
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (/ (/ (tan (/ x 2.0)) x) (/ x (sin x))))
double code(double x) {
return (tan((x / 2.0)) / x) / (x / sin(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (tan((x / 2.0d0)) / x) / (x / sin(x))
end function
public static double code(double x) {
return (Math.tan((x / 2.0)) / x) / (x / Math.sin(x));
}
def code(x): return (math.tan((x / 2.0)) / x) / (x / math.sin(x))
function code(x) return Float64(Float64(tan(Float64(x / 2.0)) / x) / Float64(x / sin(x))) end
function tmp = code(x) tmp = (tan((x / 2.0)) / x) / (x / sin(x)); end
code[x_] := N[(N[(N[Tan[N[(x / 2.0), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision] / N[(x / N[Sin[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\tan \left(\frac{x}{2}\right)}{x}}{\frac{x}{\sin x}}
\end{array}
Initial program 47.4%
associate-/r*48.4%
div-inv48.4%
Applied egg-rr48.4%
frac-times47.4%
unpow247.4%
clear-num47.4%
*-rgt-identity47.4%
flip--47.1%
metadata-eval47.1%
1-sub-cos74.1%
associate-/r/74.6%
associate-/l/74.6%
add-sqr-sqrt74.6%
associate-/r*74.6%
Applied egg-rr99.5%
Taylor expanded in x around inf 99.5%
*-commutative99.5%
associate-/r*99.5%
hang-0p-tan99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x 0.0042) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (/ (- 1.0 (cos x)) (* x x))))
double code(double x) {
double tmp;
if (x <= 0.0042) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - cos(x)) / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0042d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 - cos(x)) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0042) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - Math.cos(x)) / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0042: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = (1.0 - math.cos(x)) / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0042) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 - cos(x)) / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0042) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = (1.0 - cos(x)) / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0042], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0042:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x \cdot x}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 31.5%
Taylor expanded in x around 0 70.8%
*-commutative70.8%
Simplified70.8%
if 0.00419999999999999974 < x Initial program 98.2%
Final simplification77.3%
(FPCore (x) :precision binary64 (if (<= x 0.0042) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (/ (/ (- 1.0 (cos x)) x) x)))
double code(double x) {
double tmp;
if (x <= 0.0042) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - cos(x)) / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0042d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x)) / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0042) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - Math.cos(x)) / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0042: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = ((1.0 - math.cos(x)) / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 0.0042) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 - cos(x)) / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0042) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 - cos(x)) / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0042], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0042:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x}{x}}{x}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 31.5%
Taylor expanded in x around 0 70.8%
*-commutative70.8%
Simplified70.8%
if 0.00419999999999999974 < x Initial program 98.2%
associate-/r*99.3%
div-inv99.3%
Applied egg-rr99.3%
un-div-inv99.3%
Applied egg-rr99.3%
Final simplification77.6%
(FPCore (x) :precision binary64 (/ 0.5 (/ x (sin x))))
double code(double x) {
return 0.5 / (x / sin(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 / (x / sin(x))
end function
public static double code(double x) {
return 0.5 / (x / Math.sin(x));
}
def code(x): return 0.5 / (x / math.sin(x))
function code(x) return Float64(0.5 / Float64(x / sin(x))) end
function tmp = code(x) tmp = 0.5 / (x / sin(x)); end
code[x_] := N[(0.5 / N[(x / N[Sin[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{\frac{x}{\sin x}}
\end{array}
Initial program 47.4%
associate-/r*48.4%
div-inv48.4%
Applied egg-rr48.4%
frac-times47.4%
unpow247.4%
clear-num47.4%
*-rgt-identity47.4%
flip--47.1%
metadata-eval47.1%
1-sub-cos74.1%
associate-/r/74.6%
associate-/l/74.6%
add-sqr-sqrt74.6%
associate-/r*74.6%
Applied egg-rr99.5%
Taylor expanded in x around 0 56.0%
Final simplification56.0%
(FPCore (x) :precision binary64 0.5)
double code(double x) {
return 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0
end function
public static double code(double x) {
return 0.5;
}
def code(x): return 0.5
function code(x) return 0.5 end
function tmp = code(x) tmp = 0.5; end
code[x_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 47.4%
Taylor expanded in x around 0 55.3%
Final simplification55.3%
herbie shell --seed 2024055
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))