
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 5e-5) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (* (pow x_m -2.0) (* (sin x_m) (tan (/ x_m 2.0))))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 5e-5) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = pow(x_m, -2.0) * (sin(x_m) * tan((x_m / 2.0)));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 5d-5) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (x_m ** (-2.0d0)) * (sin(x_m) * tan((x_m / 2.0d0)))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 5e-5) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = Math.pow(x_m, -2.0) * (Math.sin(x_m) * Math.tan((x_m / 2.0)));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 5e-5: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = math.pow(x_m, -2.0) * (math.sin(x_m) * math.tan((x_m / 2.0))) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 5e-5) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64((x_m ^ -2.0) * Float64(sin(x_m) * tan(Float64(x_m / 2.0)))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 5e-5) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (x_m ^ -2.0) * (sin(x_m) * tan((x_m / 2.0))); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 5e-5], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(N[Sin[x$95$m], $MachinePrecision] * N[Tan[N[(x$95$m / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 5 \cdot 10^{-5}:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} \cdot \left(\sin x\_m \cdot \tan \left(\frac{x\_m}{2}\right)\right)\\
\end{array}
\end{array}
if x < 5.00000000000000024e-5Initial program 30.7%
Taylor expanded in x around 0 71.1%
*-commutative71.1%
Simplified71.1%
if 5.00000000000000024e-5 < x Initial program 99.2%
flip--99.0%
div-inv98.9%
metadata-eval98.9%
pow298.9%
Applied egg-rr98.9%
unpow298.9%
1-sub-cos99.2%
Applied egg-rr99.2%
div-inv99.1%
associate-*l*99.3%
pow299.3%
pow-flip99.5%
metadata-eval99.5%
associate-*l*99.4%
un-div-inv99.6%
Applied egg-rr99.6%
*-commutative99.6%
*-commutative99.6%
associate-*r*99.5%
*-commutative99.5%
hang-0p-tan99.8%
Simplified99.8%
Final simplification78.9%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0052) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (* (+ (cos x_m) -1.0) (/ -1.0 x_m)) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0052) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((cos(x_m) + -1.0) * (-1.0 / x_m)) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0052d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((cos(x_m) + (-1.0d0)) * ((-1.0d0) / x_m)) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0052) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((Math.cos(x_m) + -1.0) * (-1.0 / x_m)) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0052: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = ((math.cos(x_m) + -1.0) * (-1.0 / x_m)) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0052) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(cos(x_m) + -1.0) * Float64(-1.0 / x_m)) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0052) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = ((cos(x_m) + -1.0) * (-1.0 / x_m)) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0052], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Cos[x$95$m], $MachinePrecision] + -1.0), $MachinePrecision] * N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0052:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\cos x\_m + -1\right) \cdot \frac{-1}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.0051999999999999998Initial program 30.7%
Taylor expanded in x around 0 71.1%
*-commutative71.1%
Simplified71.1%
if 0.0051999999999999998 < x Initial program 99.2%
clear-num99.2%
associate-/r/99.2%
pow299.2%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
metadata-eval99.5%
pow-prod-up99.5%
inv-pow99.5%
inv-pow99.5%
associate-*l*99.3%
associate-/r/99.5%
clear-num99.5%
frac-2neg99.5%
associate-*r/99.5%
Applied egg-rr99.5%
Final simplification78.9%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0052) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0052) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0052d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0052) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0052: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0052) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0052) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0052], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0052:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.0051999999999999998Initial program 30.7%
Taylor expanded in x around 0 71.1%
*-commutative71.1%
Simplified71.1%
if 0.0051999999999999998 < x Initial program 99.2%
Final simplification78.8%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0052) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0052) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0052d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0052) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0052: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0052) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0052) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0052], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0052:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.0051999999999999998Initial program 30.7%
Taylor expanded in x around 0 71.1%
*-commutative71.1%
Simplified71.1%
if 0.0051999999999999998 < x Initial program 99.2%
associate-/r*99.5%
div-inv99.5%
Applied egg-rr99.5%
un-div-inv99.5%
Applied egg-rr99.5%
Final simplification78.8%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.45) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (/ 2.0 x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.45) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (2.0 / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.45d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (2.0d0 / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.45) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (2.0 / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.45: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = (2.0 / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.45) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(2.0 / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.45) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (2.0 / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.45], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2.45:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 2.4500000000000002Initial program 31.1%
Taylor expanded in x around 0 70.9%
*-commutative70.9%
Simplified70.9%
if 2.4500000000000002 < x Initial program 99.2%
add-sqr-sqrt99.2%
pow299.2%
sqrt-div99.1%
sqrt-prod99.0%
add-sqr-sqrt99.3%
Applied egg-rr99.3%
Applied egg-rr64.9%
Taylor expanded in x around 0 65.7%
Final simplification69.5%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.0) 0.5 (/ (/ 2.0 x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = (2.0 / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.0d0) then
tmp = 0.5d0
else
tmp = (2.0d0 / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = (2.0 / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.0: tmp = 0.5 else: tmp = (2.0 / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.0) tmp = 0.5; else tmp = Float64(Float64(2.0 / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.0) tmp = 0.5; else tmp = (2.0 / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.0], 0.5, N[(N[(2.0 / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 2Initial program 31.1%
Taylor expanded in x around 0 71.3%
if 2 < x Initial program 99.2%
add-sqr-sqrt99.2%
pow299.2%
sqrt-div99.1%
sqrt-prod99.0%
add-sqr-sqrt99.3%
Applied egg-rr99.3%
Applied egg-rr64.9%
Taylor expanded in x around 0 65.7%
Final simplification69.8%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 49.4%
Taylor expanded in x around 0 53.2%
Final simplification53.2%
herbie shell --seed 2024059
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))