
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (pow (/ 1.0 (cbrt (/ 180.0 angle))) 3.0)))) 2.0) (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * pow((1.0 / cbrt((180.0 / angle))), 3.0)))), 2.0) + pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * Math.pow((1.0 / Math.cbrt((180.0 / angle))), 3.0)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * (Float64(1.0 / cbrt(Float64(180.0 / angle))) ^ 3.0)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[Power[N[(1.0 / N[Power[N[(180.0 / angle), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot {\left(\frac{1}{\sqrt[3]{\frac{180}{angle}}}\right)}^{3}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 82.6%
Simplified82.5%
metadata-eval82.5%
div-inv82.6%
add-cube-cbrt82.5%
pow382.6%
div-inv82.6%
metadata-eval82.6%
Applied egg-rr82.6%
metadata-eval82.6%
div-inv82.6%
clear-num82.6%
cbrt-div82.7%
metadata-eval82.7%
Applied egg-rr82.7%
Final simplification82.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0) (pow (* a (cos (* PI (pow (cbrt (* angle 0.005555555555555556)) 3.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0) + pow((a * cos((((double) M_PI) * pow(cbrt((angle * 0.005555555555555556)), 3.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0) + Math.pow((a * Math.cos((Math.PI * Math.pow(Math.cbrt((angle * 0.005555555555555556)), 3.0)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0) + (Float64(a * cos(Float64(pi * (cbrt(Float64(angle * 0.005555555555555556)) ^ 3.0)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[Power[N[Power[N[(angle * 0.005555555555555556), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot {\left(\sqrt[3]{angle \cdot 0.005555555555555556}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 82.6%
Simplified82.5%
metadata-eval82.5%
div-inv82.6%
add-cube-cbrt82.5%
pow382.6%
div-inv82.6%
metadata-eval82.6%
Applied egg-rr82.6%
Final simplification82.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (* angle 0.005555555555555556)))) 2.0) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle * 0.005555555555555556)))), 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle * 0.005555555555555556)))), 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle * 0.005555555555555556)))) ^ 2.0) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 82.6%
Simplified82.5%
metadata-eval82.5%
div-inv82.5%
clear-num82.5%
un-div-inv82.6%
Applied egg-rr82.6%
Final simplification82.6%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* angle (* PI 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((angle * (((double) M_PI) * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle * (Math.PI * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((angle * (math.pi * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((angle * (pi * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 82.6%
Simplified82.5%
Taylor expanded in angle around 0 82.5%
Taylor expanded in b around 0 73.4%
*-commutative73.4%
*-commutative73.4%
associate-*r*73.8%
unpow273.8%
unpow273.8%
swap-sqr82.5%
unpow282.5%
associate-*r*82.1%
*-commutative82.1%
associate-*r*82.5%
Simplified82.5%
Final simplification82.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi / (180.0 / angle)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 82.6%
Simplified82.5%
Taylor expanded in angle around 0 82.5%
metadata-eval82.5%
div-inv82.5%
clear-num82.5%
un-div-inv82.6%
Applied egg-rr82.6%
Final simplification82.6%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* b 0.005555555555555556) (* (* PI angle) (* angle (* PI (* b 0.005555555555555556)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((b * 0.005555555555555556) * ((((double) M_PI) * angle) * (angle * (((double) M_PI) * (b * 0.005555555555555556)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((b * 0.005555555555555556) * ((Math.PI * angle) * (angle * (Math.PI * (b * 0.005555555555555556)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((b * 0.005555555555555556) * ((math.pi * angle) * (angle * (math.pi * (b * 0.005555555555555556)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(b * 0.005555555555555556) * Float64(Float64(pi * angle) * Float64(angle * Float64(pi * Float64(b * 0.005555555555555556)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.005555555555555556) * ((pi * angle) * (angle * (pi * (b * 0.005555555555555556))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(b * 0.005555555555555556), $MachinePrecision] * N[(N[(Pi * angle), $MachinePrecision] * N[(angle * N[(Pi * N[(b * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(b \cdot 0.005555555555555556\right) \cdot \left(\left(\pi \cdot angle\right) \cdot \left(angle \cdot \left(\pi \cdot \left(b \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 82.6%
Simplified82.5%
Taylor expanded in angle around 0 82.5%
Taylor expanded in angle around 0 77.4%
unpow277.4%
associate-*r*77.4%
associate-*l*76.7%
*-commutative76.7%
*-commutative76.7%
*-commutative76.7%
associate-*r*76.7%
*-commutative76.7%
associate-*l*76.7%
Applied egg-rr76.7%
Taylor expanded in angle around 0 76.7%
*-commutative76.7%
*-commutative76.7%
associate-*l*76.7%
associate-*l*76.7%
*-commutative76.7%
Simplified76.7%
Final simplification76.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* b 0.005555555555555556) (* (* (* angle 0.005555555555555556) (* PI b)) (* PI angle)))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((b * 0.005555555555555556) * (((angle * 0.005555555555555556) * (((double) M_PI) * b)) * (((double) M_PI) * angle)));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((b * 0.005555555555555556) * (((angle * 0.005555555555555556) * (Math.PI * b)) * (Math.PI * angle)));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((b * 0.005555555555555556) * (((angle * 0.005555555555555556) * (math.pi * b)) * (math.pi * angle)))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(b * 0.005555555555555556) * Float64(Float64(Float64(angle * 0.005555555555555556) * Float64(pi * b)) * Float64(pi * angle)))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.005555555555555556) * (((angle * 0.005555555555555556) * (pi * b)) * (pi * angle))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(b * 0.005555555555555556), $MachinePrecision] * N[(N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(Pi * b), $MachinePrecision]), $MachinePrecision] * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(b \cdot 0.005555555555555556\right) \cdot \left(\left(\left(angle \cdot 0.005555555555555556\right) \cdot \left(\pi \cdot b\right)\right) \cdot \left(\pi \cdot angle\right)\right)
\end{array}
Initial program 82.6%
Simplified82.5%
Taylor expanded in angle around 0 82.5%
Taylor expanded in angle around 0 77.4%
unpow277.4%
associate-*r*77.4%
associate-*l*76.7%
*-commutative76.7%
*-commutative76.7%
*-commutative76.7%
associate-*r*76.7%
*-commutative76.7%
associate-*l*76.7%
Applied egg-rr76.7%
Final simplification76.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* PI (* angle 0.005555555555555556)) (* b (* (* angle 0.005555555555555556) (* PI b))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((((double) M_PI) * (angle * 0.005555555555555556)) * (b * ((angle * 0.005555555555555556) * (((double) M_PI) * b))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((Math.PI * (angle * 0.005555555555555556)) * (b * ((angle * 0.005555555555555556) * (Math.PI * b))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((math.pi * (angle * 0.005555555555555556)) * (b * ((angle * 0.005555555555555556) * (math.pi * b))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(pi * Float64(angle * 0.005555555555555556)) * Float64(b * Float64(Float64(angle * 0.005555555555555556) * Float64(pi * b))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((pi * (angle * 0.005555555555555556)) * (b * ((angle * 0.005555555555555556) * (pi * b)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(b * N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right) \cdot \left(b \cdot \left(\left(angle \cdot 0.005555555555555556\right) \cdot \left(\pi \cdot b\right)\right)\right)
\end{array}
Initial program 82.6%
Simplified82.5%
Taylor expanded in angle around 0 82.5%
Taylor expanded in angle around 0 77.4%
unpow277.4%
associate-*r*77.5%
*-commutative77.5%
associate-*r*77.5%
associate-*r*77.5%
*-commutative77.5%
associate-*r*77.5%
*-commutative77.5%
associate-*l*77.6%
associate-*r*77.5%
*-commutative77.5%
Applied egg-rr77.5%
Final simplification77.5%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* (* (* angle 0.005555555555555556) (* PI b)) (* b 0.005555555555555556)) (* PI angle))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((((angle * 0.005555555555555556) * (((double) M_PI) * b)) * (b * 0.005555555555555556)) * (((double) M_PI) * angle));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((((angle * 0.005555555555555556) * (Math.PI * b)) * (b * 0.005555555555555556)) * (Math.PI * angle));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((((angle * 0.005555555555555556) * (math.pi * b)) * (b * 0.005555555555555556)) * (math.pi * angle))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(Float64(Float64(angle * 0.005555555555555556) * Float64(pi * b)) * Float64(b * 0.005555555555555556)) * Float64(pi * angle))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((((angle * 0.005555555555555556) * (pi * b)) * (b * 0.005555555555555556)) * (pi * angle)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(Pi * b), $MachinePrecision]), $MachinePrecision] * N[(b * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(\left(\left(angle \cdot 0.005555555555555556\right) \cdot \left(\pi \cdot b\right)\right) \cdot \left(b \cdot 0.005555555555555556\right)\right) \cdot \left(\pi \cdot angle\right)
\end{array}
Initial program 82.6%
Simplified82.5%
Taylor expanded in angle around 0 82.5%
Taylor expanded in angle around 0 77.4%
unpow277.4%
associate-*r*77.4%
associate-*r*77.5%
*-commutative77.5%
associate-*r*77.5%
*-commutative77.5%
associate-*l*77.5%
*-commutative77.5%
*-commutative77.5%
Applied egg-rr77.5%
Final simplification77.5%
herbie shell --seed 2024059
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))