Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C

Percentage Accurate: 99.9% → 100.0%
Time: 6.3s
Alternatives: 9
Speedup: 1.4×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.4× speedup?

\[\begin{array}{l} \\ \frac{x - z}{y \cdot 0.25} + 2 \end{array} \]
(FPCore (x y z) :precision binary64 (+ (/ (- x z) (* y 0.25)) 2.0))
double code(double x, double y, double z) {
	return ((x - z) / (y * 0.25)) + 2.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = ((x - z) / (y * 0.25d0)) + 2.0d0
end function
public static double code(double x, double y, double z) {
	return ((x - z) / (y * 0.25)) + 2.0;
}
def code(x, y, z):
	return ((x - z) / (y * 0.25)) + 2.0
function code(x, y, z)
	return Float64(Float64(Float64(x - z) / Float64(y * 0.25)) + 2.0)
end
function tmp = code(x, y, z)
	tmp = ((x - z) / (y * 0.25)) + 2.0;
end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / N[(y * 0.25), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - z}{y \cdot 0.25} + 2
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Step-by-step derivation
    1. +-commutative100.0%

      \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
    2. associate-*l/99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
    3. +-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
    4. associate--l+99.8%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
    5. +-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
    6. distribute-lft-in99.8%

      \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
    7. associate-+l+99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
    8. associate-*l/99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
    9. *-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
    10. associate-*l*99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
    11. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
    12. *-rgt-identity99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
    13. *-inverses99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
    14. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
  4. Add Preprocessing
  5. Step-by-step derivation
    1. clear-num99.8%

      \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
    2. div-inv99.8%

      \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
    3. metadata-eval99.8%

      \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
    4. associate-*l/100.0%

      \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
    5. *-un-lft-identity100.0%

      \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
  6. Applied egg-rr100.0%

    \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
  7. Final simplification100.0%

    \[\leadsto \frac{x - z}{y \cdot 0.25} + 2 \]
  8. Add Preprocessing

Alternative 2: 58.1% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + z \cdot \frac{-4}{y}\\ t_1 := 1 + \frac{x \cdot 4}{y}\\ \mathbf{if}\;x \leq -4.7 \cdot 10^{+80}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq -1.55 \cdot 10^{-184}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq -4.7 \cdot 10^{-245}:\\ \;\;\;\;2\\ \mathbf{elif}\;x \leq 1.85 \cdot 10^{-29}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 8.8 \cdot 10^{+101}:\\ \;\;\;\;2\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ 1.0 (* z (/ -4.0 y)))) (t_1 (+ 1.0 (/ (* x 4.0) y))))
   (if (<= x -4.7e+80)
     t_1
     (if (<= x -1.55e-184)
       t_0
       (if (<= x -4.7e-245)
         2.0
         (if (<= x 1.85e-29) t_0 (if (<= x 8.8e+101) 2.0 t_1)))))))
double code(double x, double y, double z) {
	double t_0 = 1.0 + (z * (-4.0 / y));
	double t_1 = 1.0 + ((x * 4.0) / y);
	double tmp;
	if (x <= -4.7e+80) {
		tmp = t_1;
	} else if (x <= -1.55e-184) {
		tmp = t_0;
	} else if (x <= -4.7e-245) {
		tmp = 2.0;
	} else if (x <= 1.85e-29) {
		tmp = t_0;
	} else if (x <= 8.8e+101) {
		tmp = 2.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 1.0d0 + (z * ((-4.0d0) / y))
    t_1 = 1.0d0 + ((x * 4.0d0) / y)
    if (x <= (-4.7d+80)) then
        tmp = t_1
    else if (x <= (-1.55d-184)) then
        tmp = t_0
    else if (x <= (-4.7d-245)) then
        tmp = 2.0d0
    else if (x <= 1.85d-29) then
        tmp = t_0
    else if (x <= 8.8d+101) then
        tmp = 2.0d0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 + (z * (-4.0 / y));
	double t_1 = 1.0 + ((x * 4.0) / y);
	double tmp;
	if (x <= -4.7e+80) {
		tmp = t_1;
	} else if (x <= -1.55e-184) {
		tmp = t_0;
	} else if (x <= -4.7e-245) {
		tmp = 2.0;
	} else if (x <= 1.85e-29) {
		tmp = t_0;
	} else if (x <= 8.8e+101) {
		tmp = 2.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 + (z * (-4.0 / y))
	t_1 = 1.0 + ((x * 4.0) / y)
	tmp = 0
	if x <= -4.7e+80:
		tmp = t_1
	elif x <= -1.55e-184:
		tmp = t_0
	elif x <= -4.7e-245:
		tmp = 2.0
	elif x <= 1.85e-29:
		tmp = t_0
	elif x <= 8.8e+101:
		tmp = 2.0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 + Float64(z * Float64(-4.0 / y)))
	t_1 = Float64(1.0 + Float64(Float64(x * 4.0) / y))
	tmp = 0.0
	if (x <= -4.7e+80)
		tmp = t_1;
	elseif (x <= -1.55e-184)
		tmp = t_0;
	elseif (x <= -4.7e-245)
		tmp = 2.0;
	elseif (x <= 1.85e-29)
		tmp = t_0;
	elseif (x <= 8.8e+101)
		tmp = 2.0;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 + (z * (-4.0 / y));
	t_1 = 1.0 + ((x * 4.0) / y);
	tmp = 0.0;
	if (x <= -4.7e+80)
		tmp = t_1;
	elseif (x <= -1.55e-184)
		tmp = t_0;
	elseif (x <= -4.7e-245)
		tmp = 2.0;
	elseif (x <= 1.85e-29)
		tmp = t_0;
	elseif (x <= 8.8e+101)
		tmp = 2.0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4.7e+80], t$95$1, If[LessEqual[x, -1.55e-184], t$95$0, If[LessEqual[x, -4.7e-245], 2.0, If[LessEqual[x, 1.85e-29], t$95$0, If[LessEqual[x, 8.8e+101], 2.0, t$95$1]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 + z \cdot \frac{-4}{y}\\
t_1 := 1 + \frac{x \cdot 4}{y}\\
\mathbf{if}\;x \leq -4.7 \cdot 10^{+80}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \leq -1.55 \cdot 10^{-184}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq -4.7 \cdot 10^{-245}:\\
\;\;\;\;2\\

\mathbf{elif}\;x \leq 1.85 \cdot 10^{-29}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 8.8 \cdot 10^{+101}:\\
\;\;\;\;2\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -4.70000000000000009e80 or 8.8000000000000003e101 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 77.3%

      \[\leadsto 1 + \frac{4 \cdot \color{blue}{x}}{y} \]

    if -4.70000000000000009e80 < x < -1.5500000000000001e-184 or -4.7000000000000002e-245 < x < 1.8499999999999999e-29

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 60.9%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. associate-*r/60.9%

        \[\leadsto 1 + \color{blue}{\frac{-4 \cdot z}{y}} \]
      2. metadata-eval60.9%

        \[\leadsto 1 + \frac{\color{blue}{\left(4 \cdot -1\right)} \cdot z}{y} \]
      3. associate-*r*60.9%

        \[\leadsto 1 + \frac{\color{blue}{4 \cdot \left(-1 \cdot z\right)}}{y} \]
      4. neg-mul-160.9%

        \[\leadsto 1 + \frac{4 \cdot \color{blue}{\left(-z\right)}}{y} \]
      5. associate-*l/60.7%

        \[\leadsto 1 + \color{blue}{\frac{4}{y} \cdot \left(-z\right)} \]
      6. *-commutative60.7%

        \[\leadsto 1 + \color{blue}{\left(-z\right) \cdot \frac{4}{y}} \]
      7. distribute-lft-neg-out60.7%

        \[\leadsto 1 + \color{blue}{\left(-z \cdot \frac{4}{y}\right)} \]
      8. distribute-rgt-neg-in60.7%

        \[\leadsto 1 + \color{blue}{z \cdot \left(-\frac{4}{y}\right)} \]
      9. distribute-neg-frac60.7%

        \[\leadsto 1 + z \cdot \color{blue}{\frac{-4}{y}} \]
      10. metadata-eval60.7%

        \[\leadsto 1 + z \cdot \frac{\color{blue}{-4}}{y} \]
    5. Simplified60.7%

      \[\leadsto 1 + \color{blue}{z \cdot \frac{-4}{y}} \]

    if -1.5500000000000001e-184 < x < -4.7000000000000002e-245 or 1.8499999999999999e-29 < x < 8.8000000000000003e101

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 65.6%

      \[\leadsto \color{blue}{2} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification68.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -4.7 \cdot 10^{+80}:\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \mathbf{elif}\;x \leq -1.55 \cdot 10^{-184}:\\ \;\;\;\;1 + z \cdot \frac{-4}{y}\\ \mathbf{elif}\;x \leq -4.7 \cdot 10^{-245}:\\ \;\;\;\;2\\ \mathbf{elif}\;x \leq 1.85 \cdot 10^{-29}:\\ \;\;\;\;1 + z \cdot \frac{-4}{y}\\ \mathbf{elif}\;x \leq 8.8 \cdot 10^{+101}:\\ \;\;\;\;2\\ \mathbf{else}:\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 58.3% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{z \cdot -4}{y}\\ t_1 := 1 + \frac{x \cdot 4}{y}\\ \mathbf{if}\;x \leq -1.7 \cdot 10^{+76}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq -6.5 \cdot 10^{-186}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq -5.2 \cdot 10^{-240}:\\ \;\;\;\;2\\ \mathbf{elif}\;x \leq 6.8 \cdot 10^{-29}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 6.2 \cdot 10^{+99}:\\ \;\;\;\;2\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ 1.0 (/ (* z -4.0) y))) (t_1 (+ 1.0 (/ (* x 4.0) y))))
   (if (<= x -1.7e+76)
     t_1
     (if (<= x -6.5e-186)
       t_0
       (if (<= x -5.2e-240)
         2.0
         (if (<= x 6.8e-29) t_0 (if (<= x 6.2e+99) 2.0 t_1)))))))
double code(double x, double y, double z) {
	double t_0 = 1.0 + ((z * -4.0) / y);
	double t_1 = 1.0 + ((x * 4.0) / y);
	double tmp;
	if (x <= -1.7e+76) {
		tmp = t_1;
	} else if (x <= -6.5e-186) {
		tmp = t_0;
	} else if (x <= -5.2e-240) {
		tmp = 2.0;
	} else if (x <= 6.8e-29) {
		tmp = t_0;
	} else if (x <= 6.2e+99) {
		tmp = 2.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 1.0d0 + ((z * (-4.0d0)) / y)
    t_1 = 1.0d0 + ((x * 4.0d0) / y)
    if (x <= (-1.7d+76)) then
        tmp = t_1
    else if (x <= (-6.5d-186)) then
        tmp = t_0
    else if (x <= (-5.2d-240)) then
        tmp = 2.0d0
    else if (x <= 6.8d-29) then
        tmp = t_0
    else if (x <= 6.2d+99) then
        tmp = 2.0d0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 + ((z * -4.0) / y);
	double t_1 = 1.0 + ((x * 4.0) / y);
	double tmp;
	if (x <= -1.7e+76) {
		tmp = t_1;
	} else if (x <= -6.5e-186) {
		tmp = t_0;
	} else if (x <= -5.2e-240) {
		tmp = 2.0;
	} else if (x <= 6.8e-29) {
		tmp = t_0;
	} else if (x <= 6.2e+99) {
		tmp = 2.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 + ((z * -4.0) / y)
	t_1 = 1.0 + ((x * 4.0) / y)
	tmp = 0
	if x <= -1.7e+76:
		tmp = t_1
	elif x <= -6.5e-186:
		tmp = t_0
	elif x <= -5.2e-240:
		tmp = 2.0
	elif x <= 6.8e-29:
		tmp = t_0
	elif x <= 6.2e+99:
		tmp = 2.0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 + Float64(Float64(z * -4.0) / y))
	t_1 = Float64(1.0 + Float64(Float64(x * 4.0) / y))
	tmp = 0.0
	if (x <= -1.7e+76)
		tmp = t_1;
	elseif (x <= -6.5e-186)
		tmp = t_0;
	elseif (x <= -5.2e-240)
		tmp = 2.0;
	elseif (x <= 6.8e-29)
		tmp = t_0;
	elseif (x <= 6.2e+99)
		tmp = 2.0;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 + ((z * -4.0) / y);
	t_1 = 1.0 + ((x * 4.0) / y);
	tmp = 0.0;
	if (x <= -1.7e+76)
		tmp = t_1;
	elseif (x <= -6.5e-186)
		tmp = t_0;
	elseif (x <= -5.2e-240)
		tmp = 2.0;
	elseif (x <= 6.8e-29)
		tmp = t_0;
	elseif (x <= 6.2e+99)
		tmp = 2.0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.7e+76], t$95$1, If[LessEqual[x, -6.5e-186], t$95$0, If[LessEqual[x, -5.2e-240], 2.0, If[LessEqual[x, 6.8e-29], t$95$0, If[LessEqual[x, 6.2e+99], 2.0, t$95$1]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 + \frac{z \cdot -4}{y}\\
t_1 := 1 + \frac{x \cdot 4}{y}\\
\mathbf{if}\;x \leq -1.7 \cdot 10^{+76}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \leq -6.5 \cdot 10^{-186}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq -5.2 \cdot 10^{-240}:\\
\;\;\;\;2\\

\mathbf{elif}\;x \leq 6.8 \cdot 10^{-29}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 6.2 \cdot 10^{+99}:\\
\;\;\;\;2\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -1.6999999999999999e76 or 6.2000000000000001e99 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 77.3%

      \[\leadsto 1 + \frac{4 \cdot \color{blue}{x}}{y} \]

    if -1.6999999999999999e76 < x < -6.49999999999999962e-186 or -5.19999999999999984e-240 < x < 6.79999999999999945e-29

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 60.9%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. *-commutative60.9%

        \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]
      2. associate-*l/60.9%

        \[\leadsto 1 + \color{blue}{\frac{z \cdot -4}{y}} \]
    5. Simplified60.9%

      \[\leadsto 1 + \color{blue}{\frac{z \cdot -4}{y}} \]

    if -6.49999999999999962e-186 < x < -5.19999999999999984e-240 or 6.79999999999999945e-29 < x < 6.2000000000000001e99

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 65.6%

      \[\leadsto \color{blue}{2} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification68.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.7 \cdot 10^{+76}:\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \mathbf{elif}\;x \leq -6.5 \cdot 10^{-186}:\\ \;\;\;\;1 + \frac{z \cdot -4}{y}\\ \mathbf{elif}\;x \leq -5.2 \cdot 10^{-240}:\\ \;\;\;\;2\\ \mathbf{elif}\;x \leq 6.8 \cdot 10^{-29}:\\ \;\;\;\;1 + \frac{z \cdot -4}{y}\\ \mathbf{elif}\;x \leq 6.2 \cdot 10^{+99}:\\ \;\;\;\;2\\ \mathbf{else}:\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 80.9% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -5.6 \cdot 10^{+82} \lor \neg \left(x \leq 8 \cdot 10^{+102}\right) \land \left(x \leq 1.95 \cdot 10^{+137} \lor \neg \left(x \leq 3.5 \cdot 10^{+167}\right)\right):\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + -4 \cdot \frac{z}{y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= x -5.6e+82)
         (and (not (<= x 8e+102)) (or (<= x 1.95e+137) (not (<= x 3.5e+167)))))
   (+ 1.0 (/ (* x 4.0) y))
   (+ 2.0 (* -4.0 (/ z y)))))
double code(double x, double y, double z) {
	double tmp;
	if ((x <= -5.6e+82) || (!(x <= 8e+102) && ((x <= 1.95e+137) || !(x <= 3.5e+167)))) {
		tmp = 1.0 + ((x * 4.0) / y);
	} else {
		tmp = 2.0 + (-4.0 * (z / y));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((x <= (-5.6d+82)) .or. (.not. (x <= 8d+102)) .and. (x <= 1.95d+137) .or. (.not. (x <= 3.5d+167))) then
        tmp = 1.0d0 + ((x * 4.0d0) / y)
    else
        tmp = 2.0d0 + ((-4.0d0) * (z / y))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((x <= -5.6e+82) || (!(x <= 8e+102) && ((x <= 1.95e+137) || !(x <= 3.5e+167)))) {
		tmp = 1.0 + ((x * 4.0) / y);
	} else {
		tmp = 2.0 + (-4.0 * (z / y));
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (x <= -5.6e+82) or (not (x <= 8e+102) and ((x <= 1.95e+137) or not (x <= 3.5e+167))):
		tmp = 1.0 + ((x * 4.0) / y)
	else:
		tmp = 2.0 + (-4.0 * (z / y))
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((x <= -5.6e+82) || (!(x <= 8e+102) && ((x <= 1.95e+137) || !(x <= 3.5e+167))))
		tmp = Float64(1.0 + Float64(Float64(x * 4.0) / y));
	else
		tmp = Float64(2.0 + Float64(-4.0 * Float64(z / y)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((x <= -5.6e+82) || (~((x <= 8e+102)) && ((x <= 1.95e+137) || ~((x <= 3.5e+167)))))
		tmp = 1.0 + ((x * 4.0) / y);
	else
		tmp = 2.0 + (-4.0 * (z / y));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.6e+82], And[N[Not[LessEqual[x, 8e+102]], $MachinePrecision], Or[LessEqual[x, 1.95e+137], N[Not[LessEqual[x, 3.5e+167]], $MachinePrecision]]]], N[(1.0 + N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.6 \cdot 10^{+82} \lor \neg \left(x \leq 8 \cdot 10^{+102}\right) \land \left(x \leq 1.95 \cdot 10^{+137} \lor \neg \left(x \leq 3.5 \cdot 10^{+167}\right)\right):\\
\;\;\;\;1 + \frac{x \cdot 4}{y}\\

\mathbf{else}:\\
\;\;\;\;2 + -4 \cdot \frac{z}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -5.6000000000000001e82 or 7.99999999999999982e102 < x < 1.95000000000000015e137 or 3.49999999999999987e167 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 81.2%

      \[\leadsto 1 + \frac{4 \cdot \color{blue}{x}}{y} \]

    if -5.6000000000000001e82 < x < 7.99999999999999982e102 or 1.95000000000000015e137 < x < 3.49999999999999987e167

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Step-by-step derivation
      1. +-commutative100.0%

        \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
      2. associate-*l/99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
      3. +-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
      4. associate--l+99.8%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
      5. +-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
      6. distribute-lft-in99.8%

        \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
      7. associate-+l+99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
      8. associate-*l/99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
      9. *-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
      10. associate-*l*99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
      11. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
      12. *-rgt-identity99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
      13. *-inverses99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
      14. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
      2. div-inv99.8%

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
      3. metadata-eval99.8%

        \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
      5. *-un-lft-identity100.0%

        \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
    6. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
    7. Taylor expanded in x around 0 87.1%

      \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} + 2 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification84.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -5.6 \cdot 10^{+82} \lor \neg \left(x \leq 8 \cdot 10^{+102}\right) \land \left(x \leq 1.95 \cdot 10^{+137} \lor \neg \left(x \leq 3.5 \cdot 10^{+167}\right)\right):\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + -4 \cdot \frac{z}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 53.4% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -5.8 \cdot 10^{+133} \lor \neg \left(z \leq 550\right):\\ \;\;\;\;1 + z \cdot \frac{-4}{y}\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= z -5.8e+133) (not (<= z 550.0))) (+ 1.0 (* z (/ -4.0 y))) 2.0))
double code(double x, double y, double z) {
	double tmp;
	if ((z <= -5.8e+133) || !(z <= 550.0)) {
		tmp = 1.0 + (z * (-4.0 / y));
	} else {
		tmp = 2.0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z <= (-5.8d+133)) .or. (.not. (z <= 550.0d0))) then
        tmp = 1.0d0 + (z * ((-4.0d0) / y))
    else
        tmp = 2.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((z <= -5.8e+133) || !(z <= 550.0)) {
		tmp = 1.0 + (z * (-4.0 / y));
	} else {
		tmp = 2.0;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (z <= -5.8e+133) or not (z <= 550.0):
		tmp = 1.0 + (z * (-4.0 / y))
	else:
		tmp = 2.0
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((z <= -5.8e+133) || !(z <= 550.0))
		tmp = Float64(1.0 + Float64(z * Float64(-4.0 / y)));
	else
		tmp = 2.0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((z <= -5.8e+133) || ~((z <= 550.0)))
		tmp = 1.0 + (z * (-4.0 / y));
	else
		tmp = 2.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.8e+133], N[Not[LessEqual[z, 550.0]], $MachinePrecision]], N[(1.0 + N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.8 \cdot 10^{+133} \lor \neg \left(z \leq 550\right):\\
\;\;\;\;1 + z \cdot \frac{-4}{y}\\

\mathbf{else}:\\
\;\;\;\;2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -5.8000000000000002e133 or 550 < z

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 70.5%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. associate-*r/70.5%

        \[\leadsto 1 + \color{blue}{\frac{-4 \cdot z}{y}} \]
      2. metadata-eval70.5%

        \[\leadsto 1 + \frac{\color{blue}{\left(4 \cdot -1\right)} \cdot z}{y} \]
      3. associate-*r*70.5%

        \[\leadsto 1 + \frac{\color{blue}{4 \cdot \left(-1 \cdot z\right)}}{y} \]
      4. neg-mul-170.5%

        \[\leadsto 1 + \frac{4 \cdot \color{blue}{\left(-z\right)}}{y} \]
      5. associate-*l/70.3%

        \[\leadsto 1 + \color{blue}{\frac{4}{y} \cdot \left(-z\right)} \]
      6. *-commutative70.3%

        \[\leadsto 1 + \color{blue}{\left(-z\right) \cdot \frac{4}{y}} \]
      7. distribute-lft-neg-out70.3%

        \[\leadsto 1 + \color{blue}{\left(-z \cdot \frac{4}{y}\right)} \]
      8. distribute-rgt-neg-in70.3%

        \[\leadsto 1 + \color{blue}{z \cdot \left(-\frac{4}{y}\right)} \]
      9. distribute-neg-frac70.3%

        \[\leadsto 1 + z \cdot \color{blue}{\frac{-4}{y}} \]
      10. metadata-eval70.3%

        \[\leadsto 1 + z \cdot \frac{\color{blue}{-4}}{y} \]
    5. Simplified70.3%

      \[\leadsto 1 + \color{blue}{z \cdot \frac{-4}{y}} \]

    if -5.8000000000000002e133 < z < 550

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 43.8%

      \[\leadsto \color{blue}{2} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification54.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -5.8 \cdot 10^{+133} \lor \neg \left(z \leq 550\right):\\ \;\;\;\;1 + z \cdot \frac{-4}{y}\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 85.1% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -8.2 \cdot 10^{+76} \lor \neg \left(x \leq 1.65 \cdot 10^{-82}\right):\\ \;\;\;\;2 + 4 \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + -4 \cdot \frac{z}{y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= x -8.2e+76) (not (<= x 1.65e-82)))
   (+ 2.0 (* 4.0 (/ x y)))
   (+ 2.0 (* -4.0 (/ z y)))))
double code(double x, double y, double z) {
	double tmp;
	if ((x <= -8.2e+76) || !(x <= 1.65e-82)) {
		tmp = 2.0 + (4.0 * (x / y));
	} else {
		tmp = 2.0 + (-4.0 * (z / y));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((x <= (-8.2d+76)) .or. (.not. (x <= 1.65d-82))) then
        tmp = 2.0d0 + (4.0d0 * (x / y))
    else
        tmp = 2.0d0 + ((-4.0d0) * (z / y))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((x <= -8.2e+76) || !(x <= 1.65e-82)) {
		tmp = 2.0 + (4.0 * (x / y));
	} else {
		tmp = 2.0 + (-4.0 * (z / y));
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (x <= -8.2e+76) or not (x <= 1.65e-82):
		tmp = 2.0 + (4.0 * (x / y))
	else:
		tmp = 2.0 + (-4.0 * (z / y))
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((x <= -8.2e+76) || !(x <= 1.65e-82))
		tmp = Float64(2.0 + Float64(4.0 * Float64(x / y)));
	else
		tmp = Float64(2.0 + Float64(-4.0 * Float64(z / y)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((x <= -8.2e+76) || ~((x <= 1.65e-82)))
		tmp = 2.0 + (4.0 * (x / y));
	else
		tmp = 2.0 + (-4.0 * (z / y));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.2e+76], N[Not[LessEqual[x, 1.65e-82]], $MachinePrecision]], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{+76} \lor \neg \left(x \leq 1.65 \cdot 10^{-82}\right):\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\

\mathbf{else}:\\
\;\;\;\;2 + -4 \cdot \frac{z}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -8.1999999999999997e76 or 1.65000000000000011e-82 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Step-by-step derivation
      1. +-commutative100.0%

        \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
      2. associate-*l/99.7%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
      3. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
      4. associate--l+99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
      5. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
      6. distribute-lft-in99.7%

        \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
      7. associate-+l+99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
      8. associate-*l/99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
      9. *-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
      10. associate-*l*99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
      11. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
      12. *-rgt-identity99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
      13. *-inverses99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
      14. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
      2. div-inv99.8%

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
      3. metadata-eval99.8%

        \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
      5. *-un-lft-identity100.0%

        \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
    6. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
    7. Taylor expanded in x around inf 87.7%

      \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} + 2 \]

    if -8.1999999999999997e76 < x < 1.65000000000000011e-82

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Step-by-step derivation
      1. +-commutative100.0%

        \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
      2. associate-*l/99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
      3. +-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
      4. associate--l+99.8%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
      5. +-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
      6. distribute-lft-in99.8%

        \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
      7. associate-+l+99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
      8. associate-*l/99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
      9. *-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
      10. associate-*l*99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
      11. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
      12. *-rgt-identity99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
      13. *-inverses99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
      14. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
      2. div-inv99.8%

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
      3. metadata-eval99.8%

        \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
      5. *-un-lft-identity100.0%

        \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
    6. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
    7. Taylor expanded in x around 0 92.1%

      \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} + 2 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification89.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -8.2 \cdot 10^{+76} \lor \neg \left(x \leq 1.65 \cdot 10^{-82}\right):\\ \;\;\;\;2 + 4 \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + -4 \cdot \frac{z}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 99.8% accurate, 1.4× speedup?

\[\begin{array}{l} \\ 2 + \left(x - z\right) \cdot \frac{4}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (+ 2.0 (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
	return 2.0 + ((x - z) * (4.0 / y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 + ((x - z) * (4.0d0 / y))
end function
public static double code(double x, double y, double z) {
	return 2.0 + ((x - z) * (4.0 / y));
}
def code(x, y, z):
	return 2.0 + ((x - z) * (4.0 / y))
function code(x, y, z)
	return Float64(2.0 + Float64(Float64(x - z) * Float64(4.0 / y)))
end
function tmp = code(x, y, z)
	tmp = 2.0 + ((x - z) * (4.0 / y));
end
code[x_, y_, z_] := N[(2.0 + N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 + \left(x - z\right) \cdot \frac{4}{y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Step-by-step derivation
    1. +-commutative100.0%

      \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
    2. associate-*l/99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
    3. +-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
    4. associate--l+99.8%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
    5. +-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
    6. distribute-lft-in99.8%

      \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
    7. associate-+l+99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
    8. associate-*l/99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
    9. *-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
    10. associate-*l*99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
    11. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
    12. *-rgt-identity99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
    13. *-inverses99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
    14. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
  4. Add Preprocessing
  5. Final simplification99.8%

    \[\leadsto 2 + \left(x - z\right) \cdot \frac{4}{y} \]
  6. Add Preprocessing

Alternative 8: 8.1% accurate, 13.0× speedup?

\[\begin{array}{l} \\ 1 \end{array} \]
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
	return 1.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0
end function
public static double code(double x, double y, double z) {
	return 1.0;
}
def code(x, y, z):
	return 1.0
function code(x, y, z)
	return 1.0
end
function tmp = code(x, y, z)
	tmp = 1.0;
end
code[x_, y_, z_] := 1.0
\begin{array}{l}

\\
1
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in x around inf 43.1%

    \[\leadsto 1 + \frac{4 \cdot \color{blue}{x}}{y} \]
  4. Taylor expanded in x around 0 7.6%

    \[\leadsto \color{blue}{1} \]
  5. Final simplification7.6%

    \[\leadsto 1 \]
  6. Add Preprocessing

Alternative 9: 33.8% accurate, 13.0× speedup?

\[\begin{array}{l} \\ 2 \end{array} \]
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
	return 2.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0
end function
public static double code(double x, double y, double z) {
	return 2.0;
}
def code(x, y, z):
	return 2.0
function code(x, y, z)
	return 2.0
end
function tmp = code(x, y, z)
	tmp = 2.0;
end
code[x_, y_, z_] := 2.0
\begin{array}{l}

\\
2
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in y around inf 31.7%

    \[\leadsto \color{blue}{2} \]
  4. Final simplification31.7%

    \[\leadsto 2 \]
  5. Add Preprocessing

Reproduce

?
herbie shell --seed 2024055 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
  :precision binary64
  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))