
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (sqrt (exp (* t t)))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * sqrt(exp((t * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * sqrt(exp((t * t)))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.sqrt(Math.exp((t * t)));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.sqrt(math.exp((t * t)))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * sqrt(exp(Float64(t * t)))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * sqrt(exp((t * t))); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[Exp[N[(t * t), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot \sqrt{e^{t \cdot t}}
\end{array}
Initial program 99.8%
exp-sqrt99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 1.7e+44)
(* t_1 (sqrt (* z 2.0)))
(sqrt (* (* z 2.0) (pow t_1 2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 1.7e+44) {
tmp = t_1 * sqrt((z * 2.0));
} else {
tmp = sqrt(((z * 2.0) * pow(t_1, 2.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) - y
if (t <= 1.7d+44) then
tmp = t_1 * sqrt((z * 2.0d0))
else
tmp = sqrt(((z * 2.0d0) * (t_1 ** 2.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 1.7e+44) {
tmp = t_1 * Math.sqrt((z * 2.0));
} else {
tmp = Math.sqrt(((z * 2.0) * Math.pow(t_1, 2.0)));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y tmp = 0 if t <= 1.7e+44: tmp = t_1 * math.sqrt((z * 2.0)) else: tmp = math.sqrt(((z * 2.0) * math.pow(t_1, 2.0))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 1.7e+44) tmp = Float64(t_1 * sqrt(Float64(z * 2.0))); else tmp = sqrt(Float64(Float64(z * 2.0) * (t_1 ^ 2.0))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = 0.0; if (t <= 1.7e+44) tmp = t_1 * sqrt((z * 2.0)); else tmp = sqrt(((z * 2.0) * (t_1 ^ 2.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 1.7e+44], N[(t$95$1 * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(N[(z * 2.0), $MachinePrecision] * N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 1.7 \cdot 10^{+44}:\\
\;\;\;\;t\_1 \cdot \sqrt{z \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(z \cdot 2\right) \cdot {t\_1}^{2}}\\
\end{array}
\end{array}
if t < 1.7e44Initial program 99.8%
Taylor expanded in t around 0 70.9%
if 1.7e44 < t Initial program 100.0%
Taylor expanded in t around 0 28.7%
add-sqr-sqrt14.3%
sqrt-unprod26.6%
*-commutative26.6%
*-commutative26.6%
swap-sqr37.0%
add-sqr-sqrt37.0%
pow237.0%
Applied egg-rr37.0%
Final simplification63.6%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (if (or (<= x -1.06e+95) (not (<= x 1.6e-35))) (* x (sqrt (* 0.5 z))) (- (* y (sqrt (* z 2.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -1.06e+95) || !(x <= 1.6e-35)) {
tmp = x * sqrt((0.5 * z));
} else {
tmp = -(y * sqrt((z * 2.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-1.06d+95)) .or. (.not. (x <= 1.6d-35))) then
tmp = x * sqrt((0.5d0 * z))
else
tmp = -(y * sqrt((z * 2.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -1.06e+95) || !(x <= 1.6e-35)) {
tmp = x * Math.sqrt((0.5 * z));
} else {
tmp = -(y * Math.sqrt((z * 2.0)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -1.06e+95) or not (x <= 1.6e-35): tmp = x * math.sqrt((0.5 * z)) else: tmp = -(y * math.sqrt((z * 2.0))) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -1.06e+95) || !(x <= 1.6e-35)) tmp = Float64(x * sqrt(Float64(0.5 * z))); else tmp = Float64(-Float64(y * sqrt(Float64(z * 2.0)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -1.06e+95) || ~((x <= 1.6e-35))) tmp = x * sqrt((0.5 * z)); else tmp = -(y * sqrt((z * 2.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -1.06e+95], N[Not[LessEqual[x, 1.6e-35]], $MachinePrecision]], N[(x * N[Sqrt[N[(0.5 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], (-N[(y * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.06 \cdot 10^{+95} \lor \neg \left(x \leq 1.6 \cdot 10^{-35}\right):\\
\;\;\;\;x \cdot \sqrt{0.5 \cdot z}\\
\mathbf{else}:\\
\;\;\;\;-y \cdot \sqrt{z \cdot 2}\\
\end{array}
\end{array}
if x < -1.06000000000000001e95 or 1.5999999999999999e-35 < x Initial program 99.8%
Taylor expanded in t around 0 68.1%
Taylor expanded in x around inf 51.7%
*-commutative51.7%
associate-*l*51.8%
*-commutative51.8%
associate-*r*51.8%
associate-*l*51.8%
Simplified51.8%
pow151.8%
add-sqr-sqrt51.7%
sqrt-unprod51.8%
swap-sqr51.6%
add-sqr-sqrt51.6%
swap-sqr51.6%
rem-square-sqrt51.8%
metadata-eval51.8%
metadata-eval51.8%
Applied egg-rr51.8%
unpow151.8%
Simplified51.8%
if -1.06000000000000001e95 < x < 1.5999999999999999e-35Initial program 99.8%
Taylor expanded in t around 0 57.0%
Taylor expanded in x around 0 45.2%
mul-1-neg45.2%
Simplified45.2%
pow145.2%
associate-*l*45.2%
sqrt-prod45.3%
rem-exp-log43.1%
*-commutative43.1%
rem-exp-log45.3%
Applied egg-rr45.3%
unpow145.3%
*-commutative45.3%
*-commutative45.3%
Simplified45.3%
Final simplification48.1%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* z 2.0))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((z * 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((z * 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((z * 2.0));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((z * 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((z * 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}
\end{array}
Initial program 99.8%
Taylor expanded in t around 0 61.8%
Final simplification61.8%
(FPCore (x y z t) :precision binary64 (* x (sqrt (* 0.5 z))))
double code(double x, double y, double z, double t) {
return x * sqrt((0.5 * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * sqrt((0.5d0 * z))
end function
public static double code(double x, double y, double z, double t) {
return x * Math.sqrt((0.5 * z));
}
def code(x, y, z, t): return x * math.sqrt((0.5 * z))
function code(x, y, z, t) return Float64(x * sqrt(Float64(0.5 * z))) end
function tmp = code(x, y, z, t) tmp = x * sqrt((0.5 * z)); end
code[x_, y_, z_, t_] := N[(x * N[Sqrt[N[(0.5 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{0.5 \cdot z}
\end{array}
Initial program 99.8%
Taylor expanded in t around 0 61.8%
Taylor expanded in x around inf 31.4%
*-commutative31.4%
associate-*l*31.4%
*-commutative31.4%
associate-*r*31.4%
associate-*l*31.4%
Simplified31.4%
pow131.4%
add-sqr-sqrt31.3%
sqrt-unprod31.4%
swap-sqr31.3%
add-sqr-sqrt31.3%
swap-sqr31.3%
rem-square-sqrt31.4%
metadata-eval31.4%
metadata-eval31.4%
Applied egg-rr31.4%
unpow131.4%
Simplified31.4%
Final simplification31.4%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024059
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0)))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))