
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (/ (- (* x x) t_0) (+ t_0 (* x x)))))
(if (<= t_0 2.7e-142)
1.0
(if (<= t_0 1.15e+144)
t_1
(if (<= t_0 1.75e+154) 1.0 (if (<= t_0 1e+190) t_1 -1.0))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / (t_0 + (x * x));
double tmp;
if (t_0 <= 2.7e-142) {
tmp = 1.0;
} else if (t_0 <= 1.15e+144) {
tmp = t_1;
} else if (t_0 <= 1.75e+154) {
tmp = 1.0;
} else if (t_0 <= 1e+190) {
tmp = t_1;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (y * 4.0d0)
t_1 = ((x * x) - t_0) / (t_0 + (x * x))
if (t_0 <= 2.7d-142) then
tmp = 1.0d0
else if (t_0 <= 1.15d+144) then
tmp = t_1
else if (t_0 <= 1.75d+154) then
tmp = 1.0d0
else if (t_0 <= 1d+190) then
tmp = t_1
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / (t_0 + (x * x));
double tmp;
if (t_0 <= 2.7e-142) {
tmp = 1.0;
} else if (t_0 <= 1.15e+144) {
tmp = t_1;
} else if (t_0 <= 1.75e+154) {
tmp = 1.0;
} else if (t_0 <= 1e+190) {
tmp = t_1;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = ((x * x) - t_0) / (t_0 + (x * x)) tmp = 0 if t_0 <= 2.7e-142: tmp = 1.0 elif t_0 <= 1.15e+144: tmp = t_1 elif t_0 <= 1.75e+154: tmp = 1.0 elif t_0 <= 1e+190: tmp = t_1 else: tmp = -1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(t_0 + Float64(x * x))) tmp = 0.0 if (t_0 <= 2.7e-142) tmp = 1.0; elseif (t_0 <= 1.15e+144) tmp = t_1; elseif (t_0 <= 1.75e+154) tmp = 1.0; elseif (t_0 <= 1e+190) tmp = t_1; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = ((x * x) - t_0) / (t_0 + (x * x)); tmp = 0.0; if (t_0 <= 2.7e-142) tmp = 1.0; elseif (t_0 <= 1.15e+144) tmp = t_1; elseif (t_0 <= 1.75e+154) tmp = 1.0; elseif (t_0 <= 1e+190) tmp = t_1; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(t$95$0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.7e-142], 1.0, If[LessEqual[t$95$0, 1.15e+144], t$95$1, If[LessEqual[t$95$0, 1.75e+154], 1.0, If[LessEqual[t$95$0, 1e+190], t$95$1, -1.0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t\_0}{t\_0 + x \cdot x}\\
\mathbf{if}\;t\_0 \leq 2.7 \cdot 10^{-142}:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_0 \leq 1.15 \cdot 10^{+144}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1.75 \cdot 10^{+154}:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_0 \leq 10^{+190}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 2.6999999999999998e-142 or 1.1500000000000001e144 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 1.7500000000000001e154Initial program 55.7%
Taylor expanded in x around inf 86.0%
if 2.6999999999999998e-142 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 1.1500000000000001e144 or 1.7500000000000001e154 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 1.0000000000000001e190Initial program 83.9%
if 1.0000000000000001e190 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 18.6%
Taylor expanded in x around 0 86.3%
Final simplification85.6%
(FPCore (x y)
:precision binary64
(if (<= y 3.3e-71)
1.0
(if (<= y 7e-63)
-1.0
(if (<= y 4e-38)
1.0
(if (<= y 5.2e+71) -1.0 (if (<= y 5.1e+90) 1.0 -1.0))))))
double code(double x, double y) {
double tmp;
if (y <= 3.3e-71) {
tmp = 1.0;
} else if (y <= 7e-63) {
tmp = -1.0;
} else if (y <= 4e-38) {
tmp = 1.0;
} else if (y <= 5.2e+71) {
tmp = -1.0;
} else if (y <= 5.1e+90) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.3d-71) then
tmp = 1.0d0
else if (y <= 7d-63) then
tmp = -1.0d0
else if (y <= 4d-38) then
tmp = 1.0d0
else if (y <= 5.2d+71) then
tmp = -1.0d0
else if (y <= 5.1d+90) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.3e-71) {
tmp = 1.0;
} else if (y <= 7e-63) {
tmp = -1.0;
} else if (y <= 4e-38) {
tmp = 1.0;
} else if (y <= 5.2e+71) {
tmp = -1.0;
} else if (y <= 5.1e+90) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.3e-71: tmp = 1.0 elif y <= 7e-63: tmp = -1.0 elif y <= 4e-38: tmp = 1.0 elif y <= 5.2e+71: tmp = -1.0 elif y <= 5.1e+90: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 3.3e-71) tmp = 1.0; elseif (y <= 7e-63) tmp = -1.0; elseif (y <= 4e-38) tmp = 1.0; elseif (y <= 5.2e+71) tmp = -1.0; elseif (y <= 5.1e+90) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.3e-71) tmp = 1.0; elseif (y <= 7e-63) tmp = -1.0; elseif (y <= 4e-38) tmp = 1.0; elseif (y <= 5.2e+71) tmp = -1.0; elseif (y <= 5.1e+90) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.3e-71], 1.0, If[LessEqual[y, 7e-63], -1.0, If[LessEqual[y, 4e-38], 1.0, If[LessEqual[y, 5.2e+71], -1.0, If[LessEqual[y, 5.1e+90], 1.0, -1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.3 \cdot 10^{-71}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 7 \cdot 10^{-63}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 4 \cdot 10^{-38}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{+71}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 5.1 \cdot 10^{+90}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 3.3000000000000002e-71 or 7.00000000000000006e-63 < y < 3.9999999999999998e-38 or 5.19999999999999983e71 < y < 5.09999999999999959e90Initial program 48.9%
Taylor expanded in x around inf 58.6%
if 3.3000000000000002e-71 < y < 7.00000000000000006e-63 or 3.9999999999999998e-38 < y < 5.19999999999999983e71 or 5.09999999999999959e90 < y Initial program 47.4%
Taylor expanded in x around 0 79.3%
Final simplification64.8%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 48.4%
Taylor expanded in x around 0 52.5%
Final simplification52.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024059
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))