
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= y -9.5e+202)
t_0
(if (<= y -540.0)
t_1
(if (<= y 0.105)
(+
z
(*
y
(+
x
(*
y
(+
(* z -0.5)
(*
y
(+
(* x -0.16666666666666666)
(* 0.041666666666666664 (* y z)))))))))
(if (<= y 2.25e+236) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (y <= -9.5e+202) {
tmp = t_0;
} else if (y <= -540.0) {
tmp = t_1;
} else if (y <= 0.105) {
tmp = z + (y * (x + (y * ((z * -0.5) + (y * ((x * -0.16666666666666666) + (0.041666666666666664 * (y * z))))))));
} else if (y <= 2.25e+236) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * cos(y)
t_1 = x * sin(y)
if (y <= (-9.5d+202)) then
tmp = t_0
else if (y <= (-540.0d0)) then
tmp = t_1
else if (y <= 0.105d0) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + (y * ((x * (-0.16666666666666666d0)) + (0.041666666666666664d0 * (y * z))))))))
else if (y <= 2.25d+236) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double t_1 = x * Math.sin(y);
double tmp;
if (y <= -9.5e+202) {
tmp = t_0;
} else if (y <= -540.0) {
tmp = t_1;
} else if (y <= 0.105) {
tmp = z + (y * (x + (y * ((z * -0.5) + (y * ((x * -0.16666666666666666) + (0.041666666666666664 * (y * z))))))));
} else if (y <= 2.25e+236) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) t_1 = x * math.sin(y) tmp = 0 if y <= -9.5e+202: tmp = t_0 elif y <= -540.0: tmp = t_1 elif y <= 0.105: tmp = z + (y * (x + (y * ((z * -0.5) + (y * ((x * -0.16666666666666666) + (0.041666666666666664 * (y * z)))))))) elif y <= 2.25e+236: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (y <= -9.5e+202) tmp = t_0; elseif (y <= -540.0) tmp = t_1; elseif (y <= 0.105) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(y * Float64(Float64(x * -0.16666666666666666) + Float64(0.041666666666666664 * Float64(y * z))))))))); elseif (y <= 2.25e+236) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); t_1 = x * sin(y); tmp = 0.0; if (y <= -9.5e+202) tmp = t_0; elseif (y <= -540.0) tmp = t_1; elseif (y <= 0.105) tmp = z + (y * (x + (y * ((z * -0.5) + (y * ((x * -0.16666666666666666) + (0.041666666666666664 * (y * z)))))))); elseif (y <= 2.25e+236) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -9.5e+202], t$95$0, If[LessEqual[y, -540.0], t$95$1, If[LessEqual[y, 0.105], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(y * N[(N[(x * -0.16666666666666666), $MachinePrecision] + N[(0.041666666666666664 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.25e+236], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;y \leq -9.5 \cdot 10^{+202}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -540:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 0.105:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + y \cdot \left(x \cdot -0.16666666666666666 + 0.041666666666666664 \cdot \left(y \cdot z\right)\right)\right)\right)\\
\mathbf{elif}\;y \leq 2.25 \cdot 10^{+236}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -9.50000000000000059e202 or 2.25000000000000009e236 < y Initial program 99.9%
Taylor expanded in x around 0 69.6%
if -9.50000000000000059e202 < y < -540 or 0.104999999999999996 < y < 2.25000000000000009e236Initial program 99.6%
Taylor expanded in x around inf 58.7%
if -540 < y < 0.104999999999999996Initial program 100.0%
Taylor expanded in y around 0 98.4%
Final simplification80.7%
(FPCore (x y z)
:precision binary64
(if (or (<= y -540.0) (not (<= y 0.025)))
(* x (sin y))
(+
z
(*
y
(+
x
(*
y
(+
(* z -0.5)
(*
y
(+
(* x -0.16666666666666666)
(* 0.041666666666666664 (* y z)))))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -540.0) || !(y <= 0.025)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (y * ((x * -0.16666666666666666) + (0.041666666666666664 * (y * z))))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-540.0d0)) .or. (.not. (y <= 0.025d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + (y * ((x * (-0.16666666666666666d0)) + (0.041666666666666664d0 * (y * z))))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -540.0) || !(y <= 0.025)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (y * ((x * -0.16666666666666666) + (0.041666666666666664 * (y * z))))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -540.0) or not (y <= 0.025): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (y * ((x * -0.16666666666666666) + (0.041666666666666664 * (y * z)))))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -540.0) || !(y <= 0.025)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(y * Float64(Float64(x * -0.16666666666666666) + Float64(0.041666666666666664 * Float64(y * z))))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -540.0) || ~((y <= 0.025))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (y * ((x * -0.16666666666666666) + (0.041666666666666664 * (y * z)))))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -540.0], N[Not[LessEqual[y, 0.025]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(y * N[(N[(x * -0.16666666666666666), $MachinePrecision] + N[(0.041666666666666664 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -540 \lor \neg \left(y \leq 0.025\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + y \cdot \left(x \cdot -0.16666666666666666 + 0.041666666666666664 \cdot \left(y \cdot z\right)\right)\right)\right)\\
\end{array}
\end{array}
if y < -540 or 0.025000000000000001 < y Initial program 99.7%
Taylor expanded in x around inf 52.1%
if -540 < y < 0.025000000000000001Initial program 100.0%
Taylor expanded in y around 0 98.4%
Final simplification76.3%
(FPCore (x y z) :precision binary64 (if (<= x 1.4e+194) z (* x y)))
double code(double x, double y, double z) {
double tmp;
if (x <= 1.4e+194) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 1.4d+194) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 1.4e+194) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 1.4e+194: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= 1.4e+194) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 1.4e+194) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 1.4e+194], z, N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.4 \cdot 10^{+194}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < 1.40000000000000005e194Initial program 99.9%
Taylor expanded in z around inf 94.6%
associate-/l*94.5%
Simplified94.5%
Taylor expanded in y around 0 49.3%
Taylor expanded in y around 0 42.8%
if 1.40000000000000005e194 < x Initial program 99.7%
Taylor expanded in y around 0 50.8%
+-commutative50.8%
Simplified50.8%
Taylor expanded in x around inf 39.3%
*-commutative39.3%
Simplified39.3%
Final simplification42.5%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.9%
+-commutative53.9%
Simplified53.9%
Final simplification53.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in z around inf 92.8%
associate-/l*92.7%
Simplified92.7%
Taylor expanded in y around 0 47.9%
Taylor expanded in y around 0 40.5%
Final simplification40.5%
herbie shell --seed 2024055
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))