
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -9e+63) (not (<= x 4e+97))) (* 500.0 x) (* y -500.0)))
double code(double x, double y) {
double tmp;
if ((x <= -9e+63) || !(x <= 4e+97)) {
tmp = 500.0 * x;
} else {
tmp = y * -500.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-9d+63)) .or. (.not. (x <= 4d+97))) then
tmp = 500.0d0 * x
else
tmp = y * (-500.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -9e+63) || !(x <= 4e+97)) {
tmp = 500.0 * x;
} else {
tmp = y * -500.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -9e+63) or not (x <= 4e+97): tmp = 500.0 * x else: tmp = y * -500.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -9e+63) || !(x <= 4e+97)) tmp = Float64(500.0 * x); else tmp = Float64(y * -500.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -9e+63) || ~((x <= 4e+97))) tmp = 500.0 * x; else tmp = y * -500.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -9e+63], N[Not[LessEqual[x, 4e+97]], $MachinePrecision]], N[(500.0 * x), $MachinePrecision], N[(y * -500.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{+63} \lor \neg \left(x \leq 4 \cdot 10^{+97}\right):\\
\;\;\;\;500 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -500\\
\end{array}
\end{array}
if x < -9.00000000000000034e63 or 4.0000000000000003e97 < x Initial program 100.0%
Taylor expanded in x around inf 87.5%
if -9.00000000000000034e63 < x < 4.0000000000000003e97Initial program 100.0%
Taylor expanded in x around 0 78.6%
Final simplification82.1%
(FPCore (x y) :precision binary64 (* y -500.0))
double code(double x, double y) {
return y * -500.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-500.0d0)
end function
public static double code(double x, double y) {
return y * -500.0;
}
def code(x, y): return y * -500.0
function code(x, y) return Float64(y * -500.0) end
function tmp = code(x, y) tmp = y * -500.0; end
code[x_, y_] := N[(y * -500.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -500
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 53.2%
Final simplification53.2%
herbie shell --seed 2024055
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))