
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -1.0)
(* y x)
(if (<= y 1.1e-76)
x
(if (or (<= y 3.1e+244) (not (<= y 8.4e+284))) (* y z) (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 1.1e-76) {
tmp = x;
} else if ((y <= 3.1e+244) || !(y <= 8.4e+284)) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = y * x
else if (y <= 1.1d-76) then
tmp = x
else if ((y <= 3.1d+244) .or. (.not. (y <= 8.4d+284))) then
tmp = y * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 1.1e-76) {
tmp = x;
} else if ((y <= 3.1e+244) || !(y <= 8.4e+284)) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = y * x elif y <= 1.1e-76: tmp = x elif (y <= 3.1e+244) or not (y <= 8.4e+284): tmp = y * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(y * x); elseif (y <= 1.1e-76) tmp = x; elseif ((y <= 3.1e+244) || !(y <= 8.4e+284)) tmp = Float64(y * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = y * x; elseif (y <= 1.1e-76) tmp = x; elseif ((y <= 3.1e+244) || ~((y <= 8.4e+284))) tmp = y * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.1e-76], x, If[Or[LessEqual[y, 3.1e+244], N[Not[LessEqual[y, 8.4e+284]], $MachinePrecision]], N[(y * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1.1 \cdot 10^{-76}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{+244} \lor \neg \left(y \leq 8.4 \cdot 10^{+284}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1 or 3.1e244 < y < 8.4000000000000002e284Initial program 100.0%
Taylor expanded in x around inf 68.2%
+-commutative68.2%
Simplified68.2%
Taylor expanded in y around inf 68.2%
*-commutative68.2%
Simplified68.2%
if -1 < y < 1.1e-76Initial program 100.0%
Taylor expanded in y around 0 73.6%
if 1.1e-76 < y < 3.1e244 or 8.4000000000000002e284 < y Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine99.9%
+-commutative99.9%
+-commutative99.9%
distribute-lft-in98.3%
associate-+r+98.4%
Applied egg-rr98.4%
Taylor expanded in x around 0 62.4%
Final simplification69.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.6e-87) (not (<= x 1.58e-18))) (* x (+ y 1.0)) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e-87) || !(x <= 1.58e-18)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.6d-87)) .or. (.not. (x <= 1.58d-18))) then
tmp = x * (y + 1.0d0)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e-87) || !(x <= 1.58e-18)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.6e-87) or not (x <= 1.58e-18): tmp = x * (y + 1.0) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.6e-87) || !(x <= 1.58e-18)) tmp = Float64(x * Float64(y + 1.0)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.6e-87) || ~((x <= 1.58e-18))) tmp = x * (y + 1.0); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.6e-87], N[Not[LessEqual[x, 1.58e-18]], $MachinePrecision]], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{-87} \lor \neg \left(x \leq 1.58 \cdot 10^{-18}\right):\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -3.59999999999999993e-87 or 1.5800000000000001e-18 < x Initial program 100.0%
Taylor expanded in x around inf 84.3%
+-commutative84.3%
Simplified84.3%
if -3.59999999999999993e-87 < x < 1.5800000000000001e-18Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in100.0%
associate-+r+100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 71.2%
Final simplification79.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.39) (not (<= y 1.15e-76))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.39) || !(y <= 1.15e-76)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.39d0)) .or. (.not. (y <= 1.15d-76))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.39) || !(y <= 1.15e-76)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.39) or not (y <= 1.15e-76): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.39) || !(y <= 1.15e-76)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.39) || ~((y <= 1.15e-76))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.39], N[Not[LessEqual[y, 1.15e-76]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.39 \lor \neg \left(y \leq 1.15 \cdot 10^{-76}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if y < -0.39000000000000001 or 1.15000000000000003e-76 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in94.8%
associate-+r+94.8%
Applied egg-rr94.8%
Taylor expanded in y around inf 95.6%
+-commutative95.6%
Simplified95.6%
if -0.39000000000000001 < y < 1.15000000000000003e-76Initial program 100.0%
Taylor expanded in x around inf 75.2%
+-commutative75.2%
Simplified75.2%
Final simplification86.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.85) (not (<= y 5e-78))) (* y (+ x z)) (+ x (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.85) || !(y <= 5e-78)) {
tmp = y * (x + z);
} else {
tmp = x + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.85d0)) .or. (.not. (y <= 5d-78))) then
tmp = y * (x + z)
else
tmp = x + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.85) || !(y <= 5e-78)) {
tmp = y * (x + z);
} else {
tmp = x + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.85) or not (y <= 5e-78): tmp = y * (x + z) else: tmp = x + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.85) || !(y <= 5e-78)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.85) || ~((y <= 5e-78))) tmp = y * (x + z); else tmp = x + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.85], N[Not[LessEqual[y, 5e-78]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.85 \lor \neg \left(y \leq 5 \cdot 10^{-78}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot x\\
\end{array}
\end{array}
if y < -0.849999999999999978 or 4.9999999999999996e-78 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in94.8%
associate-+r+94.8%
Applied egg-rr94.8%
Taylor expanded in y around inf 95.6%
+-commutative95.6%
Simplified95.6%
if -0.849999999999999978 < y < 4.9999999999999996e-78Initial program 100.0%
Taylor expanded in z around 0 75.2%
*-commutative75.2%
Simplified75.2%
Final simplification86.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -3500000.0) (not (<= y 6e-9))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3500000.0) || !(y <= 6e-9)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3500000.0d0)) .or. (.not. (y <= 6d-9))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3500000.0) || !(y <= 6e-9)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3500000.0) or not (y <= 6e-9): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3500000.0) || !(y <= 6e-9)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3500000.0) || ~((y <= 6e-9))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3500000.0], N[Not[LessEqual[y, 6e-9]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3500000 \lor \neg \left(y \leq 6 \cdot 10^{-9}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -3.5e6 or 5.99999999999999996e-9 < y Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine99.9%
+-commutative99.9%
+-commutative99.9%
distribute-lft-in94.2%
associate-+r+94.2%
Applied egg-rr94.2%
Taylor expanded in y around inf 99.0%
+-commutative99.0%
Simplified99.0%
if -3.5e6 < y < 5.99999999999999996e-9Initial program 100.0%
Taylor expanded in z around inf 98.3%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y x) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.9%
Taylor expanded in x around inf 56.8%
+-commutative56.8%
Simplified56.8%
Taylor expanded in y around inf 56.1%
*-commutative56.1%
Simplified56.1%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 70.6%
Final simplification63.6%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 38.0%
Final simplification38.0%
herbie shell --seed 2024059
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))