
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t\_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t\_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -1.3e+154)
(if (>= b 0.0) (/ b (- a)) (/ c (- b)))
(if (<= b 1.3e+57)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ (* c 2.0) (- t_0 b)))
(if (>= b 0.0)
(* -0.5 (+ (* -2.0 (/ c b)) (* 2.0 (/ b a))))
(* c (/ 2.0 (- (- b) b))))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -1.3e+154) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= 1.3e+57) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-1.3d+154)) then
if (b >= 0.0d0) then
tmp_2 = b / -a
else
tmp_2 = c / -b
end if
tmp_1 = tmp_2
else if (b <= 1.3d+57) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = (c * 2.0d0) / (t_0 - b)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (-0.5d0) * (((-2.0d0) * (c / b)) + (2.0d0 * (b / a)))
else
tmp_1 = c * (2.0d0 / (-b - b))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -1.3e+154) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= 1.3e+57) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -1.3e+154: tmp_2 = 0 if b >= 0.0: tmp_2 = b / -a else: tmp_2 = c / -b tmp_1 = tmp_2 elif b <= 1.3e+57: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = (c * 2.0) / (t_0 - b) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))) else: tmp_1 = c * (2.0 / (-b - b)) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -1.3e+154) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(b / Float64(-a)); else tmp_2 = Float64(c / Float64(-b)); end tmp_1 = tmp_2; elseif (b <= 1.3e+57) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(Float64(c * 2.0) / Float64(t_0 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-0.5 * Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a)))); else tmp_1 = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -1.3e+154) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = b / -a; else tmp_3 = c / -b; end tmp_2 = tmp_3; elseif (b <= 1.3e+57) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = (c * 2.0) / (t_0 - b); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))); else tmp_2 = c * (2.0 / (-b - b)); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -1.3e+154], If[GreaterEqual[b, 0.0], N[(b / (-a)), $MachinePrecision], N[(c / (-b)), $MachinePrecision]], If[LessEqual[b, 1.3e+57], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -1.3 \cdot 10^{+154}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.3 \cdot 10^{+57}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t\_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
if b < -1.29999999999999994e154Initial program 50.5%
Taylor expanded in b around inf 50.5%
associate-*r/50.5%
mul-1-neg50.5%
Simplified50.5%
Taylor expanded in b around -inf 97.9%
associate-*r/97.9%
mul-1-neg97.9%
Simplified97.9%
if -1.29999999999999994e154 < b < 1.3e57Initial program 85.8%
if 1.3e57 < b Initial program 61.5%
Simplified61.7%
Taylor expanded in b around -inf 61.7%
Taylor expanded in c around 0 97.2%
Final simplification90.4%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ b (- a))))
(if (<= b -1.3e+154)
(if (>= b 0.0) t_0 (/ c (- b)))
(if (>= b 0.0)
t_0
(/ (* c 2.0) (- (sqrt (- (* b b) (* c (* a 4.0)))) b))))))
double code(double a, double b, double c) {
double t_0 = b / -a;
double tmp_1;
if (b <= -1.3e+154) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (c * 2.0) / (sqrt(((b * b) - (c * (a * 4.0)))) - b);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = b / -a
if (b <= (-1.3d+154)) then
if (b >= 0.0d0) then
tmp_2 = t_0
else
tmp_2 = c / -b
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = (c * 2.0d0) / (sqrt(((b * b) - (c * (a * 4.0d0)))) - b)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = b / -a;
double tmp_1;
if (b <= -1.3e+154) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (c * 2.0) / (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b);
}
return tmp_1;
}
def code(a, b, c): t_0 = b / -a tmp_1 = 0 if b <= -1.3e+154: tmp_2 = 0 if b >= 0.0: tmp_2 = t_0 else: tmp_2 = c / -b tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = (c * 2.0) / (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) return tmp_1
function code(a, b, c) t_0 = Float64(b / Float64(-a)) tmp_1 = 0.0 if (b <= -1.3e+154) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_0; else tmp_2 = Float64(c / Float64(-b)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = Float64(Float64(c * 2.0) / Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b)); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = b / -a; tmp_2 = 0.0; if (b <= -1.3e+154) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_0; else tmp_3 = c / -b; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = (c * 2.0) / (sqrt(((b * b) - (c * (a * 4.0)))) - b); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(b / (-a)), $MachinePrecision]}, If[LessEqual[b, -1.3e+154], If[GreaterEqual[b, 0.0], t$95$0, N[(c / (-b)), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, N[(N[(c * 2.0), $MachinePrecision] / N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{b}{-a}\\
\mathbf{if}\;b \leq -1.3 \cdot 10^{+154}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}\\
\end{array}
\end{array}
if b < -1.29999999999999994e154Initial program 50.5%
Taylor expanded in b around inf 50.5%
associate-*r/50.5%
mul-1-neg50.5%
Simplified50.5%
Taylor expanded in b around -inf 97.9%
associate-*r/97.9%
mul-1-neg97.9%
Simplified97.9%
if -1.29999999999999994e154 < b Initial program 79.0%
Taylor expanded in b around inf 75.4%
associate-*r/75.4%
mul-1-neg75.4%
Simplified75.4%
Final simplification79.1%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (* -0.5 (+ (* -2.0 (/ c b)) (* 2.0 (/ b a)))) (* c (/ 2.0 (- (- b) b)))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp = c * (2.0 / (-b - b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (-0.5d0) * (((-2.0d0) * (c / b)) + (2.0d0 * (b / a)))
else
tmp = c * (2.0d0 / (-b - b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp = c * (2.0 / (-b - b));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))) else: tmp = c * (2.0 / (-b - b)) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-0.5 * Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a)))); else tmp = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))); else tmp = c * (2.0 / (-b - b)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
Initial program 74.3%
Simplified74.3%
Taylor expanded in b around -inf 68.2%
Taylor expanded in c around 0 65.4%
Final simplification65.4%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ b (- a)) (/ b a)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = b / -a;
} else {
tmp = b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = b / -a
else
tmp = b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = b / -a;
} else {
tmp = b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = b / -a else: tmp = b / a return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(b / Float64(-a)); else tmp = Float64(b / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = b / -a; else tmp = b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(b / (-a)), $MachinePrecision], N[(b / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b}{a}\\
\end{array}
\end{array}
Initial program 74.3%
Taylor expanded in b around inf 71.3%
associate-*r/71.3%
mul-1-neg71.3%
Simplified71.3%
clear-num71.2%
inv-pow71.2%
Applied egg-rr47.3%
unpow-147.3%
associate-*r*47.3%
*-commutative47.3%
Simplified47.3%
Taylor expanded in b around -inf 32.8%
associate-/l*32.8%
associate-*r*32.8%
associate-/l*32.8%
unpow232.8%
rem-square-sqrt34.5%
Simplified34.5%
Taylor expanded in a around 0 34.6%
Final simplification34.6%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ b (- a)) (/ c (- b))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = b / -a;
} else {
tmp = c / -b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = b / -a
else
tmp = c / -b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = b / -a;
} else {
tmp = c / -b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = b / -a else: tmp = c / -b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(b / Float64(-a)); else tmp = Float64(c / Float64(-b)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = b / -a; else tmp = c / -b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(b / (-a)), $MachinePrecision], N[(c / (-b)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}
\end{array}
Initial program 74.3%
Taylor expanded in b around inf 71.3%
associate-*r/71.3%
mul-1-neg71.3%
Simplified71.3%
Taylor expanded in b around -inf 65.3%
associate-*r/65.3%
mul-1-neg65.3%
Simplified65.3%
Final simplification65.3%
herbie shell --seed 2024060
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))