
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(-
(*
a
(-
(*
a
(fma
-2.0
(/ (pow c 3.0) (pow b 5.0))
(*
(pow c 4.0)
(+
(* -5.0 (/ a (pow b 7.0)))
(*
c
(+
(* -42.0 (/ (* c (pow a 3.0)) (pow b 11.0)))
(* -14.0 (/ (pow a 2.0) (pow b 9.0)))))))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b)))
double code(double a, double b, double c) {
return (a * ((a * fma(-2.0, (pow(c, 3.0) / pow(b, 5.0)), (pow(c, 4.0) * ((-5.0 * (a / pow(b, 7.0))) + (c * ((-42.0 * ((c * pow(a, 3.0)) / pow(b, 11.0))) + (-14.0 * (pow(a, 2.0) / pow(b, 9.0))))))))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
function code(a, b, c) return Float64(Float64(a * Float64(Float64(a * fma(-2.0, Float64((c ^ 3.0) / (b ^ 5.0)), Float64((c ^ 4.0) * Float64(Float64(-5.0 * Float64(a / (b ^ 7.0))) + Float64(c * Float64(Float64(-42.0 * Float64(Float64(c * (a ^ 3.0)) / (b ^ 11.0))) + Float64(-14.0 * Float64((a ^ 2.0) / (b ^ 9.0))))))))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
code[a_, b_, c_] := N[(N[(a * N[(N[(a * N[(-2.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(N[Power[c, 4.0], $MachinePrecision] * N[(N[(-5.0 * N[(a / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c * N[(N[(-42.0 * N[(N[(c * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 11.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-14.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 9.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(a \cdot \mathsf{fma}\left(-2, \frac{{c}^{3}}{{b}^{5}}, {c}^{4} \cdot \left(-5 \cdot \frac{a}{{b}^{7}} + c \cdot \left(-42 \cdot \frac{c \cdot {a}^{3}}{{b}^{11}} + -14 \cdot \frac{{a}^{2}}{{b}^{9}}\right)\right)\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in a around 0 97.6%
Simplified97.6%
Taylor expanded in c around 0 97.6%
Final simplification97.6%
(FPCore (a b c)
:precision binary64
(-
(*
a
(-
(*
a
(fma
-2.0
(/ (pow c 3.0) (pow b 5.0))
(*
(pow c 4.0)
(+
(* -5.0 (/ a (pow b 7.0)))
(* -14.0 (/ (* c (pow a 2.0)) (pow b 9.0)))))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b)))
double code(double a, double b, double c) {
return (a * ((a * fma(-2.0, (pow(c, 3.0) / pow(b, 5.0)), (pow(c, 4.0) * ((-5.0 * (a / pow(b, 7.0))) + (-14.0 * ((c * pow(a, 2.0)) / pow(b, 9.0))))))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
function code(a, b, c) return Float64(Float64(a * Float64(Float64(a * fma(-2.0, Float64((c ^ 3.0) / (b ^ 5.0)), Float64((c ^ 4.0) * Float64(Float64(-5.0 * Float64(a / (b ^ 7.0))) + Float64(-14.0 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 9.0))))))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
code[a_, b_, c_] := N[(N[(a * N[(N[(a * N[(-2.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(N[Power[c, 4.0], $MachinePrecision] * N[(N[(-5.0 * N[(a / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-14.0 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 9.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(a \cdot \mathsf{fma}\left(-2, \frac{{c}^{3}}{{b}^{5}}, {c}^{4} \cdot \left(-5 \cdot \frac{a}{{b}^{7}} + -14 \cdot \frac{c \cdot {a}^{2}}{{b}^{9}}\right)\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in a around 0 97.6%
Simplified97.6%
Taylor expanded in c around 0 97.3%
Final simplification97.3%
(FPCore (a b c)
:precision binary64
(/
(fma
-2.0
(/ (* (pow c 3.0) (pow a 2.0)) (pow b 4.0))
(-
(-
(* -0.25 (* (/ (* (pow c 4.0) (pow a 4.0)) a) (/ 20.0 (pow b 6.0))))
(* a (pow (/ c (- b)) 2.0)))
c))
b))
double code(double a, double b, double c) {
return fma(-2.0, ((pow(c, 3.0) * pow(a, 2.0)) / pow(b, 4.0)), (((-0.25 * (((pow(c, 4.0) * pow(a, 4.0)) / a) * (20.0 / pow(b, 6.0)))) - (a * pow((c / -b), 2.0))) - c)) / b;
}
function code(a, b, c) return Float64(fma(-2.0, Float64(Float64((c ^ 3.0) * (a ^ 2.0)) / (b ^ 4.0)), Float64(Float64(Float64(-0.25 * Float64(Float64(Float64((c ^ 4.0) * (a ^ 4.0)) / a) * Float64(20.0 / (b ^ 6.0)))) - Float64(a * (Float64(c / Float64(-b)) ^ 2.0))) - c)) / b) end
code[a_, b_, c_] := N[(N[(-2.0 * N[(N[(N[Power[c, 3.0], $MachinePrecision] * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(-0.25 * N[(N[(N[(N[Power[c, 4.0], $MachinePrecision] * N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision] * N[(20.0 / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a * N[Power[N[(c / (-b)), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - c), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-2, \frac{{c}^{3} \cdot {a}^{2}}{{b}^{4}}, \left(-0.25 \cdot \left(\frac{{c}^{4} \cdot {a}^{4}}{a} \cdot \frac{20}{{b}^{6}}\right) - a \cdot {\left(\frac{c}{-b}\right)}^{2}\right) - c\right)}{b}
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in c around inf 21.1%
sqrt-prod21.3%
fma-neg22.4%
*-commutative22.4%
fma-define22.4%
Applied egg-rr22.4%
Taylor expanded in b around inf 96.7%
Simplified96.7%
Final simplification96.7%
(FPCore (a b c)
:precision binary64
(-
(*
a
(-
(*
a
(fma
-2.0
(/ (pow c 3.0) (pow b 5.0))
(* -0.25 (* a (* 20.0 (/ (/ (pow c 4.0) (pow b 6.0)) b))))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b)))
double code(double a, double b, double c) {
return (a * ((a * fma(-2.0, (pow(c, 3.0) / pow(b, 5.0)), (-0.25 * (a * (20.0 * ((pow(c, 4.0) / pow(b, 6.0)) / b)))))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
function code(a, b, c) return Float64(Float64(a * Float64(Float64(a * fma(-2.0, Float64((c ^ 3.0) / (b ^ 5.0)), Float64(-0.25 * Float64(a * Float64(20.0 * Float64(Float64((c ^ 4.0) / (b ^ 6.0)) / b)))))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
code[a_, b_, c_] := N[(N[(a * N[(N[(a * N[(-2.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(-0.25 * N[(a * N[(20.0 * N[(N[(N[Power[c, 4.0], $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(a \cdot \mathsf{fma}\left(-2, \frac{{c}^{3}}{{b}^{5}}, -0.25 \cdot \left(a \cdot \left(20 \cdot \frac{\frac{{c}^{4}}{{b}^{6}}}{b}\right)\right)\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in a around 0 96.7%
+-commutative96.7%
mul-1-neg96.7%
unsub-neg96.7%
Simplified96.7%
Final simplification96.7%
(FPCore (a b c)
:precision binary64
(/
(*
a
(+
(* -2.0 (/ c b))
(*
a
(+
(* -2.0 (/ (pow c 2.0) (pow b 3.0)))
(*
(pow c 4.0)
(+
(* -10.0 (/ (pow a 2.0) (pow b 7.0)))
(* -4.0 (/ a (* c (pow b 5.0))))))))))
(* a 2.0)))
double code(double a, double b, double c) {
return (a * ((-2.0 * (c / b)) + (a * ((-2.0 * (pow(c, 2.0) / pow(b, 3.0))) + (pow(c, 4.0) * ((-10.0 * (pow(a, 2.0) / pow(b, 7.0))) + (-4.0 * (a / (c * pow(b, 5.0)))))))))) / (a * 2.0);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (a * (((-2.0d0) * (c / b)) + (a * (((-2.0d0) * ((c ** 2.0d0) / (b ** 3.0d0))) + ((c ** 4.0d0) * (((-10.0d0) * ((a ** 2.0d0) / (b ** 7.0d0))) + ((-4.0d0) * (a / (c * (b ** 5.0d0)))))))))) / (a * 2.0d0)
end function
public static double code(double a, double b, double c) {
return (a * ((-2.0 * (c / b)) + (a * ((-2.0 * (Math.pow(c, 2.0) / Math.pow(b, 3.0))) + (Math.pow(c, 4.0) * ((-10.0 * (Math.pow(a, 2.0) / Math.pow(b, 7.0))) + (-4.0 * (a / (c * Math.pow(b, 5.0)))))))))) / (a * 2.0);
}
def code(a, b, c): return (a * ((-2.0 * (c / b)) + (a * ((-2.0 * (math.pow(c, 2.0) / math.pow(b, 3.0))) + (math.pow(c, 4.0) * ((-10.0 * (math.pow(a, 2.0) / math.pow(b, 7.0))) + (-4.0 * (a / (c * math.pow(b, 5.0)))))))))) / (a * 2.0)
function code(a, b, c) return Float64(Float64(a * Float64(Float64(-2.0 * Float64(c / b)) + Float64(a * Float64(Float64(-2.0 * Float64((c ^ 2.0) / (b ^ 3.0))) + Float64((c ^ 4.0) * Float64(Float64(-10.0 * Float64((a ^ 2.0) / (b ^ 7.0))) + Float64(-4.0 * Float64(a / Float64(c * (b ^ 5.0)))))))))) / Float64(a * 2.0)) end
function tmp = code(a, b, c) tmp = (a * ((-2.0 * (c / b)) + (a * ((-2.0 * ((c ^ 2.0) / (b ^ 3.0))) + ((c ^ 4.0) * ((-10.0 * ((a ^ 2.0) / (b ^ 7.0))) + (-4.0 * (a / (c * (b ^ 5.0)))))))))) / (a * 2.0); end
code[a_, b_, c_] := N[(N[(a * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(a * N[(N[(-2.0 * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[c, 4.0], $MachinePrecision] * N[(N[(-10.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-4.0 * N[(a / N[(c * N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot \left(-2 \cdot \frac{c}{b} + a \cdot \left(-2 \cdot \frac{{c}^{2}}{{b}^{3}} + {c}^{4} \cdot \left(-10 \cdot \frac{{a}^{2}}{{b}^{7}} + -4 \cdot \frac{a}{c \cdot {b}^{5}}\right)\right)\right)}{a \cdot 2}
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in a around 0 96.5%
Taylor expanded in c around inf 96.5%
Final simplification96.5%
(FPCore (a b c)
:precision binary64
(*
c
(+
(*
c
(-
(*
c
(fma
-2.0
(/ (pow a 2.0) (pow b 5.0))
(* -0.25 (* c (* (/ (/ (pow a 4.0) (pow b 6.0)) b) (/ 20.0 a))))))
(/ a (pow b 3.0))))
(/ -1.0 b))))
double code(double a, double b, double c) {
return c * ((c * ((c * fma(-2.0, (pow(a, 2.0) / pow(b, 5.0)), (-0.25 * (c * (((pow(a, 4.0) / pow(b, 6.0)) / b) * (20.0 / a)))))) - (a / pow(b, 3.0)))) + (-1.0 / b));
}
function code(a, b, c) return Float64(c * Float64(Float64(c * Float64(Float64(c * fma(-2.0, Float64((a ^ 2.0) / (b ^ 5.0)), Float64(-0.25 * Float64(c * Float64(Float64(Float64((a ^ 4.0) / (b ^ 6.0)) / b) * Float64(20.0 / a)))))) - Float64(a / (b ^ 3.0)))) + Float64(-1.0 / b))) end
code[a_, b_, c_] := N[(c * N[(N[(c * N[(N[(c * N[(-2.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(-0.25 * N[(c * N[(N[(N[(N[Power[a, 4.0], $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision] * N[(20.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(c \cdot \left(c \cdot \mathsf{fma}\left(-2, \frac{{a}^{2}}{{b}^{5}}, -0.25 \cdot \left(c \cdot \left(\frac{\frac{{a}^{4}}{{b}^{6}}}{b} \cdot \frac{20}{a}\right)\right)\right) - \frac{a}{{b}^{3}}\right) + \frac{-1}{b}\right)
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in c around inf 21.1%
sqrt-prod21.3%
fma-neg22.4%
*-commutative22.4%
fma-define22.4%
Applied egg-rr22.4%
Taylor expanded in c around 0 96.4%
Simplified96.4%
Final simplification96.4%
(FPCore (a b c) :precision binary64 (/ (- (- (* -2.0 (/ (* (pow c 3.0) (pow a 2.0)) (pow b 4.0))) c) (* a (pow (/ c (- b)) 2.0))) b))
double code(double a, double b, double c) {
return (((-2.0 * ((pow(c, 3.0) * pow(a, 2.0)) / pow(b, 4.0))) - c) - (a * pow((c / -b), 2.0))) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((((-2.0d0) * (((c ** 3.0d0) * (a ** 2.0d0)) / (b ** 4.0d0))) - c) - (a * ((c / -b) ** 2.0d0))) / b
end function
public static double code(double a, double b, double c) {
return (((-2.0 * ((Math.pow(c, 3.0) * Math.pow(a, 2.0)) / Math.pow(b, 4.0))) - c) - (a * Math.pow((c / -b), 2.0))) / b;
}
def code(a, b, c): return (((-2.0 * ((math.pow(c, 3.0) * math.pow(a, 2.0)) / math.pow(b, 4.0))) - c) - (a * math.pow((c / -b), 2.0))) / b
function code(a, b, c) return Float64(Float64(Float64(Float64(-2.0 * Float64(Float64((c ^ 3.0) * (a ^ 2.0)) / (b ^ 4.0))) - c) - Float64(a * (Float64(c / Float64(-b)) ^ 2.0))) / b) end
function tmp = code(a, b, c) tmp = (((-2.0 * (((c ^ 3.0) * (a ^ 2.0)) / (b ^ 4.0))) - c) - (a * ((c / -b) ^ 2.0))) / b; end
code[a_, b_, c_] := N[(N[(N[(N[(-2.0 * N[(N[(N[Power[c, 3.0], $MachinePrecision] * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - c), $MachinePrecision] - N[(a * N[Power[N[(c / (-b)), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-2 \cdot \frac{{c}^{3} \cdot {a}^{2}}{{b}^{4}} - c\right) - a \cdot {\left(\frac{c}{-b}\right)}^{2}}{b}
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in c around inf 21.1%
sqrt-prod21.3%
fma-neg22.4%
*-commutative22.4%
fma-define22.4%
Applied egg-rr22.4%
Taylor expanded in b around inf 95.8%
Simplified95.8%
Final simplification95.8%
(FPCore (a b c) :precision binary64 (- (* a (- (* -2.0 (/ (* a (pow c 3.0)) (pow b 5.0))) (/ (pow c 2.0) (pow b 3.0)))) (/ c b)))
double code(double a, double b, double c) {
return (a * ((-2.0 * ((a * pow(c, 3.0)) / pow(b, 5.0))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (a * (((-2.0d0) * ((a * (c ** 3.0d0)) / (b ** 5.0d0))) - ((c ** 2.0d0) / (b ** 3.0d0)))) - (c / b)
end function
public static double code(double a, double b, double c) {
return (a * ((-2.0 * ((a * Math.pow(c, 3.0)) / Math.pow(b, 5.0))) - (Math.pow(c, 2.0) / Math.pow(b, 3.0)))) - (c / b);
}
def code(a, b, c): return (a * ((-2.0 * ((a * math.pow(c, 3.0)) / math.pow(b, 5.0))) - (math.pow(c, 2.0) / math.pow(b, 3.0)))) - (c / b)
function code(a, b, c) return Float64(Float64(a * Float64(Float64(-2.0 * Float64(Float64(a * (c ^ 3.0)) / (b ^ 5.0))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
function tmp = code(a, b, c) tmp = (a * ((-2.0 * ((a * (c ^ 3.0)) / (b ^ 5.0))) - ((c ^ 2.0) / (b ^ 3.0)))) - (c / b); end
code[a_, b_, c_] := N[(N[(a * N[(N[(-2.0 * N[(N[(a * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(-2 \cdot \frac{a \cdot {c}^{3}}{{b}^{5}} - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in a around 0 95.8%
+-commutative95.8%
mul-1-neg95.8%
unsub-neg95.8%
mul-1-neg95.8%
unsub-neg95.8%
Simplified95.8%
Final simplification95.8%
(FPCore (a b c) :precision binary64 (* c (+ (* c (- (* -2.0 (/ (* c (pow a 2.0)) (pow b 5.0))) (/ a (pow b 3.0)))) (/ -1.0 b))))
double code(double a, double b, double c) {
return c * ((c * ((-2.0 * ((c * pow(a, 2.0)) / pow(b, 5.0))) - (a / pow(b, 3.0)))) + (-1.0 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((c * (((-2.0d0) * ((c * (a ** 2.0d0)) / (b ** 5.0d0))) - (a / (b ** 3.0d0)))) + ((-1.0d0) / b))
end function
public static double code(double a, double b, double c) {
return c * ((c * ((-2.0 * ((c * Math.pow(a, 2.0)) / Math.pow(b, 5.0))) - (a / Math.pow(b, 3.0)))) + (-1.0 / b));
}
def code(a, b, c): return c * ((c * ((-2.0 * ((c * math.pow(a, 2.0)) / math.pow(b, 5.0))) - (a / math.pow(b, 3.0)))) + (-1.0 / b))
function code(a, b, c) return Float64(c * Float64(Float64(c * Float64(Float64(-2.0 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 5.0))) - Float64(a / (b ^ 3.0)))) + Float64(-1.0 / b))) end
function tmp = code(a, b, c) tmp = c * ((c * ((-2.0 * ((c * (a ^ 2.0)) / (b ^ 5.0))) - (a / (b ^ 3.0)))) + (-1.0 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(c * N[(N[(-2.0 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(c \cdot \left(-2 \cdot \frac{c \cdot {a}^{2}}{{b}^{5}} - \frac{a}{{b}^{3}}\right) + \frac{-1}{b}\right)
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in c around 0 95.5%
Final simplification95.5%
(FPCore (a b c) :precision binary64 (/ (- (- c) (* a (pow (/ c (- b)) 2.0))) b))
double code(double a, double b, double c) {
return (-c - (a * pow((c / -b), 2.0))) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-c - (a * ((c / -b) ** 2.0d0))) / b
end function
public static double code(double a, double b, double c) {
return (-c - (a * Math.pow((c / -b), 2.0))) / b;
}
def code(a, b, c): return (-c - (a * math.pow((c / -b), 2.0))) / b
function code(a, b, c) return Float64(Float64(Float64(-c) - Float64(a * (Float64(c / Float64(-b)) ^ 2.0))) / b) end
function tmp = code(a, b, c) tmp = (-c - (a * ((c / -b) ^ 2.0))) / b; end
code[a_, b_, c_] := N[(N[((-c) - N[(a * N[Power[N[(c / (-b)), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-c\right) - a \cdot {\left(\frac{c}{-b}\right)}^{2}}{b}
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in c around inf 21.1%
sqrt-prod21.3%
fma-neg22.4%
*-commutative22.4%
fma-define22.4%
Applied egg-rr22.4%
Taylor expanded in b around inf 93.8%
Simplified93.8%
Final simplification93.8%
(FPCore (a b c) :precision binary64 (/ c (- b)))
double code(double a, double b, double c) {
return c / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / -b
end function
public static double code(double a, double b, double c) {
return c / -b;
}
def code(a, b, c): return c / -b
function code(a, b, c) return Float64(c / Float64(-b)) end
function tmp = code(a, b, c) tmp = c / -b; end
code[a_, b_, c_] := N[(c / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{-b}
\end{array}
Initial program 21.1%
*-commutative21.1%
Simplified21.1%
Taylor expanded in b around inf 88.1%
associate-*r/88.1%
mul-1-neg88.1%
Simplified88.1%
Final simplification88.1%
herbie shell --seed 2024055
(FPCore (a b c)
:name "Quadratic roots, wide range"
:precision binary64
:pre (and (and (and (< 4.930380657631324e-32 a) (< a 2.028240960365167e+31)) (and (< 4.930380657631324e-32 b) (< b 2.028240960365167e+31))) (and (< 4.930380657631324e-32 c) (< c 2.028240960365167e+31)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))