
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (fma y (sqrt x) (- 1.0 x)))
double code(double x, double y) {
return fma(y, sqrt(x), (1.0 - x));
}
function code(x, y) return fma(y, sqrt(x), Float64(1.0 - x)) end
code[x_, y_] := N[(y * N[Sqrt[x], $MachinePrecision] + N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \sqrt{x}, 1 - x\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -8.2e+40) (not (<= y 6e+55))) (+ 1.0 (* y (sqrt x))) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -8.2e+40) || !(y <= 6e+55)) {
tmp = 1.0 + (y * sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-8.2d+40)) .or. (.not. (y <= 6d+55))) then
tmp = 1.0d0 + (y * sqrt(x))
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -8.2e+40) || !(y <= 6e+55)) {
tmp = 1.0 + (y * Math.sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -8.2e+40) or not (y <= 6e+55): tmp = 1.0 + (y * math.sqrt(x)) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -8.2e+40) || !(y <= 6e+55)) tmp = Float64(1.0 + Float64(y * sqrt(x))); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -8.2e+40) || ~((y <= 6e+55))) tmp = 1.0 + (y * sqrt(x)); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -8.2e+40], N[Not[LessEqual[y, 6e+55]], $MachinePrecision]], N[(1.0 + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.2 \cdot 10^{+40} \lor \neg \left(y \leq 6 \cdot 10^{+55}\right):\\
\;\;\;\;1 + y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -8.2000000000000003e40 or 6.00000000000000033e55 < y Initial program 99.8%
Taylor expanded in x around 0 88.5%
if -8.2000000000000003e40 < y < 6.00000000000000033e55Initial program 100.0%
Taylor expanded in y around 0 97.9%
Final simplification94.3%
(FPCore (x y) :precision binary64 (if (<= x 1.0) (+ 1.0 (* y (sqrt x))) (* x (+ (/ y (sqrt x)) -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + (y * sqrt(x));
} else {
tmp = x * ((y / sqrt(x)) + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 + (y * sqrt(x))
else
tmp = x * ((y / sqrt(x)) + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + (y * Math.sqrt(x));
} else {
tmp = x * ((y / Math.sqrt(x)) + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.0: tmp = 1.0 + (y * math.sqrt(x)) else: tmp = x * ((y / math.sqrt(x)) + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 + Float64(y * sqrt(x))); else tmp = Float64(x * Float64(Float64(y / sqrt(x)) + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.0) tmp = 1.0 + (y * sqrt(x)); else tmp = x * ((y / sqrt(x)) + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.0], N[(1.0 + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 + y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\frac{y}{\sqrt{x}} + -1\right)\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 99.7%
if 1 < x Initial program 99.9%
Taylor expanded in x around inf 97.9%
*-commutative97.9%
sqrt-div97.8%
metadata-eval97.8%
un-div-inv97.9%
Applied egg-rr97.9%
Final simplification98.8%
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 66.6%
Final simplification66.6%
(FPCore (x y) :precision binary64 (- x))
double code(double x, double y) {
return -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -x
end function
public static double code(double x, double y) {
return -x;
}
def code(x, y): return -x
function code(x, y) return Float64(-x) end
function tmp = code(x, y) tmp = -x; end
code[x_, y_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 60.8%
Taylor expanded in y around 0 33.2%
neg-mul-133.2%
Simplified33.2%
Final simplification33.2%
herbie shell --seed 2024059
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))