
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi alphax) (- alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / alphax) / -alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / Float32(-alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{-alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 61.8%
distribute-frac-neg61.8%
distribute-neg-frac261.8%
sub-neg61.8%
log1p-define98.5%
neg-sub098.5%
associate--r+98.5%
neg-sub098.5%
associate-/r*98.6%
distribute-neg-frac298.6%
Simplified98.6%
Final simplification98.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)) -1.0)) (- (/ -1.0 (* alphay (/ alphay sin2phi))) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)) + -1.0f)) / ((-1.0f / (alphay * (alphay / sin2phi))) - ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * ((u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)) - 0.5e0)) + (-1.0e0))) / (((-1.0e0) / (alphay * (alphay / sin2phi))) - ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))) + Float32(-1.0))) / Float32(Float32(Float32(-1.0) / Float32(alphay * Float32(alphay / sin2phi))) - Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * ((u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))) - single(0.5))) + single(-1.0))) / ((single(-1.0) / (alphay * (alphay / sin2phi))) - ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right) + -1\right)}{\frac{-1}{alphay \cdot \frac{alphay}{sin2phi}} - \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 61.8%
distribute-frac-neg61.8%
distribute-neg-frac261.8%
sub-neg61.8%
log1p-define98.5%
neg-sub098.5%
associate--r+98.5%
neg-sub098.5%
associate-/r*98.6%
distribute-neg-frac298.6%
Simplified98.6%
associate-/r*98.5%
div-inv98.5%
Applied egg-rr98.5%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
associate-/r/98.5%
Simplified98.5%
Taylor expanded in u0 around 0 92.7%
Final simplification92.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (- 0.5 (* u0 (- (* u0 -0.25) 0.3333333333333333)))))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f - (u0 * ((u0 * -0.25f) - 0.3333333333333333f)))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 - (u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) - Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) - (u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 - u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right)\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.8%
Taylor expanded in u0 around 0 92.7%
Final simplification92.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (- (* u0 -0.3333333333333333) 0.5)) -1.0)) (- (/ -1.0 (* alphay (/ alphay sin2phi))) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * ((u0 * -0.3333333333333333f) - 0.5f)) + -1.0f)) / ((-1.0f / (alphay * (alphay / sin2phi))) - ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * ((u0 * (-0.3333333333333333e0)) - 0.5e0)) + (-1.0e0))) / (((-1.0e0) / (alphay * (alphay / sin2phi))) - ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.3333333333333333)) - Float32(0.5))) + Float32(-1.0))) / Float32(Float32(Float32(-1.0) / Float32(alphay * Float32(alphay / sin2phi))) - Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * ((u0 * single(-0.3333333333333333)) - single(0.5))) + single(-1.0))) / ((single(-1.0) / (alphay * (alphay / sin2phi))) - ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.3333333333333333 - 0.5\right) + -1\right)}{\frac{-1}{alphay \cdot \frac{alphay}{sin2phi}} - \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 61.8%
distribute-frac-neg61.8%
distribute-neg-frac261.8%
sub-neg61.8%
log1p-define98.5%
neg-sub098.5%
associate--r+98.5%
neg-sub098.5%
associate-/r*98.6%
distribute-neg-frac298.6%
Simplified98.6%
associate-/r*98.5%
div-inv98.5%
Applied egg-rr98.5%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
associate-/r/98.5%
Simplified98.5%
Taylor expanded in u0 around 0 90.6%
Final simplification90.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (- 0.5 (* u0 -0.3333333333333333))))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f - (u0 * -0.3333333333333333f))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 - (u0 * (-0.3333333333333333e0)))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) - Float32(u0 * Float32(-0.3333333333333333)))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) - (u0 * single(-0.3333333333333333)))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 - u0 \cdot -0.3333333333333333\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.8%
Taylor expanded in u0 around 0 90.6%
Final simplification90.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ 1.0 (* alphay (/ alphay sin2phi))) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / ((1.0f / (alphay * (alphay / sin2phi))) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / ((1.0e0 / (alphay * (alphay / sin2phi))) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(Float32(1.0) / Float32(alphay * Float32(alphay / sin2phi))) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / ((single(1.0) / (alphay * (alphay / sin2phi))) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{1}{alphay \cdot \frac{alphay}{sin2phi}} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 61.8%
distribute-frac-neg61.8%
distribute-neg-frac261.8%
sub-neg61.8%
log1p-define98.5%
neg-sub098.5%
associate--r+98.5%
neg-sub098.5%
associate-/r*98.6%
distribute-neg-frac298.6%
Simplified98.6%
associate-/r*98.5%
div-inv98.5%
Applied egg-rr98.5%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
associate-/r/98.5%
Simplified98.5%
Taylor expanded in u0 around 0 86.6%
Final simplification86.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.8%
Taylor expanded in u0 around 0 86.5%
Final simplification86.5%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 61.8%
Taylor expanded in u0 around 0 74.0%
mul-1-neg74.0%
Simplified74.0%
Final simplification74.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (if (<= sin2phi 1.000000031374395e-22) (* (* alphax alphax) (/ u0 cos2phi)) (* (* alphay alphay) (/ u0 sin2phi))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if (sin2phi <= 1.000000031374395e-22f) {
tmp = (alphax * alphax) * (u0 / cos2phi);
} else {
tmp = (alphay * alphay) * (u0 / sin2phi);
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: tmp
if (sin2phi <= 1.000000031374395e-22) then
tmp = (alphax * alphax) * (u0 / cos2phi)
else
tmp = (alphay * alphay) * (u0 / sin2phi)
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (sin2phi <= Float32(1.000000031374395e-22)) tmp = Float32(Float32(alphax * alphax) * Float32(u0 / cos2phi)); else tmp = Float32(Float32(alphay * alphay) * Float32(u0 / sin2phi)); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = single(0.0); if (sin2phi <= single(1.000000031374395e-22)) tmp = (alphax * alphax) * (u0 / cos2phi); else tmp = (alphay * alphay) * (u0 / sin2phi); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;sin2phi \leq 1.000000031374395 \cdot 10^{-22}:\\
\;\;\;\;\left(alphax \cdot alphax\right) \cdot \frac{u0}{cos2phi}\\
\mathbf{else}:\\
\;\;\;\;\left(alphay \cdot alphay\right) \cdot \frac{u0}{sin2phi}\\
\end{array}
\end{array}
if sin2phi < 1.00000003e-22Initial program 55.1%
Taylor expanded in u0 around 0 76.2%
mul-1-neg76.2%
Simplified76.2%
Taylor expanded in cos2phi around inf 62.7%
associate-/l*62.9%
Simplified62.9%
pow262.9%
Applied egg-rr62.9%
if 1.00000003e-22 < sin2phi Initial program 64.2%
Taylor expanded in u0 around 0 73.2%
mul-1-neg73.2%
Simplified73.2%
Taylor expanded in cos2phi around 0 64.9%
associate-/l*65.0%
Simplified65.0%
unpow265.0%
Applied egg-rr65.0%
Final simplification64.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (* (* alphax alphax) (/ u0 cos2phi)))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphax * alphax) * (u0 / cos2phi);
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphax * alphax) * (u0 / cos2phi)
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphax * alphax) * Float32(u0 / cos2phi)) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphax * alphax) * (u0 / cos2phi); end
\begin{array}{l}
\\
\left(alphax \cdot alphax\right) \cdot \frac{u0}{cos2phi}
\end{array}
Initial program 61.8%
Taylor expanded in u0 around 0 74.0%
mul-1-neg74.0%
Simplified74.0%
Taylor expanded in cos2phi around inf 27.7%
associate-/l*27.8%
Simplified27.8%
pow227.8%
Applied egg-rr27.8%
Final simplification27.8%
herbie shell --seed 2024055
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))