
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
(FPCore (v t) :precision binary64 (/ (/ (fma (* v v) -5.0 1.0) (sqrt (+ 2.0 (* (* v v) -6.0)))) (* PI (* t (fma v (- v) 1.0)))))
double code(double v, double t) {
return (fma((v * v), -5.0, 1.0) / sqrt((2.0 + ((v * v) * -6.0)))) / (((double) M_PI) * (t * fma(v, -v, 1.0)));
}
function code(v, t) return Float64(Float64(fma(Float64(v * v), -5.0, 1.0) / sqrt(Float64(2.0 + Float64(Float64(v * v) * -6.0)))) / Float64(pi * Float64(t * fma(v, Float64(-v), 1.0)))) end
code[v_, t_] := N[(N[(N[(N[(v * v), $MachinePrecision] * -5.0 + 1.0), $MachinePrecision] / N[Sqrt[N[(2.0 + N[(N[(v * v), $MachinePrecision] * -6.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(Pi * N[(t * N[(v * (-v) + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\mathsf{fma}\left(v \cdot v, -5, 1\right)}{\sqrt{2 + \left(v \cdot v\right) \cdot -6}}}{\pi \cdot \left(t \cdot \mathsf{fma}\left(v, -v, 1\right)\right)}
\end{array}
Initial program 99.2%
Simplified99.4%
Final simplification99.4%
(FPCore (v t) :precision binary64 (/ 1.0 (* t (* PI (sqrt 2.0)))))
double code(double v, double t) {
return 1.0 / (t * (((double) M_PI) * sqrt(2.0)));
}
public static double code(double v, double t) {
return 1.0 / (t * (Math.PI * Math.sqrt(2.0)));
}
def code(v, t): return 1.0 / (t * (math.pi * math.sqrt(2.0)))
function code(v, t) return Float64(1.0 / Float64(t * Float64(pi * sqrt(2.0)))) end
function tmp = code(v, t) tmp = 1.0 / (t * (pi * sqrt(2.0))); end
code[v_, t_] := N[(1.0 / N[(t * N[(Pi * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{t \cdot \left(\pi \cdot \sqrt{2}\right)}
\end{array}
Initial program 99.2%
Simplified99.3%
Taylor expanded in v around 0 98.9%
Final simplification98.9%
(FPCore (v t) :precision binary64 (/ (/ 1.0 PI) (* t (sqrt 2.0))))
double code(double v, double t) {
return (1.0 / ((double) M_PI)) / (t * sqrt(2.0));
}
public static double code(double v, double t) {
return (1.0 / Math.PI) / (t * Math.sqrt(2.0));
}
def code(v, t): return (1.0 / math.pi) / (t * math.sqrt(2.0))
function code(v, t) return Float64(Float64(1.0 / pi) / Float64(t * sqrt(2.0))) end
function tmp = code(v, t) tmp = (1.0 / pi) / (t * sqrt(2.0)); end
code[v_, t_] := N[(N[(1.0 / Pi), $MachinePrecision] / N[(t * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{\pi}}{t \cdot \sqrt{2}}
\end{array}
Initial program 99.2%
Simplified99.3%
*-un-lft-identity99.3%
associate-*l*99.3%
times-frac99.4%
+-commutative99.4%
*-commutative99.4%
fma-undefine99.4%
pow299.4%
associate-*l*99.4%
pow299.4%
cancel-sign-sub-inv99.4%
Applied egg-rr98.9%
Taylor expanded in v around 0 98.9%
un-div-inv99.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (v t) :precision binary64 (/ (/ (/ 1.0 (sqrt 2.0)) PI) t))
double code(double v, double t) {
return ((1.0 / sqrt(2.0)) / ((double) M_PI)) / t;
}
public static double code(double v, double t) {
return ((1.0 / Math.sqrt(2.0)) / Math.PI) / t;
}
def code(v, t): return ((1.0 / math.sqrt(2.0)) / math.pi) / t
function code(v, t) return Float64(Float64(Float64(1.0 / sqrt(2.0)) / pi) / t) end
function tmp = code(v, t) tmp = ((1.0 / sqrt(2.0)) / pi) / t; end
code[v_, t_] := N[(N[(N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] / Pi), $MachinePrecision] / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{1}{\sqrt{2}}}{\pi}}{t}
\end{array}
Initial program 99.2%
Simplified99.3%
*-un-lft-identity99.3%
associate-*l*99.3%
times-frac99.4%
+-commutative99.4%
*-commutative99.4%
fma-undefine99.4%
pow299.4%
associate-*l*99.4%
pow299.4%
cancel-sign-sub-inv99.4%
Applied egg-rr98.9%
Taylor expanded in v around 0 98.9%
un-div-inv99.0%
Applied egg-rr99.0%
Taylor expanded in t around 0 98.9%
*-commutative98.9%
associate-/r*99.3%
associate-/l/99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (v t) :precision binary64 (/ (sqrt 0.5) (* PI t)))
double code(double v, double t) {
return sqrt(0.5) / (((double) M_PI) * t);
}
public static double code(double v, double t) {
return Math.sqrt(0.5) / (Math.PI * t);
}
def code(v, t): return math.sqrt(0.5) / (math.pi * t)
function code(v, t) return Float64(sqrt(0.5) / Float64(pi * t)) end
function tmp = code(v, t) tmp = sqrt(0.5) / (pi * t); end
code[v_, t_] := N[(N[Sqrt[0.5], $MachinePrecision] / N[(Pi * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{0.5}}{\pi \cdot t}
\end{array}
Initial program 99.2%
Simplified99.4%
Taylor expanded in v around 0 98.4%
Final simplification98.4%
(FPCore (v t) :precision binary64 (/ (/ (sqrt 0.5) t) PI))
double code(double v, double t) {
return (sqrt(0.5) / t) / ((double) M_PI);
}
public static double code(double v, double t) {
return (Math.sqrt(0.5) / t) / Math.PI;
}
def code(v, t): return (math.sqrt(0.5) / t) / math.pi
function code(v, t) return Float64(Float64(sqrt(0.5) / t) / pi) end
function tmp = code(v, t) tmp = (sqrt(0.5) / t) / pi; end
code[v_, t_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] / t), $MachinePrecision] / Pi), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\sqrt{0.5}}{t}}{\pi}
\end{array}
Initial program 99.2%
Simplified99.4%
Taylor expanded in v around 0 98.4%
associate-/r*98.4%
Simplified98.4%
Final simplification98.4%
herbie shell --seed 2024059
(FPCore (v t)
:name "Falkner and Boettcher, Equation (20:1,3)"
:precision binary64
(/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))