
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 60.1%
cancel-sign-sub-inv60.1%
+-commutative60.1%
*-commutative60.1%
associate-+r+60.1%
+-commutative60.1%
associate--l+73.4%
+-inverses97.2%
+-rgt-identity97.2%
cancel-sign-sub-inv97.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -5e-49)
(not
(or (<= x -5.4e-92) (and (not (<= x -9.6e-124)) (<= x 3.4e-21)))))
(* y x)
(* z (- y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-49) || !((x <= -5.4e-92) || (!(x <= -9.6e-124) && (x <= 3.4e-21)))) {
tmp = y * x;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5d-49)) .or. (.not. (x <= (-5.4d-92)) .or. (.not. (x <= (-9.6d-124))) .and. (x <= 3.4d-21))) then
tmp = y * x
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-49) || !((x <= -5.4e-92) || (!(x <= -9.6e-124) && (x <= 3.4e-21)))) {
tmp = y * x;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5e-49) or not ((x <= -5.4e-92) or (not (x <= -9.6e-124) and (x <= 3.4e-21))): tmp = y * x else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5e-49) || !((x <= -5.4e-92) || (!(x <= -9.6e-124) && (x <= 3.4e-21)))) tmp = Float64(y * x); else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5e-49) || ~(((x <= -5.4e-92) || (~((x <= -9.6e-124)) && (x <= 3.4e-21))))) tmp = y * x; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5e-49], N[Not[Or[LessEqual[x, -5.4e-92], And[N[Not[LessEqual[x, -9.6e-124]], $MachinePrecision], LessEqual[x, 3.4e-21]]]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-49} \lor \neg \left(x \leq -5.4 \cdot 10^{-92} \lor \neg \left(x \leq -9.6 \cdot 10^{-124}\right) \land x \leq 3.4 \cdot 10^{-21}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -4.9999999999999999e-49 or -5.3999999999999999e-92 < x < -9.5999999999999997e-124 or 3.4e-21 < x Initial program 63.8%
cancel-sign-sub-inv63.8%
+-commutative63.8%
*-commutative63.8%
associate-+r+63.8%
+-commutative63.8%
associate--l+74.4%
+-inverses95.6%
+-rgt-identity95.6%
cancel-sign-sub-inv95.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 83.7%
*-commutative83.7%
Simplified83.7%
if -4.9999999999999999e-49 < x < -5.3999999999999999e-92 or -9.5999999999999997e-124 < x < 3.4e-21Initial program 53.9%
cancel-sign-sub-inv53.9%
+-commutative53.9%
*-commutative53.9%
associate-+r+53.9%
+-commutative53.9%
associate--l+71.9%
+-inverses100.0%
+-rgt-identity100.0%
cancel-sign-sub-inv100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 85.7%
associate-*r*85.7%
*-commutative85.7%
neg-mul-185.7%
Simplified85.7%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 60.1%
cancel-sign-sub-inv60.1%
+-commutative60.1%
*-commutative60.1%
associate-+r+60.1%
+-commutative60.1%
associate--l+73.4%
+-inverses97.2%
+-rgt-identity97.2%
cancel-sign-sub-inv97.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 61.3%
*-commutative61.3%
Simplified61.3%
Final simplification61.3%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024060
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:alt
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))