
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 98.0%
*-commutative98.0%
distribute-lft-out--98.0%
*-rgt-identity98.0%
cancel-sign-sub-inv98.0%
associate-+l+98.0%
+-commutative98.0%
*-commutative98.0%
distribute-rgt-out100.0%
fma-define100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -1e+232)
t_0
(if (<= x -7.8e-47)
(* x z)
(if (<= x 1.6e-11)
y
(if (or (<= x 9.5e+72)
(and (not (<= x 1.25e+141))
(or (<= x 1e+212)
(and (not (<= x 7e+280)) (<= x 3.8e+297)))))
(* x z)
t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -1e+232) {
tmp = t_0;
} else if (x <= -7.8e-47) {
tmp = x * z;
} else if (x <= 1.6e-11) {
tmp = y;
} else if ((x <= 9.5e+72) || (!(x <= 1.25e+141) && ((x <= 1e+212) || (!(x <= 7e+280) && (x <= 3.8e+297))))) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-1d+232)) then
tmp = t_0
else if (x <= (-7.8d-47)) then
tmp = x * z
else if (x <= 1.6d-11) then
tmp = y
else if ((x <= 9.5d+72) .or. (.not. (x <= 1.25d+141)) .and. (x <= 1d+212) .or. (.not. (x <= 7d+280)) .and. (x <= 3.8d+297)) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -1e+232) {
tmp = t_0;
} else if (x <= -7.8e-47) {
tmp = x * z;
} else if (x <= 1.6e-11) {
tmp = y;
} else if ((x <= 9.5e+72) || (!(x <= 1.25e+141) && ((x <= 1e+212) || (!(x <= 7e+280) && (x <= 3.8e+297))))) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -1e+232: tmp = t_0 elif x <= -7.8e-47: tmp = x * z elif x <= 1.6e-11: tmp = y elif (x <= 9.5e+72) or (not (x <= 1.25e+141) and ((x <= 1e+212) or (not (x <= 7e+280) and (x <= 3.8e+297)))): tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -1e+232) tmp = t_0; elseif (x <= -7.8e-47) tmp = Float64(x * z); elseif (x <= 1.6e-11) tmp = y; elseif ((x <= 9.5e+72) || (!(x <= 1.25e+141) && ((x <= 1e+212) || (!(x <= 7e+280) && (x <= 3.8e+297))))) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -1e+232) tmp = t_0; elseif (x <= -7.8e-47) tmp = x * z; elseif (x <= 1.6e-11) tmp = y; elseif ((x <= 9.5e+72) || (~((x <= 1.25e+141)) && ((x <= 1e+212) || (~((x <= 7e+280)) && (x <= 3.8e+297))))) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -1e+232], t$95$0, If[LessEqual[x, -7.8e-47], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.6e-11], y, If[Or[LessEqual[x, 9.5e+72], And[N[Not[LessEqual[x, 1.25e+141]], $MachinePrecision], Or[LessEqual[x, 1e+212], And[N[Not[LessEqual[x, 7e+280]], $MachinePrecision], LessEqual[x, 3.8e+297]]]]], N[(x * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -1 \cdot 10^{+232}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -7.8 \cdot 10^{-47}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{-11}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{+72} \lor \neg \left(x \leq 1.25 \cdot 10^{+141}\right) \land \left(x \leq 10^{+212} \lor \neg \left(x \leq 7 \cdot 10^{+280}\right) \land x \leq 3.8 \cdot 10^{+297}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.00000000000000006e232 or 9.50000000000000054e72 < x < 1.25000000000000006e141 or 9.9999999999999991e211 < x < 7.0000000000000002e280 or 3.7999999999999999e297 < x Initial program 90.9%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 76.6%
associate-*r*76.6%
neg-mul-176.6%
*-commutative76.6%
Simplified76.6%
if -1.00000000000000006e232 < x < -7.79999999999999956e-47 or 1.59999999999999997e-11 < x < 9.50000000000000054e72 or 1.25000000000000006e141 < x < 9.9999999999999991e211 or 7.0000000000000002e280 < x < 3.7999999999999999e297Initial program 99.0%
Taylor expanded in y around 0 62.4%
if -7.79999999999999956e-47 < x < 1.59999999999999997e-11Initial program 100.0%
Taylor expanded in x around 0 78.1%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.5e-47) (not (<= x 3.3e-10))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.5e-47) || !(x <= 3.3e-10)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.5d-47)) .or. (.not. (x <= 3.3d-10))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.5e-47) || !(x <= 3.3e-10)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.5e-47) or not (x <= 3.3e-10): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.5e-47) || !(x <= 3.3e-10)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.5e-47) || ~((x <= 3.3e-10))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.5e-47], N[Not[LessEqual[x, 3.3e-10]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{-47} \lor \neg \left(x \leq 3.3 \cdot 10^{-10}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -8.4999999999999999e-47 or 3.3e-10 < x Initial program 96.6%
Taylor expanded in x around inf 97.4%
mul-1-neg97.4%
sub-neg97.4%
Simplified97.4%
if -8.4999999999999999e-47 < x < 3.3e-10Initial program 100.0%
Taylor expanded in x around 0 78.1%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -850000.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -850000.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-850000.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -850000.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -850000.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -850000.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -850000.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -850000.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -850000 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -8.5e5 or 1 < x Initial program 96.4%
Taylor expanded in x around inf 99.8%
mul-1-neg99.8%
sub-neg99.8%
Simplified99.8%
if -8.5e5 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 98.2%
neg-mul-198.2%
distribute-rgt-neg-in98.2%
Simplified98.2%
*-commutative98.2%
cancel-sign-sub98.2%
+-commutative98.2%
Applied egg-rr98.2%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.2e-47) (not (<= x 8.5e-13))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.2e-47) || !(x <= 8.5e-13)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.2d-47)) .or. (.not. (x <= 8.5d-13))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.2e-47) || !(x <= 8.5e-13)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.2e-47) or not (x <= 8.5e-13): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.2e-47) || !(x <= 8.5e-13)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.2e-47) || ~((x <= 8.5e-13))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.2e-47], N[Not[LessEqual[x, 8.5e-13]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.2 \cdot 10^{-47} \lor \neg \left(x \leq 8.5 \cdot 10^{-13}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -6.1999999999999996e-47 or 8.5000000000000001e-13 < x Initial program 96.6%
Taylor expanded in y around 0 52.6%
if -6.1999999999999996e-47 < x < 8.5000000000000001e-13Initial program 100.0%
Taylor expanded in x around 0 78.1%
Final simplification63.2%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.0%
remove-double-neg98.0%
distribute-rgt-neg-out98.0%
neg-sub098.0%
neg-sub098.0%
*-commutative98.0%
distribute-lft-neg-in98.0%
remove-double-neg98.0%
distribute-rgt-out--98.0%
*-lft-identity98.0%
associate-+l-98.0%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.0%
Taylor expanded in x around 0 34.8%
Final simplification34.8%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024059
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))