
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (/ x y) (/ y x)) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) / (y / x)) + ((z / t) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) / (t / z));
}
def code(x, y, z, t): return ((x / y) / (y / x)) + ((z / t) / (t / z))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z / t) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = ((x / y) / (y / x)) + ((z / t) / (t / z)); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{\frac{z}{t}}{\frac{t}{z}}
\end{array}
Initial program 65.5%
associate-/l*72.5%
Simplified72.5%
frac-times89.5%
Applied egg-rr89.5%
associate-*r/80.4%
times-frac99.7%
clear-num99.7%
un-div-inv99.8%
Applied egg-rr99.8%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (if (<= z 5.5e+247) (+ (* (/ x y) (/ x y)) (/ (* z (/ z t)) t)) (+ (/ (/ z t) (/ t z)) (* x (/ x (* y y))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5.5e+247) {
tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t);
} else {
tmp = ((z / t) / (t / z)) + (x * (x / (y * y)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 5.5d+247) then
tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t)
else
tmp = ((z / t) / (t / z)) + (x * (x / (y * y)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5.5e+247) {
tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t);
} else {
tmp = ((z / t) / (t / z)) + (x * (x / (y * y)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 5.5e+247: tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t) else: tmp = ((z / t) / (t / z)) + (x * (x / (y * y))) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 5.5e+247) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(Float64(z * Float64(z / t)) / t)); else tmp = Float64(Float64(Float64(z / t) / Float64(t / z)) + Float64(x * Float64(x / Float64(y * y)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 5.5e+247) tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t); else tmp = ((z / t) / (t / z)) + (x * (x / (y * y))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 5.5e+247], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * N[(z / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.5 \cdot 10^{+247}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + \frac{z \cdot \frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}} + x \cdot \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if z < 5.4999999999999998e247Initial program 65.4%
associate-/l*72.7%
*-commutative72.7%
div-inv72.6%
pow272.6%
pow-flip72.7%
metadata-eval72.7%
Applied egg-rr72.7%
sqr-pow72.6%
associate-*r*76.9%
metadata-eval76.9%
inv-pow76.9%
div-inv76.9%
metadata-eval76.9%
inv-pow76.9%
div-inv76.9%
associate-*l/77.7%
associate-*r/80.6%
associate-*l/77.7%
Applied egg-rr77.7%
times-frac95.6%
Applied egg-rr95.6%
if 5.4999999999999998e247 < z Initial program 66.7%
associate-/l*83.7%
Simplified83.7%
frac-times100.0%
Applied egg-rr100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
Final simplification95.9%
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (/ z t)) (* x (/ x (* y y)))))
double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + (x * (x / (y * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (z / t)) + (x * (x / (y * y)))
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + (x * (x / (y * y)));
}
def code(x, y, z, t): return ((z / t) * (z / t)) + (x * (x / (y * y)))
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(x * Float64(x / Float64(y * y)))) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (z / t)) + (x * (x / (y * y))); end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \frac{z}{t} + x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 65.5%
associate-/l*72.5%
Simplified72.5%
frac-times89.5%
Applied egg-rr89.5%
Final simplification89.5%
(FPCore (x y z t) :precision binary64 (+ (/ (/ z t) (/ t z)) (* x (/ x (* y y)))))
double code(double x, double y, double z, double t) {
return ((z / t) / (t / z)) + (x * (x / (y * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) / (t / z)) + (x * (x / (y * y)))
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) / (t / z)) + (x * (x / (y * y)));
}
def code(x, y, z, t): return ((z / t) / (t / z)) + (x * (x / (y * y)))
function code(x, y, z, t) return Float64(Float64(Float64(z / t) / Float64(t / z)) + Float64(x * Float64(x / Float64(y * y)))) end
function tmp = code(x, y, z, t) tmp = ((z / t) / (t / z)) + (x * (x / (y * y))); end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{z}{t}}{\frac{t}{z}} + x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 65.5%
associate-/l*72.5%
Simplified72.5%
frac-times89.5%
Applied egg-rr89.5%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr89.5%
Final simplification89.5%
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (/ z t)) (/ (* x (/ x y)) y)))
double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + ((x * (x / y)) / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (z / t)) + ((x * (x / y)) / y)
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + ((x * (x / y)) / y);
}
def code(x, y, z, t): return ((z / t) * (z / t)) + ((x * (x / y)) / y)
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(Float64(x * Float64(x / y)) / y)) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y); end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \frac{z}{t} + \frac{x \cdot \frac{x}{y}}{y}
\end{array}
Initial program 65.5%
associate-/l*72.5%
Simplified72.5%
frac-times89.5%
Applied egg-rr89.5%
associate-*r/80.4%
times-frac99.7%
associate-*r/97.2%
Applied egg-rr97.2%
Final simplification97.2%
(FPCore (x y z t) :precision binary64 (+ (/ (/ x y) (/ y x)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) / (y / x)) + ((z / t) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
def code(x, y, z, t): return ((x / y) / (y / x)) + ((z / t) * (z / t))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z / t) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = ((x / y) / (y / x)) + ((z / t) * (z / t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{z}{t} \cdot \frac{z}{t}
\end{array}
Initial program 65.5%
associate-/l*72.5%
Simplified72.5%
frac-times89.5%
Applied egg-rr89.5%
associate-*r/80.4%
times-frac99.7%
clear-num99.7%
un-div-inv99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024059
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))