
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (- (* 0.125 x) (* y (/ z 2.0))) t))
double code(double x, double y, double z, double t) {
return ((0.125 * x) - (y * (z / 2.0))) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((0.125d0 * x) - (y * (z / 2.0d0))) + t
end function
public static double code(double x, double y, double z, double t) {
return ((0.125 * x) - (y * (z / 2.0))) + t;
}
def code(x, y, z, t): return ((0.125 * x) - (y * (z / 2.0))) + t
function code(x, y, z, t) return Float64(Float64(Float64(0.125 * x) - Float64(y * Float64(z / 2.0))) + t) end
function tmp = code(x, y, z, t) tmp = ((0.125 * x) - (y * (z / 2.0))) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(0.125 * x), $MachinePrecision] - N[(y * N[(z / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(0.125 \cdot x - y \cdot \frac{z}{2}\right) + t
\end{array}
Initial program 100.0%
associate-+l-100.0%
*-commutative100.0%
associate-+l-100.0%
metadata-eval100.0%
*-commutative100.0%
associate-/l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= x -4.5e-21) (not (<= x 0.108))) (+ (* 0.125 x) t) (+ t (* z (* y -0.5)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -4.5e-21) || !(x <= 0.108)) {
tmp = (0.125 * x) + t;
} else {
tmp = t + (z * (y * -0.5));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-4.5d-21)) .or. (.not. (x <= 0.108d0))) then
tmp = (0.125d0 * x) + t
else
tmp = t + (z * (y * (-0.5d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -4.5e-21) || !(x <= 0.108)) {
tmp = (0.125 * x) + t;
} else {
tmp = t + (z * (y * -0.5));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -4.5e-21) or not (x <= 0.108): tmp = (0.125 * x) + t else: tmp = t + (z * (y * -0.5)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -4.5e-21) || !(x <= 0.108)) tmp = Float64(Float64(0.125 * x) + t); else tmp = Float64(t + Float64(z * Float64(y * -0.5))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -4.5e-21) || ~((x <= 0.108))) tmp = (0.125 * x) + t; else tmp = t + (z * (y * -0.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -4.5e-21], N[Not[LessEqual[x, 0.108]], $MachinePrecision]], N[(N[(0.125 * x), $MachinePrecision] + t), $MachinePrecision], N[(t + N[(z * N[(y * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{-21} \lor \neg \left(x \leq 0.108\right):\\
\;\;\;\;0.125 \cdot x + t\\
\mathbf{else}:\\
\;\;\;\;t + z \cdot \left(y \cdot -0.5\right)\\
\end{array}
\end{array}
if x < -4.49999999999999968e-21 or 0.107999999999999999 < x Initial program 100.0%
associate-+l-100.0%
*-commutative100.0%
associate-+l-100.0%
metadata-eval100.0%
*-commutative100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 83.7%
if -4.49999999999999968e-21 < x < 0.107999999999999999Initial program 100.0%
associate-+l-100.0%
*-commutative100.0%
associate-+l-100.0%
metadata-eval100.0%
*-commutative100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around 0 90.0%
associate-*r*90.0%
Simplified90.0%
Final simplification86.8%
(FPCore (x y z t) :precision binary64 (+ (* 0.125 x) t))
double code(double x, double y, double z, double t) {
return (0.125 * x) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (0.125d0 * x) + t
end function
public static double code(double x, double y, double z, double t) {
return (0.125 * x) + t;
}
def code(x, y, z, t): return (0.125 * x) + t
function code(x, y, z, t) return Float64(Float64(0.125 * x) + t) end
function tmp = code(x, y, z, t) tmp = (0.125 * x) + t; end
code[x_, y_, z_, t_] := N[(N[(0.125 * x), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
0.125 \cdot x + t
\end{array}
Initial program 100.0%
associate-+l-100.0%
*-commutative100.0%
associate-+l-100.0%
metadata-eval100.0%
*-commutative100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 71.4%
Final simplification71.4%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2024055
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(- (+ (/ x 8.0) t) (* (/ z 2.0) y))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))