
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_2 t_2) (* t_1 t_1))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_1) (* t_0 t_2))))
(t_7 (/ t_4 t_6))
(t_8 (> t_7 (floor maxAniso)))
(t_9 (if t_8 (/ t_5 (floor maxAniso)) (/ t_6 t_5)))
(t_10 (if t_8 (floor maxAniso) t_7)))
(if (< t_9 1.0) (fmax 1.0 (* t_10 t_9)) t_10)))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_2 * t_2) + (t_1 * t_1)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_1) - (t_0 * t_2)));
float t_7 = t_4 / t_6;
int t_8 = t_7 > floorf(maxAniso);
float tmp;
if (t_8) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
float t_9 = tmp;
float tmp_1;
if (t_8) {
tmp_1 = floorf(maxAniso);
} else {
tmp_1 = t_7;
}
float t_10 = tmp_1;
float tmp_2;
if (t_9 < 1.0f) {
tmp_2 = fmaxf(1.0f, (t_10 * t_9));
} else {
tmp_2 = t_10;
}
return tmp_2;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_2 * t_2) + Float32(t_1 * t_1)) : ((Float32(Float32(t_2 * t_2) + Float32(t_1 * t_1)) != Float32(Float32(t_2 * t_2) + Float32(t_1 * t_1))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_2 * t_2) + Float32(t_1 * t_1)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_1) - Float32(t_0 * t_2))) t_7 = Float32(t_4 / t_6) t_8 = t_7 > floor(maxAniso) tmp = Float32(0.0) if (t_8) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end t_9 = tmp tmp_1 = Float32(0.0) if (t_8) tmp_1 = floor(maxAniso); else tmp_1 = t_7; end t_10 = tmp_1 tmp_2 = Float32(0.0) if (t_9 < Float32(1.0)) tmp_2 = (Float32(1.0) != Float32(1.0)) ? Float32(t_10 * t_9) : ((Float32(t_10 * t_9) != Float32(t_10 * t_9)) ? Float32(1.0) : max(Float32(1.0), Float32(t_10 * t_9))); else tmp_2 = t_10; end return tmp_2 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(h) * dY_46_v; t_2 = floor(w) * dY_46_u; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_2 * t_2) + (t_1 * t_1))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_1) - (t_0 * t_2))); t_7 = t_4 / t_6; t_8 = t_7 > floor(maxAniso); tmp = single(0.0); if (t_8) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end t_9 = tmp; tmp_2 = single(0.0); if (t_8) tmp_2 = floor(maxAniso); else tmp_2 = t_7; end t_10 = tmp_2; tmp_3 = single(0.0); if (t_9 < single(1.0)) tmp_3 = max(single(1.0), (t_10 * t_9)); else tmp_3 = t_10; end tmp_4 = tmp_3; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_2 \cdot t\_2 + t\_1 \cdot t\_1\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_1 - t\_0 \cdot t\_2\right|\\
t_7 := \frac{t\_4}{t\_6}\\
t_8 := t\_7 > \left\lfloormaxAniso\right\rfloor\\
t_9 := \begin{array}{l}
\mathbf{if}\;t\_8:\\
\;\;\;\;\frac{t\_5}{\left\lfloormaxAniso\right\rfloor}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}\\
t_10 := \begin{array}{l}
\mathbf{if}\;t\_8:\\
\;\;\;\;\left\lfloormaxAniso\right\rfloor\\
\mathbf{else}:\\
\;\;\;\;t\_7\\
\end{array}\\
\mathbf{if}\;t\_9 < 1:\\
\;\;\;\;\mathsf{max}\left(1, t\_10 \cdot t\_9\right)\\
\mathbf{else}:\\
\;\;\;\;t\_10\\
\end{array}
\end{array}
Use the --timeout flag to change the timeout.