
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 99.1%
+-commutative99.1%
fma-define99.1%
associate-+l+99.2%
fma-define99.5%
count-299.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 99.1%
associate-+l+99.1%
associate-+l+99.1%
fma-define99.5%
associate-+r+99.5%
distribute-lft-out99.5%
distribute-lft-out99.5%
remove-double-neg99.5%
unsub-neg99.5%
count-299.5%
neg-mul-199.5%
distribute-rgt-out--99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + ((z * z) + (x * y)))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
def code(x, y, z): return (z * z) + ((z * z) + ((z * z) + (x * y)))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (* y (+ x (* 3.0 (* z (/ z y))))))
double code(double x, double y, double z) {
return y * (x + (3.0 * (z * (z / y))));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x + (3.0d0 * (z * (z / y))))
end function
public static double code(double x, double y, double z) {
return y * (x + (3.0 * (z * (z / y))));
}
def code(x, y, z): return y * (x + (3.0 * (z * (z / y))))
function code(x, y, z) return Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))) end
function tmp = code(x, y, z) tmp = y * (x + (3.0 * (z * (z / y)))); end
code[x_, y_, z_] := N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)
\end{array}
Initial program 99.1%
Taylor expanded in y around inf 94.3%
Simplified94.3%
unpow294.3%
associate-/l*94.8%
Applied egg-rr94.8%
Final simplification94.8%
(FPCore (x y z) :precision binary64 (* y (+ x (/ (* z 3.0) (/ y z)))))
double code(double x, double y, double z) {
return y * (x + ((z * 3.0) / (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x + ((z * 3.0d0) / (y / z)))
end function
public static double code(double x, double y, double z) {
return y * (x + ((z * 3.0) / (y / z)));
}
def code(x, y, z): return y * (x + ((z * 3.0) / (y / z)))
function code(x, y, z) return Float64(y * Float64(x + Float64(Float64(z * 3.0) / Float64(y / z)))) end
function tmp = code(x, y, z) tmp = y * (x + ((z * 3.0) / (y / z))); end
code[x_, y_, z_] := N[(y * N[(x + N[(N[(z * 3.0), $MachinePrecision] / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x + \frac{z \cdot 3}{\frac{y}{z}}\right)
\end{array}
Initial program 99.1%
Taylor expanded in y around inf 94.3%
Simplified94.3%
unpow294.3%
associate-/l*94.8%
Applied egg-rr94.8%
clear-num94.7%
un-div-inv94.7%
Applied egg-rr94.7%
associate-*l/94.8%
Applied egg-rr94.8%
Final simplification94.8%
(FPCore (x y z) :precision binary64 (+ (* z z) (* x y)))
double code(double x, double y, double z) {
return (z * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return (z * z) + (x * y);
}
def code(x, y, z): return (z * z) + (x * y)
function code(x, y, z) return Float64(Float64(z * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = (z * z) + (x * y); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + x \cdot y
\end{array}
Initial program 99.1%
Taylor expanded in x around inf 79.4%
Taylor expanded in x around inf 78.8%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.1%
Taylor expanded in y around inf 94.3%
Simplified94.3%
Taylor expanded in y around inf 55.5%
Final simplification55.5%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024059
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))