
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -8.6e+121)
t_0
(if (<= z -2.8e-228)
(+ x z)
(if (<= z 2.4e-149) (+ z (+ x y)) (if (<= z 7e+127) (+ x z) t_0))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -8.6e+121) {
tmp = t_0;
} else if (z <= -2.8e-228) {
tmp = x + z;
} else if (z <= 2.4e-149) {
tmp = z + (x + y);
} else if (z <= 7e+127) {
tmp = x + z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-8.6d+121)) then
tmp = t_0
else if (z <= (-2.8d-228)) then
tmp = x + z
else if (z <= 2.4d-149) then
tmp = z + (x + y)
else if (z <= 7d+127) then
tmp = x + z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -8.6e+121) {
tmp = t_0;
} else if (z <= -2.8e-228) {
tmp = x + z;
} else if (z <= 2.4e-149) {
tmp = z + (x + y);
} else if (z <= 7e+127) {
tmp = x + z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -8.6e+121: tmp = t_0 elif z <= -2.8e-228: tmp = x + z elif z <= 2.4e-149: tmp = z + (x + y) elif z <= 7e+127: tmp = x + z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -8.6e+121) tmp = t_0; elseif (z <= -2.8e-228) tmp = Float64(x + z); elseif (z <= 2.4e-149) tmp = Float64(z + Float64(x + y)); elseif (z <= 7e+127) tmp = Float64(x + z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -8.6e+121) tmp = t_0; elseif (z <= -2.8e-228) tmp = x + z; elseif (z <= 2.4e-149) tmp = z + (x + y); elseif (z <= 7e+127) tmp = x + z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8.6e+121], t$95$0, If[LessEqual[z, -2.8e-228], N[(x + z), $MachinePrecision], If[LessEqual[z, 2.4e-149], N[(z + N[(x + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 7e+127], N[(x + z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -8.6 \cdot 10^{+121}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -2.8 \cdot 10^{-228}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{-149}:\\
\;\;\;\;z + \left(x + y\right)\\
\mathbf{elif}\;z \leq 7 \cdot 10^{+127}:\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -8.5999999999999994e121 or 6.99999999999999956e127 < z Initial program 99.9%
Taylor expanded in z around inf 88.5%
if -8.5999999999999994e121 < z < -2.8000000000000003e-228 or 2.4000000000000001e-149 < z < 6.99999999999999956e127Initial program 100.0%
Taylor expanded in y around 0 73.5%
+-commutative73.5%
Simplified73.5%
if -2.8000000000000003e-228 < z < 2.4000000000000001e-149Initial program 100.0%
Taylor expanded in y around 0 75.4%
+-commutative75.4%
+-commutative75.4%
associate-+l+75.4%
Simplified75.4%
Final simplification78.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -1.8e+122)
t_0
(if (<= z -1.3e-24)
(+ x z)
(if (<= z 2800000000.0)
(+ x (sin y))
(if (<= z 7e+127) (+ x z) t_0))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -1.8e+122) {
tmp = t_0;
} else if (z <= -1.3e-24) {
tmp = x + z;
} else if (z <= 2800000000.0) {
tmp = x + sin(y);
} else if (z <= 7e+127) {
tmp = x + z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-1.8d+122)) then
tmp = t_0
else if (z <= (-1.3d-24)) then
tmp = x + z
else if (z <= 2800000000.0d0) then
tmp = x + sin(y)
else if (z <= 7d+127) then
tmp = x + z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -1.8e+122) {
tmp = t_0;
} else if (z <= -1.3e-24) {
tmp = x + z;
} else if (z <= 2800000000.0) {
tmp = x + Math.sin(y);
} else if (z <= 7e+127) {
tmp = x + z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -1.8e+122: tmp = t_0 elif z <= -1.3e-24: tmp = x + z elif z <= 2800000000.0: tmp = x + math.sin(y) elif z <= 7e+127: tmp = x + z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -1.8e+122) tmp = t_0; elseif (z <= -1.3e-24) tmp = Float64(x + z); elseif (z <= 2800000000.0) tmp = Float64(x + sin(y)); elseif (z <= 7e+127) tmp = Float64(x + z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -1.8e+122) tmp = t_0; elseif (z <= -1.3e-24) tmp = x + z; elseif (z <= 2800000000.0) tmp = x + sin(y); elseif (z <= 7e+127) tmp = x + z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.8e+122], t$95$0, If[LessEqual[z, -1.3e-24], N[(x + z), $MachinePrecision], If[LessEqual[z, 2800000000.0], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 7e+127], N[(x + z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -1.8 \cdot 10^{+122}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.3 \cdot 10^{-24}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;z \leq 2800000000:\\
\;\;\;\;x + \sin y\\
\mathbf{elif}\;z \leq 7 \cdot 10^{+127}:\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.8000000000000001e122 or 6.99999999999999956e127 < z Initial program 99.9%
Taylor expanded in z around inf 88.5%
if -1.8000000000000001e122 < z < -1.3e-24 or 2.8e9 < z < 6.99999999999999956e127Initial program 100.0%
Taylor expanded in y around 0 87.3%
+-commutative87.3%
Simplified87.3%
if -1.3e-24 < z < 2.8e9Initial program 100.0%
Taylor expanded in z around 0 92.5%
+-commutative92.5%
Simplified92.5%
Final simplification90.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.05e-25) (not (<= z 7e-31))) (+ x (* z (cos y))) (+ x (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.05e-25) || !(z <= 7e-31)) {
tmp = x + (z * cos(y));
} else {
tmp = x + sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.05d-25)) .or. (.not. (z <= 7d-31))) then
tmp = x + (z * cos(y))
else
tmp = x + sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.05e-25) || !(z <= 7e-31)) {
tmp = x + (z * Math.cos(y));
} else {
tmp = x + Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.05e-25) or not (z <= 7e-31): tmp = x + (z * math.cos(y)) else: tmp = x + math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.05e-25) || !(z <= 7e-31)) tmp = Float64(x + Float64(z * cos(y))); else tmp = Float64(x + sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.05e-25) || ~((z <= 7e-31))) tmp = x + (z * cos(y)); else tmp = x + sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.05e-25], N[Not[LessEqual[z, 7e-31]], $MachinePrecision]], N[(x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.05 \cdot 10^{-25} \lor \neg \left(z \leq 7 \cdot 10^{-31}\right):\\
\;\;\;\;x + z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y\\
\end{array}
\end{array}
if z < -2.04999999999999994e-25 or 6.99999999999999971e-31 < z Initial program 99.9%
Taylor expanded in x around inf 99.9%
Taylor expanded in x around inf 97.4%
if -2.04999999999999994e-25 < z < 6.99999999999999971e-31Initial program 100.0%
Taylor expanded in z around 0 94.7%
+-commutative94.7%
Simplified94.7%
Final simplification96.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -23.0) (not (<= z 0.084))) (+ x (* z (cos y))) (+ (+ x (sin y)) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -23.0) || !(z <= 0.084)) {
tmp = x + (z * cos(y));
} else {
tmp = (x + sin(y)) + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-23.0d0)) .or. (.not. (z <= 0.084d0))) then
tmp = x + (z * cos(y))
else
tmp = (x + sin(y)) + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -23.0) || !(z <= 0.084)) {
tmp = x + (z * Math.cos(y));
} else {
tmp = (x + Math.sin(y)) + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -23.0) or not (z <= 0.084): tmp = x + (z * math.cos(y)) else: tmp = (x + math.sin(y)) + z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -23.0) || !(z <= 0.084)) tmp = Float64(x + Float64(z * cos(y))); else tmp = Float64(Float64(x + sin(y)) + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -23.0) || ~((z <= 0.084))) tmp = x + (z * cos(y)); else tmp = (x + sin(y)) + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -23.0], N[Not[LessEqual[z, 0.084]], $MachinePrecision]], N[(x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -23 \lor \neg \left(z \leq 0.084\right):\\
\;\;\;\;x + z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\left(x + \sin y\right) + z\\
\end{array}
\end{array}
if z < -23 or 0.0840000000000000052 < z Initial program 99.9%
Taylor expanded in x around inf 99.9%
Taylor expanded in x around inf 98.6%
if -23 < z < 0.0840000000000000052Initial program 100.0%
Taylor expanded in y around 0 99.3%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.8) (not (<= y 30000.0))) (+ x z) (+ x (+ z (* y (+ 1.0 (* y (+ (* z -0.5) (* y -0.16666666666666666)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.8) || !(y <= 30000.0)) {
tmp = x + z;
} else {
tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.8d0)) .or. (.not. (y <= 30000.0d0))) then
tmp = x + z
else
tmp = x + (z + (y * (1.0d0 + (y * ((z * (-0.5d0)) + (y * (-0.16666666666666666d0)))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.8) || !(y <= 30000.0)) {
tmp = x + z;
} else {
tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.8) or not (y <= 30000.0): tmp = x + z else: tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.8) || !(y <= 30000.0)) tmp = Float64(x + z); else tmp = Float64(x + Float64(z + Float64(y * Float64(1.0 + Float64(y * Float64(Float64(z * -0.5) + Float64(y * -0.16666666666666666))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.8) || ~((y <= 30000.0))) tmp = x + z; else tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.8], N[Not[LessEqual[y, 30000.0]], $MachinePrecision]], N[(x + z), $MachinePrecision], N[(x + N[(z + N[(y * N[(1.0 + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \lor \neg \left(y \leq 30000\right):\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;x + \left(z + y \cdot \left(1 + y \cdot \left(z \cdot -0.5 + y \cdot -0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if y < -4.79999999999999982 or 3e4 < y Initial program 99.9%
Taylor expanded in y around 0 45.2%
+-commutative45.2%
Simplified45.2%
if -4.79999999999999982 < y < 3e4Initial program 100.0%
Taylor expanded in y around 0 99.5%
Final simplification73.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.3) (not (<= y 3.75e+31))) (+ x z) (+ x (+ z (* y (+ 1.0 (* y (* y -0.16666666666666666))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.3) || !(y <= 3.75e+31)) {
tmp = x + z;
} else {
tmp = x + (z + (y * (1.0 + (y * (y * -0.16666666666666666)))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.3d0)) .or. (.not. (y <= 3.75d+31))) then
tmp = x + z
else
tmp = x + (z + (y * (1.0d0 + (y * (y * (-0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.3) || !(y <= 3.75e+31)) {
tmp = x + z;
} else {
tmp = x + (z + (y * (1.0 + (y * (y * -0.16666666666666666)))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.3) or not (y <= 3.75e+31): tmp = x + z else: tmp = x + (z + (y * (1.0 + (y * (y * -0.16666666666666666))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.3) || !(y <= 3.75e+31)) tmp = Float64(x + z); else tmp = Float64(x + Float64(z + Float64(y * Float64(1.0 + Float64(y * Float64(y * -0.16666666666666666)))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.3) || ~((y <= 3.75e+31))) tmp = x + z; else tmp = x + (z + (y * (1.0 + (y * (y * -0.16666666666666666))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.3], N[Not[LessEqual[y, 3.75e+31]], $MachinePrecision]], N[(x + z), $MachinePrecision], N[(x + N[(z + N[(y * N[(1.0 + N[(y * N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.3 \lor \neg \left(y \leq 3.75 \cdot 10^{+31}\right):\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;x + \left(z + y \cdot \left(1 + y \cdot \left(y \cdot -0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if y < -6.29999999999999982 or 3.75e31 < y Initial program 99.9%
Taylor expanded in y around 0 45.9%
+-commutative45.9%
Simplified45.9%
if -6.29999999999999982 < y < 3.75e31Initial program 100.0%
Taylor expanded in y around 0 96.7%
Taylor expanded in z around 0 96.7%
*-commutative96.7%
Simplified96.7%
Final simplification73.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -8000000000000.0) (not (<= y 1.5e+63))) (+ x z) (+ z (+ x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8000000000000.0) || !(y <= 1.5e+63)) {
tmp = x + z;
} else {
tmp = z + (x + y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8000000000000.0d0)) .or. (.not. (y <= 1.5d+63))) then
tmp = x + z
else
tmp = z + (x + y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8000000000000.0) || !(y <= 1.5e+63)) {
tmp = x + z;
} else {
tmp = z + (x + y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8000000000000.0) or not (y <= 1.5e+63): tmp = x + z else: tmp = z + (x + y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8000000000000.0) || !(y <= 1.5e+63)) tmp = Float64(x + z); else tmp = Float64(z + Float64(x + y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8000000000000.0) || ~((y <= 1.5e+63))) tmp = x + z; else tmp = z + (x + y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8000000000000.0], N[Not[LessEqual[y, 1.5e+63]], $MachinePrecision]], N[(x + z), $MachinePrecision], N[(z + N[(x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8000000000000 \lor \neg \left(y \leq 1.5 \cdot 10^{+63}\right):\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;z + \left(x + y\right)\\
\end{array}
\end{array}
if y < -8e12 or 1.5e63 < y Initial program 99.9%
Taylor expanded in y around 0 46.0%
+-commutative46.0%
Simplified46.0%
if -8e12 < y < 1.5e63Initial program 100.0%
Taylor expanded in y around 0 92.3%
+-commutative92.3%
+-commutative92.3%
associate-+l+92.3%
Simplified92.3%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (if (<= x -3500000000000.0) x (if (<= x 3.5e-150) z x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -3500000000000.0) {
tmp = x;
} else if (x <= 3.5e-150) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3500000000000.0d0)) then
tmp = x
else if (x <= 3.5d-150) then
tmp = z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3500000000000.0) {
tmp = x;
} else if (x <= 3.5e-150) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3500000000000.0: tmp = x elif x <= 3.5e-150: tmp = z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3500000000000.0) tmp = x; elseif (x <= 3.5e-150) tmp = z; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3500000000000.0) tmp = x; elseif (x <= 3.5e-150) tmp = z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3500000000000.0], x, If[LessEqual[x, 3.5e-150], z, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3500000000000:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{-150}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -3.5e12 or 3.4999999999999998e-150 < x Initial program 100.0%
Taylor expanded in x around inf 66.6%
if -3.5e12 < x < 3.4999999999999998e-150Initial program 99.9%
Taylor expanded in x around inf 82.3%
associate-/l*82.2%
Simplified82.2%
Taylor expanded in y around 0 33.4%
Taylor expanded in x around 0 37.6%
Final simplification55.2%
(FPCore (x y z) :precision binary64 (+ x z))
double code(double x, double y, double z) {
return x + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + z
end function
public static double code(double x, double y, double z) {
return x + z;
}
def code(x, y, z): return x + z
function code(x, y, z) return Float64(x + z) end
function tmp = code(x, y, z) tmp = x + z; end
code[x_, y_, z_] := N[(x + z), $MachinePrecision]
\begin{array}{l}
\\
x + z
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 66.7%
+-commutative66.7%
Simplified66.7%
Final simplification66.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 43.9%
Final simplification43.9%
herbie shell --seed 2024055
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))