
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))))
(if (<= y -0.002)
t_0
(if (<= y 0.027)
(+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))
(if (or (<= y 3.1e+71) (and (not (<= y 3e+246)) (<= y 9.2e+294)))
t_0
(* z (cos y)))))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double tmp;
if (y <= -0.002) {
tmp = t_0;
} else if (y <= 0.027) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else if ((y <= 3.1e+71) || (!(y <= 3e+246) && (y <= 9.2e+294))) {
tmp = t_0;
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * sin(y)
if (y <= (-0.002d0)) then
tmp = t_0
else if (y <= 0.027d0) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
else if ((y <= 3.1d+71) .or. (.not. (y <= 3d+246)) .and. (y <= 9.2d+294)) then
tmp = t_0
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double tmp;
if (y <= -0.002) {
tmp = t_0;
} else if (y <= 0.027) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else if ((y <= 3.1e+71) || (!(y <= 3e+246) && (y <= 9.2e+294))) {
tmp = t_0;
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) tmp = 0 if y <= -0.002: tmp = t_0 elif y <= 0.027: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) elif (y <= 3.1e+71) or (not (y <= 3e+246) and (y <= 9.2e+294)): tmp = t_0 else: tmp = z * math.cos(y) return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) tmp = 0.0 if (y <= -0.002) tmp = t_0; elseif (y <= 0.027) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); elseif ((y <= 3.1e+71) || (!(y <= 3e+246) && (y <= 9.2e+294))) tmp = t_0; else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); tmp = 0.0; if (y <= -0.002) tmp = t_0; elseif (y <= 0.027) tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); elseif ((y <= 3.1e+71) || (~((y <= 3e+246)) && (y <= 9.2e+294))) tmp = t_0; else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.002], t$95$0, If[LessEqual[y, 0.027], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 3.1e+71], And[N[Not[LessEqual[y, 3e+246]], $MachinePrecision], LessEqual[y, 9.2e+294]]], t$95$0, N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
\mathbf{if}\;y \leq -0.002:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.027:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{+71} \lor \neg \left(y \leq 3 \cdot 10^{+246}\right) \land y \leq 9.2 \cdot 10^{+294}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if y < -2e-3 or 0.0269999999999999997 < y < 3.10000000000000018e71 or 3e246 < y < 9.19999999999999987e294Initial program 99.6%
Taylor expanded in x around inf 70.5%
if -2e-3 < y < 0.0269999999999999997Initial program 100.0%
Taylor expanded in y around 0 100.0%
if 3.10000000000000018e71 < y < 3e246 or 9.19999999999999987e294 < y Initial program 99.5%
Taylor expanded in x around 0 72.7%
Final simplification85.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))))
(if (<= y -2.95e-7)
t_0
(if (<= y 0.00355)
(fma x y z)
(if (or (<= y 2.15e+73) (and (not (<= y 4.6e+247)) (<= y 7.2e+286)))
t_0
(* z (cos y)))))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double tmp;
if (y <= -2.95e-7) {
tmp = t_0;
} else if (y <= 0.00355) {
tmp = fma(x, y, z);
} else if ((y <= 2.15e+73) || (!(y <= 4.6e+247) && (y <= 7.2e+286))) {
tmp = t_0;
} else {
tmp = z * cos(y);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * sin(y)) tmp = 0.0 if (y <= -2.95e-7) tmp = t_0; elseif (y <= 0.00355) tmp = fma(x, y, z); elseif ((y <= 2.15e+73) || (!(y <= 4.6e+247) && (y <= 7.2e+286))) tmp = t_0; else tmp = Float64(z * cos(y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.95e-7], t$95$0, If[LessEqual[y, 0.00355], N[(x * y + z), $MachinePrecision], If[Or[LessEqual[y, 2.15e+73], And[N[Not[LessEqual[y, 4.6e+247]], $MachinePrecision], LessEqual[y, 7.2e+286]]], t$95$0, N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
\mathbf{if}\;y \leq -2.95 \cdot 10^{-7}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.00355:\\
\;\;\;\;\mathsf{fma}\left(x, y, z\right)\\
\mathbf{elif}\;y \leq 2.15 \cdot 10^{+73} \lor \neg \left(y \leq 4.6 \cdot 10^{+247}\right) \land y \leq 7.2 \cdot 10^{+286}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if y < -2.94999999999999981e-7 or 0.0035500000000000002 < y < 2.15000000000000007e73 or 4.59999999999999981e247 < y < 7.2000000000000001e286Initial program 99.6%
Taylor expanded in x around inf 70.8%
if -2.94999999999999981e-7 < y < 0.0035500000000000002Initial program 100.0%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
if 2.15000000000000007e73 < y < 4.59999999999999981e247 or 7.2000000000000001e286 < y Initial program 99.5%
Taylor expanded in x around 0 72.7%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.002) (not (<= y 0.105))) (* x (sin y)) (+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.002) || !(y <= 0.105)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.002d0)) .or. (.not. (y <= 0.105d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.002) || !(y <= 0.105)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.002) or not (y <= 0.105): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.002) || !(y <= 0.105)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.002) || ~((y <= 0.105))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.002], N[Not[LessEqual[y, 0.105]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.002 \lor \neg \left(y \leq 0.105\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -2e-3 or 0.104999999999999996 < y Initial program 99.6%
Taylor expanded in x around inf 56.7%
if -2e-3 < y < 0.104999999999999996Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.2e+133) (not (<= x 2.7e+188))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e+133) || !(x <= 2.7e+188)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.2d+133)) .or. (.not. (x <= 2.7d+188))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e+133) || !(x <= 2.7e+188)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.2e+133) or not (x <= 2.7e+188): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.2e+133) || !(x <= 2.7e+188)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.2e+133) || ~((x <= 2.7e+188))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.2e+133], N[Not[LessEqual[x, 2.7e+188]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{+133} \lor \neg \left(x \leq 2.7 \cdot 10^{+188}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -5.1999999999999995e133 or 2.7e188 < x Initial program 99.8%
Taylor expanded in y around 0 63.5%
+-commutative63.5%
Simplified63.5%
Taylor expanded in x around inf 42.4%
*-commutative42.4%
Simplified42.4%
if -5.1999999999999995e133 < x < 2.7e188Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.2%
associate-*l*99.2%
fma-define99.2%
pow299.2%
Applied egg-rr99.2%
Taylor expanded in y around 0 43.9%
Final simplification43.5%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.1%
+-commutative54.1%
Simplified54.1%
Final simplification54.1%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.4%
associate-*l*99.4%
fma-define99.4%
pow299.4%
Applied egg-rr99.4%
Taylor expanded in y around 0 38.3%
Final simplification38.3%
herbie shell --seed 2024059
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))