
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* (/ angle_m 180.0) PI))) 2.0) (pow (* b (cos (/ 1.0 (exp (log (/ (/ 180.0 angle_m) PI)))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((angle_m / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos((1.0 / exp(log(((180.0 / angle_m) / ((double) M_PI))))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((angle_m / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos((1.0 / Math.exp(Math.log(((180.0 / angle_m) / Math.PI)))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin(((angle_m / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos((1.0 / math.exp(math.log(((180.0 / angle_m) / math.pi)))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(angle_m / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64(1.0 / exp(log(Float64(Float64(180.0 / angle_m) / pi)))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin(((angle_m / 180.0) * pi))) ^ 2.0) + ((b * cos((1.0 / exp(log(((180.0 / angle_m) / pi)))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(1.0 / N[Exp[N[Log[N[(N[(180.0 / angle$95$m), $MachinePrecision] / Pi), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle\_m}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{1}{e^{\log \left(\frac{\frac{180}{angle\_m}}{\pi}\right)}}\right)\right)}^{2}
\end{array}
Initial program 80.9%
associate-*l/80.6%
clear-num80.6%
Applied egg-rr80.6%
add-exp-log37.8%
associate-/r*37.8%
Applied egg-rr37.8%
Final simplification37.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow (* b (log1p (expm1 (cos (* angle_m (* PI 0.005555555555555556)))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow((b * log1p(expm1(cos((angle_m * (((double) M_PI) * 0.005555555555555556)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow((b * Math.log1p(Math.expm1(Math.cos((angle_m * (Math.PI * 0.005555555555555556)))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow((b * math.log1p(math.expm1(math.cos((angle_m * (math.pi * 0.005555555555555556)))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (Float64(b * log1p(expm1(cos(Float64(angle_m * Float64(pi * 0.005555555555555556)))))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Log[1 + N[(Exp[N[Cos[N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(b \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\cos \left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
unpow281.0%
associate-*r*78.9%
*-commutative78.9%
div-inv78.9%
metadata-eval78.9%
div-inv78.9%
metadata-eval78.9%
Applied egg-rr78.9%
associate-*l*81.0%
*-commutative81.0%
pow281.0%
*-commutative81.0%
associate-*r*81.1%
Applied egg-rr81.1%
associate-*r/80.7%
associate-*l/81.0%
log1p-expm1-u81.0%
associate-*l/80.7%
associate-*r/81.1%
div-inv81.1%
metadata-eval81.1%
Applied egg-rr81.1%
Final simplification81.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* angle_m (/ PI 180.0)))) (+ (pow (* b (cos t_0)) 2.0) (pow (* a (sin t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (((double) M_PI) / 180.0);
return pow((b * cos(t_0)), 2.0) + pow((a * sin(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (Math.PI / 180.0);
return Math.pow((b * Math.cos(t_0)), 2.0) + Math.pow((a * Math.sin(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (math.pi / 180.0) return math.pow((b * math.cos(t_0)), 2.0) + math.pow((a * math.sin(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(pi / 180.0)) return Float64((Float64(b * cos(t_0)) ^ 2.0) + (Float64(a * sin(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (pi / 180.0); tmp = ((b * cos(t_0)) ^ 2.0) + ((a * sin(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle\_m \cdot \frac{\pi}{180}\\
{\left(b \cdot \cos t\_0\right)}^{2} + {\left(a \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
Final simplification81.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow (* b (cos (* angle_m (/ PI 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow((b * cos((angle_m * (((double) M_PI) / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow((b * Math.cos((angle_m * (Math.PI / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow((b * math.cos((angle_m * (math.pi / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (Float64(b * cos(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + ((b * cos((angle_m * (pi / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
unpow281.0%
associate-*r*78.9%
*-commutative78.9%
div-inv78.9%
metadata-eval78.9%
div-inv78.9%
metadata-eval78.9%
Applied egg-rr78.9%
associate-*l*81.0%
*-commutative81.0%
pow281.0%
*-commutative81.0%
associate-*r*81.1%
Applied egg-rr81.1%
Final simplification81.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
Taylor expanded in angle around 0 80.9%
Taylor expanded in angle around inf 80.5%
Final simplification80.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* angle_m (/ PI 180.0)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
Taylor expanded in angle around 0 80.9%
Final simplification80.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
unpow281.0%
associate-*r*78.9%
*-commutative78.9%
div-inv78.9%
metadata-eval78.9%
div-inv78.9%
metadata-eval78.9%
Applied egg-rr78.9%
associate-*l*81.0%
*-commutative81.0%
pow281.0%
*-commutative81.0%
associate-*r*81.1%
Applied egg-rr81.1%
Taylor expanded in angle around 0 80.9%
Final simplification80.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (pow (* (* angle_m 0.005555555555555556) (* a PI)) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + pow(((angle_m * 0.005555555555555556) * (a * ((double) M_PI))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + Math.pow(((angle_m * 0.005555555555555556) * (a * Math.PI)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + math.pow(((angle_m * 0.005555555555555556) * (a * math.pi)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + (Float64(Float64(angle_m * 0.005555555555555556) * Float64(a * pi)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + (((angle_m * 0.005555555555555556) * (a * pi)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(\left(angle\_m \cdot 0.005555555555555556\right) \cdot \left(a \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
Taylor expanded in angle around 0 80.9%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
associate-*r*75.8%
associate-*l*75.8%
*-commutative75.8%
associate-*l*75.8%
*-commutative75.8%
Simplified75.8%
Final simplification75.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* angle_m 0.005555555555555556) (* PI (* a (* a (* PI (* angle_m 0.005555555555555556))))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((angle_m * 0.005555555555555556) * (((double) M_PI) * (a * (a * (((double) M_PI) * (angle_m * 0.005555555555555556))))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((angle_m * 0.005555555555555556) * (Math.PI * (a * (a * (Math.PI * (angle_m * 0.005555555555555556))))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((angle_m * 0.005555555555555556) * (math.pi * (a * (a * (math.pi * (angle_m * 0.005555555555555556))))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(angle_m * 0.005555555555555556) * Float64(pi * Float64(a * Float64(a * Float64(pi * Float64(angle_m * 0.005555555555555556))))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((angle_m * 0.005555555555555556) * (pi * (a * (a * (pi * (angle_m * 0.005555555555555556)))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[(Pi * N[(a * N[(a * N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(angle\_m \cdot 0.005555555555555556\right) \cdot \left(\pi \cdot \left(a \cdot \left(a \cdot \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)\right)\right)
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
Taylor expanded in angle around 0 80.9%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
Simplified75.8%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
associate-*l*75.8%
Simplified75.8%
unpow275.8%
associate-*r*75.8%
*-commutative75.8%
metadata-eval75.8%
div-inv75.8%
associate-*l*74.4%
div-inv74.4%
metadata-eval74.4%
*-commutative74.4%
associate-*r*74.4%
*-commutative74.4%
Applied egg-rr74.4%
associate-*l*74.4%
associate-*l*74.4%
associate-*r*74.4%
*-commutative74.4%
associate-*l*74.4%
*-commutative74.4%
Simplified74.4%
Final simplification74.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* angle_m 0.005555555555555556) (* (* a PI) (* angle_m (* PI (/ a 180.0)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((angle_m * 0.005555555555555556) * ((a * ((double) M_PI)) * (angle_m * (((double) M_PI) * (a / 180.0)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((angle_m * 0.005555555555555556) * ((a * Math.PI) * (angle_m * (Math.PI * (a / 180.0)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((angle_m * 0.005555555555555556) * ((a * math.pi) * (angle_m * (math.pi * (a / 180.0)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(angle_m * 0.005555555555555556) * Float64(Float64(a * pi) * Float64(angle_m * Float64(pi * Float64(a / 180.0)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((angle_m * 0.005555555555555556) * ((a * pi) * (angle_m * (pi * (a / 180.0))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[(N[(a * Pi), $MachinePrecision] * N[(angle$95$m * N[(Pi * N[(a / 180.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(angle\_m \cdot 0.005555555555555556\right) \cdot \left(\left(a \cdot \pi\right) \cdot \left(angle\_m \cdot \left(\pi \cdot \frac{a}{180}\right)\right)\right)
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
Taylor expanded in angle around 0 80.9%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
Simplified75.8%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
associate-*l*75.8%
Simplified75.8%
unpow275.8%
associate-*r*75.8%
*-commutative75.8%
metadata-eval75.8%
div-inv75.8%
associate-*l*74.4%
div-inv74.4%
metadata-eval74.4%
*-commutative74.4%
associate-*r*74.4%
*-commutative74.4%
Applied egg-rr74.4%
associate-*l*74.4%
associate-*r*74.4%
*-commutative74.4%
rem-cube-cbrt74.2%
rem-cube-cbrt74.4%
metadata-eval74.4%
associate-/l*74.4%
*-rgt-identity74.4%
associate-/r/74.4%
associate-/l*74.4%
*-commutative74.4%
associate-/r/74.4%
*-commutative74.4%
associate-/l*74.4%
Simplified74.4%
Final simplification74.4%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow b 2.0)
(*
(* a PI)
(*
(* a (* angle_m PI))
(* 0.005555555555555556 (* angle_m 0.005555555555555556))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((a * ((double) M_PI)) * ((a * (angle_m * ((double) M_PI))) * (0.005555555555555556 * (angle_m * 0.005555555555555556))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((a * Math.PI) * ((a * (angle_m * Math.PI)) * (0.005555555555555556 * (angle_m * 0.005555555555555556))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((a * math.pi) * ((a * (angle_m * math.pi)) * (0.005555555555555556 * (angle_m * 0.005555555555555556))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(a * pi) * Float64(Float64(a * Float64(angle_m * pi)) * Float64(0.005555555555555556 * Float64(angle_m * 0.005555555555555556))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((a * pi) * ((a * (angle_m * pi)) * (0.005555555555555556 * (angle_m * 0.005555555555555556)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * Pi), $MachinePrecision] * N[(N[(a * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(a \cdot \pi\right) \cdot \left(\left(a \cdot \left(angle\_m \cdot \pi\right)\right) \cdot \left(0.005555555555555556 \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
Taylor expanded in angle around 0 80.9%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
Simplified75.8%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
associate-*l*75.8%
Simplified75.8%
unpow275.8%
associate-*r*75.8%
*-commutative75.8%
metadata-eval75.8%
div-inv75.8%
associate-*l*74.4%
div-inv74.4%
metadata-eval74.4%
*-commutative74.4%
associate-*r*74.4%
*-commutative74.4%
Applied egg-rr74.4%
associate-*r*75.8%
*-commutative75.8%
associate-*l*75.5%
*-commutative75.5%
associate-*l*75.5%
*-commutative75.5%
Simplified75.5%
Final simplification75.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* 0.005555555555555556 (* a (* angle_m PI))))) (+ (pow b 2.0) (* t_0 t_0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = 0.005555555555555556 * (a * (angle_m * ((double) M_PI)));
return pow(b, 2.0) + (t_0 * t_0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = 0.005555555555555556 * (a * (angle_m * Math.PI));
return Math.pow(b, 2.0) + (t_0 * t_0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = 0.005555555555555556 * (a * (angle_m * math.pi)) return math.pow(b, 2.0) + (t_0 * t_0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(0.005555555555555556 * Float64(a * Float64(angle_m * pi))) return Float64((b ^ 2.0) + Float64(t_0 * t_0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = 0.005555555555555556 * (a * (angle_m * pi)); tmp = (b ^ 2.0) + (t_0 * t_0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(0.005555555555555556 * N[(a * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := 0.005555555555555556 \cdot \left(a \cdot \left(angle\_m \cdot \pi\right)\right)\\
{b}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
Taylor expanded in angle around 0 80.9%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
Simplified75.8%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
associate-*l*75.8%
Simplified75.8%
unpow275.8%
*-commutative75.8%
associate-*r*75.8%
*-commutative75.8%
*-commutative75.8%
associate-*r*75.8%
*-commutative75.8%
Applied egg-rr75.8%
Final simplification75.8%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (* a (* angle_m PI))))
(+
(pow b 2.0)
(* t_0 (* 0.005555555555555556 (* 0.005555555555555556 t_0))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = a * (angle_m * ((double) M_PI));
return pow(b, 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0)));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = a * (angle_m * Math.PI);
return Math.pow(b, 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0)));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = a * (angle_m * math.pi) return math.pow(b, 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0)))
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(a * Float64(angle_m * pi)) return Float64((b ^ 2.0) + Float64(t_0 * Float64(0.005555555555555556 * Float64(0.005555555555555556 * t_0)))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = a * (angle_m * pi); tmp = (b ^ 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0))); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(a * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * N[(0.005555555555555556 * N[(0.005555555555555556 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := a \cdot \left(angle\_m \cdot \pi\right)\\
{b}^{2} + t\_0 \cdot \left(0.005555555555555556 \cdot \left(0.005555555555555556 \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 80.9%
associate-*l/80.5%
associate-/l*80.9%
cos-neg80.9%
distribute-lft-neg-out80.9%
distribute-frac-neg80.9%
distribute-frac-neg80.9%
distribute-lft-neg-out80.9%
cos-neg80.9%
associate-*l/80.6%
associate-/l*81.0%
Simplified81.0%
Taylor expanded in angle around 0 80.9%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
Simplified75.8%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
associate-*l*75.8%
Simplified75.8%
unpow275.8%
associate-*r*75.8%
*-commutative75.8%
associate-*r*75.8%
*-commutative75.8%
associate-*r*75.8%
*-commutative75.8%
Applied egg-rr75.8%
Final simplification75.8%
herbie shell --seed 2024055
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))