
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(* y (* x (- (/ 0.5 a) (* 4.5 (* t (/ z (* (* x y) a)))))))
(if (<= t_1 1e+213)
(/ t_1 (* a 2.0))
(- (* x (/ y (* a 2.0))) (* (* z 9.0) (/ t (* a 2.0))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y * (x * ((0.5 / a) - (4.5 * (t * (z / ((x * y) * a))))));
} else if (t_1 <= 1e+213) {
tmp = t_1 / (a * 2.0);
} else {
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = y * (x * ((0.5 / a) - (4.5 * (t * (z / ((x * y) * a))))));
} else if (t_1 <= 1e+213) {
tmp = t_1 / (a * 2.0);
} else {
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if t_1 <= -math.inf: tmp = y * (x * ((0.5 / a) - (4.5 * (t * (z / ((x * y) * a)))))) elif t_1 <= 1e+213: tmp = t_1 / (a * 2.0) else: tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y * Float64(x * Float64(Float64(0.5 / a) - Float64(4.5 * Float64(t * Float64(z / Float64(Float64(x * y) * a))))))); elseif (t_1 <= 1e+213) tmp = Float64(t_1 / Float64(a * 2.0)); else tmp = Float64(Float64(x * Float64(y / Float64(a * 2.0))) - Float64(Float64(z * 9.0) * Float64(t / Float64(a * 2.0)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = y * (x * ((0.5 / a) - (4.5 * (t * (z / ((x * y) * a))))));
elseif (t_1 <= 1e+213)
tmp = t_1 / (a * 2.0);
else
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y * N[(x * N[(N[(0.5 / a), $MachinePrecision] - N[(4.5 * N[(t * N[(z / N[(N[(x * y), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+213], N[(t$95$1 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * N[(t / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \left(x \cdot \left(\frac{0.5}{a} - 4.5 \cdot \left(t \cdot \frac{z}{\left(x \cdot y\right) \cdot a}\right)\right)\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+213}:\\
\;\;\;\;\frac{t\_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a \cdot 2} - \left(z \cdot 9\right) \cdot \frac{t}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 71.9%
Taylor expanded in y around inf 88.9%
Taylor expanded in x around -inf 88.8%
associate-*r*88.8%
mul-1-neg88.8%
associate-/l*99.8%
associate-*r/99.8%
metadata-eval99.8%
Simplified99.8%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 9.99999999999999984e212Initial program 99.1%
if 9.99999999999999984e212 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 81.2%
div-sub81.2%
associate-/l*84.7%
associate-/l*96.0%
Applied egg-rr96.0%
Final simplification98.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* 0.5 (* x (/ y a)))))
(if (<= x -8.2e+14)
t_1
(if (<= x -5.4e-36)
(* -4.5 (* t (/ z a)))
(if (or (<= x -3.8e-61) (not (<= x 2.55e-57)))
t_1
(* -4.5 (/ (* z t) a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = 0.5 * (x * (y / a));
double tmp;
if (x <= -8.2e+14) {
tmp = t_1;
} else if (x <= -5.4e-36) {
tmp = -4.5 * (t * (z / a));
} else if ((x <= -3.8e-61) || !(x <= 2.55e-57)) {
tmp = t_1;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = 0.5d0 * (x * (y / a))
if (x <= (-8.2d+14)) then
tmp = t_1
else if (x <= (-5.4d-36)) then
tmp = (-4.5d0) * (t * (z / a))
else if ((x <= (-3.8d-61)) .or. (.not. (x <= 2.55d-57))) then
tmp = t_1
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 0.5 * (x * (y / a));
double tmp;
if (x <= -8.2e+14) {
tmp = t_1;
} else if (x <= -5.4e-36) {
tmp = -4.5 * (t * (z / a));
} else if ((x <= -3.8e-61) || !(x <= 2.55e-57)) {
tmp = t_1;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = 0.5 * (x * (y / a)) tmp = 0 if x <= -8.2e+14: tmp = t_1 elif x <= -5.4e-36: tmp = -4.5 * (t * (z / a)) elif (x <= -3.8e-61) or not (x <= 2.55e-57): tmp = t_1 else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(0.5 * Float64(x * Float64(y / a))) tmp = 0.0 if (x <= -8.2e+14) tmp = t_1; elseif (x <= -5.4e-36) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif ((x <= -3.8e-61) || !(x <= 2.55e-57)) tmp = t_1; else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = 0.5 * (x * (y / a));
tmp = 0.0;
if (x <= -8.2e+14)
tmp = t_1;
elseif (x <= -5.4e-36)
tmp = -4.5 * (t * (z / a));
elseif ((x <= -3.8e-61) || ~((x <= 2.55e-57)))
tmp = t_1;
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -8.2e+14], t$95$1, If[LessEqual[x, -5.4e-36], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, -3.8e-61], N[Not[LessEqual[x, 2.55e-57]], $MachinePrecision]], t$95$1, N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := 0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{if}\;x \leq -8.2 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq -5.4 \cdot 10^{-36}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;x \leq -3.8 \cdot 10^{-61} \lor \neg \left(x \leq 2.55 \cdot 10^{-57}\right):\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if x < -8.2e14 or -5.40000000000000015e-36 < x < -3.7999999999999998e-61 or 2.55e-57 < x Initial program 89.3%
Taylor expanded in x around inf 64.6%
associate-/l*68.9%
Simplified68.9%
if -8.2e14 < x < -5.40000000000000015e-36Initial program 86.4%
Taylor expanded in x around 0 31.8%
associate-/l*44.7%
Simplified44.7%
if -3.7999999999999998e-61 < x < 2.55e-57Initial program 98.6%
Taylor expanded in x around 0 79.8%
Final simplification71.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) (- INFINITY)) (not (<= (* x y) 5e+291))) (* y (* 0.5 (/ x a))) (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -((double) INFINITY)) || !((x * y) <= 5e+291)) {
tmp = y * (0.5 * (x / a));
} else {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -Double.POSITIVE_INFINITY) || !((x * y) <= 5e+291)) {
tmp = y * (0.5 * (x / a));
} else {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -math.inf) or not ((x * y) <= 5e+291): tmp = y * (0.5 * (x / a)) else: tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= Float64(-Inf)) || !(Float64(x * y) <= 5e+291)) tmp = Float64(y * Float64(0.5 * Float64(x / a))); else tmp = Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -Inf) || ~(((x * y) <= 5e+291)))
tmp = y * (0.5 * (x / a));
else
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5e+291]], $MachinePrecision]], N[(y * N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty \lor \neg \left(x \cdot y \leq 5 \cdot 10^{+291}\right):\\
\;\;\;\;y \cdot \left(0.5 \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0 or 5.0000000000000001e291 < (*.f64 x y) Initial program 70.4%
Taylor expanded in y around inf 89.3%
Taylor expanded in t around 0 98.9%
if -inf.0 < (*.f64 x y) < 5.0000000000000001e291Initial program 97.0%
Final simplification97.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 4e+60) (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)) (- (* x (/ y (* a 2.0))) (* (* z 9.0) (/ t (* a 2.0))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 4e+60) {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
} else {
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 2.0d0) <= 4d+60) then
tmp = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
else
tmp = (x * (y / (a * 2.0d0))) - ((z * 9.0d0) * (t / (a * 2.0d0)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 4e+60) {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
} else {
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (a * 2.0) <= 4e+60: tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0) else: tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 4e+60) tmp = Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)); else tmp = Float64(Float64(x * Float64(y / Float64(a * 2.0))) - Float64(Float64(z * 9.0) * Float64(t / Float64(a * 2.0)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((a * 2.0) <= 4e+60)
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
else
tmp = (x * (y / (a * 2.0))) - ((z * 9.0) * (t / (a * 2.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 4e+60], N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * N[(t / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 4 \cdot 10^{+60}:\\
\;\;\;\;\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a \cdot 2} - \left(z \cdot 9\right) \cdot \frac{t}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 3.9999999999999998e60Initial program 96.1%
if 3.9999999999999998e60 < (*.f64 a #s(literal 2 binary64)) Initial program 78.9%
div-sub78.9%
associate-/l*88.3%
associate-/l*92.6%
Applied egg-rr92.6%
Final simplification95.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -5e+68) (not (<= (* x y) 5e-94))) (* y (* 0.5 (/ x a))) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -5e+68) || !((x * y) <= 5e-94)) {
tmp = y * (0.5 * (x / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-5d+68)) .or. (.not. ((x * y) <= 5d-94))) then
tmp = y * (0.5d0 * (x / a))
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -5e+68) || !((x * y) <= 5e-94)) {
tmp = y * (0.5 * (x / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -5e+68) or not ((x * y) <= 5e-94): tmp = y * (0.5 * (x / a)) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -5e+68) || !(Float64(x * y) <= 5e-94)) tmp = Float64(y * Float64(0.5 * Float64(x / a))); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -5e+68) || ~(((x * y) <= 5e-94)))
tmp = y * (0.5 * (x / a));
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5e+68], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5e-94]], $MachinePrecision]], N[(y * N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+68} \lor \neg \left(x \cdot y \leq 5 \cdot 10^{-94}\right):\\
\;\;\;\;y \cdot \left(0.5 \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000004e68 or 4.9999999999999995e-94 < (*.f64 x y) Initial program 89.4%
Taylor expanded in y around inf 84.0%
Taylor expanded in t around 0 78.7%
if -5.0000000000000004e68 < (*.f64 x y) < 4.9999999999999995e-94Initial program 96.0%
Taylor expanded in x around 0 80.3%
Final simplification79.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -5e+68) (not (<= (* x y) 5e-94))) (* y (* 0.5 (/ x a))) (* (/ -4.5 a) (* z t))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -5e+68) || !((x * y) <= 5e-94)) {
tmp = y * (0.5 * (x / a));
} else {
tmp = (-4.5 / a) * (z * t);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-5d+68)) .or. (.not. ((x * y) <= 5d-94))) then
tmp = y * (0.5d0 * (x / a))
else
tmp = ((-4.5d0) / a) * (z * t)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -5e+68) || !((x * y) <= 5e-94)) {
tmp = y * (0.5 * (x / a));
} else {
tmp = (-4.5 / a) * (z * t);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -5e+68) or not ((x * y) <= 5e-94): tmp = y * (0.5 * (x / a)) else: tmp = (-4.5 / a) * (z * t) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -5e+68) || !(Float64(x * y) <= 5e-94)) tmp = Float64(y * Float64(0.5 * Float64(x / a))); else tmp = Float64(Float64(-4.5 / a) * Float64(z * t)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -5e+68) || ~(((x * y) <= 5e-94)))
tmp = y * (0.5 * (x / a));
else
tmp = (-4.5 / a) * (z * t);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5e+68], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5e-94]], $MachinePrecision]], N[(y * N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 / a), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+68} \lor \neg \left(x \cdot y \leq 5 \cdot 10^{-94}\right):\\
\;\;\;\;y \cdot \left(0.5 \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000004e68 or 4.9999999999999995e-94 < (*.f64 x y) Initial program 89.4%
Taylor expanded in y around inf 84.0%
Taylor expanded in t around 0 78.7%
if -5.0000000000000004e68 < (*.f64 x y) < 4.9999999999999995e-94Initial program 96.0%
Taylor expanded in x around 0 80.3%
associate-/l*76.0%
Simplified76.0%
*-commutative76.0%
associate-*r/80.3%
metadata-eval80.3%
times-frac79.6%
*-commutative79.6%
associate-*r*79.6%
clear-num79.6%
associate-*r*79.5%
*-commutative79.5%
times-frac80.2%
metadata-eval80.2%
Applied egg-rr80.2%
*-commutative80.2%
associate-/r*80.3%
metadata-eval80.3%
*-commutative80.3%
associate-/r*75.2%
Simplified75.2%
associate-/l/80.3%
associate-/r/80.3%
Applied egg-rr80.3%
Final simplification79.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 92.7%
Taylor expanded in x around 0 54.8%
associate-/l*52.7%
Simplified52.7%
Final simplification52.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ (* z t) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * ((z * t) / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * ((z * t) / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * ((z * t) / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * ((z * t) / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(Float64(z * t) / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * ((z * t) / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \frac{z \cdot t}{a}
\end{array}
Initial program 92.7%
Taylor expanded in x around 0 54.8%
Final simplification54.8%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024059
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))