
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.5e+79) (not (<= x 3.1e-94))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.5e+79) || !(x <= 3.1e-94)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.5d+79)) .or. (.not. (x <= 3.1d-94))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.5e+79) || !(x <= 3.1e-94)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.5e+79) or not (x <= 3.1e-94): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.5e+79) || !(x <= 3.1e-94)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.5e+79) || ~((x <= 3.1e-94))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.5e+79], N[Not[LessEqual[x, 3.1e-94]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{+79} \lor \neg \left(x \leq 3.1 \cdot 10^{-94}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -8.4999999999999998e79 or 3.0999999999999998e-94 < x Initial program 99.8%
Taylor expanded in x around inf 84.3%
if -8.4999999999999998e79 < x < 3.0999999999999998e-94Initial program 99.8%
Taylor expanded in y around 0 90.4%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.9e+125) (not (<= z 3.6e+128))) (* z (- (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.9e+125) || !(z <= 3.6e+128)) {
tmp = z * -sin(y);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.9d+125)) .or. (.not. (z <= 3.6d+128))) then
tmp = z * -sin(y)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.9e+125) || !(z <= 3.6e+128)) {
tmp = z * -Math.sin(y);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.9e+125) or not (z <= 3.6e+128): tmp = z * -math.sin(y) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.9e+125) || !(z <= 3.6e+128)) tmp = Float64(z * Float64(-sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.9e+125) || ~((z <= 3.6e+128))) tmp = z * -sin(y); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.9e+125], N[Not[LessEqual[z, 3.6e+128]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{+125} \lor \neg \left(z \leq 3.6 \cdot 10^{+128}\right):\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.89999999999999993e125 or 3.60000000000000027e128 < z Initial program 99.8%
Taylor expanded in x around 0 80.8%
neg-mul-180.8%
*-commutative80.8%
distribute-rgt-neg-in80.8%
Simplified80.8%
if -2.89999999999999993e125 < z < 3.60000000000000027e128Initial program 99.8%
Taylor expanded in x around inf 77.4%
Final simplification78.3%
(FPCore (x y z)
:precision binary64
(if (or (<= y -540.0) (not (<= y 0.28)))
(* x (cos y))
(+
x
(*
y
(-
(*
y
(+
(* x -0.5)
(*
y
(-
(*
y
(+ (* -0.008333333333333333 (* z y)) (* x 0.041666666666666664)))
(* z -0.16666666666666666)))))
z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -540.0) || !(y <= 0.28)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (y * ((y * ((-0.008333333333333333 * (z * y)) + (x * 0.041666666666666664))) - (z * -0.16666666666666666))))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-540.0d0)) .or. (.not. (y <= 0.28d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (y * ((y * (((-0.008333333333333333d0) * (z * y)) + (x * 0.041666666666666664d0))) - (z * (-0.16666666666666666d0)))))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -540.0) || !(y <= 0.28)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (y * ((y * ((-0.008333333333333333 * (z * y)) + (x * 0.041666666666666664))) - (z * -0.16666666666666666))))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -540.0) or not (y <= 0.28): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (y * ((y * ((-0.008333333333333333 * (z * y)) + (x * 0.041666666666666664))) - (z * -0.16666666666666666))))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -540.0) || !(y <= 0.28)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(y * Float64(Float64(y * Float64(Float64(-0.008333333333333333 * Float64(z * y)) + Float64(x * 0.041666666666666664))) - Float64(z * -0.16666666666666666))))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -540.0) || ~((y <= 0.28))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (y * ((y * ((-0.008333333333333333 * (z * y)) + (x * 0.041666666666666664))) - (z * -0.16666666666666666))))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -540.0], N[Not[LessEqual[y, 0.28]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(y * N[(N[(y * N[(N[(-0.008333333333333333 * N[(z * y), $MachinePrecision]), $MachinePrecision] + N[(x * 0.041666666666666664), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(z * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -540 \lor \neg \left(y \leq 0.28\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + y \cdot \left(y \cdot \left(-0.008333333333333333 \cdot \left(z \cdot y\right) + x \cdot 0.041666666666666664\right) - z \cdot -0.16666666666666666\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -540 or 0.28000000000000003 < y Initial program 99.7%
Taylor expanded in x around inf 52.4%
if -540 < y < 0.28000000000000003Initial program 100.0%
Taylor expanded in y around 0 98.6%
Final simplification76.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.1e+250) (not (<= z 3.1e+132))) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e+250) || !(z <= 3.1e+132)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.1d+250)) .or. (.not. (z <= 3.1d+132))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e+250) || !(z <= 3.1e+132)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.1e+250) or not (z <= 3.1e+132): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.1e+250) || !(z <= 3.1e+132)) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.1e+250) || ~((z <= 3.1e+132))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.1e+250], N[Not[LessEqual[z, 3.1e+132]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{+250} \lor \neg \left(z \leq 3.1 \cdot 10^{+132}\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.10000000000000007e250 or 3.0999999999999998e132 < z Initial program 99.8%
Taylor expanded in y around 0 52.8%
mul-1-neg52.8%
Simplified52.8%
Taylor expanded in x around 0 45.9%
associate-*r*45.9%
neg-mul-145.9%
Simplified45.9%
if -1.10000000000000007e250 < z < 3.0999999999999998e132Initial program 99.8%
Taylor expanded in y around 0 54.1%
mul-1-neg54.1%
Simplified54.1%
Taylor expanded in x around inf 46.8%
Final simplification46.7%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.9%
mul-1-neg53.9%
Simplified53.9%
Taylor expanded in x around 0 53.9%
*-commutative53.9%
Simplified53.9%
Final simplification53.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.9%
mul-1-neg53.9%
Simplified53.9%
Taylor expanded in x around inf 40.8%
Final simplification40.8%
herbie shell --seed 2024055
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))