.9%
add-sqr-sqrt37.7%
pow237.7%
pow1/237.7%
sqrt-pow137.7%
metadata-eval37.7%
Applied egg-rr37.7%
Taylor expanded in x around -inf 58.2%
if -1.02000000000000006e79 < y < 5.1000000000000001e47Initial program 86.4%
associate-+l+86.4%
*-commutative86.4%
*-commutative86.4%
*-commutative86.4%
+-commutative86.4%
+-commutative86.4%
associate-+l+86.4%
*-commutative86.4%
*-commutative86.4%
+-commutative86.4%
+-commutative86.4%
*-commutative86.4%
*-commutative86.4%
associate-+l+86.4%
+-commutative86.4%
*-commutative86.4%
fma-define86.4%
Simplified86.4%
if 5.1000000000000001e47 < y Initial program 38.8%
+-commutative38.8%
associate-+r+38.8%
*-commutative38.8%
+-commutative38.8%
associate-+l+38.8%
*-commutative38.8%
distribute-rgt-in39.0%
Simplified39.0%
Taylor expanded in z around inf 24.6%
+-commutative24.6%
*-commutative24.6%
associate-/r*24.6%
+-commutative24.6%
Simplified24.6%
Taylor expanded in y around 0 27.7%
Final simplification69.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y 3.7e+46)
(* 2.0 (sqrt (fma x z (* y (+ z x)))))
(*
2.0
(* z (+ (sqrt (/ (+ y x) z)) (* 0.5 (* y (sqrt (/ x (pow z 3.0))))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 3.7e+46) {
tmp = 2.0 * sqrt(fma(x, z, (y * (z + x))));
} else {
tmp = 2.0 * (z * (sqrt(((y + x) / z)) + (0.5 * (y * sqrt((x / pow(z, 3.0)))))));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 3.7e+46) tmp = Float64(2.0 * sqrt(fma(x, z, Float64(y * Float64(z + x))))); else tmp = Float64(2.0 * Float64(z * Float64(sqrt(Float64(Float64(y + x) / z)) + Float64(0.5 * Float64(y * sqrt(Float64(x / (z ^ 3.0)))))))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 3.7e+46], N[(2.0 * N[Sqrt[N[(x * z + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(z * N[(N[Sqrt[N[(N[(y + x), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] + N[(0.5 * N[(y * N[Sqrt[N[(x / N[Power[z, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.7 \cdot 10^{+46}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, z, y \cdot \left(z + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(z \cdot \left(\sqrt{\frac{y + x}{z}} + 0.5 \cdot \left(y \cdot \sqrt{\frac{x}{{z}^{3}}}\right)\right)\right)\\
\end{array}
\end{array}
if y < 3.6999999999999999e46Initial program 81.0%
associate-+l+81.0%
*-commutative81.0%
*-commutative81.0%
*-commutative81.0%
+-commutative81.0%
+-commutative81.0%
+-commutative81.0%
*-commutative81.0%
*-commutative81.0%
associate-+l+81.0%
+-commutative81.0%
fma-define81.1%
distribute-lft-out81.2%
Simplified81.2%
if 3.6999999999999999e46 < y Initial program 38.8%
+-commutative38.8%
associate-+r+38.8%
*-commutative38.8%
+-commutative38.8%
associate-+l+38.8%
*-commutative38.8%
distribute-rgt-in39.0%
Simplified39.0%
Taylor expanded in z around inf 24.6%
+-commutative24.6%
*-commutative24.6%
associate-/r*24.6%
+-commutative24.6%
Simplified24.6%
Taylor expanded in y around 0 27.7%
Final simplification69.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1.75e+20) (* 2.0 (sqrt (fma x z (* y (+ z x))))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1.75e+20) {
tmp = 2.0 * sqrt(fma(x, z, (y * (z + x))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1.75e+20) tmp = Float64(2.0 * sqrt(fma(x, z, Float64(y * Float64(z + x))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1.75e+20], N[(2.0 * N[Sqrt[N[(x * z + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.75 \cdot 10^{+20}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, z, y \cdot \left(z + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 1.75e20Initial program 80.7%
associate-+l+80.7%
*-commutative80.7%
*-commutative80.7%
*-commutative80.7%
+-commutative80.7%
+-commutative80.7%
+-commutative80.7%
*-commutative80.7%
*-commutative80.7%
associate-+l+80.7%
+-commutative80.7%
fma-define80.7%
distribute-lft-out80.8%
Simplified80.8%
if 1.75e20 < y Initial program 42.9%
distribute-lft-out42.9%
*-commutative42.9%
Applied egg-rr42.9%
Taylor expanded in x around 0 11.5%
*-commutative11.5%
Simplified11.5%
sqrt-prod34.4%
Applied egg-rr34.4%
Final simplification70.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 4.2e+23) (* 2.0 (sqrt (+ (* x (+ y z)) (* y z)))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e+23) {
tmp = 2.0 * sqrt(((x * (y + z)) + (y * z)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.2d+23) then
tmp = 2.0d0 * sqrt(((x * (y + z)) + (y * z)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e+23) {
tmp = 2.0 * Math.sqrt(((x * (y + z)) + (y * z)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 4.2e+23: tmp = 2.0 * math.sqrt(((x * (y + z)) + (y * z))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 4.2e+23) tmp = Float64(2.0 * sqrt(Float64(Float64(x * Float64(y + z)) + Float64(y * z)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 4.2e+23)
tmp = 2.0 * sqrt(((x * (y + z)) + (y * z)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 4.2e+23], N[(2.0 * N[Sqrt[N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.2 \cdot 10^{+23}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right) + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 4.2000000000000003e23Initial program 80.8%
distribute-lft-out80.8%
*-commutative80.8%
Applied egg-rr80.8%
if 4.2000000000000003e23 < y Initial program 41.9%
distribute-lft-out41.9%
*-commutative41.9%
Applied egg-rr41.9%
Taylor expanded in x around 0 11.7%
*-commutative11.7%
Simplified11.7%
sqrt-prod35.0%
Applied egg-rr35.0%
Final simplification70.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 3.3e-267) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 3.3e-267) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.3d-267) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.3e-267) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 3.3e-267: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 3.3e-267) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 3.3e-267)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 3.3e-267], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.3 \cdot 10^{-267}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < 3.30000000000000004e-267Initial program 76.2%
+-commutative76.2%
associate-+r+76.2%
*-commutative76.2%
+-commutative76.2%
associate-+l+76.2%
*-commutative76.2%
distribute-rgt-in76.2%
Simplified76.2%
Taylor expanded in x around inf 56.8%
if 3.30000000000000004e-267 < y Initial program 67.1%
+-commutative67.1%
associate-+r+67.1%
*-commutative67.1%
+-commutative67.1%
associate-+l+67.1%
*-commutative67.1%
distribute-rgt-in67.2%
Simplified67.2%
Taylor expanded in x around 0 15.4%
Final simplification37.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2e-261) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-261) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-261)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-261) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2e-261: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2e-261) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2e-261)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2e-261], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-261}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -1.99999999999999997e-261Initial program 75.8%
+-commutative75.8%
associate-+r+75.8%
*-commutative75.8%
+-commutative75.8%
associate-+l+75.8%
*-commutative75.8%
distribute-rgt-in75.8%
Simplified75.8%
Taylor expanded in x around inf 54.2%
if -1.99999999999999997e-261 < y Initial program 68.5%
+-commutative68.5%
associate-+r+68.5%
*-commutative68.5%
+-commutative68.5%
associate-+l+68.5%
*-commutative68.5%
distribute-rgt-in68.6%
Simplified68.6%
Taylor expanded in z around inf 39.6%
+-commutative39.6%
Simplified39.6%
Final simplification46.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* z (+ y x)) (* y x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((z * (y + x)) + (y * x)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((z * (y + x)) + (y * x)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((z * (y + x)) + (y * x)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((z * (y + x)) + (y * x)))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(z * Float64(y + x)) + Float64(y * x)))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((z * (y + x)) + (y * x)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{z \cdot \left(y + x\right) + y \cdot x}
\end{array}
Initial program 72.0%
+-commutative72.0%
associate-+r+72.0%
*-commutative72.0%
+-commutative72.0%
associate-+l+72.0%
*-commutative72.0%
distribute-rgt-in72.0%
Simplified72.0%
Final simplification72.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.4e-262) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.4e-262) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.4d-262) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.4e-262) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 2.4e-262: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.4e-262) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 2.4e-262)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.4e-262], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4 \cdot 10^{-262}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < 2.4e-262Initial program 76.2%
+-commutative76.2%
associate-+r+76.2%
*-commutative76.2%
+-commutative76.2%
associate-+l+76.2%
*-commutative76.2%
distribute-rgt-in76.2%
Simplified76.2%
Taylor expanded in z around 0 32.5%
*-commutative32.5%
Simplified32.5%
if 2.4e-262 < y Initial program 67.1%
+-commutative67.1%
associate-+r+67.1%
*-commutative67.1%
+-commutative67.1%
associate-+l+67.1%
*-commutative67.1%
distribute-rgt-in67.2%
Simplified67.2%
Taylor expanded in x around 0 15.4%
Final simplification24.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 72.0%
+-commutative72.0%
associate-+r+72.0%
*-commutative72.0%
+-commutative72.0%
associate-+l+72.0%
*-commutative72.0%
distribute-rgt-in72.0%
Simplified72.0%
Taylor expanded in z around 0 33.8%
*-commutative33.8%
Simplified33.8%
Final simplification33.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024060
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(if (< z 7.636950090573675e+176) (* 2.0 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25))) (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25)))) 2.0))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))