
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= y -310000.0)
(+ x (+ (/ 1.0 y) (/ (- (/ (+ x -1.0) y) x) y)))
(if (<= y 420000000.0)
(fma y (/ (+ x -1.0) (+ y 1.0)) 1.0)
(+ x (/ (+ 1.0 (/ -1.0 y)) y)))))
double code(double x, double y) {
double tmp;
if (y <= -310000.0) {
tmp = x + ((1.0 / y) + ((((x + -1.0) / y) - x) / y));
} else if (y <= 420000000.0) {
tmp = fma(y, ((x + -1.0) / (y + 1.0)), 1.0);
} else {
tmp = x + ((1.0 + (-1.0 / y)) / y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -310000.0) tmp = Float64(x + Float64(Float64(1.0 / y) + Float64(Float64(Float64(Float64(x + -1.0) / y) - x) / y))); elseif (y <= 420000000.0) tmp = fma(y, Float64(Float64(x + -1.0) / Float64(y + 1.0)), 1.0); else tmp = Float64(x + Float64(Float64(1.0 + Float64(-1.0 / y)) / y)); end return tmp end
code[x_, y_] := If[LessEqual[y, -310000.0], N[(x + N[(N[(1.0 / y), $MachinePrecision] + N[(N[(N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision] - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 420000000.0], N[(y * N[(N[(x + -1.0), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(x + N[(N[(1.0 + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -310000:\\
\;\;\;\;x + \left(\frac{1}{y} + \frac{\frac{x + -1}{y} - x}{y}\right)\\
\mathbf{elif}\;y \leq 420000000:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{x + -1}{y + 1}, 1\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 + \frac{-1}{y}}{y}\\
\end{array}
\end{array}
if y < -3.1e5Initial program 28.1%
associate-/l*54.9%
+-commutative54.9%
Simplified54.9%
Taylor expanded in y around inf 100.0%
Simplified100.0%
associate-+l-100.0%
div-sub100.0%
div-inv100.0%
cancel-sign-sub-inv100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
div-inv100.0%
Applied egg-rr100.0%
if -3.1e5 < y < 4.2e8Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
*-commutative100.0%
associate-/l*100.0%
distribute-rgt-neg-in100.0%
fma-define100.0%
distribute-frac-neg2100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
unsub-neg100.0%
Simplified100.0%
if 4.2e8 < y Initial program 25.2%
associate-/l*54.6%
+-commutative54.6%
Simplified54.6%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -750000000.0)
(+ x (- (/ 1.0 y) (/ (/ 1.0 y) y)))
(if (<= y 450000000.0)
(+ 1.0 (* (/ y (+ y 1.0)) (+ x -1.0)))
(+ x (/ (+ 1.0 (/ -1.0 y)) y)))))
double code(double x, double y) {
double tmp;
if (y <= -750000000.0) {
tmp = x + ((1.0 / y) - ((1.0 / y) / y));
} else if (y <= 450000000.0) {
tmp = 1.0 + ((y / (y + 1.0)) * (x + -1.0));
} else {
tmp = x + ((1.0 + (-1.0 / y)) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-750000000.0d0)) then
tmp = x + ((1.0d0 / y) - ((1.0d0 / y) / y))
else if (y <= 450000000.0d0) then
tmp = 1.0d0 + ((y / (y + 1.0d0)) * (x + (-1.0d0)))
else
tmp = x + ((1.0d0 + ((-1.0d0) / y)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -750000000.0) {
tmp = x + ((1.0 / y) - ((1.0 / y) / y));
} else if (y <= 450000000.0) {
tmp = 1.0 + ((y / (y + 1.0)) * (x + -1.0));
} else {
tmp = x + ((1.0 + (-1.0 / y)) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -750000000.0: tmp = x + ((1.0 / y) - ((1.0 / y) / y)) elif y <= 450000000.0: tmp = 1.0 + ((y / (y + 1.0)) * (x + -1.0)) else: tmp = x + ((1.0 + (-1.0 / y)) / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -750000000.0) tmp = Float64(x + Float64(Float64(1.0 / y) - Float64(Float64(1.0 / y) / y))); elseif (y <= 450000000.0) tmp = Float64(1.0 + Float64(Float64(y / Float64(y + 1.0)) * Float64(x + -1.0))); else tmp = Float64(x + Float64(Float64(1.0 + Float64(-1.0 / y)) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -750000000.0) tmp = x + ((1.0 / y) - ((1.0 / y) / y)); elseif (y <= 450000000.0) tmp = 1.0 + ((y / (y + 1.0)) * (x + -1.0)); else tmp = x + ((1.0 + (-1.0 / y)) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -750000000.0], N[(x + N[(N[(1.0 / y), $MachinePrecision] - N[(N[(1.0 / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 450000000.0], N[(1.0 + N[(N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision] * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -750000000:\\
\;\;\;\;x + \left(\frac{1}{y} - \frac{\frac{1}{y}}{y}\right)\\
\mathbf{elif}\;y \leq 450000000:\\
\;\;\;\;1 + \frac{y}{y + 1} \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 + \frac{-1}{y}}{y}\\
\end{array}
\end{array}
if y < -7.5e8Initial program 25.9%
associate-/l*53.6%
+-commutative53.6%
Simplified53.6%
Taylor expanded in y around inf 100.0%
Simplified100.0%
associate-+l-100.0%
div-sub100.0%
div-inv100.0%
cancel-sign-sub-inv100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 100.0%
if -7.5e8 < y < 4.5e8Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
if 4.5e8 < y Initial program 25.2%
associate-/l*54.6%
+-commutative54.6%
Simplified54.6%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -30000000000.0)
(+ x (- (/ 1.0 y) (/ (/ 1.0 y) y)))
(if (<= y 20000000.0)
(+ 1.0 (/ (* y (+ x -1.0)) (+ y 1.0)))
(+ x (/ (+ 1.0 (/ -1.0 y)) y)))))
double code(double x, double y) {
double tmp;
if (y <= -30000000000.0) {
tmp = x + ((1.0 / y) - ((1.0 / y) / y));
} else if (y <= 20000000.0) {
tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0));
} else {
tmp = x + ((1.0 + (-1.0 / y)) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-30000000000.0d0)) then
tmp = x + ((1.0d0 / y) - ((1.0d0 / y) / y))
else if (y <= 20000000.0d0) then
tmp = 1.0d0 + ((y * (x + (-1.0d0))) / (y + 1.0d0))
else
tmp = x + ((1.0d0 + ((-1.0d0) / y)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -30000000000.0) {
tmp = x + ((1.0 / y) - ((1.0 / y) / y));
} else if (y <= 20000000.0) {
tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0));
} else {
tmp = x + ((1.0 + (-1.0 / y)) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -30000000000.0: tmp = x + ((1.0 / y) - ((1.0 / y) / y)) elif y <= 20000000.0: tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0)) else: tmp = x + ((1.0 + (-1.0 / y)) / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -30000000000.0) tmp = Float64(x + Float64(Float64(1.0 / y) - Float64(Float64(1.0 / y) / y))); elseif (y <= 20000000.0) tmp = Float64(1.0 + Float64(Float64(y * Float64(x + -1.0)) / Float64(y + 1.0))); else tmp = Float64(x + Float64(Float64(1.0 + Float64(-1.0 / y)) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -30000000000.0) tmp = x + ((1.0 / y) - ((1.0 / y) / y)); elseif (y <= 20000000.0) tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0)); else tmp = x + ((1.0 + (-1.0 / y)) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -30000000000.0], N[(x + N[(N[(1.0 / y), $MachinePrecision] - N[(N[(1.0 / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 20000000.0], N[(1.0 + N[(N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -30000000000:\\
\;\;\;\;x + \left(\frac{1}{y} - \frac{\frac{1}{y}}{y}\right)\\
\mathbf{elif}\;y \leq 20000000:\\
\;\;\;\;1 + \frac{y \cdot \left(x + -1\right)}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 + \frac{-1}{y}}{y}\\
\end{array}
\end{array}
if y < -3e10Initial program 25.9%
associate-/l*53.6%
+-commutative53.6%
Simplified53.6%
Taylor expanded in y around inf 100.0%
Simplified100.0%
associate-+l-100.0%
div-sub100.0%
div-inv100.0%
cancel-sign-sub-inv100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 100.0%
if -3e10 < y < 2e7Initial program 100.0%
if 2e7 < y Initial program 25.2%
associate-/l*54.6%
+-commutative54.6%
Simplified54.6%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -270000.0)
(+ x (+ (/ 1.0 y) (/ (- (/ (+ x -1.0) y) x) y)))
(if (<= y 64000000.0)
(+ 1.0 (/ (* y (+ x -1.0)) (+ y 1.0)))
(+ x (/ (+ 1.0 (/ -1.0 y)) y)))))
double code(double x, double y) {
double tmp;
if (y <= -270000.0) {
tmp = x + ((1.0 / y) + ((((x + -1.0) / y) - x) / y));
} else if (y <= 64000000.0) {
tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0));
} else {
tmp = x + ((1.0 + (-1.0 / y)) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-270000.0d0)) then
tmp = x + ((1.0d0 / y) + ((((x + (-1.0d0)) / y) - x) / y))
else if (y <= 64000000.0d0) then
tmp = 1.0d0 + ((y * (x + (-1.0d0))) / (y + 1.0d0))
else
tmp = x + ((1.0d0 + ((-1.0d0) / y)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -270000.0) {
tmp = x + ((1.0 / y) + ((((x + -1.0) / y) - x) / y));
} else if (y <= 64000000.0) {
tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0));
} else {
tmp = x + ((1.0 + (-1.0 / y)) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -270000.0: tmp = x + ((1.0 / y) + ((((x + -1.0) / y) - x) / y)) elif y <= 64000000.0: tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0)) else: tmp = x + ((1.0 + (-1.0 / y)) / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -270000.0) tmp = Float64(x + Float64(Float64(1.0 / y) + Float64(Float64(Float64(Float64(x + -1.0) / y) - x) / y))); elseif (y <= 64000000.0) tmp = Float64(1.0 + Float64(Float64(y * Float64(x + -1.0)) / Float64(y + 1.0))); else tmp = Float64(x + Float64(Float64(1.0 + Float64(-1.0 / y)) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -270000.0) tmp = x + ((1.0 / y) + ((((x + -1.0) / y) - x) / y)); elseif (y <= 64000000.0) tmp = 1.0 + ((y * (x + -1.0)) / (y + 1.0)); else tmp = x + ((1.0 + (-1.0 / y)) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -270000.0], N[(x + N[(N[(1.0 / y), $MachinePrecision] + N[(N[(N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision] - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 64000000.0], N[(1.0 + N[(N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -270000:\\
\;\;\;\;x + \left(\frac{1}{y} + \frac{\frac{x + -1}{y} - x}{y}\right)\\
\mathbf{elif}\;y \leq 64000000:\\
\;\;\;\;1 + \frac{y \cdot \left(x + -1\right)}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 + \frac{-1}{y}}{y}\\
\end{array}
\end{array}
if y < -2.7e5Initial program 28.1%
associate-/l*54.9%
+-commutative54.9%
Simplified54.9%
Taylor expanded in y around inf 100.0%
Simplified100.0%
associate-+l-100.0%
div-sub100.0%
div-inv100.0%
cancel-sign-sub-inv100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
div-inv100.0%
Applied egg-rr100.0%
if -2.7e5 < y < 6.4e7Initial program 100.0%
if 6.4e7 < y Initial program 25.2%
associate-/l*54.6%
+-commutative54.6%
Simplified54.6%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (+ x (/ (- 1.0 x) y)) (if (<= y 1.0) (+ 1.0 (* y (+ x -1.0))) (+ x (/ (+ 1.0 (/ -1.0 y)) y)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + ((1.0 - x) / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x + ((1.0 + (-1.0 / y)) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x + ((1.0d0 - x) / y)
else if (y <= 1.0d0) then
tmp = 1.0d0 + (y * (x + (-1.0d0)))
else
tmp = x + ((1.0d0 + ((-1.0d0) / y)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + ((1.0 - x) / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x + ((1.0 + (-1.0 / y)) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x + ((1.0 - x) / y) elif y <= 1.0: tmp = 1.0 + (y * (x + -1.0)) else: tmp = x + ((1.0 + (-1.0 / y)) / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); elseif (y <= 1.0) tmp = Float64(1.0 + Float64(y * Float64(x + -1.0))); else tmp = Float64(x + Float64(Float64(1.0 + Float64(-1.0 / y)) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x + ((1.0 - x) / y); elseif (y <= 1.0) tmp = 1.0 + (y * (x + -1.0)); else tmp = x + ((1.0 + (-1.0 / y)) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 + N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 + y \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 + \frac{-1}{y}}{y}\\
\end{array}
\end{array}
if y < -1Initial program 28.1%
associate-/l*54.9%
+-commutative54.9%
Simplified54.9%
Taylor expanded in y around inf 99.6%
associate--l+99.6%
div-sub99.6%
Simplified99.6%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.2%
if 1 < y Initial program 25.2%
associate-/l*54.6%
+-commutative54.6%
Simplified54.6%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 1.0) 1.0 (if (<= y 6.2e+36) (/ 1.0 y) x))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 1.0) {
tmp = 1.0;
} else if (y <= 6.2e+36) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 1.0d0) then
tmp = 1.0d0
else if (y <= 6.2d+36) then
tmp = 1.0d0 / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 1.0) {
tmp = 1.0;
} else if (y <= 6.2e+36) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 1.0: tmp = 1.0 elif y <= 6.2e+36: tmp = 1.0 / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 1.0) tmp = 1.0; elseif (y <= 6.2e+36) tmp = Float64(1.0 / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 1.0) tmp = 1.0; elseif (y <= 6.2e+36) tmp = 1.0 / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 1.0], 1.0, If[LessEqual[y, 6.2e+36], N[(1.0 / y), $MachinePrecision], x]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{+36}:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 6.1999999999999999e36 < y Initial program 26.8%
associate-/l*56.6%
+-commutative56.6%
Simplified56.6%
Taylor expanded in y around inf 80.7%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 72.7%
if 1 < y < 6.1999999999999999e36Initial program 24.4%
associate-/l*33.1%
+-commutative33.1%
Simplified33.1%
Taylor expanded in y around inf 89.8%
associate--l+89.8%
div-sub89.8%
Simplified89.8%
Taylor expanded in x around 0 89.8%
Taylor expanded in x around 0 79.9%
Final simplification76.7%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (+ x (/ (- 1.0 x) y)) (if (<= y 0.84) (+ 1.0 (* y (+ x -1.0))) (+ x (/ 1.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + ((1.0 - x) / y);
} else if (y <= 0.84) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x + ((1.0d0 - x) / y)
else if (y <= 0.84d0) then
tmp = 1.0d0 + (y * (x + (-1.0d0)))
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + ((1.0 - x) / y);
} else if (y <= 0.84) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x + ((1.0 - x) / y) elif y <= 0.84: tmp = 1.0 + (y * (x + -1.0)) else: tmp = x + (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); elseif (y <= 0.84) tmp = Float64(1.0 + Float64(y * Float64(x + -1.0))); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x + ((1.0 - x) / y); elseif (y <= 0.84) tmp = 1.0 + (y * (x + -1.0)); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.84], N[(1.0 + N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{elif}\;y \leq 0.84:\\
\;\;\;\;1 + y \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -1Initial program 28.1%
associate-/l*54.9%
+-commutative54.9%
Simplified54.9%
Taylor expanded in y around inf 99.6%
associate--l+99.6%
div-sub99.6%
Simplified99.6%
if -1 < y < 0.839999999999999969Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.2%
if 0.839999999999999969 < y Initial program 25.2%
associate-/l*54.6%
+-commutative54.6%
Simplified54.6%
Taylor expanded in y around inf 98.4%
associate--l+98.4%
div-sub98.4%
Simplified98.4%
Taylor expanded in x around 0 98.4%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 6.6e-5))) (+ x (/ 1.0 y)) 1.0))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 6.6e-5)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 6.6d-5))) then
tmp = x + (1.0d0 / y)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 6.6e-5)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 6.6e-5): tmp = x + (1.0 / y) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 6.6e-5)) tmp = Float64(x + Float64(1.0 / y)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 6.6e-5))) tmp = x + (1.0 / y); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 6.6e-5]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 6.6 \cdot 10^{-5}\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 6.6000000000000005e-5 < y Initial program 27.2%
associate-/l*55.1%
+-commutative55.1%
Simplified55.1%
Taylor expanded in y around inf 98.3%
associate--l+98.3%
div-sub98.3%
Simplified98.3%
Taylor expanded in x around 0 97.9%
if -1 < y < 6.6000000000000005e-5Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 73.3%
Final simplification85.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ x (/ 1.0 y)) (+ 1.0 (* y x))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (y * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x + (1.0d0 / y)
else
tmp = 1.0d0 + (y * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (y * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x + (1.0 / y) else: tmp = 1.0 + (y * x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(1.0 + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x + (1.0 / y); else tmp = 1.0 + (y * x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 26.6%
associate-/l*54.8%
+-commutative54.8%
Simplified54.8%
Taylor expanded in y around inf 99.0%
associate--l+99.0%
div-sub99.0%
Simplified99.0%
Taylor expanded in x around 0 98.5%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.2%
Taylor expanded in x around inf 98.8%
mul-1-neg98.8%
distribute-lft-neg-out98.8%
*-commutative98.8%
Simplified98.8%
Final simplification98.6%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (+ x (/ (- 1.0 x) y)) (if (<= y 1.0) (+ 1.0 (* y x)) (+ x (/ 1.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + ((1.0 - x) / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * x);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x + ((1.0d0 - x) / y)
else if (y <= 1.0d0) then
tmp = 1.0d0 + (y * x)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + ((1.0 - x) / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * x);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x + ((1.0 - x) / y) elif y <= 1.0: tmp = 1.0 + (y * x) else: tmp = x + (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); elseif (y <= 1.0) tmp = Float64(1.0 + Float64(y * x)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x + ((1.0 - x) / y); elseif (y <= 1.0) tmp = 1.0 + (y * x); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 + N[(y * x), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 + y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -1Initial program 28.1%
associate-/l*54.9%
+-commutative54.9%
Simplified54.9%
Taylor expanded in y around inf 99.6%
associate--l+99.6%
div-sub99.6%
Simplified99.6%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.2%
Taylor expanded in x around inf 98.8%
mul-1-neg98.8%
distribute-lft-neg-out98.8%
*-commutative98.8%
Simplified98.8%
if 1 < y Initial program 25.2%
associate-/l*54.6%
+-commutative54.6%
Simplified54.6%
Taylor expanded in y around inf 98.4%
associate--l+98.4%
div-sub98.4%
Simplified98.4%
Taylor expanded in x around 0 98.4%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 44000000000000.0) 1.0 x)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 44000000000000.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 44000000000000.0d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 44000000000000.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 44000000000000.0: tmp = 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 44000000000000.0) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 44000000000000.0) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 44000000000000.0], 1.0, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 44000000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 4.4e13 < y Initial program 26.0%
associate-/l*55.2%
+-commutative55.2%
Simplified55.2%
Taylor expanded in y around inf 78.4%
if -1 < y < 4.4e13Initial program 97.8%
associate-/l*97.8%
+-commutative97.8%
Simplified97.8%
Taylor expanded in y around 0 70.3%
Final simplification74.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 62.7%
associate-/l*77.0%
+-commutative77.0%
Simplified77.0%
Taylor expanded in y around 0 37.8%
Final simplification37.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- (/ 1.0 y) (- (/ x y) x))))
(if (< y -3693.8482788297247)
t_0
(if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) t_0))))
double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / y) - ((x / y) - x)
if (y < (-3693.8482788297247d0)) then
tmp = t_0
else if (y < 6799310503.41891d0) then
tmp = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (1.0 / y) - ((x / y) - x) tmp = 0 if y < -3693.8482788297247: tmp = t_0 elif y < 6799310503.41891: tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 / y) - Float64(Float64(x / y) - x)) tmp = 0.0 if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 / y) - ((x / y) - x); tmp = 0.0; if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -3693.8482788297247], t$95$0, If[Less[y, 6799310503.41891], N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{y} - \left(\frac{x}{y} - x\right)\\
\mathbf{if}\;y < -3693.8482788297247:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 6799310503.41891:\\
\;\;\;\;1 - \frac{\left(1 - x\right) \cdot y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024059
(FPCore (x y)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, D"
:precision binary64
:alt
(if (< y -3693.8482788297247) (- (/ 1.0 y) (- (/ x y) x)) (if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) (- (/ 1.0 y) (- (/ x y) x))))
(- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))