
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
INFINITY)
(+
(fma
4.0
(fma a (* a (+ a 1.0)) (* b (* b (+ 1.0 (* a -3.0)))))
(pow (fma a a (* b b)) 2.0))
-1.0)
(+
-1.0
(* (pow a 4.0) (+ 1.0 (/ (+ 4.0 (/ (+ 4.0 (* 2.0 (pow b 2.0))) a)) a))))))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= ((double) INFINITY)) {
tmp = fma(4.0, fma(a, (a * (a + 1.0)), (b * (b * (1.0 + (a * -3.0))))), pow(fma(a, a, (b * b)), 2.0)) + -1.0;
} else {
tmp = -1.0 + (pow(a, 4.0) * (1.0 + ((4.0 + ((4.0 + (2.0 * pow(b, 2.0))) / a)) / a)));
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= Inf) tmp = Float64(fma(4.0, fma(a, Float64(a * Float64(a + 1.0)), Float64(b * Float64(b * Float64(1.0 + Float64(a * -3.0))))), (fma(a, a, Float64(b * b)) ^ 2.0)) + -1.0); else tmp = Float64(-1.0 + Float64((a ^ 4.0) * Float64(1.0 + Float64(Float64(4.0 + Float64(Float64(4.0 + Float64(2.0 * (b ^ 2.0))) / a)) / a)))); end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(4.0 * N[(a * N[(a * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(b * N[(b * N[(1.0 + N[(a * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(-1.0 + N[(N[Power[a, 4.0], $MachinePrecision] * N[(1.0 + N[(N[(4.0 + N[(N[(4.0 + N[(2.0 * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(4, \mathsf{fma}\left(a, a \cdot \left(a + 1\right), b \cdot \left(b \cdot \left(1 + a \cdot -3\right)\right)\right), {\left(\mathsf{fma}\left(a, a, b \cdot b\right)\right)}^{2}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;-1 + {a}^{4} \cdot \left(1 + \frac{4 + \frac{4 + 2 \cdot {b}^{2}}{a}}{a}\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.9%
associate--l+99.9%
+-commutative99.9%
+-commutative99.9%
sub-neg99.9%
associate-+l+99.9%
+-commutative99.9%
associate-+l+99.9%
Simplified99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
sub-neg0.0%
+-commutative0.0%
fma-define6.5%
+-commutative6.5%
associate-*l*6.5%
cancel-sign-sub-inv6.5%
metadata-eval6.5%
fma-define6.5%
metadata-eval6.5%
Simplified6.5%
Taylor expanded in a around -inf 100.0%
Final simplification99.9%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY)
(+ t_0 -1.0)
(+
-1.0
(*
(pow a 4.0)
(+ 1.0 (/ (+ 4.0 (/ (+ 4.0 (* 2.0 (pow b 2.0))) a)) a)))))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = -1.0 + (pow(a, 4.0) * (1.0 + ((4.0 + ((4.0 + (2.0 * pow(b, 2.0))) / a)) / a)));
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = -1.0 + (Math.pow(a, 4.0) * (1.0 + ((4.0 + ((4.0 + (2.0 * Math.pow(b, 2.0))) / a)) / a)));
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = -1.0 + (math.pow(a, 4.0) * (1.0 + ((4.0 + ((4.0 + (2.0 * math.pow(b, 2.0))) / a)) / a))) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64(-1.0 + Float64((a ^ 4.0) * Float64(1.0 + Float64(Float64(4.0 + Float64(Float64(4.0 + Float64(2.0 * (b ^ 2.0))) / a)) / a)))); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = -1.0 + ((a ^ 4.0) * (1.0 + ((4.0 + ((4.0 + (2.0 * (b ^ 2.0))) / a)) / a))); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(-1.0 + N[(N[Power[a, 4.0], $MachinePrecision] * N[(1.0 + N[(N[(4.0 + N[(N[(4.0 + N[(2.0 * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;-1 + {a}^{4} \cdot \left(1 + \frac{4 + \frac{4 + 2 \cdot {b}^{2}}{a}}{a}\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
sub-neg0.0%
+-commutative0.0%
fma-define6.5%
+-commutative6.5%
associate-*l*6.5%
cancel-sign-sub-inv6.5%
metadata-eval6.5%
fma-define6.5%
metadata-eval6.5%
Simplified6.5%
Taylor expanded in a around -inf 100.0%
Final simplification99.9%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY)
(+ t_0 -1.0)
(fma (* a (+ 4.0 (* a (+ a 4.0)))) a -1.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = fma((a * (4.0 + (a * (a + 4.0)))), a, -1.0);
}
return tmp;
}
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = fma(Float64(a * Float64(4.0 + Float64(a * Float64(a + 4.0)))), a, -1.0); end return tmp end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[(a * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * a + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a \cdot \left(4 + a \cdot \left(a + 4\right)\right), a, -1\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
sub-neg0.0%
+-commutative0.0%
fma-define6.5%
+-commutative6.5%
associate-*l*6.5%
cancel-sign-sub-inv6.5%
metadata-eval6.5%
fma-define6.5%
metadata-eval6.5%
Simplified6.5%
Taylor expanded in b around 0 29.3%
Taylor expanded in a around 0 95.4%
*-commutative95.4%
unpow295.4%
associate-*r*95.4%
fma-neg95.4%
+-commutative95.4%
fma-define95.4%
+-commutative95.4%
metadata-eval95.4%
Applied egg-rr95.4%
Taylor expanded in a around 0 95.4%
Final simplification98.8%
(FPCore (a b) :precision binary64 (if (<= b 4.6e+53) (fma (* a (+ 4.0 (* a (+ a 4.0)))) a -1.0) (+ -1.0 (pow b 4.0))))
double code(double a, double b) {
double tmp;
if (b <= 4.6e+53) {
tmp = fma((a * (4.0 + (a * (a + 4.0)))), a, -1.0);
} else {
tmp = -1.0 + pow(b, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (b <= 4.6e+53) tmp = fma(Float64(a * Float64(4.0 + Float64(a * Float64(a + 4.0)))), a, -1.0); else tmp = Float64(-1.0 + (b ^ 4.0)); end return tmp end
code[a_, b_] := If[LessEqual[b, 4.6e+53], N[(N[(a * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * a + -1.0), $MachinePrecision], N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 4.6 \cdot 10^{+53}:\\
\;\;\;\;\mathsf{fma}\left(a \cdot \left(4 + a \cdot \left(a + 4\right)\right), a, -1\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + {b}^{4}\\
\end{array}
\end{array}
if b < 4.60000000000000039e53Initial program 79.2%
sub-neg79.2%
+-commutative79.2%
fma-define80.6%
+-commutative80.6%
associate-*l*80.6%
cancel-sign-sub-inv80.6%
metadata-eval80.6%
fma-define80.6%
metadata-eval80.6%
Simplified80.6%
Taylor expanded in b around 0 64.8%
Taylor expanded in a around 0 80.6%
*-commutative80.6%
unpow280.6%
associate-*r*80.6%
fma-neg80.6%
+-commutative80.6%
fma-define80.6%
+-commutative80.6%
metadata-eval80.6%
Applied egg-rr80.6%
Taylor expanded in a around 0 80.6%
if 4.60000000000000039e53 < b Initial program 60.4%
sub-neg60.4%
+-commutative60.4%
fma-define62.5%
+-commutative62.5%
associate-*l*62.5%
cancel-sign-sub-inv62.5%
metadata-eval62.5%
fma-define62.5%
metadata-eval62.5%
Simplified62.5%
Taylor expanded in b around inf 100.0%
Final simplification84.2%
(FPCore (a b) :precision binary64 (if (<= b 1.25e+54) (+ -1.0 (* (pow a 4.0) (+ 1.0 (/ 4.0 a)))) (+ -1.0 (pow b 4.0))))
double code(double a, double b) {
double tmp;
if (b <= 1.25e+54) {
tmp = -1.0 + (pow(a, 4.0) * (1.0 + (4.0 / a)));
} else {
tmp = -1.0 + pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 1.25d+54) then
tmp = (-1.0d0) + ((a ** 4.0d0) * (1.0d0 + (4.0d0 / a)))
else
tmp = (-1.0d0) + (b ** 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 1.25e+54) {
tmp = -1.0 + (Math.pow(a, 4.0) * (1.0 + (4.0 / a)));
} else {
tmp = -1.0 + Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 1.25e+54: tmp = -1.0 + (math.pow(a, 4.0) * (1.0 + (4.0 / a))) else: tmp = -1.0 + math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 1.25e+54) tmp = Float64(-1.0 + Float64((a ^ 4.0) * Float64(1.0 + Float64(4.0 / a)))); else tmp = Float64(-1.0 + (b ^ 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 1.25e+54) tmp = -1.0 + ((a ^ 4.0) * (1.0 + (4.0 / a))); else tmp = -1.0 + (b ^ 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 1.25e+54], N[(-1.0 + N[(N[Power[a, 4.0], $MachinePrecision] * N[(1.0 + N[(4.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.25 \cdot 10^{+54}:\\
\;\;\;\;-1 + {a}^{4} \cdot \left(1 + \frac{4}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + {b}^{4}\\
\end{array}
\end{array}
if b < 1.25000000000000001e54Initial program 79.2%
sub-neg79.2%
+-commutative79.2%
fma-define80.6%
+-commutative80.6%
associate-*l*80.6%
cancel-sign-sub-inv80.6%
metadata-eval80.6%
fma-define80.6%
metadata-eval80.6%
Simplified80.6%
Taylor expanded in a around inf 79.4%
associate-*r/79.4%
metadata-eval79.4%
Simplified79.4%
if 1.25000000000000001e54 < b Initial program 60.4%
sub-neg60.4%
+-commutative60.4%
fma-define62.5%
+-commutative62.5%
associate-*l*62.5%
cancel-sign-sub-inv62.5%
metadata-eval62.5%
fma-define62.5%
metadata-eval62.5%
Simplified62.5%
Taylor expanded in b around inf 100.0%
Final simplification83.3%
(FPCore (a b) :precision binary64 (if (<= b 4.2e+53) (+ -1.0 (* (+ a 4.0) (pow a 3.0))) (+ -1.0 (pow b 4.0))))
double code(double a, double b) {
double tmp;
if (b <= 4.2e+53) {
tmp = -1.0 + ((a + 4.0) * pow(a, 3.0));
} else {
tmp = -1.0 + pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 4.2d+53) then
tmp = (-1.0d0) + ((a + 4.0d0) * (a ** 3.0d0))
else
tmp = (-1.0d0) + (b ** 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 4.2e+53) {
tmp = -1.0 + ((a + 4.0) * Math.pow(a, 3.0));
} else {
tmp = -1.0 + Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 4.2e+53: tmp = -1.0 + ((a + 4.0) * math.pow(a, 3.0)) else: tmp = -1.0 + math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 4.2e+53) tmp = Float64(-1.0 + Float64(Float64(a + 4.0) * (a ^ 3.0))); else tmp = Float64(-1.0 + (b ^ 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 4.2e+53) tmp = -1.0 + ((a + 4.0) * (a ^ 3.0)); else tmp = -1.0 + (b ^ 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 4.2e+53], N[(-1.0 + N[(N[(a + 4.0), $MachinePrecision] * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 4.2 \cdot 10^{+53}:\\
\;\;\;\;-1 + \left(a + 4\right) \cdot {a}^{3}\\
\mathbf{else}:\\
\;\;\;\;-1 + {b}^{4}\\
\end{array}
\end{array}
if b < 4.2000000000000004e53Initial program 79.2%
sub-neg79.2%
+-commutative79.2%
fma-define80.6%
+-commutative80.6%
associate-*l*80.6%
cancel-sign-sub-inv80.6%
metadata-eval80.6%
fma-define80.6%
metadata-eval80.6%
Simplified80.6%
Taylor expanded in a around inf 79.4%
associate-*r/79.4%
metadata-eval79.4%
Simplified79.4%
Taylor expanded in a around 0 79.4%
if 4.2000000000000004e53 < b Initial program 60.4%
sub-neg60.4%
+-commutative60.4%
fma-define62.5%
+-commutative62.5%
associate-*l*62.5%
cancel-sign-sub-inv62.5%
metadata-eval62.5%
fma-define62.5%
metadata-eval62.5%
Simplified62.5%
Taylor expanded in b around inf 100.0%
Final simplification83.3%
(FPCore (a b) :precision binary64 (if (<= b 5.4e+54) (+ -1.0 (pow a 4.0)) (+ -1.0 (pow b 4.0))))
double code(double a, double b) {
double tmp;
if (b <= 5.4e+54) {
tmp = -1.0 + pow(a, 4.0);
} else {
tmp = -1.0 + pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 5.4d+54) then
tmp = (-1.0d0) + (a ** 4.0d0)
else
tmp = (-1.0d0) + (b ** 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 5.4e+54) {
tmp = -1.0 + Math.pow(a, 4.0);
} else {
tmp = -1.0 + Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 5.4e+54: tmp = -1.0 + math.pow(a, 4.0) else: tmp = -1.0 + math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 5.4e+54) tmp = Float64(-1.0 + (a ^ 4.0)); else tmp = Float64(-1.0 + (b ^ 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 5.4e+54) tmp = -1.0 + (a ^ 4.0); else tmp = -1.0 + (b ^ 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 5.4e+54], N[(-1.0 + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 5.4 \cdot 10^{+54}:\\
\;\;\;\;-1 + {a}^{4}\\
\mathbf{else}:\\
\;\;\;\;-1 + {b}^{4}\\
\end{array}
\end{array}
if b < 5.40000000000000022e54Initial program 79.2%
sub-neg79.2%
+-commutative79.2%
fma-define80.6%
+-commutative80.6%
associate-*l*80.6%
cancel-sign-sub-inv80.6%
metadata-eval80.6%
fma-define80.6%
metadata-eval80.6%
Simplified80.6%
Taylor expanded in a around inf 79.2%
if 5.40000000000000022e54 < b Initial program 60.4%
sub-neg60.4%
+-commutative60.4%
fma-define62.5%
+-commutative62.5%
associate-*l*62.5%
cancel-sign-sub-inv62.5%
metadata-eval62.5%
fma-define62.5%
metadata-eval62.5%
Simplified62.5%
Taylor expanded in b around inf 100.0%
Final simplification83.1%
(FPCore (a b) :precision binary64 (+ -1.0 (pow a 4.0)))
double code(double a, double b) {
return -1.0 + pow(a, 4.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + (a ** 4.0d0)
end function
public static double code(double a, double b) {
return -1.0 + Math.pow(a, 4.0);
}
def code(a, b): return -1.0 + math.pow(a, 4.0)
function code(a, b) return Float64(-1.0 + (a ^ 4.0)) end
function tmp = code(a, b) tmp = -1.0 + (a ^ 4.0); end
code[a_, b_] := N[(-1.0 + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + {a}^{4}
\end{array}
Initial program 75.7%
sub-neg75.7%
+-commutative75.7%
fma-define77.2%
+-commutative77.2%
associate-*l*77.2%
cancel-sign-sub-inv77.2%
metadata-eval77.2%
fma-define77.2%
metadata-eval77.2%
Simplified77.2%
Taylor expanded in a around inf 71.9%
Final simplification71.9%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 75.7%
sub-neg75.7%
+-commutative75.7%
fma-define77.2%
+-commutative77.2%
associate-*l*77.2%
cancel-sign-sub-inv77.2%
metadata-eval77.2%
fma-define77.2%
metadata-eval77.2%
Simplified77.2%
Taylor expanded in a around inf 71.9%
Taylor expanded in a around 0 30.0%
Final simplification30.0%
herbie shell --seed 2024058
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))