
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* a (sin (* angle_m (/ PI 180.0)))) 2.0)
(pow
(*
b
(pow
(cbrt (cos (expm1 (log1p (* angle_m (* PI 0.005555555555555556))))))
3.0))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m * (((double) M_PI) / 180.0)))), 2.0) + pow((b * pow(cbrt(cos(expm1(log1p((angle_m * (((double) M_PI) * 0.005555555555555556)))))), 3.0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.pow(Math.cbrt(Math.cos(Math.expm1(Math.log1p((angle_m * (Math.PI * 0.005555555555555556)))))), 3.0)), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * (cbrt(cos(expm1(log1p(Float64(angle_m * Float64(pi * 0.005555555555555556)))))) ^ 3.0)) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Power[N[Power[N[Cos[N[(Exp[N[Log[1 + N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot {\left(\sqrt[3]{\cos \left(\mathsf{expm1}\left(\mathsf{log1p}\left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)}\right)}^{3}\right)}^{2}
\end{array}
Initial program 82.3%
associate-*l/82.0%
associate-/l*82.4%
cos-neg82.4%
distribute-lft-neg-out82.4%
distribute-frac-neg82.4%
distribute-frac-neg82.4%
distribute-lft-neg-out82.4%
cos-neg82.4%
associate-*l/82.0%
associate-/l*82.5%
Simplified82.5%
associate-*r/82.0%
associate-*l/82.4%
add-cube-cbrt82.4%
pow382.4%
associate-*l/82.0%
associate-*r/82.5%
div-inv82.5%
metadata-eval82.5%
Applied egg-rr82.5%
expm1-log1p-u66.3%
expm1-undefine66.3%
associate-*r*65.9%
*-commutative65.9%
Applied egg-rr65.9%
expm1-define65.9%
*-commutative65.9%
associate-*l*66.3%
Simplified66.3%
Final simplification66.3%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* angle_m (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle\_m \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 82.3%
associate-*l/82.0%
associate-/l*82.4%
cos-neg82.4%
distribute-lft-neg-out82.4%
distribute-frac-neg82.4%
distribute-frac-neg82.4%
distribute-lft-neg-out82.4%
cos-neg82.4%
associate-*l/82.0%
associate-/l*82.5%
Simplified82.5%
Final simplification82.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 82.3%
associate-*l/82.0%
associate-/l*82.4%
cos-neg82.4%
distribute-lft-neg-out82.4%
distribute-frac-neg82.4%
distribute-frac-neg82.4%
distribute-lft-neg-out82.4%
cos-neg82.4%
associate-*l/82.0%
associate-/l*82.5%
Simplified82.5%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around inf 81.7%
Final simplification81.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* angle_m (/ PI 180.0)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 82.3%
associate-*l/82.0%
associate-/l*82.4%
cos-neg82.4%
distribute-lft-neg-out82.4%
distribute-frac-neg82.4%
distribute-frac-neg82.4%
distribute-lft-neg-out82.4%
cos-neg82.4%
associate-*l/82.0%
associate-/l*82.5%
Simplified82.5%
Taylor expanded in angle around 0 82.2%
Final simplification82.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (pow (* angle_m (* 0.005555555555555556 (* a PI))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + pow((angle_m * (0.005555555555555556 * (a * ((double) M_PI)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + Math.pow((angle_m * (0.005555555555555556 * (a * Math.PI))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + math.pow((angle_m * (0.005555555555555556 * (a * math.pi))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + (Float64(angle_m * Float64(0.005555555555555556 * Float64(a * pi))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((angle_m * (0.005555555555555556 * (a * pi))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(angle$95$m * N[(0.005555555555555556 * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(angle\_m \cdot \left(0.005555555555555556 \cdot \left(a \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 82.3%
associate-*l/82.0%
associate-/l*82.4%
cos-neg82.4%
distribute-lft-neg-out82.4%
distribute-frac-neg82.4%
distribute-frac-neg82.4%
distribute-lft-neg-out82.4%
cos-neg82.4%
associate-*l/82.0%
associate-/l*82.5%
Simplified82.5%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around 0 77.7%
Taylor expanded in a around 0 66.8%
*-commutative66.8%
associate-*l*66.8%
unpow266.8%
unpow266.8%
swap-sqr66.8%
unpow266.8%
swap-sqr77.7%
metadata-eval77.7%
swap-sqr77.8%
unpow277.8%
associate-*r*77.8%
*-commutative77.8%
associate-*l*77.8%
Simplified77.8%
Final simplification77.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* a 0.005555555555555556) (* (* angle_m PI) (* 0.005555555555555556 (* a (* angle_m PI)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle_m * ((double) M_PI)) * (0.005555555555555556 * (a * (angle_m * ((double) M_PI))))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle_m * Math.PI) * (0.005555555555555556 * (a * (angle_m * Math.PI)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle_m * math.pi) * (0.005555555555555556 * (a * (angle_m * math.pi)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(a * 0.005555555555555556) * Float64(Float64(angle_m * pi) * Float64(0.005555555555555556 * Float64(a * Float64(angle_m * pi)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((a * 0.005555555555555556) * ((angle_m * pi) * (0.005555555555555556 * (a * (angle_m * pi))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * 0.005555555555555556), $MachinePrecision] * N[(N[(angle$95$m * Pi), $MachinePrecision] * N[(0.005555555555555556 * N[(a * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(a \cdot 0.005555555555555556\right) \cdot \left(\left(angle\_m \cdot \pi\right) \cdot \left(0.005555555555555556 \cdot \left(a \cdot \left(angle\_m \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 82.3%
associate-*l/82.0%
associate-/l*82.4%
cos-neg82.4%
distribute-lft-neg-out82.4%
distribute-frac-neg82.4%
distribute-frac-neg82.4%
distribute-lft-neg-out82.4%
cos-neg82.4%
associate-*l/82.0%
associate-/l*82.5%
Simplified82.5%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around 0 77.7%
unpow277.7%
associate-*r*77.8%
associate-*l*77.2%
*-commutative77.2%
associate-*l*77.2%
Applied egg-rr77.2%
Taylor expanded in angle around 0 77.2%
Final simplification77.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* a 0.005555555555555556) (* (* angle_m PI) (* angle_m (* a (* PI 0.005555555555555556)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle_m * ((double) M_PI)) * (angle_m * (a * (((double) M_PI) * 0.005555555555555556)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle_m * Math.PI) * (angle_m * (a * (Math.PI * 0.005555555555555556)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle_m * math.pi) * (angle_m * (a * (math.pi * 0.005555555555555556)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(a * 0.005555555555555556) * Float64(Float64(angle_m * pi) * Float64(angle_m * Float64(a * Float64(pi * 0.005555555555555556)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((a * 0.005555555555555556) * ((angle_m * pi) * (angle_m * (a * (pi * 0.005555555555555556))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * 0.005555555555555556), $MachinePrecision] * N[(N[(angle$95$m * Pi), $MachinePrecision] * N[(angle$95$m * N[(a * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(a \cdot 0.005555555555555556\right) \cdot \left(\left(angle\_m \cdot \pi\right) \cdot \left(angle\_m \cdot \left(a \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 82.3%
associate-*l/82.0%
associate-/l*82.4%
cos-neg82.4%
distribute-lft-neg-out82.4%
distribute-frac-neg82.4%
distribute-frac-neg82.4%
distribute-lft-neg-out82.4%
cos-neg82.4%
associate-*l/82.0%
associate-/l*82.5%
Simplified82.5%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around 0 77.7%
unpow277.7%
associate-*r*77.8%
associate-*l*77.2%
*-commutative77.2%
associate-*l*77.2%
Applied egg-rr77.2%
Taylor expanded in angle around 0 77.2%
*-commutative77.2%
associate-*r*77.2%
associate-*l*77.2%
*-commutative77.2%
*-commutative77.2%
associate-*l*77.2%
Simplified77.2%
Final simplification77.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* 0.005555555555555556 (* angle_m (* a PI))))) (+ (pow b 2.0) (* t_0 t_0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = 0.005555555555555556 * (angle_m * (a * ((double) M_PI)));
return pow(b, 2.0) + (t_0 * t_0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = 0.005555555555555556 * (angle_m * (a * Math.PI));
return Math.pow(b, 2.0) + (t_0 * t_0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = 0.005555555555555556 * (angle_m * (a * math.pi)) return math.pow(b, 2.0) + (t_0 * t_0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(0.005555555555555556 * Float64(angle_m * Float64(a * pi))) return Float64((b ^ 2.0) + Float64(t_0 * t_0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = 0.005555555555555556 * (angle_m * (a * pi)); tmp = (b ^ 2.0) + (t_0 * t_0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(0.005555555555555556 * N[(angle$95$m * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := 0.005555555555555556 \cdot \left(angle\_m \cdot \left(a \cdot \pi\right)\right)\\
{b}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 82.3%
associate-*l/82.0%
associate-/l*82.4%
cos-neg82.4%
distribute-lft-neg-out82.4%
distribute-frac-neg82.4%
distribute-frac-neg82.4%
distribute-lft-neg-out82.4%
cos-neg82.4%
associate-*l/82.0%
associate-/l*82.5%
Simplified82.5%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around 0 77.7%
unpow-prod-down77.8%
add-sqr-sqrt77.7%
unpow-prod-down77.7%
unpow277.7%
sqrt-prod40.0%
add-sqr-sqrt58.2%
*-commutative58.2%
associate-*l*58.2%
unpow-prod-down58.3%
unpow258.3%
sqrt-prod40.0%
add-sqr-sqrt77.8%
*-commutative77.8%
associate-*l*77.8%
Applied egg-rr77.8%
Final simplification77.8%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (* angle_m (* a PI))))
(+
(pow b 2.0)
(* t_0 (* 0.005555555555555556 (* 0.005555555555555556 t_0))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (a * ((double) M_PI));
return pow(b, 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0)));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (a * Math.PI);
return Math.pow(b, 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0)));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (a * math.pi) return math.pow(b, 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0)))
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(a * pi)) return Float64((b ^ 2.0) + Float64(t_0 * Float64(0.005555555555555556 * Float64(0.005555555555555556 * t_0)))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (a * pi); tmp = (b ^ 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0))); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(a * Pi), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * N[(0.005555555555555556 * N[(0.005555555555555556 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle\_m \cdot \left(a \cdot \pi\right)\\
{b}^{2} + t\_0 \cdot \left(0.005555555555555556 \cdot \left(0.005555555555555556 \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 82.3%
associate-*l/82.0%
associate-/l*82.4%
cos-neg82.4%
distribute-lft-neg-out82.4%
distribute-frac-neg82.4%
distribute-frac-neg82.4%
distribute-lft-neg-out82.4%
cos-neg82.4%
associate-*l/82.0%
associate-/l*82.5%
Simplified82.5%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around 0 77.7%
unpow277.7%
associate-*r*77.8%
*-commutative77.8%
associate-*l*77.8%
*-commutative77.8%
associate-*l*77.8%
Applied egg-rr77.8%
Final simplification77.8%
herbie shell --seed 2024059
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))