
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
(FPCore (x y z) :precision binary64 (- z (fma x -3.0 (* y -2.0))))
double code(double x, double y, double z) {
return z - fma(x, -3.0, (y * -2.0));
}
function code(x, y, z) return Float64(z - fma(x, -3.0, Float64(y * -2.0))) end
code[x_, y_, z_] := N[(z - N[(x * -3.0 + N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \mathsf{fma}\left(x, -3, y \cdot -2\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= z -5.2e+33)
z
(if (<= z -8.8e-58)
(* y 2.0)
(if (<= z -3.3e-136)
(* x 3.0)
(if (<= z -2.1e-157)
(* y 2.0)
(if (<= z -2.8e-179)
(* x 3.0)
(if (<= z -2e-230)
(* y 2.0)
(if (<= z 2e-268)
(* x 3.0)
(if (<= z 1.32e+14)
(* y 2.0)
(if (<= z 1.8e+84) (* x 3.0) z))))))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -5.2e+33) {
tmp = z;
} else if (z <= -8.8e-58) {
tmp = y * 2.0;
} else if (z <= -3.3e-136) {
tmp = x * 3.0;
} else if (z <= -2.1e-157) {
tmp = y * 2.0;
} else if (z <= -2.8e-179) {
tmp = x * 3.0;
} else if (z <= -2e-230) {
tmp = y * 2.0;
} else if (z <= 2e-268) {
tmp = x * 3.0;
} else if (z <= 1.32e+14) {
tmp = y * 2.0;
} else if (z <= 1.8e+84) {
tmp = x * 3.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-5.2d+33)) then
tmp = z
else if (z <= (-8.8d-58)) then
tmp = y * 2.0d0
else if (z <= (-3.3d-136)) then
tmp = x * 3.0d0
else if (z <= (-2.1d-157)) then
tmp = y * 2.0d0
else if (z <= (-2.8d-179)) then
tmp = x * 3.0d0
else if (z <= (-2d-230)) then
tmp = y * 2.0d0
else if (z <= 2d-268) then
tmp = x * 3.0d0
else if (z <= 1.32d+14) then
tmp = y * 2.0d0
else if (z <= 1.8d+84) then
tmp = x * 3.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -5.2e+33) {
tmp = z;
} else if (z <= -8.8e-58) {
tmp = y * 2.0;
} else if (z <= -3.3e-136) {
tmp = x * 3.0;
} else if (z <= -2.1e-157) {
tmp = y * 2.0;
} else if (z <= -2.8e-179) {
tmp = x * 3.0;
} else if (z <= -2e-230) {
tmp = y * 2.0;
} else if (z <= 2e-268) {
tmp = x * 3.0;
} else if (z <= 1.32e+14) {
tmp = y * 2.0;
} else if (z <= 1.8e+84) {
tmp = x * 3.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -5.2e+33: tmp = z elif z <= -8.8e-58: tmp = y * 2.0 elif z <= -3.3e-136: tmp = x * 3.0 elif z <= -2.1e-157: tmp = y * 2.0 elif z <= -2.8e-179: tmp = x * 3.0 elif z <= -2e-230: tmp = y * 2.0 elif z <= 2e-268: tmp = x * 3.0 elif z <= 1.32e+14: tmp = y * 2.0 elif z <= 1.8e+84: tmp = x * 3.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -5.2e+33) tmp = z; elseif (z <= -8.8e-58) tmp = Float64(y * 2.0); elseif (z <= -3.3e-136) tmp = Float64(x * 3.0); elseif (z <= -2.1e-157) tmp = Float64(y * 2.0); elseif (z <= -2.8e-179) tmp = Float64(x * 3.0); elseif (z <= -2e-230) tmp = Float64(y * 2.0); elseif (z <= 2e-268) tmp = Float64(x * 3.0); elseif (z <= 1.32e+14) tmp = Float64(y * 2.0); elseif (z <= 1.8e+84) tmp = Float64(x * 3.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -5.2e+33) tmp = z; elseif (z <= -8.8e-58) tmp = y * 2.0; elseif (z <= -3.3e-136) tmp = x * 3.0; elseif (z <= -2.1e-157) tmp = y * 2.0; elseif (z <= -2.8e-179) tmp = x * 3.0; elseif (z <= -2e-230) tmp = y * 2.0; elseif (z <= 2e-268) tmp = x * 3.0; elseif (z <= 1.32e+14) tmp = y * 2.0; elseif (z <= 1.8e+84) tmp = x * 3.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -5.2e+33], z, If[LessEqual[z, -8.8e-58], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, -3.3e-136], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, -2.1e-157], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, -2.8e-179], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, -2e-230], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, 2e-268], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, 1.32e+14], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, 1.8e+84], N[(x * 3.0), $MachinePrecision], z]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.2 \cdot 10^{+33}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq -8.8 \cdot 10^{-58}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq -3.3 \cdot 10^{-136}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq -2.1 \cdot 10^{-157}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq -2.8 \cdot 10^{-179}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq -2 \cdot 10^{-230}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq 2 \cdot 10^{-268}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq 1.32 \cdot 10^{+14}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{+84}:\\
\;\;\;\;x \cdot 3\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -5.1999999999999995e33 or 1.8e84 < z Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 72.6%
if -5.1999999999999995e33 < z < -8.80000000000000023e-58 or -3.30000000000000018e-136 < z < -2.1e-157 or -2.8000000000000001e-179 < z < -2.00000000000000009e-230 or 1.99999999999999992e-268 < z < 1.32e14Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 61.2%
if -8.80000000000000023e-58 < z < -3.30000000000000018e-136 or -2.1e-157 < z < -2.8000000000000001e-179 or -2.00000000000000009e-230 < z < 1.99999999999999992e-268 or 1.32e14 < z < 1.8e84Initial program 99.7%
associate-+l+99.7%
associate-+l+99.7%
+-commutative99.7%
count-299.7%
+-commutative99.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 72.2%
Final simplification67.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.7e+34) (not (<= z 1.9e+40))) (- z (* x -3.0)) (+ x (* 2.0 (+ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.7e+34) || !(z <= 1.9e+40)) {
tmp = z - (x * -3.0);
} else {
tmp = x + (2.0 * (x + y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.7d+34)) .or. (.not. (z <= 1.9d+40))) then
tmp = z - (x * (-3.0d0))
else
tmp = x + (2.0d0 * (x + y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.7e+34) || !(z <= 1.9e+40)) {
tmp = z - (x * -3.0);
} else {
tmp = x + (2.0 * (x + y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.7e+34) or not (z <= 1.9e+40): tmp = z - (x * -3.0) else: tmp = x + (2.0 * (x + y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.7e+34) || !(z <= 1.9e+40)) tmp = Float64(z - Float64(x * -3.0)); else tmp = Float64(x + Float64(2.0 * Float64(x + y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.7e+34) || ~((z <= 1.9e+40))) tmp = z - (x * -3.0); else tmp = x + (2.0 * (x + y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.7e+34], N[Not[LessEqual[z, 1.9e+40]], $MachinePrecision]], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.7 \cdot 10^{+34} \lor \neg \left(z \leq 1.9 \cdot 10^{+40}\right):\\
\;\;\;\;z - x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\end{array}
\end{array}
if z < -1.7e34 or 1.90000000000000002e40 < z Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 87.6%
if -1.7e34 < z < 1.90000000000000002e40Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around 0 92.7%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.4e+34) (not (<= z 2.5e+41))) (- z (* x -3.0)) (- (* x 3.0) (* y -2.0))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e+34) || !(z <= 2.5e+41)) {
tmp = z - (x * -3.0);
} else {
tmp = (x * 3.0) - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.4d+34)) .or. (.not. (z <= 2.5d+41))) then
tmp = z - (x * (-3.0d0))
else
tmp = (x * 3.0d0) - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e+34) || !(z <= 2.5e+41)) {
tmp = z - (x * -3.0);
} else {
tmp = (x * 3.0) - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.4e+34) or not (z <= 2.5e+41): tmp = z - (x * -3.0) else: tmp = (x * 3.0) - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.4e+34) || !(z <= 2.5e+41)) tmp = Float64(z - Float64(x * -3.0)); else tmp = Float64(Float64(x * 3.0) - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.4e+34) || ~((z <= 2.5e+41))) tmp = z - (x * -3.0); else tmp = (x * 3.0) - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.4e+34], N[Not[LessEqual[z, 2.5e+41]], $MachinePrecision]], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * 3.0), $MachinePrecision] - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+34} \lor \neg \left(z \leq 2.5 \cdot 10^{+41}\right):\\
\;\;\;\;z - x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;x \cdot 3 - y \cdot -2\\
\end{array}
\end{array}
if z < -1.40000000000000004e34 or 2.50000000000000011e41 < z Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 87.6%
if -1.40000000000000004e34 < z < 2.50000000000000011e41Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.8%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 99.9%
Taylor expanded in z around 0 92.7%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -4e+154) (not (<= y 1e+177))) (* y 2.0) (- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4e+154) || !(y <= 1e+177)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4d+154)) .or. (.not. (y <= 1d+177))) then
tmp = y * 2.0d0
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4e+154) || !(y <= 1e+177)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4e+154) or not (y <= 1e+177): tmp = y * 2.0 else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4e+154) || !(y <= 1e+177)) tmp = Float64(y * 2.0); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4e+154) || ~((y <= 1e+177))) tmp = y * 2.0; else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4e+154], N[Not[LessEqual[y, 1e+177]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+154} \lor \neg \left(y \leq 10^{+177}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -4.00000000000000015e154 or 1e177 < y Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 81.6%
if -4.00000000000000015e154 < y < 1e177Initial program 99.8%
+-commutative99.8%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.8%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 79.1%
Final simplification79.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.8e+31) (not (<= x 2.6e+19))) (- z (* x -3.0)) (- z (* y -2.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.8e+31) || !(x <= 2.6e+19)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.8d+31)) .or. (.not. (x <= 2.6d+19))) then
tmp = z - (x * (-3.0d0))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.8e+31) || !(x <= 2.6e+19)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.8e+31) or not (x <= 2.6e+19): tmp = z - (x * -3.0) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.8e+31) || !(x <= 2.6e+19)) tmp = Float64(z - Float64(x * -3.0)); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.8e+31) || ~((x <= 2.6e+19))) tmp = z - (x * -3.0); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.8e+31], N[Not[LessEqual[x, 2.6e+19]], $MachinePrecision]], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{+31} \lor \neg \left(x \leq 2.6 \cdot 10^{+19}\right):\\
\;\;\;\;z - x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if x < -3.8000000000000001e31 or 2.6e19 < x Initial program 99.7%
+-commutative99.7%
associate-+l+99.8%
remove-double-neg99.8%
unsub-neg99.8%
+-commutative99.8%
+-commutative99.8%
associate-+l+99.7%
associate-+r+99.8%
associate-+r+99.8%
distribute-neg-in99.8%
distribute-neg-out99.8%
neg-mul-199.8%
count-299.8%
distribute-lft-neg-in99.8%
metadata-eval99.8%
metadata-eval99.8%
distribute-rgt-out99.8%
distribute-neg-out99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 82.1%
if -3.8000000000000001e31 < x < 2.6e19Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 89.9%
metadata-eval89.9%
cancel-sign-sub-inv89.9%
*-commutative89.9%
Simplified89.9%
Final simplification86.2%
(FPCore (x y z) :precision binary64 (if (<= z -1.75e+34) z (if (<= z 1.3e+41) (* y 2.0) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.75e+34) {
tmp = z;
} else if (z <= 1.3e+41) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.75d+34)) then
tmp = z
else if (z <= 1.3d+41) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.75e+34) {
tmp = z;
} else if (z <= 1.3e+41) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.75e+34: tmp = z elif z <= 1.3e+41: tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.75e+34) tmp = z; elseif (z <= 1.3e+41) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.75e+34) tmp = z; elseif (z <= 1.3e+41) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.75e+34], z, If[LessEqual[z, 1.3e+41], N[(y * 2.0), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.75 \cdot 10^{+34}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 1.3 \cdot 10^{+41}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.74999999999999999e34 or 1.3e41 < z Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 68.2%
if -1.74999999999999999e34 < z < 1.3e41Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 49.1%
Final simplification57.1%
(FPCore (x y z) :precision binary64 (+ (* 2.0 (+ x y)) (+ z x)))
double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (2.0d0 * (x + y)) + (z + x)
end function
public static double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
def code(x, y, z): return (2.0 * (x + y)) + (z + x)
function code(x, y, z) return Float64(Float64(2.0 * Float64(x + y)) + Float64(z + x)) end
function tmp = code(x, y, z) tmp = (2.0 * (x + y)) + (z + x); end
code[x_, y_, z_] := N[(N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision] + N[(z + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x + y\right) + \left(z + x\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (- (+ z (* x 3.0)) (* y -2.0)))
double code(double x, double y, double z) {
return (z + (x * 3.0)) - (y * -2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + (x * 3.0d0)) - (y * (-2.0d0))
end function
public static double code(double x, double y, double z) {
return (z + (x * 3.0)) - (y * -2.0);
}
def code(x, y, z): return (z + (x * 3.0)) - (y * -2.0)
function code(x, y, z) return Float64(Float64(z + Float64(x * 3.0)) - Float64(y * -2.0)) end
function tmp = code(x, y, z) tmp = (z + (x * 3.0)) - (y * -2.0); end
code[x_, y_, z_] := N[(N[(z + N[(x * 3.0), $MachinePrecision]), $MachinePrecision] - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + x \cdot 3\right) - y \cdot -2
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 33.5%
Final simplification33.5%
herbie shell --seed 2024055
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))