
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 1e-137) (not (<= (exp re) 2.0))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 1e-137) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 1d-137) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 1e-137) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 1e-137) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 1e-137) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 1e-137) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 1e-137], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 10^{-137} \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if (exp.f64 re) < 9.99999999999999978e-138 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 81.8%
if 9.99999999999999978e-138 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 99.8%
distribute-rgt1-in99.8%
Simplified99.8%
Final simplification90.9%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 2.0))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 82.4%
if 0.0 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 98.8%
Final simplification90.8%
(FPCore (re im) :precision binary64 (if (or (<= re -320.0) (and (not (<= re 1.25e+20)) (<= re 1.02e+149))) (exp re) (* (cos im) (+ (+ re 1.0) (* re (* re 0.5))))))
double code(double re, double im) {
double tmp;
if ((re <= -320.0) || (!(re <= 1.25e+20) && (re <= 1.02e+149))) {
tmp = exp(re);
} else {
tmp = cos(im) * ((re + 1.0) + (re * (re * 0.5)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-320.0d0)) .or. (.not. (re <= 1.25d+20)) .and. (re <= 1.02d+149)) then
tmp = exp(re)
else
tmp = cos(im) * ((re + 1.0d0) + (re * (re * 0.5d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -320.0) || (!(re <= 1.25e+20) && (re <= 1.02e+149))) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * ((re + 1.0) + (re * (re * 0.5)));
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -320.0) or (not (re <= 1.25e+20) and (re <= 1.02e+149)): tmp = math.exp(re) else: tmp = math.cos(im) * ((re + 1.0) + (re * (re * 0.5))) return tmp
function code(re, im) tmp = 0.0 if ((re <= -320.0) || (!(re <= 1.25e+20) && (re <= 1.02e+149))) tmp = exp(re); else tmp = Float64(cos(im) * Float64(Float64(re + 1.0) + Float64(re * Float64(re * 0.5)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -320.0) || (~((re <= 1.25e+20)) && (re <= 1.02e+149))) tmp = exp(re); else tmp = cos(im) * ((re + 1.0) + (re * (re * 0.5))); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -320.0], And[N[Not[LessEqual[re, 1.25e+20]], $MachinePrecision], LessEqual[re, 1.02e+149]]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(N[(re + 1.0), $MachinePrecision] + N[(re * N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -320 \lor \neg \left(re \leq 1.25 \cdot 10^{+20}\right) \land re \leq 1.02 \cdot 10^{+149}:\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(\left(re + 1\right) + re \cdot \left(re \cdot 0.5\right)\right)\\
\end{array}
\end{array}
if re < -320 or 1.25e20 < re < 1.01999999999999997e149Initial program 100.0%
Taylor expanded in im around 0 95.7%
if -320 < re < 1.25e20 or 1.01999999999999997e149 < re Initial program 100.0%
add-log-exp99.5%
add-sqr-sqrt99.3%
log-prod99.3%
Applied egg-rr99.3%
count-299.3%
Simplified99.3%
pow1/299.3%
pow-exp99.4%
Applied egg-rr99.4%
Taylor expanded in re around 0 97.7%
distribute-lft-in97.7%
*-commutative97.7%
associate-+r+97.7%
*-commutative97.7%
distribute-rgt1-in97.7%
associate-*r*97.7%
associate-*r*97.7%
distribute-rgt-out97.7%
Simplified97.7%
Final simplification97.0%
(FPCore (re im) :precision binary64 (if (<= re 1.6e+20) (cos im) (+ (+ re 1.0) (* re (* re 0.5)))))
double code(double re, double im) {
double tmp;
if (re <= 1.6e+20) {
tmp = cos(im);
} else {
tmp = (re + 1.0) + (re * (re * 0.5));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 1.6d+20) then
tmp = cos(im)
else
tmp = (re + 1.0d0) + (re * (re * 0.5d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 1.6e+20) {
tmp = Math.cos(im);
} else {
tmp = (re + 1.0) + (re * (re * 0.5));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 1.6e+20: tmp = math.cos(im) else: tmp = (re + 1.0) + (re * (re * 0.5)) return tmp
function code(re, im) tmp = 0.0 if (re <= 1.6e+20) tmp = cos(im); else tmp = Float64(Float64(re + 1.0) + Float64(re * Float64(re * 0.5))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 1.6e+20) tmp = cos(im); else tmp = (re + 1.0) + (re * (re * 0.5)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 1.6e+20], N[Cos[im], $MachinePrecision], N[(N[(re + 1.0), $MachinePrecision] + N[(re * N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 1.6 \cdot 10^{+20}:\\
\;\;\;\;\cos im\\
\mathbf{else}:\\
\;\;\;\;\left(re + 1\right) + re \cdot \left(re \cdot 0.5\right)\\
\end{array}
\end{array}
if re < 1.6e20Initial program 100.0%
Taylor expanded in re around 0 67.1%
if 1.6e20 < re Initial program 100.0%
add-log-exp100.0%
add-sqr-sqrt100.0%
log-prod100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
pow1/2100.0%
pow-exp100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 52.6%
distribute-lft-in52.6%
*-commutative52.6%
associate-+r+52.6%
*-commutative52.6%
distribute-rgt1-in52.6%
associate-*r*52.6%
associate-*r*52.6%
distribute-rgt-out52.6%
Simplified52.6%
Taylor expanded in im around 0 27.1%
Final simplification57.7%
(FPCore (re im) :precision binary64 (+ (+ re 1.0) (* re (* re 0.5))))
double code(double re, double im) {
return (re + 1.0) + (re * (re * 0.5));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (re + 1.0d0) + (re * (re * 0.5d0))
end function
public static double code(double re, double im) {
return (re + 1.0) + (re * (re * 0.5));
}
def code(re, im): return (re + 1.0) + (re * (re * 0.5))
function code(re, im) return Float64(Float64(re + 1.0) + Float64(re * Float64(re * 0.5))) end
function tmp = code(re, im) tmp = (re + 1.0) + (re * (re * 0.5)); end
code[re_, im_] := N[(N[(re + 1.0), $MachinePrecision] + N[(re * N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(re + 1\right) + re \cdot \left(re \cdot 0.5\right)
\end{array}
Initial program 100.0%
add-log-exp99.7%
add-sqr-sqrt99.5%
log-prod99.6%
Applied egg-rr99.6%
count-299.6%
Simplified99.6%
pow1/299.6%
pow-exp99.6%
Applied egg-rr99.6%
Taylor expanded in re around 0 63.6%
distribute-lft-in63.6%
*-commutative63.6%
associate-+r+63.6%
*-commutative63.6%
distribute-rgt1-in63.6%
associate-*r*63.6%
associate-*r*63.6%
distribute-rgt-out63.6%
Simplified63.6%
Taylor expanded in im around 0 36.9%
Final simplification36.9%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 52.5%
distribute-rgt1-in52.5%
Simplified52.5%
Taylor expanded in im around 0 31.4%
Final simplification31.4%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 52.1%
Taylor expanded in im around 0 31.3%
Final simplification31.3%
herbie shell --seed 2024059
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))