
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* (/ (pow c 4.0) (pow b 6.0)) 20.0)))
(-
(*
a
(-
(*
a
(fma
-2.0
(/ (pow c 3.0) (pow b 5.0))
(*
a
(fma
-0.25
(/ t_0 b)
(*
a
(*
-0.25
(+
(*
a
(/
(fma
2.0
(* c (/ (* 56.0 (pow c 5.0)) (pow b 10.0)))
(fma
2.0
(* (pow c 2.0) (/ t_0 (pow b 4.0)))
(* 16.0 (/ (pow c 6.0) (pow b 10.0)))))
b))
(/
(fma
2.0
(* c (/ (* (pow c 4.0) 20.0) (pow b 8.0)))
(* 16.0 (/ (pow c 5.0) (pow b 8.0))))
b))))))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b))))
double code(double a, double b, double c) {
double t_0 = (pow(c, 4.0) / pow(b, 6.0)) * 20.0;
return (a * ((a * fma(-2.0, (pow(c, 3.0) / pow(b, 5.0)), (a * fma(-0.25, (t_0 / b), (a * (-0.25 * ((a * (fma(2.0, (c * ((56.0 * pow(c, 5.0)) / pow(b, 10.0))), fma(2.0, (pow(c, 2.0) * (t_0 / pow(b, 4.0))), (16.0 * (pow(c, 6.0) / pow(b, 10.0))))) / b)) + (fma(2.0, (c * ((pow(c, 4.0) * 20.0) / pow(b, 8.0))), (16.0 * (pow(c, 5.0) / pow(b, 8.0)))) / b)))))))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
function code(a, b, c) t_0 = Float64(Float64((c ^ 4.0) / (b ^ 6.0)) * 20.0) return Float64(Float64(a * Float64(Float64(a * fma(-2.0, Float64((c ^ 3.0) / (b ^ 5.0)), Float64(a * fma(-0.25, Float64(t_0 / b), Float64(a * Float64(-0.25 * Float64(Float64(a * Float64(fma(2.0, Float64(c * Float64(Float64(56.0 * (c ^ 5.0)) / (b ^ 10.0))), fma(2.0, Float64((c ^ 2.0) * Float64(t_0 / (b ^ 4.0))), Float64(16.0 * Float64((c ^ 6.0) / (b ^ 10.0))))) / b)) + Float64(fma(2.0, Float64(c * Float64(Float64((c ^ 4.0) * 20.0) / (b ^ 8.0))), Float64(16.0 * Float64((c ^ 5.0) / (b ^ 8.0)))) / b)))))))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Power[c, 4.0], $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision] * 20.0), $MachinePrecision]}, N[(N[(a * N[(N[(a * N[(-2.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(a * N[(-0.25 * N[(t$95$0 / b), $MachinePrecision] + N[(a * N[(-0.25 * N[(N[(a * N[(N[(2.0 * N[(c * N[(N[(56.0 * N[Power[c, 5.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 10.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(N[Power[c, 2.0], $MachinePrecision] * N[(t$95$0 / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(16.0 * N[(N[Power[c, 6.0], $MachinePrecision] / N[Power[b, 10.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision] + N[(N[(2.0 * N[(c * N[(N[(N[Power[c, 4.0], $MachinePrecision] * 20.0), $MachinePrecision] / N[Power[b, 8.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(16.0 * N[(N[Power[c, 5.0], $MachinePrecision] / N[Power[b, 8.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{{c}^{4}}{{b}^{6}} \cdot 20\\
a \cdot \left(a \cdot \mathsf{fma}\left(-2, \frac{{c}^{3}}{{b}^{5}}, a \cdot \mathsf{fma}\left(-0.25, \frac{t\_0}{b}, a \cdot \left(-0.25 \cdot \left(a \cdot \frac{\mathsf{fma}\left(2, c \cdot \frac{56 \cdot {c}^{5}}{{b}^{10}}, \mathsf{fma}\left(2, {c}^{2} \cdot \frac{t\_0}{{b}^{4}}, 16 \cdot \frac{{c}^{6}}{{b}^{10}}\right)\right)}{b} + \frac{\mathsf{fma}\left(2, c \cdot \frac{{c}^{4} \cdot 20}{{b}^{8}}, 16 \cdot \frac{{c}^{5}}{{b}^{8}}\right)}{b}\right)\right)\right)\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in a around 0 97.2%
Simplified97.2%
Taylor expanded in c around 0 97.2%
associate-*r/97.2%
Simplified97.2%
Taylor expanded in c around 0 97.2%
associate-*r/97.2%
Simplified97.2%
Final simplification97.2%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* (/ (pow c 4.0) (pow b 6.0)) 20.0)))
(-
(*
a
(-
(*
a
(fma
-2.0
(/ (pow c 3.0) (pow b 5.0))
(*
a
(*
-0.25
(+
(/ t_0 b)
(/
(*
a
(fma
2.0
(* c (/ t_0 (pow b 2.0)))
(* 16.0 (/ (pow c 5.0) (pow b 8.0)))))
b))))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b))))
double code(double a, double b, double c) {
double t_0 = (pow(c, 4.0) / pow(b, 6.0)) * 20.0;
return (a * ((a * fma(-2.0, (pow(c, 3.0) / pow(b, 5.0)), (a * (-0.25 * ((t_0 / b) + ((a * fma(2.0, (c * (t_0 / pow(b, 2.0))), (16.0 * (pow(c, 5.0) / pow(b, 8.0))))) / b)))))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
function code(a, b, c) t_0 = Float64(Float64((c ^ 4.0) / (b ^ 6.0)) * 20.0) return Float64(Float64(a * Float64(Float64(a * fma(-2.0, Float64((c ^ 3.0) / (b ^ 5.0)), Float64(a * Float64(-0.25 * Float64(Float64(t_0 / b) + Float64(Float64(a * fma(2.0, Float64(c * Float64(t_0 / (b ^ 2.0))), Float64(16.0 * Float64((c ^ 5.0) / (b ^ 8.0))))) / b)))))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Power[c, 4.0], $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision] * 20.0), $MachinePrecision]}, N[(N[(a * N[(N[(a * N[(-2.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(a * N[(-0.25 * N[(N[(t$95$0 / b), $MachinePrecision] + N[(N[(a * N[(2.0 * N[(c * N[(t$95$0 / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(16.0 * N[(N[Power[c, 5.0], $MachinePrecision] / N[Power[b, 8.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{{c}^{4}}{{b}^{6}} \cdot 20\\
a \cdot \left(a \cdot \mathsf{fma}\left(-2, \frac{{c}^{3}}{{b}^{5}}, a \cdot \left(-0.25 \cdot \left(\frac{t\_0}{b} + \frac{a \cdot \mathsf{fma}\left(2, c \cdot \frac{t\_0}{{b}^{2}}, 16 \cdot \frac{{c}^{5}}{{b}^{8}}\right)}{b}\right)\right)\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in a around 0 96.7%
Simplified96.7%
Final simplification96.7%
(FPCore (a b c)
:precision binary64
(-
(*
a
(-
(*
a
(fma
-2.0
(/ (pow c 3.0) (pow b 5.0))
(* -0.25 (* a (/ (* (/ (pow c 4.0) (pow b 6.0)) 20.0) b)))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b)))
double code(double a, double b, double c) {
return (a * ((a * fma(-2.0, (pow(c, 3.0) / pow(b, 5.0)), (-0.25 * (a * (((pow(c, 4.0) / pow(b, 6.0)) * 20.0) / b))))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
function code(a, b, c) return Float64(Float64(a * Float64(Float64(a * fma(-2.0, Float64((c ^ 3.0) / (b ^ 5.0)), Float64(-0.25 * Float64(a * Float64(Float64(Float64((c ^ 4.0) / (b ^ 6.0)) * 20.0) / b))))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
code[a_, b_, c_] := N[(N[(a * N[(N[(a * N[(-2.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(-0.25 * N[(a * N[(N[(N[(N[Power[c, 4.0], $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision] * 20.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(a \cdot \mathsf{fma}\left(-2, \frac{{c}^{3}}{{b}^{5}}, -0.25 \cdot \left(a \cdot \frac{\frac{{c}^{4}}{{b}^{6}} \cdot 20}{b}\right)\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in a around 0 96.0%
+-commutative96.0%
mul-1-neg96.0%
unsub-neg96.0%
Simplified96.0%
Final simplification96.0%
(FPCore (a b c)
:precision binary64
(/
(*
a
(+
(* -2.0 (/ c b))
(*
a
(+
(* -2.0 (/ (pow c 2.0) (pow b 3.0)))
(*
a
(+
(* (/ (pow c 3.0) (pow b 5.0)) -4.0)
(* -0.5 (/ (* a (/ (* (pow c 4.0) 20.0) (pow b 6.0))) b))))))))
(* a 2.0)))
double code(double a, double b, double c) {
return (a * ((-2.0 * (c / b)) + (a * ((-2.0 * (pow(c, 2.0) / pow(b, 3.0))) + (a * (((pow(c, 3.0) / pow(b, 5.0)) * -4.0) + (-0.5 * ((a * ((pow(c, 4.0) * 20.0) / pow(b, 6.0))) / b)))))))) / (a * 2.0);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (a * (((-2.0d0) * (c / b)) + (a * (((-2.0d0) * ((c ** 2.0d0) / (b ** 3.0d0))) + (a * ((((c ** 3.0d0) / (b ** 5.0d0)) * (-4.0d0)) + ((-0.5d0) * ((a * (((c ** 4.0d0) * 20.0d0) / (b ** 6.0d0))) / b)))))))) / (a * 2.0d0)
end function
public static double code(double a, double b, double c) {
return (a * ((-2.0 * (c / b)) + (a * ((-2.0 * (Math.pow(c, 2.0) / Math.pow(b, 3.0))) + (a * (((Math.pow(c, 3.0) / Math.pow(b, 5.0)) * -4.0) + (-0.5 * ((a * ((Math.pow(c, 4.0) * 20.0) / Math.pow(b, 6.0))) / b)))))))) / (a * 2.0);
}
def code(a, b, c): return (a * ((-2.0 * (c / b)) + (a * ((-2.0 * (math.pow(c, 2.0) / math.pow(b, 3.0))) + (a * (((math.pow(c, 3.0) / math.pow(b, 5.0)) * -4.0) + (-0.5 * ((a * ((math.pow(c, 4.0) * 20.0) / math.pow(b, 6.0))) / b)))))))) / (a * 2.0)
function code(a, b, c) return Float64(Float64(a * Float64(Float64(-2.0 * Float64(c / b)) + Float64(a * Float64(Float64(-2.0 * Float64((c ^ 2.0) / (b ^ 3.0))) + Float64(a * Float64(Float64(Float64((c ^ 3.0) / (b ^ 5.0)) * -4.0) + Float64(-0.5 * Float64(Float64(a * Float64(Float64((c ^ 4.0) * 20.0) / (b ^ 6.0))) / b)))))))) / Float64(a * 2.0)) end
function tmp = code(a, b, c) tmp = (a * ((-2.0 * (c / b)) + (a * ((-2.0 * ((c ^ 2.0) / (b ^ 3.0))) + (a * ((((c ^ 3.0) / (b ^ 5.0)) * -4.0) + (-0.5 * ((a * (((c ^ 4.0) * 20.0) / (b ^ 6.0))) / b)))))))) / (a * 2.0); end
code[a_, b_, c_] := N[(N[(a * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-2.0 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] * -4.0), $MachinePrecision] + N[(-0.5 * N[(N[(a * N[(N[(N[Power[c, 4.0], $MachinePrecision] * 20.0), $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot \left(-2 \cdot \frac{c}{b} + a \cdot \left(-2 \cdot \frac{{c}^{2}}{{b}^{3}} + a \cdot \left(\frac{{c}^{3}}{{b}^{5}} \cdot -4 + -0.5 \cdot \frac{a \cdot \frac{{c}^{4} \cdot 20}{{b}^{6}}}{b}\right)\right)\right)}{a \cdot 2}
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in a around 0 95.9%
distribute-rgt-out95.9%
metadata-eval95.9%
associate-*l/95.9%
Applied egg-rr95.9%
Final simplification95.9%
(FPCore (a b c) :precision binary64 (- (* a (- (* -2.0 (/ (* a (pow c 3.0)) (pow b 5.0))) (/ (pow c 2.0) (pow b 3.0)))) (/ c b)))
double code(double a, double b, double c) {
return (a * ((-2.0 * ((a * pow(c, 3.0)) / pow(b, 5.0))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (a * (((-2.0d0) * ((a * (c ** 3.0d0)) / (b ** 5.0d0))) - ((c ** 2.0d0) / (b ** 3.0d0)))) - (c / b)
end function
public static double code(double a, double b, double c) {
return (a * ((-2.0 * ((a * Math.pow(c, 3.0)) / Math.pow(b, 5.0))) - (Math.pow(c, 2.0) / Math.pow(b, 3.0)))) - (c / b);
}
def code(a, b, c): return (a * ((-2.0 * ((a * math.pow(c, 3.0)) / math.pow(b, 5.0))) - (math.pow(c, 2.0) / math.pow(b, 3.0)))) - (c / b)
function code(a, b, c) return Float64(Float64(a * Float64(Float64(-2.0 * Float64(Float64(a * (c ^ 3.0)) / (b ^ 5.0))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
function tmp = code(a, b, c) tmp = (a * ((-2.0 * ((a * (c ^ 3.0)) / (b ^ 5.0))) - ((c ^ 2.0) / (b ^ 3.0)))) - (c / b); end
code[a_, b_, c_] := N[(N[(a * N[(N[(-2.0 * N[(N[(a * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(-2 \cdot \frac{a \cdot {c}^{3}}{{b}^{5}} - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in a around 0 94.6%
+-commutative94.6%
mul-1-neg94.6%
unsub-neg94.6%
mul-1-neg94.6%
unsub-neg94.6%
Simplified94.6%
Final simplification94.6%
(FPCore (a b c) :precision binary64 (* c (+ (* c (- (* -2.0 (/ (* c (pow a 2.0)) (pow b 5.0))) (/ a (pow b 3.0)))) (/ -1.0 b))))
double code(double a, double b, double c) {
return c * ((c * ((-2.0 * ((c * pow(a, 2.0)) / pow(b, 5.0))) - (a / pow(b, 3.0)))) + (-1.0 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((c * (((-2.0d0) * ((c * (a ** 2.0d0)) / (b ** 5.0d0))) - (a / (b ** 3.0d0)))) + ((-1.0d0) / b))
end function
public static double code(double a, double b, double c) {
return c * ((c * ((-2.0 * ((c * Math.pow(a, 2.0)) / Math.pow(b, 5.0))) - (a / Math.pow(b, 3.0)))) + (-1.0 / b));
}
def code(a, b, c): return c * ((c * ((-2.0 * ((c * math.pow(a, 2.0)) / math.pow(b, 5.0))) - (a / math.pow(b, 3.0)))) + (-1.0 / b))
function code(a, b, c) return Float64(c * Float64(Float64(c * Float64(Float64(-2.0 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 5.0))) - Float64(a / (b ^ 3.0)))) + Float64(-1.0 / b))) end
function tmp = code(a, b, c) tmp = c * ((c * ((-2.0 * ((c * (a ^ 2.0)) / (b ^ 5.0))) - (a / (b ^ 3.0)))) + (-1.0 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(c * N[(N[(-2.0 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(c \cdot \left(-2 \cdot \frac{c \cdot {a}^{2}}{{b}^{5}} - \frac{a}{{b}^{3}}\right) + \frac{-1}{b}\right)
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in c around 0 94.3%
Final simplification94.3%
(FPCore (a b c) :precision binary64 (- (/ (- c) b) (/ (* a (pow c 2.0)) (pow b 3.0))))
double code(double a, double b, double c) {
return (-c / b) - ((a * pow(c, 2.0)) / pow(b, 3.0));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-c / b) - ((a * (c ** 2.0d0)) / (b ** 3.0d0))
end function
public static double code(double a, double b, double c) {
return (-c / b) - ((a * Math.pow(c, 2.0)) / Math.pow(b, 3.0));
}
def code(a, b, c): return (-c / b) - ((a * math.pow(c, 2.0)) / math.pow(b, 3.0))
function code(a, b, c) return Float64(Float64(Float64(-c) / b) - Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0))) end
function tmp = code(a, b, c) tmp = (-c / b) - ((a * (c ^ 2.0)) / (b ^ 3.0)); end
code[a_, b_, c_] := N[(N[((-c) / b), $MachinePrecision] - N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b} - \frac{a \cdot {c}^{2}}{{b}^{3}}
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in a around 0 91.7%
mul-1-neg91.7%
unsub-neg91.7%
mul-1-neg91.7%
distribute-neg-frac291.7%
Simplified91.7%
Final simplification91.7%
(FPCore (a b c) :precision binary64 (* c (- (/ -1.0 b) (* a (/ c (pow b 3.0))))))
double code(double a, double b, double c) {
return c * ((-1.0 / b) - (a * (c / pow(b, 3.0))));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-1.0d0) / b) - (a * (c / (b ** 3.0d0))))
end function
public static double code(double a, double b, double c) {
return c * ((-1.0 / b) - (a * (c / Math.pow(b, 3.0))));
}
def code(a, b, c): return c * ((-1.0 / b) - (a * (c / math.pow(b, 3.0))))
function code(a, b, c) return Float64(c * Float64(Float64(-1.0 / b) - Float64(a * Float64(c / (b ^ 3.0))))) end
function tmp = code(a, b, c) tmp = c * ((-1.0 / b) - (a * (c / (b ^ 3.0)))); end
code[a_, b_, c_] := N[(c * N[(N[(-1.0 / b), $MachinePrecision] - N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{-1}{b} - a \cdot \frac{c}{{b}^{3}}\right)
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in b around inf 91.6%
mul-1-neg91.6%
unsub-neg91.6%
mul-1-neg91.6%
Simplified91.6%
Taylor expanded in a around inf 91.5%
sub-neg91.5%
sub-neg91.5%
associate-*r/91.5%
neg-mul-191.5%
Simplified91.5%
Taylor expanded in c around 0 91.4%
sub-neg91.4%
distribute-neg-frac91.4%
metadata-eval91.4%
+-commutative91.4%
mul-1-neg91.4%
unsub-neg91.4%
associate-/l*91.4%
Simplified91.4%
Final simplification91.4%
(FPCore (a b c) :precision binary64 (/ (* c (- -1.0 (* a (/ c (pow b 2.0))))) b))
double code(double a, double b, double c) {
return (c * (-1.0 - (a * (c / pow(b, 2.0))))) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * ((-1.0d0) - (a * (c / (b ** 2.0d0))))) / b
end function
public static double code(double a, double b, double c) {
return (c * (-1.0 - (a * (c / Math.pow(b, 2.0))))) / b;
}
def code(a, b, c): return (c * (-1.0 - (a * (c / math.pow(b, 2.0))))) / b
function code(a, b, c) return Float64(Float64(c * Float64(-1.0 - Float64(a * Float64(c / (b ^ 2.0))))) / b) end
function tmp = code(a, b, c) tmp = (c * (-1.0 - (a * (c / (b ^ 2.0))))) / b; end
code[a_, b_, c_] := N[(N[(c * N[(-1.0 - N[(a * N[(c / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \left(-1 - a \cdot \frac{c}{{b}^{2}}\right)}{b}
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in b around inf 91.6%
mul-1-neg91.6%
unsub-neg91.6%
mul-1-neg91.6%
Simplified91.6%
Taylor expanded in c around 0 91.6%
sub-neg91.6%
metadata-eval91.6%
+-commutative91.6%
mul-1-neg91.6%
unsub-neg91.6%
associate-/l*91.6%
Simplified91.6%
Final simplification91.6%
(FPCore (a b c) :precision binary64 (/ (- c) b))
double code(double a, double b, double c) {
return -c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -c / b
end function
public static double code(double a, double b, double c) {
return -c / b;
}
def code(a, b, c): return -c / b
function code(a, b, c) return Float64(Float64(-c) / b) end
function tmp = code(a, b, c) tmp = -c / b; end
code[a_, b_, c_] := N[((-c) / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b}
\end{array}
Initial program 30.8%
*-commutative30.8%
Simplified30.8%
Taylor expanded in b around inf 82.0%
associate-*r/82.0%
mul-1-neg82.0%
Simplified82.0%
Final simplification82.0%
herbie shell --seed 2024055
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))