
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (let* ((t_0 (+ u (* (exp (/ -2.0 v)) (- 1.0 u))))) (fma v (+ (log (cbrt t_0)) (log (cbrt (pow t_0 2.0)))) 1.0)))
float code(float u, float v) {
float t_0 = u + (expf((-2.0f / v)) * (1.0f - u));
return fmaf(v, (logf(cbrtf(t_0)) + logf(cbrtf(powf(t_0, 2.0f)))), 1.0f);
}
function code(u, v) t_0 = Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u))) return fma(v, Float32(log(cbrt(t_0)) + log(cbrt((t_0 ^ Float32(2.0))))), Float32(1.0)) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\\
\mathsf{fma}\left(v, \log \left(\sqrt[3]{t\_0}\right) + \log \left(\sqrt[3]{{t\_0}^{2}}\right), 1\right)
\end{array}
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-define99.3%
+-commutative99.3%
fma-define99.3%
Simplified99.3%
*-un-lft-identity99.3%
exp-prod99.2%
Applied egg-rr99.2%
exp-1-e99.2%
Simplified99.2%
*-un-lft-identity99.2%
*-un-lft-identity99.2%
e-exp-199.2%
pow-exp99.3%
*-un-lft-identity99.3%
add-cube-cbrt99.1%
log-prod99.1%
cbrt-unprod99.3%
pow299.3%
Applied egg-rr99.3%
+-commutative99.3%
Simplified99.3%
Taylor expanded in v around 0 99.4%
Taylor expanded in v around 0 99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (let* ((t_0 (+ u (* (exp (/ -2.0 v)) (- 1.0 u))))) (+ 1.0 (* v (+ (log (cbrt t_0)) (log (cbrt (pow t_0 2.0))))))))
float code(float u, float v) {
float t_0 = u + (expf((-2.0f / v)) * (1.0f - u));
return 1.0f + (v * (logf(cbrtf(t_0)) + logf(cbrtf(powf(t_0, 2.0f)))));
}
function code(u, v) t_0 = Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u))) return Float32(Float32(1.0) + Float32(v * Float32(log(cbrt(t_0)) + log(cbrt((t_0 ^ Float32(2.0))))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\\
1 + v \cdot \left(\log \left(\sqrt[3]{t\_0}\right) + \log \left(\sqrt[3]{{t\_0}^{2}}\right)\right)
\end{array}
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-define99.3%
+-commutative99.3%
fma-define99.3%
Simplified99.3%
*-un-lft-identity99.3%
exp-prod99.2%
Applied egg-rr99.2%
exp-1-e99.2%
Simplified99.2%
*-un-lft-identity99.2%
*-un-lft-identity99.2%
e-exp-199.2%
pow-exp99.3%
*-un-lft-identity99.3%
add-cube-cbrt99.1%
log-prod99.1%
cbrt-unprod99.3%
pow299.3%
Applied egg-rr99.3%
+-commutative99.3%
Simplified99.3%
Taylor expanded in v around 0 99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (* 2.0 (log (sqrt (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))))
float code(float u, float v) {
return 1.0f + (v * (2.0f * logf(sqrtf((u + (expf((-2.0f / v)) * (1.0f - u)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * (2.0e0 * log(sqrt((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * Float32(Float32(2.0) * log(sqrt(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * (single(2.0) * log(sqrt((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))))); end
\begin{array}{l}
\\
1 + v \cdot \left(2 \cdot \log \left(\sqrt{u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)}\right)\right)
\end{array}
Initial program 99.3%
add-sqr-sqrt99.2%
log-prod99.3%
+-commutative99.3%
fma-undefine99.3%
+-commutative99.3%
fma-undefine99.3%
Applied egg-rr99.3%
count-299.3%
Simplified99.3%
Taylor expanded in v around 0 99.3%
Final simplification99.3%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.3%
Final simplification99.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* (* v u) (expm1 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((v * u) * expm1f((2.0f / v)));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(v * u) * expm1(Float32(Float32(2.0) / v)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(v \cdot u\right) \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.100000001 < v Initial program 91.5%
+-commutative91.5%
fma-define91.4%
+-commutative91.4%
fma-define91.4%
Simplified91.4%
*-un-lft-identity91.4%
exp-prod91.2%
Applied egg-rr91.2%
exp-1-e91.2%
Simplified91.2%
Taylor expanded in u around 0 68.2%
associate-+r+68.0%
log-E69.3%
metadata-eval69.3%
metadata-eval69.3%
associate-*r*69.3%
rec-exp69.3%
log-E69.3%
metadata-eval69.3%
log-E69.3%
associate-*r/69.3%
log-E69.3%
metadata-eval69.3%
metadata-eval69.3%
Simplified69.3%
Final simplification90.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(* u (- (- (/ (+ 2.0 (/ 1.3333333333333333 v)) v) (/ 2.0 u)) -2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (u * ((((2.0f + (1.3333333333333333f / v)) / v) - (2.0f / u)) - -2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (u * ((((2.0e0 + (1.3333333333333333e0 / v)) / v) - (2.0e0 / u)) - (-2.0e0)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(u * Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v) - Float32(Float32(2.0) / u)) - Float32(-2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (u * ((((single(2.0) + (single(1.3333333333333333) / v)) / v) - (single(2.0) / u)) - single(-2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + u \cdot \left(\left(\frac{2 + \frac{1.3333333333333333}{v}}{v} - \frac{2}{u}\right) - -2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.100000001 < v Initial program 91.5%
Taylor expanded in u around 0 68.8%
Taylor expanded in v around -inf 65.4%
Taylor expanded in u around inf 65.1%
Taylor expanded in u around -inf 65.1%
mul-1-neg65.1%
*-commutative65.1%
distribute-rgt-neg-in65.1%
sub-neg65.1%
associate-*r/65.1%
metadata-eval65.1%
+-commutative65.1%
mul-1-neg65.1%
associate-*r/65.1%
metadata-eval65.1%
unsub-neg65.1%
metadata-eval65.1%
Simplified65.1%
Final simplification89.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (- 2.0 (/ (- (* 1.3333333333333333 (/ -1.0 v)) 2.0) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - (((1.3333333333333333f * (-1.0f / v)) - 2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((1.3333333333333333e0 * ((-1.0e0) / v)) - 2.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(Float32(1.3333333333333333) * Float32(Float32(-1.0) / v)) - Float32(2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - (((single(1.3333333333333333) * (single(-1.0) / v)) - single(2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{1.3333333333333333 \cdot \frac{-1}{v} - 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.100000001 < v Initial program 91.5%
Taylor expanded in u around 0 68.8%
Taylor expanded in v around -inf 65.4%
Taylor expanded in u around 0 65.8%
Final simplification89.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (+ -2.0 (* 2.0 (+ u (/ u v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (2.0f * (u + (u / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (2.0e0 * (u + (u / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (single(2.0) * (u + (u / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + 2 \cdot \left(u + \frac{u}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.100000001 < v Initial program 91.5%
Taylor expanded in u around 0 68.8%
Taylor expanded in v around inf 62.3%
sub-neg62.3%
distribute-lft-out62.3%
metadata-eval62.3%
Simplified62.3%
Final simplification89.4%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.100000001 < v Initial program 91.5%
Taylor expanded in u around 0 68.8%
Taylor expanded in v around inf 62.2%
sub-neg62.2%
distribute-lft-out62.2%
metadata-eval62.2%
Simplified62.2%
Final simplification89.4%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (* -2.0 (- 1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f * (1.0f - u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) * (1.0e0 - u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) * Float32(Float32(1.0) - u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) * (single(1.0) - u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.100000001 < v Initial program 91.5%
Taylor expanded in v around inf 53.2%
Final simplification88.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.100000001 < v Initial program 91.5%
Taylor expanded in u around 0 68.8%
Taylor expanded in v around inf 53.2%
Final simplification88.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.100000001 < v Initial program 91.5%
Taylor expanded in u around 0 43.6%
Final simplification87.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.3%
Taylor expanded in u around 0 6.5%
Final simplification6.5%
herbie shell --seed 2024059
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))