
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.5e+79) (not (<= x 3.1e-94))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.5e+79) || !(x <= 3.1e-94)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.5d+79)) .or. (.not. (x <= 3.1d-94))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.5e+79) || !(x <= 3.1e-94)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.5e+79) or not (x <= 3.1e-94): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.5e+79) || !(x <= 3.1e-94)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.5e+79) || ~((x <= 3.1e-94))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.5e+79], N[Not[LessEqual[x, 3.1e-94]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{+79} \lor \neg \left(x \leq 3.1 \cdot 10^{-94}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -8.4999999999999998e79 or 3.0999999999999998e-94 < x Initial program 99.8%
Taylor expanded in x around inf 83.9%
if -8.4999999999999998e79 < x < 3.0999999999999998e-94Initial program 99.8%
Taylor expanded in y around 0 90.5%
Final simplification87.4%
(FPCore (x y z)
:precision binary64
(if (or (<= y -540.0) (not (<= y 0.62)))
(* x (cos y))
(+
x
(*
y
(+
z
(*
y
(+
(* x -0.5)
(*
y
(+
(* z -0.16666666666666666)
(*
y
(+
(* 0.008333333333333333 (* y z))
(* x 0.041666666666666664))))))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -540.0) || !(y <= 0.62)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (y * ((z * -0.16666666666666666) + (y * ((0.008333333333333333 * (y * z)) + (x * 0.041666666666666664)))))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-540.0d0)) .or. (.not. (y <= 0.62d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + (y * ((z * (-0.16666666666666666d0)) + (y * ((0.008333333333333333d0 * (y * z)) + (x * 0.041666666666666664d0)))))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -540.0) || !(y <= 0.62)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (y * ((z * -0.16666666666666666) + (y * ((0.008333333333333333 * (y * z)) + (x * 0.041666666666666664)))))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -540.0) or not (y <= 0.62): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + (y * ((z * -0.16666666666666666) + (y * ((0.008333333333333333 * (y * z)) + (x * 0.041666666666666664))))))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -540.0) || !(y <= 0.62)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(y * Float64(Float64(z * -0.16666666666666666) + Float64(y * Float64(Float64(0.008333333333333333 * Float64(y * z)) + Float64(x * 0.041666666666666664)))))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -540.0) || ~((y <= 0.62))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + (y * ((z * -0.16666666666666666) + (y * ((0.008333333333333333 * (y * z)) + (x * 0.041666666666666664))))))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -540.0], N[Not[LessEqual[y, 0.62]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(y * N[(N[(z * -0.16666666666666666), $MachinePrecision] + N[(y * N[(N[(0.008333333333333333 * N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(x * 0.041666666666666664), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -540 \lor \neg \left(y \leq 0.62\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + y \cdot \left(z \cdot -0.16666666666666666 + y \cdot \left(0.008333333333333333 \cdot \left(y \cdot z\right) + x \cdot 0.041666666666666664\right)\right)\right)\right)\\
\end{array}
\end{array}
if y < -540 or 0.619999999999999996 < y Initial program 99.6%
Taylor expanded in x around inf 52.0%
if -540 < y < 0.619999999999999996Initial program 100.0%
Taylor expanded in y around 0 98.5%
Final simplification76.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -8.6e+121) (not (<= z 7e+127))) (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -8.6e+121) || !(z <= 7e+127)) {
tmp = z * sin(y);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-8.6d+121)) .or. (.not. (z <= 7d+127))) then
tmp = z * sin(y)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -8.6e+121) || !(z <= 7e+127)) {
tmp = z * Math.sin(y);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -8.6e+121) or not (z <= 7e+127): tmp = z * math.sin(y) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -8.6e+121) || !(z <= 7e+127)) tmp = Float64(z * sin(y)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -8.6e+121) || ~((z <= 7e+127))) tmp = z * sin(y); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -8.6e+121], N[Not[LessEqual[z, 7e+127]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.6 \cdot 10^{+121} \lor \neg \left(z \leq 7 \cdot 10^{+127}\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -8.5999999999999994e121 or 6.99999999999999956e127 < z Initial program 99.8%
Taylor expanded in x around 0 78.9%
if -8.5999999999999994e121 < z < 6.99999999999999956e127Initial program 99.8%
Taylor expanded in x around inf 77.7%
Final simplification78.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.35e+251) (not (<= z 6.8e+131))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35e+251) || !(z <= 6.8e+131)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.35d+251)) .or. (.not. (z <= 6.8d+131))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35e+251) || !(z <= 6.8e+131)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.35e+251) or not (z <= 6.8e+131): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.35e+251) || !(z <= 6.8e+131)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.35e+251) || ~((z <= 6.8e+131))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.35e+251], N[Not[LessEqual[z, 6.8e+131]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.35 \cdot 10^{+251} \lor \neg \left(z \leq 6.8 \cdot 10^{+131}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.3500000000000001e251 or 6.79999999999999972e131 < z Initial program 99.8%
Taylor expanded in y around 0 52.8%
+-commutative52.8%
Simplified52.8%
Taylor expanded in y around inf 45.8%
if -1.3500000000000001e251 < z < 6.79999999999999972e131Initial program 99.8%
Taylor expanded in x around inf 71.9%
Taylor expanded in y around 0 46.6%
Final simplification46.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.9%
+-commutative53.9%
Simplified53.9%
Final simplification53.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 61.7%
Taylor expanded in y around 0 40.5%
Final simplification40.5%
herbie shell --seed 2024055
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))