
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4
(sqrt (fmax (pow (hypot t_2 t_1) 2.0) (pow (hypot t_0 t_3) 2.0)))))
(if (>=
(fma t_2 t_2 (pow t_1 2.0))
(fma t_0 t_0 (* (floor h) (* dY.v t_3))))
(/ t_2 t_4)
(/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = sqrtf(fmaxf(powf(hypotf(t_2, t_1), 2.0f), powf(hypotf(t_0, t_3), 2.0f)));
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)))) {
tmp = t_2 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = sqrt((((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? (hypot(t_0, t_3) ^ Float32(2.0)) : (((hypot(t_0, t_3) ^ Float32(2.0)) != (hypot(t_0, t_3) ^ Float32(2.0))) ? (hypot(t_2, t_1) ^ Float32(2.0)) : max((hypot(t_2, t_1) ^ Float32(2.0)), (hypot(t_0, t_3) ^ Float32(2.0)))))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3)))) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, t\_3\right)\right)}^{2}\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, {t\_1}^{2}\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_3\right)\right):\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 80.2%
Simplified80.2%
pow280.2%
Applied egg-rr80.2%
associate-*r/80.4%
Applied egg-rr80.4%
Taylor expanded in w around 0 80.4%
Simplified80.4%
Final simplification80.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (* t_3 t_3))
(t_5 (+ t_4 (* t_2 t_2)))
(t_6 (* (floor h) dX.v)))
(if (>= (+ (pow t_6 2.0) t_1) (+ (pow t_2 2.0) t_4))
(*
t_0
(/ 1.0 (sqrt (fmax (+ t_1 (* (pow dX.v 2.0) (pow (floor h) 2.0))) t_5))))
(* t_2 (/ 1.0 (sqrt (fmax (+ t_1 (* t_6 t_6)) t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = t_3 * t_3;
float t_5 = t_4 + (t_2 * t_2);
float t_6 = floorf(h) * dX_46_v;
float tmp;
if ((powf(t_6, 2.0f) + t_1) >= (powf(t_2, 2.0f) + t_4)) {
tmp = t_0 * (1.0f / sqrtf(fmaxf((t_1 + (powf(dX_46_v, 2.0f) * powf(floorf(h), 2.0f))), t_5)));
} else {
tmp = t_2 * (1.0f / sqrtf(fmaxf((t_1 + (t_6 * t_6)), t_5)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(t_4 + Float32(t_2 * t_2)) t_6 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (Float32((t_6 ^ Float32(2.0)) + t_1) >= Float32((t_2 ^ Float32(2.0)) + t_4)) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32((dX_46_v ^ Float32(2.0)) * (floor(h) ^ Float32(2.0)))) != Float32(t_1 + Float32((dX_46_v ^ Float32(2.0)) * (floor(h) ^ Float32(2.0))))) ? t_5 : ((t_5 != t_5) ? Float32(t_1 + Float32((dX_46_v ^ Float32(2.0)) * (floor(h) ^ Float32(2.0)))) : max(Float32(t_1 + Float32((dX_46_v ^ Float32(2.0)) * (floor(h) ^ Float32(2.0)))), t_5)))))); else tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_6 * t_6)) != Float32(t_1 + Float32(t_6 * t_6))) ? t_5 : ((t_5 != t_5) ? Float32(t_1 + Float32(t_6 * t_6)) : max(Float32(t_1 + Float32(t_6 * t_6)), t_5)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dY_46_v; t_4 = t_3 * t_3; t_5 = t_4 + (t_2 * t_2); t_6 = floor(h) * dX_46_v; tmp = single(0.0); if (((t_6 ^ single(2.0)) + t_1) >= ((t_2 ^ single(2.0)) + t_4)) tmp = t_0 * (single(1.0) / sqrt(max((t_1 + ((dX_46_v ^ single(2.0)) * (floor(h) ^ single(2.0)))), t_5))); else tmp = t_2 * (single(1.0) / sqrt(max((t_1 + (t_6 * t_6)), t_5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := t\_3 \cdot t\_3\\
t_5 := t\_4 + t\_2 \cdot t\_2\\
t_6 := \left\lfloorh\right\rfloor \cdot dX.v\\
\mathbf{if}\;{t\_6}^{2} + t\_1 \geq {t\_2}^{2} + t\_4:\\
\;\;\;\;t\_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_1 + {dX.v}^{2} \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2}, t\_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_1 + t\_6 \cdot t\_6, t\_5\right)}}\\
\end{array}
\end{array}
Initial program 80.2%
pow280.2%
Applied egg-rr80.2%
Taylor expanded in w around 0 80.2%
*-commutative80.2%
unpow280.2%
unpow280.2%
swap-sqr80.2%
unpow280.2%
Simplified80.2%
Taylor expanded in h around 0 80.2%
Final simplification80.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dX.v))
(t_4 (* (floor w) dX.u))
(t_5 (* t_4 t_4))
(t_6 (+ t_5 (* t_3 t_3))))
(if (>= (+ (pow t_3 2.0) t_5) (+ (pow t_0 2.0) t_2))
(* t_4 (/ 1.0 (sqrt (fmax t_6 (+ t_2 (* t_0 t_0))))))
(* t_0 (/ 1.0 (sqrt (fmax t_6 (+ t_2 (* dY.u (* (floor w) t_0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dX_46_v;
float t_4 = floorf(w) * dX_46_u;
float t_5 = t_4 * t_4;
float t_6 = t_5 + (t_3 * t_3);
float tmp;
if ((powf(t_3, 2.0f) + t_5) >= (powf(t_0, 2.0f) + t_2)) {
tmp = t_4 * (1.0f / sqrtf(fmaxf(t_6, (t_2 + (t_0 * t_0)))));
} else {
tmp = t_0 * (1.0f / sqrtf(fmaxf(t_6, (t_2 + (dY_46_u * (floorf(w) * t_0))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(floor(w) * dX_46_u) t_5 = Float32(t_4 * t_4) t_6 = Float32(t_5 + Float32(t_3 * t_3)) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + t_5) >= Float32((t_0 ^ Float32(2.0)) + t_2)) tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? Float32(t_2 + Float32(t_0 * t_0)) : ((Float32(t_2 + Float32(t_0 * t_0)) != Float32(t_2 + Float32(t_0 * t_0))) ? t_6 : max(t_6, Float32(t_2 + Float32(t_0 * t_0)))))))); else tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? Float32(t_2 + Float32(dY_46_u * Float32(floor(w) * t_0))) : ((Float32(t_2 + Float32(dY_46_u * Float32(floor(w) * t_0))) != Float32(t_2 + Float32(dY_46_u * Float32(floor(w) * t_0)))) ? t_6 : max(t_6, Float32(t_2 + Float32(dY_46_u * Float32(floor(w) * t_0))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = t_1 * t_1; t_3 = floor(h) * dX_46_v; t_4 = floor(w) * dX_46_u; t_5 = t_4 * t_4; t_6 = t_5 + (t_3 * t_3); tmp = single(0.0); if (((t_3 ^ single(2.0)) + t_5) >= ((t_0 ^ single(2.0)) + t_2)) tmp = t_4 * (single(1.0) / sqrt(max(t_6, (t_2 + (t_0 * t_0))))); else tmp = t_0 * (single(1.0) / sqrt(max(t_6, (t_2 + (dY_46_u * (floor(w) * t_0)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_5 := t\_4 \cdot t\_4\\
t_6 := t\_5 + t\_3 \cdot t\_3\\
\mathbf{if}\;{t\_3}^{2} + t\_5 \geq {t\_0}^{2} + t\_2:\\
\;\;\;\;t\_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_6, t\_2 + t\_0 \cdot t\_0\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_6, t\_2 + dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot t\_0\right)\right)}}\\
\end{array}
\end{array}
Initial program 80.2%
pow280.2%
Applied egg-rr80.2%
Taylor expanded in w around 0 80.2%
*-commutative80.2%
unpow280.2%
unpow280.2%
swap-sqr80.2%
unpow280.2%
Simplified80.2%
pow280.2%
pow-to-exp61.2%
Applied egg-rr61.2%
exp-to-pow80.2%
pow280.2%
associate-*r*80.2%
Applied egg-rr80.2%
Final simplification80.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (pow (hypot t_0 t_1) 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dX.v))
(t_5 (pow (hypot t_3 t_4) 2.0)))
(if (>= t_5 t_2)
(* t_3 (/ 1.0 (pow (fmax t_5 t_2) 0.5)))
(*
t_0
(/
1.0
(sqrt
(fmax (+ (* t_3 t_3) (* t_4 t_4)) (+ (* t_1 t_1) (* t_0 t_0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(hypotf(t_0, t_1), 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dX_46_v;
float t_5 = powf(hypotf(t_3, t_4), 2.0f);
float tmp;
if (t_5 >= t_2) {
tmp = t_3 * (1.0f / powf(fmaxf(t_5, t_2), 0.5f));
} else {
tmp = t_0 * (1.0f / sqrtf(fmaxf(((t_3 * t_3) + (t_4 * t_4)), ((t_1 * t_1) + (t_0 * t_0)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = hypot(t_0, t_1) ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) t_5 = hypot(t_3, t_4) ^ Float32(2.0) tmp = Float32(0.0) if (t_5 >= t_2) tmp = Float32(t_3 * Float32(Float32(1.0) / (((t_5 != t_5) ? t_2 : ((t_2 != t_2) ? t_5 : max(t_5, t_2))) ^ Float32(0.5)))); else tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4)) != Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4))) ? Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0)) : ((Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0)) != Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0))) ? Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4)) : max(Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4)), Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0)))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = hypot(t_0, t_1) ^ single(2.0); t_3 = floor(w) * dX_46_u; t_4 = floor(h) * dX_46_v; t_5 = hypot(t_3, t_4) ^ single(2.0); tmp = single(0.0); if (t_5 >= t_2) tmp = t_3 * (single(1.0) / (max(t_5, t_2) ^ single(0.5))); else tmp = t_0 * (single(1.0) / sqrt(max(((t_3 * t_3) + (t_4 * t_4)), ((t_1 * t_1) + (t_0 * t_0))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := {\left(\mathsf{hypot}\left(t\_3, t\_4\right)\right)}^{2}\\
\mathbf{if}\;t\_5 \geq t\_2:\\
\;\;\;\;t\_3 \cdot \frac{1}{{\left(\mathsf{max}\left(t\_5, t\_2\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_3 \cdot t\_3 + t\_4 \cdot t\_4, t\_1 \cdot t\_1 + t\_0 \cdot t\_0\right)}}\\
\end{array}
\end{array}
Initial program 80.2%
pow280.2%
Applied egg-rr80.2%
pow1/280.2%
Applied egg-rr80.2%
Taylor expanded in w around 0 80.2%
Simplified80.2%
Final simplification80.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dX.v))
(t_4
(/
1.0
(pow
(fmax (pow (hypot t_0 t_3) 2.0) (pow (hypot t_2 t_1) 2.0))
0.5))))
(if (>= (+ (pow t_3 2.0) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2)))
(* t_0 t_4)
(* t_2 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dX_46_v;
float t_4 = 1.0f / powf(fmaxf(powf(hypotf(t_0, t_3), 2.0f), powf(hypotf(t_2, t_1), 2.0f)), 0.5f);
float tmp;
if ((powf(t_3, 2.0f) + (t_0 * t_0)) >= ((t_1 * t_1) + (t_2 * t_2))) {
tmp = t_0 * t_4;
} else {
tmp = t_2 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(Float32(1.0) / ((((hypot(t_0, t_3) ^ Float32(2.0)) != (hypot(t_0, t_3) ^ Float32(2.0))) ? (hypot(t_2, t_1) ^ Float32(2.0)) : (((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? (hypot(t_0, t_3) ^ Float32(2.0)) : max((hypot(t_0, t_3) ^ Float32(2.0)), (hypot(t_2, t_1) ^ Float32(2.0))))) ^ Float32(0.5))) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + Float32(t_0 * t_0)) >= Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) tmp = Float32(t_0 * t_4); else tmp = Float32(t_2 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dX_46_v; t_4 = single(1.0) / (max((hypot(t_0, t_3) ^ single(2.0)), (hypot(t_2, t_1) ^ single(2.0))) ^ single(0.5)); tmp = single(0.0); if (((t_3 ^ single(2.0)) + (t_0 * t_0)) >= ((t_1 * t_1) + (t_2 * t_2))) tmp = t_0 * t_4; else tmp = t_2 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_0, t\_3\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}\right)\right)}^{0.5}}\\
\mathbf{if}\;{t\_3}^{2} + t\_0 \cdot t\_0 \geq t\_1 \cdot t\_1 + t\_2 \cdot t\_2:\\
\;\;\;\;t\_0 \cdot t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot t\_4\\
\end{array}
\end{array}
Initial program 80.2%
pow280.2%
Applied egg-rr80.2%
pow1/280.2%
Applied egg-rr80.2%
pow1/280.2%
Applied egg-rr80.2%
Final simplification80.2%
herbie shell --seed 2024060
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))