
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
Final simplification74.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= b 1.4e+182)
(- t_1 (/ a (* 3.0 b)))
(- (* t_1 (cos y)) (* a (/ -0.3333333333333333 b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (b <= 1.4e+182) {
tmp = t_1 - (a / (3.0 * b));
} else {
tmp = (t_1 * cos(y)) - (a * (-0.3333333333333333 / b));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if (b <= 1.4d+182) then
tmp = t_1 - (a / (3.0d0 * b))
else
tmp = (t_1 * cos(y)) - (a * ((-0.3333333333333333d0) / b))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if (b <= 1.4e+182) {
tmp = t_1 - (a / (3.0 * b));
} else {
tmp = (t_1 * Math.cos(y)) - (a * (-0.3333333333333333 / b));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if b <= 1.4e+182: tmp = t_1 - (a / (3.0 * b)) else: tmp = (t_1 * math.cos(y)) - (a * (-0.3333333333333333 / b)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (b <= 1.4e+182) tmp = Float64(t_1 - Float64(a / Float64(3.0 * b))); else tmp = Float64(Float64(t_1 * cos(y)) - Float64(a * Float64(-0.3333333333333333 / b))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); tmp = 0.0; if (b <= 1.4e+182) tmp = t_1 - (a / (3.0 * b)); else tmp = (t_1 * cos(y)) - (a * (-0.3333333333333333 / b)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 1.4e+182], N[(t$95$1 - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;b \leq 1.4 \cdot 10^{+182}:\\
\;\;\;\;t\_1 - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos y - a \cdot \frac{-0.3333333333333333}{b}\\
\end{array}
\end{array}
if b < 1.40000000000000003e182Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 75.0%
Taylor expanded in y around 0 66.2%
if 1.40000000000000003e182 < b Initial program 70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
associate-/l*70.0%
*-commutative70.0%
Simplified70.0%
Taylor expanded in z around 0 70.4%
Taylor expanded in a around 0 70.3%
*-commutative70.3%
rem-square-sqrt49.2%
fabs-sqr49.2%
rem-square-sqrt70.3%
associate-*l/70.3%
associate-*r/70.4%
*-commutative70.4%
metadata-eval70.4%
associate-/r*70.4%
associate-/r/70.4%
associate-*r/70.4%
associate-/r*70.4%
metadata-eval70.4%
fabs-div70.4%
metadata-eval70.4%
metadata-eval70.4%
fabs-div70.4%
rem-square-sqrt39.4%
fabs-sqr39.4%
rem-square-sqrt65.3%
associate-/r/65.3%
associate-*l/65.3%
*-commutative65.3%
associate-*r/65.3%
Simplified65.3%
Final simplification66.1%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (* a (/ 0.3333333333333333 b))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a * (0.3333333333333333 / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a * (0.3333333333333333d0 / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a * (0.3333333333333333 / b));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a * (0.3333333333333333 / b))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a * Float64(0.3333333333333333 / b))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a * (0.3333333333333333 / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a * N[(0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - a \cdot \frac{0.3333333333333333}{b}
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
Taylor expanded in a around 0 74.6%
associate-*r/63.4%
*-commutative63.4%
associate-*r/63.3%
Simplified74.6%
Final simplification74.6%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (* (/ a b) 0.3333333333333333)))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - ((a / b) * 0.3333333333333333);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - ((a / b) * 0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - ((a / b) * 0.3333333333333333);
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - ((a / b) * 0.3333333333333333)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(Float64(a / b) * 0.3333333333333333)) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - ((a / b) * 0.3333333333333333); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b} \cdot 0.3333333333333333
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
*-commutative74.7%
associate-/r*74.7%
div-inv74.6%
metadata-eval74.6%
Applied egg-rr74.6%
Final simplification74.6%
(FPCore (x y z t a b) :precision binary64 (if (or (<= a -2.9e-80) (not (<= a 5e-151))) (/ (/ a -3.0) b) (* 2.0 (sqrt x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -2.9e-80) || !(a <= 5e-151)) {
tmp = (a / -3.0) / b;
} else {
tmp = 2.0 * sqrt(x);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-2.9d-80)) .or. (.not. (a <= 5d-151))) then
tmp = (a / (-3.0d0)) / b
else
tmp = 2.0d0 * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -2.9e-80) || !(a <= 5e-151)) {
tmp = (a / -3.0) / b;
} else {
tmp = 2.0 * Math.sqrt(x);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a <= -2.9e-80) or not (a <= 5e-151): tmp = (a / -3.0) / b else: tmp = 2.0 * math.sqrt(x) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((a <= -2.9e-80) || !(a <= 5e-151)) tmp = Float64(Float64(a / -3.0) / b); else tmp = Float64(2.0 * sqrt(x)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a <= -2.9e-80) || ~((a <= 5e-151))) tmp = (a / -3.0) / b; else tmp = 2.0 * sqrt(x); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[a, -2.9e-80], N[Not[LessEqual[a, 5e-151]], $MachinePrecision]], N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.9 \cdot 10^{-80} \lor \neg \left(a \leq 5 \cdot 10^{-151}\right):\\
\;\;\;\;\frac{\frac{a}{-3}}{b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\end{array}
\end{array}
if a < -2.89999999999999998e-80 or 5.00000000000000003e-151 < a Initial program 76.2%
*-commutative76.2%
*-commutative76.2%
*-commutative76.2%
*-commutative76.2%
associate-/l*76.2%
*-commutative76.2%
Simplified76.2%
Taylor expanded in z around 0 81.9%
Taylor expanded in y around 0 73.3%
Taylor expanded in a around inf 64.3%
*-commutative64.3%
Simplified64.3%
metadata-eval64.3%
div-inv64.4%
associate-/l/64.3%
associate-/r*64.4%
Applied egg-rr64.4%
if -2.89999999999999998e-80 < a < 5.00000000000000003e-151Initial program 56.2%
*-commutative56.2%
*-commutative56.2%
*-commutative56.2%
*-commutative56.2%
associate-/l*56.2%
*-commutative56.2%
Simplified56.2%
Taylor expanded in z around 0 58.3%
Taylor expanded in y around 0 40.9%
Taylor expanded in x around inf 34.5%
Final simplification55.3%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (* a (/ 0.3333333333333333 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a * (0.3333333333333333 / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a * (0.3333333333333333d0 / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a * (0.3333333333333333 / b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a * (0.3333333333333333 / b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a * Float64(0.3333333333333333 / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a * (0.3333333333333333 / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a * N[(0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - a \cdot \frac{0.3333333333333333}{b}
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
Taylor expanded in y around 0 63.4%
Taylor expanded in a around 0 63.4%
associate-*r/63.4%
*-commutative63.4%
associate-*r/63.3%
Simplified63.3%
Final simplification63.3%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
Taylor expanded in y around 0 63.4%
Final simplification63.4%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
Taylor expanded in y around 0 63.4%
Taylor expanded in a around inf 47.6%
*-commutative47.6%
Simplified47.6%
Taylor expanded in a around 0 47.6%
associate-*r/47.6%
associate-*l/47.6%
*-commutative47.6%
Simplified47.6%
Final simplification47.6%
(FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) * -0.3333333333333333; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
Taylor expanded in y around 0 63.4%
Taylor expanded in a around inf 47.6%
*-commutative47.6%
Simplified47.6%
Final simplification47.6%
(FPCore (x y z t a b) :precision binary64 (/ -0.3333333333333333 (/ b a)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) / (b / a)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 / (b / a)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 / Float64(b / a)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 / (b / a); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
Taylor expanded in y around 0 63.4%
Taylor expanded in a around inf 47.6%
*-commutative47.6%
Simplified47.6%
*-commutative47.6%
clear-num47.6%
un-div-inv47.6%
Applied egg-rr47.6%
Final simplification47.6%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
Taylor expanded in y around 0 63.4%
Taylor expanded in a around inf 47.6%
*-commutative47.6%
Simplified47.6%
metadata-eval47.6%
div-inv47.6%
associate-/r*47.6%
Applied egg-rr47.6%
Final simplification47.6%
(FPCore (x y z t a b) :precision binary64 (/ (/ a -3.0) b))
double code(double x, double y, double z, double t, double a, double b) {
return (a / -3.0) / b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / (-3.0d0)) / b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / -3.0) / b;
}
def code(x, y, z, t, a, b): return (a / -3.0) / b
function code(x, y, z, t, a, b) return Float64(Float64(a / -3.0) / b) end
function tmp = code(x, y, z, t, a, b) tmp = (a / -3.0) / b; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{a}{-3}}{b}
\end{array}
Initial program 70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
*-commutative70.1%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 74.7%
Taylor expanded in y around 0 63.4%
Taylor expanded in a around inf 47.6%
*-commutative47.6%
Simplified47.6%
metadata-eval47.6%
div-inv47.6%
associate-/l/47.6%
associate-/r*47.7%
Applied egg-rr47.7%
Final simplification47.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024055
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))