
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(* u (- (* n0_i 0.3333333333333333) (* n1_i -0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * ((n0_i * 0.3333333333333333f) - (n1_i * -0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * ((n0_i * 0.3333333333333333e0) - (n1_i * (-0.16666666666666666e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.3333333333333333)) - Float32(n1_i * Float32(-0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.3333333333333333)) - (n1_i * single(-0.16666666666666666)))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot 0.3333333333333333 - n1\_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 98.0%
fma-define98.0%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 91.2%
+-commutative91.2%
mul-1-neg91.2%
unsub-neg91.2%
associate-/l*96.2%
associate-/l*99.6%
associate-/l*99.6%
Simplified99.6%
+-commutative99.6%
*-commutative99.6%
fma-define99.6%
*-commutative99.6%
clear-num99.6%
quot-tan99.6%
Applied egg-rr99.6%
Taylor expanded in normAngle around 0 99.6%
Final simplification99.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i\right)
\end{array}
Initial program 98.0%
fma-define98.0%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 91.2%
+-commutative91.2%
mul-1-neg91.2%
unsub-neg91.2%
associate-/l*96.2%
associate-/l*99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- n1_i n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
\end{array}
Initial program 98.0%
fma-define98.0%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 91.2%
+-commutative91.2%
mul-1-neg91.2%
unsub-neg91.2%
associate-/l*96.2%
associate-/l*99.6%
associate-/l*99.6%
Simplified99.6%
+-commutative99.6%
*-commutative99.6%
fma-define99.6%
*-commutative99.6%
clear-num99.6%
quot-tan99.6%
Applied egg-rr99.6%
Taylor expanded in normAngle around 0 98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -5.000000097707407e-25)
(not (<= n0_i 5.000000229068525e-19)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -5.000000097707407e-25f) || !(n0_i <= 5.000000229068525e-19f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-5.000000097707407e-25)) .or. (.not. (n0_i <= 5.000000229068525e-19))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-5.000000097707407e-25)) || !(n0_i <= Float32(5.000000229068525e-19))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-5.000000097707407e-25)) || ~((n0_i <= single(5.000000229068525e-19)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.000000097707407 \cdot 10^{-25} \lor \neg \left(n0\_i \leq 5.000000229068525 \cdot 10^{-19}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -5.0000001e-25 or 5.00000023e-19 < n0_i Initial program 98.2%
associate-*l*98.3%
cancel-sign-sub98.3%
*-commutative98.3%
associate-*r*86.1%
associate-*r/86.2%
*-rgt-identity86.2%
sin-neg86.2%
distribute-lft-neg-out86.2%
associate-*l*86.2%
*-commutative86.2%
distribute-lft-neg-out86.2%
distribute-rgt-neg-out86.2%
associate-*r/86.2%
Simplified84.7%
Taylor expanded in n0_i around inf 84.8%
Taylor expanded in normAngle around 0 98.2%
associate--l+98.3%
associate-/l*98.2%
Simplified98.2%
Taylor expanded in n0_i around inf 77.3%
if -5.0000001e-25 < n0_i < 5.00000023e-19Initial program 97.6%
fma-define97.7%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in n0_i around 0 58.7%
*-commutative58.7%
*-commutative58.7%
associate-*r/68.4%
*-commutative68.4%
*-commutative68.4%
Simplified68.4%
Taylor expanded in normAngle around 0 69.3%
*-commutative69.3%
Simplified69.3%
Final simplification74.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.4999999523982838e-20) n0_i (if (<= n0_i 5.0000000843119176e-17) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.4999999523982838e-20f) {
tmp = n0_i;
} else if (n0_i <= 5.0000000843119176e-17f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.4999999523982838e-20)) then
tmp = n0_i
else if (n0_i <= 5.0000000843119176e-17) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.4999999523982838e-20)) tmp = n0_i; elseif (n0_i <= Float32(5.0000000843119176e-17)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.4999999523982838e-20)) tmp = n0_i; elseif (n0_i <= single(5.0000000843119176e-17)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.4999999523982838 \cdot 10^{-20}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 5.0000000843119176 \cdot 10^{-17}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.49999995e-20 or 5.00000008e-17 < n0_i Initial program 98.3%
fma-define98.3%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u around 0 65.1%
if -1.49999995e-20 < n0_i < 5.00000008e-17Initial program 97.7%
fma-define97.7%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in n0_i around 0 54.8%
*-commutative54.8%
*-commutative54.8%
associate-*r/64.3%
*-commutative64.3%
*-commutative64.3%
Simplified64.3%
Taylor expanded in normAngle around 0 65.0%
*-commutative65.0%
Simplified65.0%
Final simplification65.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 98.0%
fma-define98.0%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 91.2%
+-commutative91.2%
mul-1-neg91.2%
unsub-neg91.2%
associate-/l*96.2%
associate-/l*99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 98.0%
fma-define98.0%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 91.2%
+-commutative91.2%
mul-1-neg91.2%
unsub-neg91.2%
associate-/l*96.2%
associate-/l*99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in n1_i around inf 76.0%
Taylor expanded in normAngle around 0 83.6%
+-commutative83.6%
Simplified83.6%
Final simplification83.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 98.0%
fma-define98.0%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 46.4%
Final simplification46.4%
herbie shell --seed 2024059
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))